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Playstation 2 : Fight Night Round 2 Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Fight Night Round 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Fight Night Round 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89
Game FAQs
IGN 90
GameSpy 90
1UP 85






User Reviews (11 - 21 of 38)

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This might be the best boxing game!!!!

5 Rating: 5, Useful: 2 / 2
Date: February 07, 2007
Author: Amazon User

Well I bought this game almost like 5 months ago because some of my friends told me that "fight night round 3 was not as good as this one" I had never play round 3 but I bet that this one is better just because i got use to the control and I think that round 3 change it. I love this game, I should it bought it when it 1st came in...im glad i bought it, I still play it, but I hope that round 4 or whatever the name is be a better game...

If you havent play it...buy it..or rent it...it has Muhammad Ali...No Mike Tyson...but is the best

Fun, addictive, but a bit repetitive

4 Rating: 4, Useful: 3 / 5
Date: February 19, 2006
Author: Amazon User

Declining to spend $50 to buy the latest version of the Fight Night series, I opted to buy this title instead, hearing that it was an improvement over the initial, highly-regarded Fight Night 2004. I've read some of the complaints about those who loved the original version, and after having played this version for a while now, I can say that I agree that the "haymaker" punch is far too overused in this game.

The career mode touts the fact that you can tailor your created boxer's appearance any way you like, and with a very diverse array of features that enable you to make a boxer look as close to your own face as possible. This is a nice touch, but other than that, career mode is rather repetitive and not more interesting than simply working your way up the rankings and eventually fighting for the title, winning it, and defending it. Oh - you're allowed to move up or down one weight class in your career, and eventually to fight and defend a "unified" title, but there is little interest in the careers of rival boxers, as the only "news" stories you get about your fictional boxing world scroll across the bottom of the screen as one-liners, (e.g. - Boxer X KO's Boxer Y in 4). None of the simulated Sports Illustrated covers detailing a big fight between undefeateds, which is what makes games like NCAA Football so interesting beyond what your own team is doing. In a game like that, you're immersed into the whole fictional world of your college football dynasty. In this boxing game, you're just fighting one opponent after the other, with no interesting matchups upcoming, no stunning upsets, no dangerous-looking up-and-comers, etc. There's very little realism and even less depth to the whole career mode, which is very disappointing.

As far as the gameplay itself, the analog punch system seems like it would be a steep learning curve at first, (and it is) but after a short time fighting against forgiving, easy opponents, it is relatively easy to master and becomes intuitive. Also, in your early bouts as an amateur, simulated sparring sessions serve as tutorials on all the basics, from throwing straights, jabs, and hooks, to uppercuts, the vaunted "haymakers" and of course, defensive skills such as leaning and ducking, blocking and parrying. Once these basics are mastered, fighting becomes easier and more enjoyable.

In actual gameplay fights, I found that it was far too easy to knock down opponents (even in hard mode) and conversely, in the heavier divisions, it is extremely easy for YOU to get knocked down by even a few punches. I also found it irritating that opponents usually had to be knocked down at least three times or more in order to get knocked out, even when a replay shows them getting pummeled before and during their knockdown. In real life, a boxer getting such treatment wouldn't get up, or the fight would be stopped by the referee or the boxer's own corner. This felt much more like the old "Mike Tyson's Punch Out" where there were a set number of times you had to knock down your opponent before he stayed down for good.

A note on the "haymakers." A haymaker is basically a super-hook or a super-uppercut that does more damage than a "normal" punch. If they made it where there were limited opportunities to throw haymakers (like say, have an energy bar that has to get filled up before your boxer has sufficient energy to throw an effective one), it might make for a more interesting usage. However, you can basically throw them all fight long, and not get tired from so much wild swinging. It makes a fight seem more like a street brawl, where both men are just going for the one-punch KO, and not being tactical, smart boxers. I found that the most effective tactic was to wait for your opponent to throw a punch, parry it (which causes him to lose balance and be off guard for a few seconds) and throw a haymaker hook into his face or body. Also, there is a "KO" camera, where, when a boxer is dazed and close to getting knocked down, the action will go in slow motion, like those old "Rocky" films. I found that this is actually a tremendous advantage to the player, since it slows down the action and allows you to either wind up a haymaker (if your opponent is the one being dazed) and knock him out, or to make defensive moves or clinch (if you're the one who's dazed).

