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Nintendo DS : Mario & Luigi: Partners in Time Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Mario & Luigi: Partners in Time and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mario & Luigi: Partners in Time. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 89
IGN 90
GameSpy 90
GameZone 90
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 51)

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GREAT GREAT GREAT

5 Rating: 5, Useful: 49 / 68
Date: November 29, 2005
Author: Amazon User

This is truly a great RPG. Take this from a guy who doesn't like RPG's. But this game is so clever and fun, it simply can not be denied. There is still lot's of talking, which I am never a fan, but there is also much more action and more creative puzzles than in the last outing. This is a funny game as well. You will like this game. No you will love this game. Mario does it again. Buy this game and you will have hours of fun this Christmas.

YOUR new Partner in Time!

5 Rating: 5, Useful: 11 / 11
Date: November 30, 2005
Author: Amazon User

The smash success of Mario and Luigi Superstar Saga on the GBA is now followed by another smash on the DS. The game utilizes the touch screen greatly, and gives new innovation to an already golden formula, making it platinum.

You will once again take control of Mario and Luigi and save the Mushroom Kingdom and Princess Peach from danger. The thrat this time is a race known as the Shroob. Their home planet is no longer bursting with life, and so they decided to leave and check out your home. They're all lead by Princess Shroob, and they think the Mushroom Kingdom is the perfect place to conquer.

The events that take place in the game will take place in the present, as well as the past. Using not only Mario and Luigi, but baby Mario and baby Luigi. The game is full of as much love and heart as the previous title, being funny and having some of the most engaging gameplay ever presented in an RPG.

As with the GBA version, Superstar Saga, you'll control Mario and Luigi. The A button controls Mario and the B button controls Luigi. Just the same, the X and Y buttons control baby Mario and baby Luigi. And using all four characters isn't all that bad at all. The younger versions of our heros can be given piggyback rides to speed things up a little. You may find yourself having to use the children more often than not. They can fit into places their adult counterparts can't, and they can also be flailed to places the older brothers can't reach. You'll most likely control both sets independently, and that's fine as well.

Both sets work in different ways, however. Mario and Luigi use toned down versions of special abilities found in Superstar Saga. Mario and Luigi execute the jumps, while Baby Mario and Baby Luigi use hammers, which let them hit switches and bury underground.

Shopping hasn't changed at all. The only difference is that you'll have to buy baby clothes for the younger heros. Badges, thankfully, can be equiped on anyone.

Battling has undergone a big change, but I assure you it's for the better. You now control four characters in battle as opposed to just two. Some of your attacks can now be enhanced thanks to the babies. For example, they can perform an attack with their hammers while standing on their respected shoulders. Special moves in battle have also changed. Instead of learning all new techs, it's based on the items you have in stock. This is also enhanced by the babies. Some of your special techniques will involve all four of your players. Others will be slightly enhanced by using the babies, meaning they'll be more powerful. You may have to do some battles without your little buddies.

The same old "timed hits" which was introduced in the SNES classic, Super Mario RPG, still exists here. In your special attacks if you mess up the button combination it could cost you to perform a watered down attack instead of a successful rock hitting assault. The same goes for dodging techniques. As in the first Mario and Luigi game, enemies will clue you in on who they're attacking and you'll have to have the correct timing to dodge them. It takes time to learn, but it presents a very good challenge to the game.

Mario and Luigi Partners in Time does not slouch on the DS capabilities. You'll find yourself using both screens. The top screen serves as a map, and as a gameplay screen when the babies seperate from the adults. The top screen also serves to present story sequences rather well. The use of the touch screen may sometimes feel a little tacked on (like wiping off a dirty picture to make a discovery), but at least you'll actually use it.

Visually, the game stays true to the look and feel of the GBA title. It's good to see it doesn't make Baby Mario and Baby Luigi look too cute either. The DS also gives us a more sharper look at thing such as special attacks. The time periods also look distinctly different. The only problem that really presents itself with the visuals, is how some angles make jumps hard, and how some of the counterattacks are hard to pull off because of the angle.

The voice acting is fantastic. With a different variety, including the babies. It also sounds really lively. The sound is pretty well done too. Some of the themes (like the battle theme) you won't find yourself humming, but the music is good where it is, and it also stays true to the situation, as well as to the original GBA game.

Mario and Luigi: Partners in Time is without a doubt, one of the best DS titles out there. While it's safe to say it doesn't outdo Mario and Luigi: Superstar Saga on the GBA, you can be sure this is a damn good follow up.

The Good:
+Great graphics
+Wonderful combat system
+Engaging fameplay
+Solid graphics
+Great sense of humor

The Bad:
-Camera angles make some jumps hard

A solid DS title!

Mario and Luigi: Partners in Time....

