0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Playstation 2 : Amplitude Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Amplitude and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Amplitude. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 88
Game FAQs
CVG 80
IGN 93
GameSpy 60
Game Revolution 75
1UP 70






User Reviews (1 - 11 of 41)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



This game is horrible!

1 Rating: 1, Useful: 1 / 52
Date: September 14, 2003
Author: Amazon User

After getting demos of both Amplitude and Frequency I thought that this game is horrible. It deserves one star because of the great soundtrack. Other than, this game is horrible. I am more of an action, adventure, extreme sport gamer. This game has the WORST PLOT EVER! DDR is way better even though it isn't that great at least you get a workout. If you are going to spend your well-earned $40 dollars on this game it is the same thing as flushing $40 down the toilet. Why not just learn how to play an instrument, it is much funner. (Electric guitar and ALL of percussion is the best.) Any way, this game is the worst ever. Either that or Dark Summit but that's another review.

Fantastic!

4 Rating: 4, Useful: 5 / 6
Date: April 10, 2003
Author: Amazon User

My addiction started with Frequency, which I picked up for cheap at a used store. I was hooked from the beginning. As soon as possible, I got Amplitude. It fixed the one thing I didn't like about Frequency, and greatly improved on other things that I had no complaint about.
First off, the FreQs. They're so much better now. As your avatar in the game, there is a huge selection to go through making your FreQ, and if you don't feel like doing that, there are pre-generated ones to choose.
The graphics are awesome, the backgrounds are great. It's smooth, and no glitches at all.
For multiplayer, they have standard two player, and Harmonix jumped on the bandwagon and made Amplitude online. That's awesome. It's extremely useful to have a keyboard for messages, but other than that, it totally enhances the replay value.
Most importantly, the music. That was the only complaint I had about Frequency, I knew hardly any of the songs, and they were rather difficult, even on the easiest setting. Amplitude fixed that by getting more mainstream bands such as Blink 182, Pink, David Bowie, Papa Roach, Garbage, Run DMC, etc. Also, the learning curve is much better, it's a more gradual progression in difficulty.
Finally, the tutorial. It's incredible. It makes the game so easy to understand! It's very simple and easy to use without being condescending.
All in all, five out of five!

Very cool... great followup to Frequency

4 Rating: 4, Useful: 2 / 3
Date: April 10, 2003
Author: Amazon User

I loved Frequency, and Amplitude is a very nice followup to it. The graphics (though not the point of the game) have really improved and there are gameplay changes (like the additions of the "streak arrows" that let you know where you can go to keep your multiplyer up) that greatly improve the game itself. Also the music choice isn't quite as obscure, including some more famous bands and some tracks that might really suprise you. The online game has some nice additional features than the online version of Frequency that comes with the Network adapter, and remixes can be shared online instantly so other players can compete with you on remixes you've created yourself. They now can even be uploaded to a remix library, a very nice feature that can keep the game challenging.

The only reason it doesn't get 5 starts is, as mentioned in some of the other reviews, there just isn't quite as many songs as there could of been. There are a lot of cool stuff that could have be done so that real fans would always have some new music to play with. If they can share remixes online they could of also posted brand new songs for downloading from time to time, though this problably will never happen since record companies are so scared of any type of file sharing. Finding ways to add songs would make this great game a constantly new musical experience.

Still, this has to be one of the most creative titles for the PS2 and is fun for just about any music fan. The songs it does have allows for hours and hours of solo gameplay and if you have put your PS2 online you'll have three times the fun as you challenge all hundreds of other music Freqs on the 'net.

Looks Good.

4 Rating: 4, Useful: 1 / 7
Date: March 25, 2003
Author: Amazon User

I enjoyed Frequency, and this game looks even better, whether it's a full sequel I'm not sure, but playing online should be fun.

Mindhunter's Review

4 Rating: 4, Useful: 0 / 2
Date: April 06, 2003
Author: Amazon User

This is the sequal to Frequency. More bands in Amplitude then there where Techno in FreQ.

The only think that disapointed me about Amplitude is that there they dident mostly did place any great hit songs from the bands they had on there. Second problem is, is that It could use more songs and levels.

Online feature is cool because you can play songs a remix song on line up to 4 players.
You can get high rank if you score higher then other players to but there has been problems i heared about ranks droping when playing remixes. "I don't know why".

I recommend this the music fans and DJ's

A good sequel, but could be better.

4 Rating: 4, Useful: 1 / 4
Date: April 10, 2003
Author: Amazon User

Frequency was a wonderful game that had me hooked from the first time I played it. Amplitude, however, had a few weak points.

The first weak point is the music. I don't understand what songs like Blink 182's "Rock Show" and Slipknot's "I Am Hated" are doing in this game. These songs really don't have a discernable beat like other, more dance-y songs, like Mekon's "What's Going On, Mekon?"

The second point is that the game is fairly easy if you've already played Frequency to death. I've only had the game a few weeks, and I've already beaten all the songs on Insane (with the exception of the last bonus song). It literally took me months to beat Frequency, so that was a little dissapointed (though expected). As a side note, I can also see how the backgrounds might be a little distracting, although they don't bother me too much.

