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Guides


Nintendo DS : Lost In Blue Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Lost In Blue and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lost In Blue. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 73
GamesRadar 80
IGN 68
GameSpy 50
GameZone 70
1UP 75






User Reviews (1 - 11 of 54)

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Where's Wilson when you need him?!

1 Rating: 1, Useful: 4 / 6
Date: June 04, 2007
Author: Amazon User

"Lost In Blue" is one of those sub-par games that want to be so much better than they are, and the fact that they aren't is such a tragedy that you almost feel bad for the people who have to market them. Don't get me wrong, there are fun aspects to the game; spear-fishing, for instance, is a hoot, and after spending days (in game-time) on the brink of starvation, the opportunity to finally see a full Hunger meter is truly satisfying. I should also mention in all fairness that the game does make good, if limited, use of the DS touch screen and microphone, mostly through the aforementioned spear fishing and through fire building. Unfortunately, these bright spots are too few and far between to add up to a game worth playing, or at least paying full-price for, and I spent much of my time feeling angry and frustrated at the game's nonintuitive and often downright illogical gameplay. Bow-hunting, for instance, is almost impossible without the use of snare traps, and even then it's irritatingly hit-or-miss; using snare traps essentially entails watching an animal as it walks, making a guess as to where its path will take it, and placing the trap and hoping your prediction was correct. If it was correct, great; if it wasn't, and the animal changes direction at the last second, you're screwed, because traps can't be reused once set. You can also capture and domesticate a goat for the ostensible purpose of obtaining milk, but even though I did everything I was supposed to do (capture goat--check, bring home--check, provide partner with bottles--double check), the goat went unmilked until it finally keeled over dead in the night. But what really killed the game, and what made me lose interest and leave it unfinished, is the fact that halfway through the game, you're required to leave your partner behind at camp and strike out on your own for a few days, making sure that she has enough food and water so that she won't die while you're gone, and the game offers absolutely no explanation for why you can't just take her with you even though she's perfectly capable of making the trip with your assistance. Worse yet, at the cave which serves as your home-away-from-home, there are TWO ready-made (not to mention unexplained) sleeping pallets, only serving to underscore the question. And worse even than THAT, she proves time and again to be so wildly inept at taking care of herself--flatly ignoring the barrel full of fresh water and letting herself slowly die of thirst, for instance--that you may well have to abandon your quest midway through and run home to stop her from killing herself. (She also has an unfortunate tendency to wander away from the cave, leaving you to search for her before she dies of exposure. You may feel tempted to just let her go and be rid of her, but the game won't let you do that; if she dies, the game ends.) You'll most likely end up running home a few times anyway, as the game only lets you stockpile a few days' worth of provisions for her to live off of, and exploring the ruins will almost certainly take far longer than that. I can't imagine why the game's designers would intentionally include such a flawed puzzle, but it's there, it can't be avoided, and it frustrated me to no end.

Since I've already rambled on far too long, I'll only mention in passing the game's thinly-disguised sexism in the form of a male character who does all the hunting and gathering and a female character who hardly ever leaves home, as well as the sudden jarring digression into Tomb Raider territory that comes with exploring the ruins. Once you've beaten the game, you have the option of playing it through again from your partner's point of view, a page clearly taken from the book of Resident Evil 2 (fortunately, that's where the similarity ends!), but since I gave up on the game halfway through the first playthrough, I can't offer any opinions on that particular aspect. Honestly, though, the fact that the first half of the game is so hard to get through with your patience intact proves--to me, anyway--that it really doesn't matter if the second half is enjoyable or not. All in all, while "Lost in Blue" does offer a few innovative and fun gameplay elements, the aggregate experience was so overwhelmingly negative for me that I can only recommend this game if you're not the kind of person who is easily frustrated, and even then, you should probably look for a used copy.

