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PC - Windows : Voyage Reviews

Below are user reviews of Voyage and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Voyage. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 10 of 10)

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A charming pastiche of Verne and Wells

4 Rating: 4, Useful: 15 / 17
Date: October 15, 2005
Author: Amazon User

Rather a nice little game.
The journey to the moon is on an artillery shell (a là Verne), and when you get there, you have to deal with a hive society of Selenites (a là Wells).
This is basically a puzzle game, with quite attractive graphics, a total lack of violence, and healthy injections of humor. The puzzles are logical, and appeal to anyone with even a slight grasp of Engineering. There are clearly French influences, since Cooking is important in one's dealings with the Selenites; brush up on your recipes for compôtes.
The game was developed by the makers of 'Mysterious Island', and you may recognise the technique of replacing costly cut-scenes with el-cheapo comic strips. I found this irritating when playing 'Mysterious Island', but I guess I've got used to it. It works, but I don't like it.
You may recognize the voice of 'Oscar', as one of the Selenites.
Worth the money.



Pleasant and not extremely difficult

3 Rating: 3, Useful: 10 / 11
Date: April 02, 2006
Author: Amazon User

This is not in the league of Myst, by any means, or even Realms of Illusion (Sentinel), but it was amusing.

Things I liked: The colors are bright and lovely, the moon critters are imaginatively done, and the night sky is great. The pencil drawings are beautiful and fit the 1800's setting.

There's a lot of humor in the story and the Selenites are delightfully superior attitude toward mere Earthlings. Most puzzles are pretty straight forward, although there are a few that had me running to UHS for hints. Most were very clever.

Things I didn't like: There were several puzzles or activities that did not have much (or apparently anything!) to do with solving the game. I made one substance I could not use anywhere. After solving one puzzle, nothing happened except an exclamation of surprise by Ardan. These puzzles added to my intelligence rating the Selenites kept, other than helping me obtain a few keys -the rating needed for obtaining them was low- the total noted at the end of the game, it was useless.

The voice of Ardan did NOT match the drawn character of a wild-haired eccentric. I expected a Selenite to show up when I tried to blast off- perhaps one last insulting remark to remember them by- but, there was no send-off committee.

Overall: Voyage will pass the time pleasantly and not tax your brain too much.

Voyage

3 Rating: 3, Useful: 10 / 13
Date: September 17, 2005
Author: Amazon User

This was a very hard game for me to play. There were lots of things to mix and fix. The saving and resume play was very smooth. The cutsie people on the menu really got old to watch. I could only find one walkthrough and it was very difficult to follow. I would get in one place (you had to hop from one place to another over and over again) and need something from another place. I had to quit several times because it got very tedious to play.

To the moon and back

4 Rating: 4, Useful: 9 / 12
Date: October 04, 2005
Author: Amazon User

More of a fanciful space adventure than sci-fi, this is a tale about astronauts going to the moon but illistrated as in an old novel with beautiful pencil drawings of the storytelling as would be worded in those times and style. and then the whimsical graphics of a ninetheenth century spacecraft when you are actually playing the game. Your character is a comical and nutty professor sort(as were his dead compainions) but the voice acting is somewhat flat. The puzzles only semi-logical and at times the interface is annyoing and cumbersom. The animated assembly of items is nice but annoying and time consuming. Time is of essence in many parts of the game. Your spaceship is not supposed to adhear to science(that would be boring anyway) the hobby toy-style model rocket retro boosters and throwing spoons and forks out the window is proof of this(you later recover NEEDED items like the shotgun) The animation is excellent and the drawings stylish(lacking in most games despite high tech). If you want a romantic tale of adventure and classic charm this is your ticket off this planet. Kids will love this more than anyone! I rate it G for even todlers(with your help), but for grownups too.

Hmmm

1 Rating: 1, Useful: 9 / 13
Date: March 31, 2006
Author: Amazon User

I love adventure games as in Myst, Riven ect. I should have read reviews on this game before buying it though (if there had been more than 2 at the time). I didn't care for the comic book/childish type characters. I also don't have a degree in horticulture and chemistry needed to play. I grew very tired of mixing chemicals and also plants, holding on to inventory items (3 pages) and reading subtitles which come later in the game when you learn to speak Seleneze. I played 3/4 of the game but grew bored with the story and inventory nonsense. I gave this at least 1 star for gamers under the age of 12 (with the help of an adult or 3). Oh, and if one more Selenite threw up on me, I was going to trash the game.

Nothing innovative, but still fun

4 Rating: 4, Useful: 5 / 5
Date: February 13, 2006
Author: Amazon User

There isn't anything here that we haven't seen before, but the combination of challenging puzzles, good graphics, an interesting storyline and easy-to-use navigation add up to a game that can still satisfy adventure-hungry gamesters.