I believe they improved on a great many things for Amplitude, though. For one, Remix mode is a lot more user-friendly. The second thing they did a great job improving was the Multiplayer mode. My friend Brian and I stayed up into the wee hours playing against each other, both in game mode and duel mode. Good fun!

If you like music, I would definitely reccomend this game.

If you liked Frequency, you'll love Amplitude...maybe.

4 Rating: 4, Useful: 1 / 1
Date: April 20, 2003
Author: Amazon User

Amplitude is a blast, and has many improvements visually over Frequency. I highly recommend it, but I wanted to say a couple things that maybe the other reviews don't have.

First of all, though it is an improvement over Frequency, it's not THAT huge an improvement. I'm happy just to get new songs, but there's only one new power-up (slow-mo), and it's pretty much the same kind of gameplay.

Also, if you don't have Frequency OR Amplitude and were trying to decide which to get, I'd ask which kind of music you like better, Electronic or Rock/Pop. If you like Electronic better (which I do), then I'd say you should get Frequency. Amplitude has a lot of rock/hard rock/pop tunes that I'm not too crazy about, which can get annoying if you're trying again and again to beat a song that's from a genre you're not too keen on.

not frequency - but close

4 Rating: 4, Useful: 0 / 0
Date: January 19, 2007
Author: Amazon User

i purchased both this game and its brother, frequency as gifts for friends because i knew how many hours of fun and addiction they both gave me. while this game shares many similarities with frequency it possesses a broader range of music (as opposed to mainly techno/electronic) which some may like or dislike.

on a game play level, amplitude abandons the 8 track circle for more of a shallow curve which provides a more "Guitar Hero x 8" feel. however, other than additional powerups, the only real difference worth noting is that amplitude makes you run the tutorial, with no way of blasting through it, to me, the forced 5 minutes of blah blah blah seemed like forever.

granted, if you've never played amplitude or frequency before, your best off running through it regardless

Rock On and On and On

5 Rating: 5, Useful: 10 / 12
Date: March 30, 2003
Author: Amazon User

Amplitude is a music game which is unique in the fact that it uses songs from established artists - some you most certainly have heard. If you are familiar with music games you would be at home here - the music plays and you perform a part by "playing" the controller while the "music" moves by on the screen. It is the sequel to a game called Frequency and some of this review compares this game to that one.

The game also allows you to remix songs but I did not get into that on Frequency and again fail to find it enjoyable. Also the head-to-head mode of this game is kind of strange - the single player is much more enjoyable in my opinion.

One of the best parts about Frequency was getting introduced to groups I hadn't heard before and hopefully some of these artists will turn out the same. The music in Amplitude is a mix of familiar and unfamiliar artists. Strangely it seems to be harder to play the songs that I know (Weezer - Dope Nose or Blink 182 - Rock Show) than songs I haven't heard before. Some of my favorite songs on Amplitude are Baseline by Quarashi, Cherry Libs by Garbage, and Urban Tumbleweed by the Baldwin Brothers. Ultimately I feel like somehow these artists were picked to promote them for Sony - I wish there were more variety of tracks.

Amplitude is easier to beat than Frequency was - there are 4 difficult modes (Mellow, Normal, Brutal, and Insane) and I started on Brutal when I first got it and played through in about 2 1/2 hours. The expert mode of Frequency was much more difficult. Easy mode is easy enough for my 6 year old to play.

I would have been happy with the Frequency base game with new music - what Sony needs to do in the future is modify this game with new music every 3 to 6 months and rerelease it for $20 or so. Much of the effort in the sequel seems to have gone into the system that allows you to create your own "guy" and as you play you unlock new clothes - whatever. Your guy sort of plays along with you - if you are on a guitar track he plays guitar and when you play drums he switches to drums.

A final word about the music. I love 4-letter words in my music as much as anybody but while I enjoyed playing Frequency with my kids, some of the songs in Amplitude have bleeped out words and are about mature subjects - and some words that in my opinion should be bleeped aren't.

A great game for any music fan

5 Rating: 5, Useful: 8 / 8
Date: August 21, 2005
Author: Amazon User

Musical fans will really get into Amplitude. Modern songs are pulled apart, and the game is actually playing out the various parts of the song, in time.

Sometimes you don't realize just how much intricacy there is to a song until you start to listen to each track separately. Look at how the drums counterpoint the rhythm guitar. The voice interweaves perfectly. It's fascinating to play along with a given part, to see just how well it fits into the mix.

The downside of any game like this is always going to be the music mix. For example, Amplitude includes songs by Garbage, Quarashi, Chris Child, Run-DMC, The Baldwin Brothers, Weezer, and more. If these bands appeal to you, you'll have a blast. If you really hate these bands, you might enjoy the game, but it will madden you to have to listen to the songs over and over again.

I fell somewhere in the middle. I really enjoyed some songs, but just didn't like others. Luckily, I only had to win through a given song once before I could put it behind me :)

Graphics are reasonably good, but really the sound is key here. You barely notice the graphics that swirl around you as you focus on the song, the track markers, and the notes you're aiming to hit.

The game has great difficulty progressions so you could literally play this game for a year or more before you master some of the more difficult levels. If you have any interest at all in being a musician at all, those skills aren't wasted, either. Being able to master those complex rhythms are a real life skill that will serve you well.

Highly recommended.


Review Page: 1 2 3 4 5 Next 



Actions