Also, when a boxer gets knocked down, there's an instant replay of the punch that floors him, but I wished that they would show the killer combo that LED to the KO punch before that. It would be like just showing a player crossing the goal line in a football game, but not showing the jukes and long run it took to get him there. That was a bit disappointing, but not that much. You can still stop the action and replay at any time during that fight.

All in all, though - I found the game highly addictive, and a lot of fun. I'm sure EA improved on the franchise in the next game, and plan to try it out.

Fight Night Part Deux

3 Rating: 3, Useful: 2 / 3
Date: June 01, 2005
Author: Amazon User

'Fight Night Round 2' is an improvement upon the original. I won't go into to its many updates because they've been done in every other review here. But my problem with this game, as with all boxing games, is that there is never any 'science' to the sweet science of boxing.

Though it has many more bells and whistles, 'FNR2' is just like every other previous boxing game in respect to the use of defense. You can climb the ranks and bash the crap out of opponents and really never have to put up your guard. You can throw 300 punches a round and though you'll get tired, you can still pretty much keep raining down the fury on opponents. The addition of the haymaker was interesting, but is much to easy to land. In real boxing, when a boxer throws a wild punch he'll very rarely land it. Usually, he misses and gets beat on for trying. But not in 'FN2'. You can throw haymaker after haymaker and rarely have to pay the piper.

Now, I'm not totally bashing this game. It is fun to play, the graphics are excellent(especially the damage on fighter's faces), the cornerman in between rounds is also a nice addition, and the replays are usually pretty brutal. All in all, 'FNR2' is a fun game. Is it worth the $50 price tag? Probably not. I'd recommend waiting till you can find it for $20.

Pretty good stuff

4 Rating: 4, Useful: 2 / 3
Date: March 31, 2005
Author: Amazon User

First of all no game is worth $50 but we pay it because that's what the market will bear. That being said, this is a pretty awesome game. It took a bit for me to get into it and get used to the changes but now I think it is way more realistic and more challenging. Being able to choose the type of training is a huge improvement. Haymakers? Well, it just means you have to learn how to avoid them and throw some of your own. Sounds alot like real boxing to me. I think the complaints are mostly from people who want an arcade type game where you just mash buttons and become champ. This game is for real boxing fans, not button mashers. Go to the arcade at the mall for that.

Being able to move while you block is awesome. I hated in the last game that you couldn't do that. The clinching is also a nice addition.

I'm not crazy about the crowd and venue backgrounds, which is one of the reasons I won't give it a five. Other than that, this is pretty good stuff, especially if you are a real boxing fan. You button mashers should just go back to playing your atari.

Could Be A Bit Better

4 Rating: 4, Useful: 3 / 9
Date: April 07, 2005
Author: Amazon User

This Game Definetly Beats The First Fight Night But The Thing That I Dont Like About It Is How Fast U Can Finish The Career Mode U Basically Jus Go To Age 40 U Can Play On But When U Train Ur Speed, Power Etc. Jus Goes Down So There Isnt Really A Point To Go On But A Hot Thing About The Career Mode Is Bringin Back Legends And U Can Be Like Any Old Boxer And Start From The Beginning Wit Them Thas One Thing I Liked Somethin That Wuz Good Is During The Rounds How U Can Fix Up Ur Boxer And Lower His Swollen Stuff And Heal The Cuts But I Think When U Bring It Back Down To Zero I Dont Think The Cut Should Jus Dissapear It Should At Least Stay There Anyways I Really Found This Game Fun So If U Get It I Know U'll Hav Fun Wit It

Review:

Gameplay - 8/10
Graphics - 10/10
Sound Effects And Music - 7/10
Originality - 8/10
Challenge - 8/10

Fight Night Fun Night

4 Rating: 4, Useful: 1 / 1
Date: February 20, 2007
Author: Amazon User

Fun game. This is the only one I have ever bought in the series. From what I heard all the others are whack.