The equivalent of watching water boil

2 Rating: 2, Useful: 11 / 19
Date: February 04, 2006
Author: Amazon User

This game was very disappointing. At first, it sounded very promising and different. You're Keith and you're stranded on an island after the cruise ship you were on has sunken. Now you have to stay alive using your "survival skills". There's also another person on the island, Skye, that Keith meets up with who was also on the same ship. However, she is so dimwitted, whiny and completely useless that she makes you want to kill her just to eat her. It's bad enough to hear Keith whine and complain every few seconds. Eh, but killing her, unfortunately, is not an option. Afterall, she's a major part of the story line blah blah blah. After you've been formally introduced, Keith "accidently" steps on her glasses and renders her completely blind apparently because she's completely incapable of moving around on her own. You than turn into her seeing eye dog and have to hold her hand constantly to move her around, otherwise, she'll stay in one spot. This will slow down the journey considerably. Along the way, you'll have to pick up scarcely scattered coconuts, clams, potatoes, mushrooms etc. to eat and drink as well as sticks and twigs to build fires. But as you venture on, you lose health due to running just as fast as you can feed him. Before you know it, you've already died 50 times. This is pretty frustrating especially when he can't run when his health is low and you can't get food and water to him fast enough. This pretty much comprises much of the game's objective, to keep the bastard alive. In other words...boring. You'll constantly have to feed Keith and take time to let his lazy ass rest every 5 minutes. His little buddy Skye is not any better and you'll have to do the same for her. Did I mention there's endless walking and climbing through what looks like the same patch of dead grass over and over again? Yeah well, you'll be doing a lot of that only occasionally stopping to push a log. The stylus can't even be used to move the characters. The characters are so pixelated to the point that they look like walking squares. Possibly the only redeeming aspect of this game is the tool making, hunting, and fishing parts which were mildly enjoyable, but definitely won't make up for the lack of "fun" in the rest of the game. This game has no replay value. Pass on this game and pick up Trace Memory, a similar but much better title as well as a number of other much better DS titles.

Very Dissapointing

2 Rating: 2, Useful: 8 / 10
Date: November 11, 2005
Author: Amazon User

My biggest beef with the game, that if fixed, would make it worth ten times its weight in gold would be that the Virtual Hours pass by in a matter of seconds. Pretend it's 4:00 am. If the boy walks form one tree over to another tree two feet away !POOF! It's 8:00 am. Then you go through the small cut scene where he finds the cave and!POOF! It's all the sudden 11:00 pm and time to go to bed, but there is nowhere to sleep. Other than that, the gameplay is fun, the mini-games are awesome, making tools is fun and hunting is awesome but difficult. Once you get the hang of keeping them alive for several 2 hour days, it gets a lot easier as things begin to float up on shore and other surprises. Hope you can survive long enough to escape, cause it almost made me pull what's left of my hair out.

Really difficult...

3 Rating: 3, Useful: 8 / 14
Date: August 28, 2006
Author: Amazon User

The premise of this game is that you are stuck on an island with a girl around your age. She can't see because she lost her glasses, but she can cook. So your job is to collect food, firewood and other necesities for you and her and to bring them back to your home inside a cave.

The problem with this game is that your stats (how healthy, hungry, tired etc. you are) decrease quickly. And I find that once you pick all the coconuts from the trees, that food is hard to find. So after trying this game over and over again I can't seem to make it past the fourht day, when all of my resources run low.

I personally think this game is too hard, but I can easiy see that other might enjoy it. If you want a challenge, then pick up this game from your local store! If not, keep looking...

A lot of work!

3 Rating: 3, Useful: 0 / 0
Date: August 14, 2007
Author: Amazon User

There was alot of great reviews (and some not so great) about this game that prompted me to buy it to see what it's all about.

The graphics first of all is great. Vibrant colors and realistic. The boy moves pretty well.

I rated it low because, to me, it was alot of work. You have to go back and forth, search for items, put them in your backpack. Learn how to cook. Decide what he can eat. The game keeps telling me:

He is hungry.
He is thirsty.
He is tired.

