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Guides


Nintendo DS : Yoshi Touch and Go Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Yoshi Touch and Go and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Yoshi Touch and Go. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Revolution 55






User Reviews (1 - 11 of 52)

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A great game - but way too short

4 Rating: 4, Useful: 46 / 49
Date: May 27, 2005
Author: Amazon User

I love Yoshi! I remember playing Yoshi's Story quite a bit. The Yoshi Touch and Go is a great little game for quick playing - but it really is too short.

There are two basic modes. In the first mode, Baby Mario is floating downwards through the sky. He floats down in the top screen - and you see what is beneath him in the lower screen. You use the stylus to build a cloud stairway in essence for him to float down - aiming him at the coins, keeping him away from the enemies. You can draw cloud-circles around enemies to turn them into coins. It's a fairly short fall - only a few minutes - but it's fun to balance the enemy-circling and the slide-creating.

Once Mario is on the ground, he's in on essence a "runaway Yoshi" - a Yoshi that plows right, no matter what is in his way. If there's a ditch, he'll simply jump in! Yoshi isn't very bright :) Your job as the Fairy Guardian is to draw cloud bridges, cloud stairs, cloud ramps, etc. to make sure that Yoshi's path is safe. Again, you draw circles around the enemies, and now you also can point at items in the sky to shoot them down with eggs.

The game is a great deal of fun, and nicely non-violent for kids. You can replay the levels to work on your point count and try to get the highest score. But the problem is that this is literally all there is to the game. I'd love to have FAR more levels ... to have secret levels ... to have worlds you move between. Surely, for the price of the game, they could have given us far more to do! I feel like I'm playing the demo version of a real game, but that really is all there is TO the game.

So while I am thrilled with what I got, I really think they should have given us more. Once they got this cool engine designed, how hard could it have been to crank out 10 or 20 different worlds for us to go through, with different colors, themes, etc?

Fun for children and adults

5 Rating: 5, Useful: 19 / 19
Date: February 28, 2006
Author: Amazon User

I'm the father of a six year old. Both she and I love this game. I bought it primarily for her use since it seemed (and is) fairly tame and since the idea of (a) saving babies and (b) drawing clouds appealed to her. The interface is very intuitive and the approach (drawing clouds with your pen to guide baby mario to a soft landing before journying to find baby luigi) is imaginative and a superb use of the DS special features. The game play is thoroughly enjoyable for both six year olds and adults alike. The challenge is in besting you past scores and because the games are quick its ideal for the brief 15 minute game spurt in an otherwise hectic day. Highly recommended.

Once you TOUCH it you won't want to let it GO.

5 Rating: 5, Useful: 14 / 16
Date: April 06, 2005
Author: Amazon User

Yoshi Touch & Go is a highly original game that can't be duplicated on any other game system. It's a retro-themed game in the sense that there is no story, it's all about getting the highest score. Don't play this game expecing a Mario-esque experience. It's more like playing the same two Mario levels over and over again. That might sound more like torture than fun, but Nintendo has worked their magic on this title and I found myself addicted to it immediately.

The game starts off with Baby Mario falling from a stork flying in the sky. It is your job to draw paths of clouds to alter his decent; aiming for coins to gain points and trying to avoid the enimies flying by. You can also draw circles around enimies which captures them in bubbles that you can then fling up to Baby Mario to gain extra points. The combinations are endless and the more points you score, the faster and more agile the Yoshi that greets you once Baby Mario lands on the groud.

Once grounded, the gameplay changes to a side-scrolling environment. Yoshi automatically walks forward and it's your job to guide him past the dangers that await. Tapping Yoshi makes him jump, tap anywhere on the screen and Yoshi throws an egg to that spot, eliminating any enimies in it's path. You gain bonus points by making combos such as placing an bubble-trapped enemy in line of some coins and tossing an egg that destroys the enemy as well as collects the coins. The action can get very tense as the enemies, chasms and other obstacles keep coming in ever more intense waves.

