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Playstation 2 : Soul Calibur III Reviews

Gas Gauge: 84
Gas Gauge 84
Below are user reviews of Soul Calibur III and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Soul Calibur III. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
Game Revolution 80
1UP 90






User Reviews (91 - 99 of 99)

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SC3 a mixed bag

3 Rating: 3, Useful: 0 / 0
Date: July 10, 2008
Author: Amazon User

What looked to be a promising game, ended up being a let down on the competative spectrum. While SC3 added much to the single player experience, it left it's hardcore community hanging.

Now, don't let that fool you. I enjoyed SC3 for what it was worth. It introduced a lot of new designs and 3 new main characters, as well as one of the most robust fighting game menus to date. It featured a great character creation engine, a dazzling array of bonus characters, hundreds of custom weapons and a new single player adventure mode with it's own unique and deep storyline.

But... as a commited tourney player, the game fell short on one important aspect: balance. A lot of speculation still takes place in the hardcore community, even today, as to how this game made it through beta testing being the way it was. Some say Namco turned it's back on the competative community, some say it was just shoddy beta testing efforts (since all previous SC's have had a lengthy arcade release before home release to test bugs and balance). Whatever the reasons, the game fell short on balance and bug testing...
Major glitches and characters with horribly unbalanced moves surfaced quickly (I won't bore you with details), and degenerated competative gameplay down to a handful of characters. Discouraging as it all was, the community survived, it took a hit, but still kept going. The game is stilla huge hit on college campuses and lan centers all across America.

After it simmered down, a lot of players just took it for what it was, a fun sugary-coated fighter, that still had a lot of fun aspects, deep single player experiences and the signature 3d weapon fighting engine most gamers have come to know as the funnest 3d fighter out there. It had it's downfalls, but most players were never competative enough to discover them anyways, you can't argue with the sales figures.

That being said, I still enjoy playing it and have a strong local player base of players eager for the next installment. This game is STILL a worthwhile purchase, if only for single player and to gain experience with the new moves and characters for the next SC, or just messing around with the create-a-soul mode.

Have fun!

SOULCALIBUR III - A customization-lover's paradise!

5 Rating: 5, Useful: 0 / 0
Date: July 16, 2008
Author: Amazon User

I have never been one for fighting games. As a girl gamer, my first love is all things RPG such as the Final Fantasy series. The only fighting game I had ever played was Ehrgeiz for the ps1, and that's because it's a sort-of spin-off to Final Fantasy VII.

Then I started reading about Soulcalibur III in gaming magazines such as Game Informer and OPM. The thing that intrigued me about this fighting game was all the talk and speculation about the Create-a-Character mode. Did they mean I could really design my own character? Clothes, skin color, fighting style, etc? Why yes. Yes they did! When the game released, I rushed to my local Hollywood Video and rented it. I must say I quickly became so addicted to designing characters, that I coughed up the fundage and bought the game.

Two words that best sum up this game: Awesome...and...Awesome! I quickly became immersed in the whole Soulcalibur world, not just the Create-a-Character mode. The stories behind every larger than life major character intrigued me. I had to play all their stories and practically live and breathe them every day. Plus the graphics are just stupendous. From the lush panoramic backgrounds to colorful outfits (I can even tweak the colors on the main characters), I'm left simply breathless at times by the stunning visuals.

Another awesome feature: It's a fighting game with weapons! Swords, katanas, scissors, you-name-it. There's even a weapon that looks like a squid! And my God, the unlockables! It seems that there is no limit to the characters, artwork, weapons, and special items I can unlock. I can even unlock more characters and job classes for my beloved Create-a-Character mode!

Soulcalibur III got me started, and now I'm a full-fledged Soulcalibur Geek Girl! I've since purchased Soulcalibur II and am planning to order Soul Blade for the ps1. Not to mention all the assorted strategy guides I've bought and an awesome book called "The Art of Soul Calibur II." I'm even thinking of cosplaying for the first time and dressing up as Ivy, one of the main characters.

This is it, folks. This is the ultimate fighting game, in my humble opinion. That is, until Soulcalibur IV is released later this month!

Guess I'll have to wait until Soul Calibur 4 for a true sequel

4 Rating: 4, Useful: 0 / 0
Date: July 20, 2008
Author: Amazon User

Soul Calibur, as most gamers know, is one of the best fighting games ever made. Soul Calibur 2, which made its way to multiple platforms back in 2003, kept it's great gameplay, modes, and other significant features to keep it's the high profile of the franchise. As a major Soul Calibur fan, I'm very disappointed to say that Soul Calibur 3 doesn't have quite the "caliber" that made its predecessors such great fighting masterpiece.

