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Playstation : Rise 2 Resurrection Reviews

Gas Gauge: 20
Gas Gauge 20
Below are user reviews of Rise 2 Resurrection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Rise 2 Resurrection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 20






User Reviews (1 - 1 of 1)

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Well...the music's good, at least...

1 Rating: 1, Useful: 2 / 2
Date: July 08, 2005
Author: Amazon User

The year 1996 was a great year for fighting games for the Sony PlayStation in that PSX owners had a wide variety of brawlers to chose from. On one side of the spectrum, we had such greats as Capcom's Star Gladiator and Darkstalkers, Namco's Tekken 2 and Soul Blade, and Squaresoft's Tobal #1. Unfortunately, a noticeable handful of stinkers hit the market as well, including Criticom by Vic Tokai and Kronos Digital Entertainment, Inc., and Killing Zone by Naxat Soft and Acclaim Entertainment, Inc. Sadly, Rise 2: Resurrection by Mirage--another title that Acclaim had a hand in publishing--is another one of these games that just didn't live up to gamers' expectations.

Rise 2 begins where the original Rise of the Robots left off, with Coton the Cyborg defeated by the power-hungry Supervisor and left to serve her in a disembodied state as the Neurocomputer chief training chip for Electrocorp--that is, of course, until Electrocorp scientists infect the Supervisor's headquarters with the Anarchy Virus, which infects all of her workers and inspires them to fight one another to the "death" in an effort to escape her clutches. Sounds too bizarre to take seriously, doesn't it? Well, it's a guarantee that the sound effects in Rise 2 are even worse, consisting of numerous blips and blasts that sound as if they derived from a video game for the Sega Genesis--and a very bad one at that, too. The same goes for the graphics, which displays eighteen-plus tiny robots slugging it out with one another in front of flat, lifeless backgrounds in such a poorly animated way that one would be easily forgiven for thinking that they were little more than 16-bit electromagnetic marionettes doing a dance of shame across their TV screen. Then again, neither the sound effects nor the graphics are as bad as the title's gameplay; there's no story line to follow as one progresses through the game other than what's in the instruction manual, and trying to execute a simple fireball is difficult to do in that imputing the commands to do so only works a fraction of the time. Throw in the utterly simple-minded AI of CPU opponents and the presence of only two modes of play--one-player and two-player--and it's quite easy to see why Rise 2: Resurrection has very little coverage on it to this very day. Indeed, the only thing worthy about this game is the music, which is written and performed by Brian May of the rock band Queen. If only it wasn't so quiet when one's playing the game, though...

In short, if you want splendid fighting action for your PSX, this is the LAST game you should think of, as Rise 2: Resurrection simply doesn't live up to the standards of the times--1996 or otherwise.


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