4 Rating: 4, Useful: 16 / 20
Date: December 01, 2005
Author: Amazon User

Nintendo, yet again, puts out the goods with Mario and Luigi: Partners in Time. Like Paper Mario(N64) and Mario and Luigi: Superstar Saga(Gameboy Advance) before it, Partners is an engrossing RPG that is not only addictive to play but humorous as well. Mario and Luigi travel back in time to rescue Princess Peach, only to come face to face with baby versions of themselves, the princess and Bowser. Teaming up with their baby versions send Mario and Luigi on an adventure of their life as players must control both the adult AND baby versions of the Mushroom Kingdom heroes. The result is absolutely hilarious, at times. Apart from the second screen and character aspect, Partners in Time doesn't stray too far from the Superstar Saga original. It has more elaborate puzzles, and more action-based fights than the original game, though, and it's alot meatier in terms of gameplay time. Although it doesn't explore the Nintendo DS like other developers have, Partners in Time definitely approaches the system in more extremely creative ways. You'll see what I'm talking about when you play the game. It's defiitely a game that diehard and casual RPG fans should pick up.

My biggest gripe, however, with Partners in Time is the graphics. Alphadream coulda, at the very least, spiced things up a little bit in that department instead of giving us GBA visuals, which is something I've noticed lately on games coming out for the DS. Why are developers giving us GBA graphics when the Nintendo DS is capable of so much more? With games like Castlevania, I could understand the reason why but, even then, Konami made certain aspects of their latest Castlevania adventure more 3-D'ish.

Once again, though, Alphadream delivers an outstanding RPG worthy of your time. Mario and Luigi: Partners in Time is a blast.

Love it!!!!

5 Rating: 5, Useful: 9 / 21
Date: December 01, 2005
Author: Amazon User

This game is so much fun. It has much more features than the first one making it more of a challange. I love it!

Nintendo hits another one out of the park

5 Rating: 5, Useful: 73 / 86
Date: December 05, 2005
Author: Amazon User

The brothers Mario have been reunited again following the fantastic `Superstar Saga' and this time they're joined by their own baby versions. They may be tiny and they may occasionally cry fountains of tears but that doesn't stop them from being formable fighters who can hold their own with their adult counterparts. The hook in `Partners in Time' is the time traveling between the past and present versions of the Toadstool kingdom. The Kingdom of the past has been attacked by aliens, the adult princess has been kidnapped (shock) and the Cobalt Star (the McGuffin of the story) has been broken into various pieces that need to be retrieved.

`Partners in Time' carries on that tradition of legitimately funny scripting set by `Superstar Saga' and most of the play mechanics remain the same. Much like the RPG console versions the handheld games are all about timing. Fights are turn based affairs requiring the player to time out strikes and defends. Players with difficulty getting the rhythm down may find themselves having some difficulties. Each creature type has a slightly different pattern and sometimes multiple attack sequences. It can take some fast reflexes but like most Nintendo games `Partners in Time' is designed to be beaten even by players with modest skills. One of the issues I have is the fact that it can be very difficult to manage all four brothers during combat even after hours of practice. It's actually even harder when the adult and baby version are separated because the adults uses X and Y while the babies use B and A. I found it challenging to get used one set of buttons and suddenly switch to the other especially when you need to switch between adults and babies quickly.

The Mario RPG's have always taken an aesthetic minimalist approach. There are five adjustable character attributes including the enigmatic `Stache'. The brothers can wear one pair of overalls and one badge to help boost stats or give special bonus abilities. Like every RPG made since the dawn of time the brothers will have an ever increasing (and potent) selection of items to choose from as the game progresses. If complexity is your bag the Mario RPG's may disappoint. It's all about simplicity. If anything Partners simplifies the experience even more by creating a more linear experience over `Superstar Saga'. The various collectible bean types have now been eliminated in favor of the generic `bean' so no more bean drinks.

The DS system has been on such a roll of late and `Partners in Time' is just one more five star game in a growing library of great DS games. With this game and Mario Kart Nintendo has really had a great winter season.

this game is great!

5 Rating: 5, Useful: 3 / 13
Date: December 08, 2005
Author: Amazon User

This game is great I played mario and luigi superstar saga and that game is great so why shouldnt this game?this game has alot of talking and creative puzzles.

great game

5 Rating: 5, Useful: 7 / 12
Date: December 10, 2005
Author: Amazon User

I am a adult woman that loves gameboy games. I have the new NintendoDS and have bought 3 games for it. One of them, the Mario and Luigi: Partners in Time. This is a fun game. It is getting harder though. I also get a bit mixed up as to what buttons to push to control the baby Mario and Luigi.Seemed to take ages for me to beat Swiggler. Kept at it until my battery light came on red and I had to plug it in to finish, plus was almost late for work. But I did it! Now on to harder parts. But it is addicting and lots of fun. Maybe to hard for young children.

