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Guides


GameBoy Advance : High Heat Major League Baseball 2002 Details



Publisher The 3DO Company Release Date Unknown
Gas Gauge: 52
Gas Gauge 52
ESRB Rating Everyone Views 1183
3DO's High Heat Baseball series has had a spotty history. The PC versions have been mostly excellent, while the console versions have been mostly poor. The Game Boy Advance incarnation looks promising at first glance, but ultimately fails to deliver. When you first turn the game on, the solid graphics and decent sound make it appear to be a next-generation handheld game, but limited gameplay makes it more like something from the '80s.

There are five game modes: exhibition, batting practice, home run derby, season, and playoffs. The batter-pitcher interface and fielding mechanics are quite good, but the rest of the game is lacking: players cannot steal bases, slide, dive for a ball, execute a hit-and-run, or keep track of any statistics. The artificial intelligence is also shoddy. With a man on second and the batter bunting, the computer absurdly attempts to throw out the runner at third base. Adding to the frustration are inaccuracies of distance. If, for example, a player hits a deep fly ball to the warning track, he can still be thrown out at second base. The omissions and inaccuracies of this game leave the player with an experience both hollow and frustrating. --Raymond M. Padilla

Pros:

  • Above-average graphics
  • Decent sound
  • Smooth fielding
Cons:
  • Lacks many basic baseball plays
  • Questionable AI
  • No stat tracking

Content Summary

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