The game keeps track of not only high scores, but the kind of Yoshi used to get them. This gives you great visual incentive to not only get the highest score, but to do it with the fastest, best Yoshi. Want to play with a friend? No problem. The game supports single cartridge network play as well.

This is a perfect game for people who like to play for short periods of time as well as those that like to play for longer periods. The controls are so intuative that inexperienced gamers will pick them up easily and won't feel left out yet the controls offer so many possibilities that more experienced gamers will be challenged as well. If you're looking for an exciting innovative game to keep you addicted for quite some time, you've got to pick up Yohi's Touch & Go.

Even my non-gaming boyfriend got into the game and has since begged me to let him play it more. I may have to get him his own DS so I can play myself!

Best mini game ever

3 Rating: 3, Useful: 14 / 19
Date: March 25, 2005
Author: Amazon User

`Yoshi Touch and Go' was developed from a DS technology demo and it hasn't strayed far from its roots. The fact is that YTG is a radical change from any game I've ever played and that's definitely a good thing. Forget any of the buttons; the entire game is controlled using the stylus. Even Yoshi himself is completely autonomous as he inexorably moves forward. The point of the game is to clear a safe path for our diminutive dinosaur protagonist. Players can draw clouds to span gaps, encircle enemies in bubbles and shoot eggs by tapping the screen. If you don't like the clouds you drew you can blow on the DS to blow them away. I won't spoil the surprise on how that is accomplished. The game is fun and frantic as you feverishly draw all over the touch screen. The control feels very good, the graphics are excellent and the designers made good use of both screens. Most of the action takes place on the bottom screen but the top has prizes that can be gathered by spitting eggs at them.

The downside of Touch and Go is the fact that it plays like an unfinished game. The game play is all there is. There is no story. There is no opening. There is no ending and every time you play the game you start over from the beginning. The only goal is the satisfaction of getting a high score and todays gamer may find that that's not enough. One thing that reduces the repetitiveness is the fact that the game seems to have semi-random level designs. If you play the game twice it won't be the same each time. Repetitive game play isn't completely absent from gaming, sports games are designed this way but it's quite unique for a 2D side scroller.

I'm still waiting for the first great game from the DS but `Yoshi Touch and Go' certainly shows a lot of promise for the future.

A review of Yoshi touch & go

5 Rating: 5, Useful: 6 / 7
Date: January 05, 2006
Author: Amazon User

Based on the classic "Yoshi's Island" video game starring Yoshi and Baby Mario, there are 4 different game modes to play, giving you 4 reasons to get this game.

Score attack mode: Kind of short at only 2 levels; the sky and the ground, but still a good game mode to play. With Yoshi, gain enough points before you reach the goal and you might be able to unlock Time attack mode.

Marathon mode: This is longer compared to Score attack mode (considering the game is only over when you get hit), but this is a good mode for those who like long challenges.

Time attack mode: This mode can be unlocked when you get over 300 points in Score attack mode. This is where you have to rescue Baby Luigi. Can you save him in record time?

Challenge mode: This mode can be unlocked when you get over 3000 yards in Marathon mode. Hurry to the next Yoshi within the time limit or the evil witch will catch you. As with Marathon mode, the game is over when you get hit, but here, the game can also be over when you run out of time.

Overall, 5 Stars. A must-have for those who enjoyed "Yoshi's Island."

A Great Game for on the Go

3 Rating: 3, Useful: 5 / 6
Date: April 23, 2005
Author: Amazon User

Truthfully, Yoshi Touch and Go is a game that shows potential, but there are a few things that keep it from being great. It's a unique game, I'll say that much; and it definitely came out on the right system; however, I can't help but admit that this is just another game to show off the Nintendo DS's power. There's gameplay, but no story.

First and foremost, Yoshi Touch and Go was first designed as a tech demo for the Nintendo DS. It's now been spanned into a larger game. For those of you who remember Yoshi's Island, on the SNES (or GBA) this is quite a nostalgic moment for you.

Graphically, Touch and Go doesn't really look much better than Yoshi's Island. Some of it actually looks worse. It's rather colorful, but the characters don't look as crisp as they did in Yoshi's Island. Ideally enough, for the DS this is lacking in the graphics department.