Yes, another truly great game-- but lacking as an RPG...

5 Rating: 5, Useful: 3 / 4
Date: December 18, 2005
Author: Amazon User

I thought I'd post a review to clarify a bit more about the style and gameplay of "Partners In Time." While everyone seems to be getting it right--it is a truly EXCELLENT DS game--it's lacking as a standard RPG, and it probably the bottom of all the Mario RPGs.

First let me make it clear that just because it's the "least good" among the Mario RPGs, it's still a MUST HAVE for the DS. As for the pros: EXCELLENT STORY--I can't stress this enough!!!--It's incredibly unpredictable (up to the very end)--perhaps one of the most unexpected, unpredictable games I've ever played. It has an EXCELLENT battle system involving action and turn-based/RPG tactics. LONG game, at least 20 hours of play time. Nice use of the 2 screens, and some very creative gameplay, items, etc. And also, it's VERY funny--perhaps the funniest of all the "Mario RPGs." The translation works very well, and

Unfortunately, it's not as deep as an RPG should be. It has the nice framework, but it lacks any true depth. While it's unpredictable, it's tightly linear. There's no off-quest exploration or even side quests. The only thing you could somewhat call a sidequest is the "bean collecting" which really can just be traded for badges eventually. There is no other stuff to do branching from the regular story. Of course, the game doesn't suffer from this, which is why I still give it 5 stars. However, unlike the other Mario RPGs, there's not much freedom here. It's really just more of an action title with RPG framework. The lack of stylus use in the game doesn't hurt it either for the same reason. Still a great game.

An actual complaint of mine is that there are NO puzzles. Well, yes, there are things that are supposed to be puzzles, but I just don't find them puzzling since the solution of EVERY SINGLE ONE is told to you practically before you have a chance to solve it. --> "Hey, I wonder what would happen if you tried to ROLL under here?" This really kills the rewarding aspects of this game. The puzzles aren't challenging to begin with, but the on-screen instructions walking you through are a disappointment to myself.

THE BOTTOM LINE: "Partners In Time" is an EXCELLENT game for the Nintendo DS. I'd say it's a must have. However, don't be expecting the same deep gameplay you've grown to love in Mario RPG, Paper Mario, and even Superstar Saga. Though it sets you up with the RPG framework, it's lacking in the "essentials" you've come to expect not only from other RPGs, but even from its "Mario RPG" predecessors.

4 Times the Bros. for 4 Times the Laughs

5 Rating: 5, Useful: 1 / 5
Date: December 19, 2005
Author: Amazon User

If you thought their last adventure was of the hook, then you'll love this. Mario and Luigi are seeing off Prof. E Gadd's time machine, when an alien (Shroob) poops out and the princess isn't anywhere to be found! They then travel back in time to find her and team up with their baby selves. With the babies in tow, the system changes. You can incorperate the babies when jumping or the older bros. when hammering by pressing the other's button at the right time. Another thing that has changed is the use of Bros. Items instead of Bros. Attacks. With no more BP (Bros. Points) the quartet set out on a new adventure.

Well, this is it

5 Rating: 5, Useful: 5 / 6
Date: December 19, 2005
Author: Amazon User

This is it. The game that proves the mettle of the DS. This is the first full-fledged adventure for the system, the first game that doesn't rely on the DS' unique features to be great. In putting Superstar Saga's sequel on the new handheld, Nintendo has made it even better.

The gameplay you know and love (admit it) from the first game is perfectly intact. Only better. Now you control four brothers instead of just two, and it makes the sweet, sweet puzzles all the sweeter. Most of the moves you'll learn are all-new, and they challenge your brain in unique ways. Plus, the great battle system now makes you think even more; careful observation and quick reflexes are greatly rewarded. Another great addition to combat is the "Bros. Items". Far from a useless gimmick, they're absolutely essential, and fun to boot.

The dual screen really adds a lot to the game. A map now appears on the top screen during gameplay, cutscenes can now show two perspectives at once, and creative boss battles and puzzles require you to quickly glance back and forth between top and bottom. The touch screen is used a grand total of one time, but that doesn't matter.

I enjoyed the fun plot from the first game, but this one is in some ways even better! I found it a lot funnier than the first--the babies of Peach, Mario, Luigi and Bowser are hilarious, and the dual Toadsworths' dialogue had me in stitches. The text dialogue is wonderful, but perhaps even better are the scenes conveyed entirely through action and limited voice-acting.

I do have a couple complaints--the game's a bit short, and bosses seem to have way too much HP. But if you loved the first game, there is no excuse not to buy this, and if you haven't played the first, buy that and then get this. This is an incredible adventure for everyone to love.


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