The slogan on the box says, "Powerpuff Girls are saving the world before bedtime." Bad Mojo Jojo's repetitive gameplay, however, will put some gamers to sleep well before that time.
Based on the Cartoon Network series, this title spotlights Blossom, the pink-clad leader of the Powerpuff Girls. The dilemma facing the girls at the start of the game is that Mojo Jojo has kidnapped the girls' mentor, Professor Utonium. Blossom must battle Bratty Little Princess, Roach Coach, and eventually Mojo Jojo himself (hence the game's name) to save the brave professor.
The idea behind the game is to run or fly around the professor's home and lab, collecting all the goodies that the various robbers dropped in their hasty ransacking of the place. The items consist of treasure, special graphic cards of Blossom & Co., and health power-ups.
Some simple puzzle solving is required to finish this game, but that really takes second fiddle to honing one's exploration skills and reaction timing. Even without reading the manual--and who does nowadays?--most will quickly figure out where they're going and what they've got to do.
If this series has a singular hook, it is that all three of the girls' games can be linked though the GBC's vastly underutilized infrared port. Whatever is collected in one cartridge can be sent over to another. In this way, players who work together can more quickly gather all the cool collectibles in the game and get further ahead in less time. It's too bad the makers didn't spend a little more time putting a game together that was stylish to look at and engaging to play. --Todd Mowatt
- Some cool tech and marketing features
- Repetitive gameplay
- Small, simple character design poorly conv
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