This happened so often that it got annoying. I had to hurry up and try to find some more items before he 'died'.

I guess this game is suited for people who have patience, thinking and love to hunt and search for items, figuring how to use them and all that. I don't. I like fast paced games. This isn't it.

Half great, half horrible

3 Rating: 3, Useful: 6 / 8
Date: June 23, 2006
Author: Amazon User

The first part (mode) of this game is excellent. You play as a young man who is shipwrecked on a tropical island, with a girl of the same age. The whole premise is that you have to find a way to eek out a living however you can and eventually get rescued. You make weapons (for hunting and fishing- no battle in this game!) You gather food and water and range all over the island, solving puzzles. All very fun, for those virtual life fanatics. And guess what! After you finish the firt mode, you unlock a second mode, where you get to play as the girl....

....Except the game makers must not think much of girls. She's useless. She's half-blind and so weak that she can't even pull herself over tiny rocks, in order to explore the island. All she can do is hang around your cave home all day, gathering clams and cooking. Over and over and over. If you're lucky, the boy may come home late one night with news of all the fun things he's been doing on the island. Yay. How insulting to female gamers, like myself- and boring!

All I can say is- buy this game for the first mode. Have fun for a week, and then leave it alone, before the second mode poisons your soul.

Not as good as I thought....

3 Rating: 3, Useful: 3 / 4
Date: December 21, 2005
Author: Amazon User

It seems like this game has gotten good ratings so far, but I am not sure about it. I remember reading about this game before it was even released and couldn't wait to get it. But when I got it, I'll have to say that I was disappointed. It is not as fun as I thought it would be and your character dies too easily, so that gets frusterating. It seems like you can't go too far without starving or getting too tired first. I'll have to admit I have'nt gotten very far, yet, so maybe I will like the game more as I play. One thing I did really enjoy, though, was building the fire (blowing into the DS while rubbing a couple sticks.) The game gets a little harder when you pick up the girl because now you have to take care of two people. I'll give the game a couple more tries but I am thinking of selling it or trading it in already.

Good game but glitches will freeze it up.

3 Rating: 3, Useful: 2 / 6
Date: September 13, 2006
Author: Amazon User

I've beat the game twice but there are glitches that freeze it and I had to re-start twice. That is bad.
It's fun if it doesn't freeze up.

Starts out very good, but gets a little repetitive.

3 Rating: 3, Useful: 4 / 5
Date: November 27, 2005
Author: Amazon User

This game was okay.

You are stranded on an island with a girl with bad eye-sight, and you break her glasses. You and her try to survive on this island for as long as you can, and, hopefully, get off the island.

THE GOOD
This game is VERY interactive with the DS's capabilities. At the beginning, it's very entertaining to catch fish, gather food, and make fire. You can make a fairly wide variety of tools, and many different items are found all over the island. The graphics are pretty good, and the island you are stuck on is fairly large, allowing a nice space for exploration.

THE BAD
This game may get very boring and repetitive, because every 5 minutes, your characters are starving and you need to catch food. One fire may last about 10 minutes before needing to make another one. The girl you are stranded with will die if you leave her alone for 15 minutes, and one day in the game is, in reality, 20 minutes, hardly leaving any time to explore.

This game is good, but not my favorite choice.

Harvest Moon on a Desert Island

3 Rating: 3, Useful: 0 / 0
Date: January 06, 2008
Author: Amazon User

I really enjoyed this game. I would recommend it highly for fans of Harvest Moon - the daily chores of gathering food and keeping yourself and your companion healthy reminded me of the tasks in HM. I can't rate it higher than 3 stars, though. When you reach the point of building furniture, the mini-game is very difficult. Even my lightning-fast gamer 11 year old couldn't do them. Unfortunately, if you can't master this task, you get stuck half-way through the game. If you are interested in this game, you might consider getting "Lost in Blue 2" instead - it is almost as good and has an easier building mini-game.


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