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Nintendo DS : Legend Of Zelda, The: Phantom Hourglass Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Legend Of Zelda, The: Phantom Hourglass and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend Of Zelda, The: Phantom Hourglass. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
GamesRadar 90
IGN 93
GameSpy 100
GameZone 93
Game Revolution 85
1UP 80






User Reviews (81 - 91 of 113)

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Finally a game that shows the power of the DS

5 Rating: 5, Useful: 0 / 0
Date: December 31, 2007
Author: Amazon User

Finally we have a game that shows the power of the Nintendo DS touch screen and is very fun in the tradtion of the Zelda series! I had given up on my DS.I put it away for a few months. The technology of the unit is great but the game selection is terrible until now. The new Zelda game makes use of the touch screen as none of the other games have until now. It allows you make notations on your map screen of places of future interest later in the game and add and erase this whenever you'd like. Movements of Link are done solely on the touch screen and very easy to control.If you are a Zelda fan from way back or a new gamer you will like this one.

Delightfully surprised

5 Rating: 5, Useful: 0 / 0
Date: January 01, 2008
Author: Amazon User

I have never played Wind Waker so I was not sure what to expect from this game. I got it simply because I enjoy A Link to the Past and Link's Awakening and because game play videos of this game were intriguing, especially the use of the stylus. The bosses and puzzles in this game are not very tough; I'm sure the game is targeted at gamers younger than I. However, I was thoroughly impressed with how smooth and fun the controls are in this game. The team that developed this game did an excellent job with the 3D engine and the arsenal of upgrades and items you get to use (most are classic Zelda items). My only complaints would be traveling via the ocean (boring) and I don't like mini-games.

The Legend of Zelda: Phantom Hourglass

5 Rating: 5, Useful: 0 / 0
Date: January 07, 2008
Author: Amazon User

I am impressed. This was a gift for my oldest grandson.I do not play video games, but he shared some of his quandries with me. It had some very tricky moves and he still hadn't beaten it after 5 days. If he had stayed longer I might have had to give it a try.

Totally fun and additive!!

5 Rating: 5, Useful: 0 / 0
Date: January 09, 2008
Author: Amazon User

I had been playing almost no-stop besides sleep, eat and work. Even when I have to put it down, my mind is still thinking about how to advance the game, how to interact with the characters, etc.

There are many interesting sub storylines going while the main story advance. And besides using stylus to navigate to fight, to draw or to write, this game also utilize the Mic of DS. You can blow a candle off, or shout at someone. This is truly an interative game, and it is on a handset!!

The graphic is good, too. There are also many humor in the game. I always thought Japanese are serious and rigid, now I change my view.

I am at the final stage and about to beat the final boss. I am even feeling so sorry that I am reaching the end of the game.

Legend of Zelda Phantom Hourglass

4 Rating: 4, Useful: 0 / 0
Date: January 11, 2008
Author: Amazon User

This game was a far step from the old Minish cap and four swords.
The game is one of the must have games for the ds.
The boomerang is greatly improved as are many other objects including the new "Bombchus" The graphics and cinimatics are amazing and so are the ship customazations and some HARD puzzles.
I would reccomend this game to all new ds players as it realy brings out the touch-screen to it's fullest
5/5 ***** ()(^_^)()

Awesome game

5 Rating: 5, Useful: 0 / 0
Date: January 18, 2008
Author: Amazon User

I've always been a fan of the Zelda series, but I think this one might be my favorite. Awesome, awesome awesome, incredible game. Easily worth twice it's price.

I'm not going to give away too much. All I'll say is - the gameplay makes full use of all the DS features - the stylus, the mic, and the D-pad - everything. For example (ok I'll give a little bit...spoiler coming), there came a point in the game where my character had to blow out candles in order to proceed. I positioned him in front of the candles and blew into the mic, and they went out. Crazy.

If you like Zelda, even a little bit, you need this game. Trust me

Long running series

4 Rating: 4, Useful: 0 / 0
Date: January 19, 2008
Author: Amazon User

The adventure mode game can not be played in a short period of time. It also has a battle mode which makes it ideal for a variety of players. It can be played by hooking up to a DS in the same room or in Japan over the wireless network.

Hard but Fun!