A satisfying punching experience

4 Rating: 4, Useful: 1 / 1
Date: May 25, 2006
Author: Amazon User

FNR2 is more than just a game; it's a stress reduction tool. Nothing could be more viscerally satisfying than loading all of your weight into a haymaker and crushing your opponent's jawbone, knocking him on his behind.

The game's Total Punch Control--using the right analog stick to mimic a real boxer's hand movements--definitely has a learning curve, but now I would never go back to attacking with button presses again. Having my boxer move in perfect sync with how far I crank back the analog stick totally immerses me in the game, and I'm not ashamed to admit that I often catch myself leaning and weaving in my chair as I control the action.

Real life boxing is about balance, and FNR2 does a good job of replicating that feeling in your controller. If you come charging out of the gate and punch like a madman--and pay no attention to defense--you WILL be sorry. In real life a dominant defense will carry you much further than a blazing offense, and it's no different here. In almost every sport you'll hear the addage that defense will keep you in games. Remember that the L1 (lean and dodge) and R1 (block and parry) buttons are your best friends; learn to use them. By mastering the R1 button, you can take on opponents five times stronger than you and still win.

The game allows different styles of fighting: if your boxer has very fast hands, then you'll want to use jabs to set up your opponent, and if you favor power, you'll want to go for the KO as early as possible. But the game is pretty forgiving on the lower difficulty levels and you can pretty much beat anyone even if you have mediocre defensive skills. Just remember that you have the energy meter for a reason, so if you keep on punching without resting your arms, you will be so tired that your opponent will easily parry your blows and pummel you with a counter.

Like many people have said, the haymaker is overused in this game, but I say that's a good thing; it's a stress reduction tool! This is a game, after all, and it is just so darn satisfying to knock an opponent down with a fully cranked haymaker, and watch the instant replay: the screen flashes white at the moment of impact, and you hear a satisfying "crunch" sound effect. You just can't beat that!

Idiots above cry to much!!!! Very Good Game!!!!!!!1

5 Rating: 5, Useful: 2 / 6
Date: May 15, 2005
Author: Amazon User

This game is a huge improvement of the first one. The haymakers are very cool. The only reason the people above complain about it is because they probably don't have the coordination to throw them in rapid succession. You can block them and throw them, you just have to practice. I hope EA can get permission from the IBF, WBC,and WBO boxing commissions to make the ultimate realistic game. This game is getting closer in that direction. You can move up and down in weight and unify belts, be the pound for pound champ. What I like most is, you don't have to accept challenges for your belt once your champion. You can simply fight tune-up fights whenever you feel. This will prolong your career. If you manage the time lengths between fights just right, you can have long careers. My guy is 73-0 right now and only 42 yrs old. Yea, it sucks that they start losing attributes once thier older, but I think it makes it more challenging. They also need more of the real boxers of today in the career mode. Overall there is too many good features about this game to write about, but the direction each Fight Night is going is the right one! Don't pay any attention to the poor crying video game nerds above that can't seem to figure it out. Well Worth buying in my oppinion.

fightnight

5 Rating: 5, Useful: 2 / 6
Date: May 26, 2005
Author: Amazon User

yo yo baby yo baby yo,

this game IS the realest deal!
i love the music in the menus, i love the character creation and the thousands of possibilities it offers. the analong punch controls and KOs, it is so realistic. all day i think about fightnight and the awesome things i can do with it. I can't wait to play it for the first time.

number one fan,
BusterCard

P.S. I havent played fighnight 2004 either but it still is the realest squad

This Game is tremendously addicting

5 Rating: 5, Useful: 1 / 2
Date: March 07, 2005
Author: Amazon User

I just got this game and i think it is all that I ever wanted from a boxing game. The only slight problem is parrying. i love the haymaker, thunder-like punching, creating a player and career mode. It all adds up to this one beautiful boxing game ever made. I recommend buying this game to any boxing fans out there and I think this years Fight Night sequel is the bomb. Peace out.


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