The gameplay is a high point for this game, though. Never have I seen a DS game that requires you to use the touch screen the way this does. In fact, all your actions come from the touch screen. If you can't get across a gap, you'll have to use the stylus to make a bridge cloud. Sometimes you'll have to make a bridge to bypass enemies. If you screw up when making a bridge you can just as easily blow into the MIC of your DS and it vanishes.

There's more to using the touch screen. Tapping on Yoshi makes him jump, and sometimes tapping on enemies will make him throw an egg at them.

As with Yoshi's Island, you're goal is to protect Baby Mario. There are challenges to this, and sometimes it makes the gameplay rather frustrating. You'll have to draw clouds and jump on them to reach him, since most of the gameplay takes place on the touch screen, and sometimes that's easier said than done. You'll have to draw clouds based on where you THINK Mario is going to be. Looks can be deceiving, and a lot of the gameplay, I found, came from trying to memorize where he was going to be in the stages.

The game is rather short, and since there's no storyline, the only thing you can do is play for the love of getting a high score. I don't know about you, but those days of getting the high score and gloating to your friends are over. Where are the secrets? Sadly, this game is devoid of any.

Multiplayer is also availible, but to be truthful, that's not a very large thing in this game. It's nice to play against friends and make them squeal (and it only takes one game pack to do it), but it just becomes boring after a while, and it isn't nearly as impressive as the one player game.

Yoshi Touch and Go is by far one of the better DS titles. I just wish there was more to it. More secrets, more levels and most of all, I wish it had some sort of storyline to it. It's just another game to show what the DS can do, and while that's fine and dandy, DS owners have been waiting for a decent title since it's launch in November!

Not a bad game. If you're looking to see what the DS can really do, pick this up. Otherwise, you might as well wait a little longer for a more decent title.

It's Yoshi how you've never seen him before

3 Rating: 3, Useful: 4 / 5
Date: December 22, 2005
Author: Amazon User

I hope that Nintendo realizes more and more by the day how important it is to have excellent first-party input on their DS console. Their latest release for the silver, dual-screened console, Yoshi Touch & Go, is a good game that could have been great, had it not been for a few key flaws.

Yoshi’s Touch & Go, a “sequel” or “side-story” from Yoshi’s Island, is a very unique title indeed. The gameplay premise is to use only the DS’ touch screen and microphone to control Baby Mario and Yoshi as they trek through Yoshi’s Island. “Controlling” Yoshi and Baby Mario is only “controlling” by definition; you actually use the stylus and touch screen to control their movement.

There are two different “parts” to the game, each focusing on controlling a different character. The game begins with Baby Mario falling from the sky, and it is your job to make sure he avoids enemies and collects coins by drawing clouds in the sky with your stylus. You can also “capture” enemies and fling them at Mario to get points. Once you’ve lofted all the way down to the bottom of the level, Mario falls onto Yoshi’s back. How convenient. This second part has you shooting eggs, drawing cloud “bridges”, and capturing enemies in order to direct Yoshi and Baby Mario to the end of the level, or as far as you can. Though this part of the game has a more frenzied pace, it is slightly slower and less cluttered than Baby Mario’s free-falling portions.

Yoshi’s Touch & Go is a novel concept. Fans of the novelty will enjoy the game, while others might not like it so much. I was slightly disappointed with a few things, but for the most part, I loved the gameplay. Yoshi’s Touch & Go uses the DS’ capabilities extremely well. Drawing clouds and capturing enemies is simple (that is, if you know how to hold a pen and use it), and blowing into the microphone to “blow away” unnecessary clouds is very helpful at times. There are a few cool tricks you can play on the game, like drawing a cloud “wall” to stop Yoshi’s progress or encircling a huge group of enemies and coins to get more points. However, points seem to be the only motivating factor to play. Like an old arcade game, Yoshi’s Touch & Go doesn’t have “levels” per se, but instead has the same repeated level with a few twists each time to test your skill.