5 Rating: 5, Useful: 0 / 0
Date: January 24, 2008
Author: Amazon User

First off let me say that this game isn't easy for anyone,and make sure you get the guide for this.This continues from the excellent hit Zelda and the Wind Waker and i'm surprise they didn't continue it on gamecube but either way this is the bomb!I just beat it the other day.I got this for Christmas and played it non stop!!This game is funny and the animation was great.This is good for anyone who loves a great adventure game like me!

one of the best

5 Rating: 5, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

This game was worth every dime my brother paid for it when he got it for me for Christmas. And if I had bought it for myself, I would STILL have no complaints. I'm 28 years old and I've been playing The Legends of Zelda since before I can remember. This particular version has been one of the most enjoyable both graphically and conceptually.

The one TLOZ I never really got into was on the Game Cube (because I never bothered to buy a GC), but I remember my brother playing it on his and the graphic design of this version and that one seem very similar (anime). Back then I thought it was disappointing, having obsessed over the TLOZs on N64. But in this case, the graphic design of the Phantom Hourglass for DS has not delivered any disappointment by far. I enjoy the cartoonish design of the characters, places, and objects. And it's certainly a satisfaction to not have to worry about the DS freezing up because of having to process a game that it can't handle.

As usual, this game follows a storyline involving Link and Zelda. And as usual, Link's purpose it to rescue Zelda from a dark lord. And to do this, as usual, you visit many different lands, interact with many different characters, visit many different temples to destroy their boss, and have lots of secrets to uncover and objects/weapons to obtain. But regardless of the "usual" it is still engaging and hard to put down. Maybe it's just me, but I just simply have not tired of the Link and Zelda saga.

My favorite feature of this version of TLOZ on DS is the fact that you can use your weapons with your stylus in the most effective way--and I mean, you can LITERALLY draw a path for your boomerang, your Bombchus, etc...and have them travel to parts of the screen that haven't been reachable in previous games. This makes defeating enemies much more exciting, as well as useful in the sense that while your weapon is doing it's thing, you can continue doing your thing. This feature gives the game more room for action, IMHO. The stylus also allows for you to make personal notes on maps and other menus which plays a HUGE role in solving many of the games' mysteries.

The only complaints (BEWARE OF SPOILERS IN THIS SECTION) I would really have about the game is that it can take a while to get used to using the stylus to control Link's movement as well as your weapons, especially the sword. But with practice and exposure, difficulty decreases. I would also prefer to not have to spend so much time on the sea traveling from island to island. The golden frogs (warps) help, but until you've found them all, it just gets really time consuming.

This game is a good investment and I'll think you'll agree.

Smooth, Innovative Gameplay

5 Rating: 5, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

A direct sequel to "The Wind Waker" (a rarity for the Zelda series), Phantom Hourglass details the further adventures of Link in the flooded world of Hyrule.

Following an introductory slideshow recapping the events of Wind Waker, Phantom Hourglass' story begins with Tetra - or Princess Zelda - being abducted by a ghost ship and Link being set adrift. He wakes up on an island after found by the inhabitants, and immediately sets out to find the phantom ship and save Tetra. The story has some memorable new characters in it, such as the fairy Ciela (who serves mainly as your cursor) and the cowardly but boastful ship's captain, Linebeck.

The gameplay on this system is dependent entirely on the touch screen and, occasionally, the microphone. The directional pad and buttons have no effect whatsoever; everything from running (tap or hold where you want to go) to fighting (slash the stylus in the direction you want to go) to using items is done with the stylus. This undoes one of the main problems of the stylus in other games, namely switching from using buttons to using the touch screen. The microphone also comes into play at some points - either by blowing on it to put out a candle or by yelling into it to call out to someone on the other side of a door.

Like Wind Waker, Phantom Hourglass involves sea exploration, but since the new ship in this is a paddle ship (as opposed to the sailing ship from Wind Waker) all that is required is to draw a line on your sea chart to your destination. Speaking of maps, it is possible to write down notes on your map (normally relegated to the top screen, but can be "pulled" down to the touch screen); this is necessary in some points to get through areas by copying down safe routes through a trap-laden area or to mark where a particular treasure is. The options are diverse but simple, and an average player should be able to get the hang of the system pretty quickly. The only problem I had with control was that rolling (by making small circles on the edge of your screen) was difficult and got confused with regular movement.

The graphics are a pretty good rendering of Wind Waker's graphical style, with only a slight decrease in smoothness to accommodate the DS's graphical limitations. The cel-shaded style remains intact and it is a pretty good job overall. The sound is about the same as it was in Wind Waker, with limited voice acting (Link's cries, specifically).

As a whole, this game is a good sequel to Wind Waker. I admit that I was wary of the stylus' potential after playing previous DS games with clunkier interfaces, but the gameplay is both smooth and innovative. As a whole, it's a remarkably good product.

9/10.


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