The plot is simple: in a departure from the Verne original, you (Prof. Michel Ardan) land on the moon, circa 1865. There, you encounter strange and aggressive plants as well as a species of intelligent (if somewhat pretentious and arrogant) beings known as the Selenites. Your task: find a way back home to earth.

The graphics are good, with vibrant colors and otherworldly landscapes. The "investigation" notebook fills up with mid-19th century style illustrations as you solve the mystery of the death of the two scientists who were in the space capsule with you. Here, too, the graphics add a nice element to the game, as does a log book, accessible at any time during the game, that helps keep track of clues you might need later.

For the most part, the puzzles are actually quite logical and not particularly difficult. Granted, since I'm not a particularly clever game player, I found myself consulting the clues in UHS (Universal Hint System) more than once (okay, if truth be told, more than a few times!). But I almost always find myself thinking "I should have been able to figure that out!"

Admittedly, there is little new here. I don't know how many games I've played that included a musical Simon Says game, where you are expected to match notes you hear. At least this game has a way to 'cheat' (by using a special key if you have acquired it) to bypass that puzzle. But the others are mostly a mixture of figuring out the alien mathematical system (not as difficult as it sounds) or the Selenite ideographic language. The game does, however, also include the most simplistic and useless verbal "logic" puzzle I've ever encountered.

As to navigation, Voyage offers "shortcuts" from one site to another, avoiding the dreaded ten-clicks-to-get-there syndrome, but there was still quite a bit of going back and forth from one place to another.

For the most part, I enjoyed wandering around the moonscape, solving the puzzles, mixing inventory items, etc. But I was stunned when the game suddenly came to a rather abrupt halt when I managed to get into the capsule and blast back to earth. I had accumulated a number of items that I assumed would be needed during the flight back to earth, or in another chapter in the game but which, in retrospect, had absolutely no use or function.

As it turns out, there are many puzzles that don't need to be solved in order for you to complete your main task and get back to earth. They merely help add to your points, which are displayed at the bottom of the screen as you progress. If, like me, you make the mistake of ending the game prematurely but getting the capsule to blast off, you will find yourself either having played only half a game or forced to replay it to complete all the puzzles and get maximum points.

I thought the game was worth the $20 but it's not in the same league as Syberia, Longest Journey, or even Grim Fandango. Still, when the adventure game market seems to be flooded with terrible games like Atlantis Evolution, Twilight of the Gods, Mysterious Journey II or Agatha Christie's And Then There Were None (I'm in the minority there), it doesn't take much to stand above the crowd.

Lovely silly stuff

4 Rating: 4, Useful: 2 / 3
Date: September 30, 2005
Author: Amazon User

Another bit of fun from one of Jules Vernes' classic tales. Remember the old silent movie with the bullet stuck in the eye of the man in the moon? This is the same story made into a game. It's a hoot to walk around on the moon as if it had water, air, and plants, not to mention sentient life.

Game play consists of learning how the species interact, dealing with the natives, and eventually making your way home again. Amidst the silliness, there's some good problem-solving stuff that involves a dab or two of actual facts. This might be a good game to play with your kids, since (see below) it might be too frustrating for kids alone. The characters are fun-goofy and never threatening, though they do look like 6-foot insects.

Quite enjoyable exercise of the logic circuits.

Classy production, Assy gameplay

3 Rating: 3, Useful: 2 / 4
Date: April 20, 2006
Author: Amazon User

A decent setup promises adventure gamers a good time getting lost in space, but that quickly disappears before you can even get out of your spaceship, as the gameplay throughout is very tedious, relying on mixing chemicals and huge inventory management to pursue some of their puzzles..The artwork, voice acting, and overall production value was a pleasent homage to the spirit of the material, but as usual, gameplay falls flat of the "experience" Verne had wished his readers to take..I continue to applaud adventure game developers for at least taking their cues from great works of fiction, hopefully one day they will able to do these great works of imagination video game justice...

An enjoyable little game

4 Rating: 4, Useful: 1 / 2
Date: January 07, 2006
Author: Amazon User

I really enjoyed playing this game. The puzzles were fun, and the characters were quirky. I did get stuck in some places and used a walk through found online to help me out. But overall, I am glad I spent time playing this game - I look forward to other titles by the same company.

Puzzles were stupid

2 Rating: 2, Useful: 1 / 6
Date: December 24, 2005
Author: Amazon User

The puzzles are so stupid. The story is good, that is why it got 2 stars, but it's wasted on the dumb puzzles. I couldn't even figure out how to finish this game. This game is exactly like Mysterious Island and Echo in its menu and game play. It takes WAY too long to figure out which items go with which. And going back and forth, back and forth got right on my last nerve. This game is frustrating, not entertaining.


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