The graphics, while it's almost identical to that of Soul Calibur 2, is still beautiful and detailed, and I'm actually quite glad that this factor was kept as it is. Last thing I would want to see is Namco trying something new only to end up developing a bad game.

The sound is also actually very similar, but you guys should probably don't take my words into consideration (just my sound section) because I am one of those gamers who gets too deeply involved to even worry about sound. I still think that it's done pretty well, considering that I've heard a lot of worse in game soundtracks as well as sounds itself.

Gameplay is where many changes have been done. First of all, many of the modes seem new and different, but are badly executed for the most part as the gamespot reviewer also said. Some moves also seems to be changed as my favorite character Mitsurugi was doing some weird moves instead of the old crazy move that I used to do on the original Soul Calibur and on Soul Calibur 2, no matter how much I kept on spamming only to realize a few minutes later that the moves have been changed. This makes me more angry every time I think about how hard I tried to master Mitsurugi's moves. My other big disappointment was the change of modes and menu designs, as it was a lot harder and confusing to access to different options. Speaking of confusing, the mode Tales of Chronicles was also confusing and extremely dull for the most part. Lastly, I noticed that the game has gotten more difficult than previous games but then again, maybe I forgot to change the difficulty setting to easy. Though I remember ignoring doing so because I think I read someone's review about difficulty options not existing. That will be the first thing I'm going to check next time I play Soul Calibur 3. I guess other factors of gameplay such as responsiveness of controls, intensity of gameplay, and addictiveness of multi player mode are all still the same as before.

Value actually depends on the person. Personally, I find the new modes extremely retarded, therefore replay value goes down on my part. For someone else who likes to try new approaches might favor the inclusion of new modes. But then again, it's still very engaging to try to unlock all the features of the game and to play with friends. Sadly, I can play with friends only so often as most are PC gamers. If they added an online mode (why didn't they? PS2 is online enabled...) I think I would totally forget about the new uninspiring modes (because I love fighting random people) and therefore, give replay value a full 10/10. However, that's not the case and I'd say it would only be about 8/10 if I had to score it.

As for the tilt, being a fan of Soul Calibur series, I'd say I still like it despite the fact that there are some main features (what made Soul Calibur so great) that are missing (arcade mode and battle mission mode from original Soul Calibur) and disappointing new features that are added. I continuously play game since I bought it last month and I am still enjoying it. So I guess I'm more in favor of this game.

Finally, if I had to recommend this game to anyone, I would recommend it to only Soul Calibur fans and hardcore fighting gamers who likes variety. If you have never tried Soul Calibur, then you are better off buying used Soul Calibur 2 for $5 than paying $20 to get Soul Calibur 3. (well, I got mine for $8.99 at gamestop because it was in clearance. I don't know about other gamestop stores or gamestores. I'm just assuming that it's $20. but either way, I doubt that used SC3 is $5)

BUT...if you have extra cash, try to get a Dreamcast and get the original Soul Calibur because I'm telling you, it's the one of the best damn fighting games ever made. In the end, I'm recommending Soul Calibur 1 to all newbies to this franchise.

SoulCalibur III is no let down

4 Rating: 4, Useful: 0 / 0
Date: July 28, 2008
Author: Amazon User

SoulCalibur III is a sequel to SoulCalibur II with much flare. First of all, the game enhancements begins with the character customizing options aka Character Creation Mode. A player may choose to create a monk, a ninja, a barbarian, a thief, a knight, a pirate, an assasin, and many more. There are over 20 returning characters such as Cervantes, Ivy, Maxi, Nightmare, and Kilik; Among new characters in the game are Abyss, Night Terror, Setsuka and a few others. My only caution is that the Chronicles of the Sword can be somewhat difficult for single players because each level of the story mode becomes increasingly difficult during the game play and nearly impossible to beat. However, this game is an excellent multiplayer game with high replay value. My brother and I played it togeher and unlocked as many characters as we could. My favorite character in the game is Seong Mina and Kilik. Their weapons are best for distant attacks. Another great thing about this game is customizing the weapon choices based on the bonus characters. Overall, I give this game a 4 star game review because it is an instant classic game and prequel to SoulCalibur IV.Soul Calibur 3

Cool Game

5 Rating: 5, Useful: 0 / 0
Date: August 02, 2008
Author: Amazon User

considering how much money is spent on other forms of entertainment, it's worth every penny, for the amount of hours that put into it, even thus far.

The most addictive fighting game, EVER!!