This is the most disappointing thing about Yoshi’s Touch & Go. Memorization of the levels quickly becomes the key to getting a lot of points. While your skill will indeed increase over time, basically remembering coin locations and enemies will have the biggest effect on your outcome. Fortunately, there are four different gameplay modes that have a slightly different goal each time you play. The gameplay mode I’ve basically already described is Score Attack, which is the first mode you have when you boot up the game. Marathon, which is essentially as its name implies, is a test to see how far (in yards) you can make Baby Mario and Yoshi travel without dying.

Once you’ve earned top scores on these modes, Time Attack and Challenge are unlocked. Time Attack was my least favorite mode, where you are prompted to get Baby Mario on the ground as quickly as possible, and rush Yoshi to the end of the course as quickly as possible. The major downfall with this is the fact that it obliterates any sort of pace and doesn’t allow you to take your time. Challenge mode is a mode where you have to keep collecting coins and killing enemies before the evil broom-riding Kamek arrives to steal Mario away. This sets the pace a little higher than Marathon and Score Attack while still allowing you to take your time and do what you want to do.

The graphics are very similar to Yoshi’s Island, both in appearance and direction. The environments and characters look so cute and sweet that you could get a cavity just playing the game for too long. Unfortunately, none of the DS’ graphical possibilities are pushed—there is no 3D involved, only 2D sprites. The music, while it fits the bill nicely, isn’t as infective as Yoshi’s Island’s music was back on the Super Nintendo. I would have loved to see some of those tunes revived for this game.

Overall, Yoshi’s Touch & Go is a good game that DS fans should check out. While I don’t suggest it to everyone (especially anyone thinking this is a new platforming game - you’ve been warned) people looking for a new and innovative way to play their videogames will find enjoyment with Touch & Go.

The best DS game thus far

4 Rating: 4, Useful: 5 / 8
Date: March 22, 2005
Author: Amazon User

Yoshi Touch and Go is the type of game the DS was invented for. It is an experiment in control that truly pays off. The control system is very well executed and surprisingly deep given how simple it seems at first, which leads to a very addictive experience. It takes but a few play throughs to "get it" and the arcade action will really hook you in. That said, why not 5 stars? The only lacking is in presentation. While I don't expect much from a "story mode," the virtual lack of one in this title might lead some people to think this was merely 2 minigames. While there are some sort of "levels" that scroll through in marathon mode, I feel the game could have been helped greatly with the addition of actual zones or levels as in other Yoshi or Sonic games. Also, given the great gameplay the developers have devised, some clever Boss battles would have been a welcome addition. That said, I really like this game and would encourage anyone to try it who want to learn what the DS is all about. The PSP might out gun it, but it will never be able to deliver something like this.

yoshi touch & go

4 Rating: 4, Useful: 5 / 8
Date: May 25, 2006
Author: Amazon User

when I first started playing the game I thought what the heck why can't I save but then I relized that saving this game would well... suck! This game is perfect for a road trip or waiting for your food at a resteraunt.A fun easy to play game with great graphics and nice music to follow (this music easily gets stuck in your head if you play to much though.) If you like yoshi games this is a great game for you but you can't eat the enimies. :(
I love this game but there is one thing I dislike in yoshi island you're almost invincible in this game one hit and yoshi dies! :( but besidses that this game rocks!!!

Old and New

4 Rating: 4, Useful: 7 / 15
Date: March 15, 2005
Author: Amazon User

Listen I really liked Super Mario Advance 3, but this one isn't as good.
It was really fun to do the new controls and find out what stuff Yoshi can do. So If you're a newcomer to type of game it might be better for you.
I'm a huge Nintendo fan, but there are some times for when they let you down.
In Nintendo power they show you some screenshots and the screen shots have more of a Gameboy game graphic then a Nintendo DS. The Graphics in super Mario 64 Ds were great, but this one isn't as 3D at all.
As for the new cloud type features with the stylus I have to give Nintendo some credit. It does get boring kinda fast though. It may be worth the 30 dollars, but if you're getting something good for easter I would go the paper mario or Super Mario 64 DS ( Unless you played super mario 64 )


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