4 Rating: 4, Useful: 0 / 0
Date: August 04, 2008
Author: Amazon User

ARC here,
I first became aware of Soul Calibur when it was an arcade game (under a different name) years ago. The fighting game was like Mortal Kombat but with weapons such as swords, ninchunk etc. This game was addictive too.
Now, I found out about it (the PS2 game) through renting it at the Library. I was hooked. I ordered it used here on Amazon. The characters are well designed (and hotties: the young men on these game R cut!!) and unique to the fighting scene. There also is a multitute of unlockable characters, weapons, art work and demonstrations (which are fun). Even mini-movies!!
This game will keep U up at night!!! I stayed up 'til 4 am once to keep unlocking and buying newer and newer weapons!!!
Great fun!! A blast!! CCG

A fantastic, repetitive game!

4 Rating: 4, Useful: 0 / 0
Date: August 11, 2008
Author: Amazon User

Having played and loved Soul Calibur II, I was definitely excited for SCIII. The new characters looked so cool and I couldn't wait to play them. Customization was brand new to me and I had fun creating whatever I thought of. Unfortunately, it just got a bit repetitive. Each character had a very similar story and I felt like I was doing the same thing over and over again. Although fun, it didn't offer anything exciting and no one seemed to play it, either. But then I realized how good the music was. I would play just to hear the soundtrack, even though I had the physical CD of the music. Also, I started to appreciate the detailed level design and how each character's stage fit them and gave them advantages. The thought of unlocking new customization options and art was big for me, too, because the joy of unlocking something gave me a joy not found elsewhere. I could play SCIII again without being bored because I started to appreciate other aspects beside gameplay. And as soon as I heard that Soul Calibur IV would release I got the same feeling that it would be as good, if not better, than the game I loved.

not as awesome as 2 caliber 3

4 Rating: 4, Useful: 0 / 0
Date: August 12, 2008
Author: Amazon User

Soul Caliber 3 was step in a new direction they made significant changes to the parry system and added some awesome new features. Character creation, an awesome idea that fit perfectly into the game. with a wide variety of weapon classes, you could honestly fight like a unique character. The only thing I didn't like was it felt like they were very limited on your armor selection they characters looked almost fake compared to the original cast. They stepped up the adventure, with a unique story where you could use your custom creation for awesome story telling battle. almost like a board game it was set up so that various different spot were strategic battles towards a goal. If you ever played DBZ budokai 2, it was set up the same way for it's story mode. The soundtrack was as always phenomenal, like it always has been. graphics were updated and crisp, I did not have a battle that I wasn't pleased with visually. The controls felt right at home with a ps2 controller, they were smooth and responsive. along with all that they added 2 new characters who added some spice to the already extensive cast of warriors, BUT despite all that awesomeness. There are two things that could have made this game much better. First off was the online play ability. It was possible on ps2 and they didn't do it. 2 I was an Xbox owner and really wanted it on my Xbox but instead I had to play it on the ps2 which by this time I did not own one anymore. overall it was still a great game and although I wish they had spawn or link again was a fantastic game.

Phoned In

3 Rating: 3, Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User

It seems as though Soul Calibur is taking the same route the MK franchise took during its later years pre 3D arena combat(which is just became appauling, not to be confused with making mention that this as a good thing) and while the game is just as fun as its predecessors, it feels like Namco is comfortable with just phoning it in. A lot of the gameplay mechanics feel either weighted with slower reaction times despite how quickly you do react to an attack in real time (i.e. Rolling and getting back up or attacking while getting back up is now slower and feels sluggish especially with the heavier characters like Siegfried.) or reusing quite a bit of the mechanics from SCII. I'm all for sticking with a good thing (that being said why aren't Hwang and LiLong not part of the main story line and their prime story battles not involving the beating of their replacements? (Hong Yun-Seong and Maxi respectively.)) Shiny, Pretty graphics are great to bring in a new audience (but seeing as how a game like this as so very little competition with having a niche of using weapons; that shouldn't be a hard thing to do.) The only reason i would write something like this is now after the game has been out for a few years now is with the premier of SC IV and how it feels as though the SC Team is using the same game mechanics to once again turn a fun and creative game in a potentially irritating experience. Things like this were forgivable when "Soul Blade" came out as the first of its series but I would think after so many sequels they would have figured out the glitches to assure veterans of the series that there wouldn't be any reason to be skeptical when picking up the latest installment.

BTW Namco, that Memory Card glitch was a really lame thing to overlook prior to releasing this. The level of frustration of that alone would make a fan an enemy of such a great series very quickly.


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