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Nintendo DS : Star Fox Command Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Star Fox Command and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Fox Command. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 75
Game FAQs
GamesRadar 80
IGN 80
GameSpy 80
1UP 65






User Reviews (11 - 21 of 34)

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A serious review from a serious gamer

4 Rating: 4, Useful: 4 / 6
Date: September 07, 2006
Author: Amazon User

I was really not expecting too much from this game because of the last two star fox failures, but I was pleasantly surprised. This game definitely gives you more of the good old Star Fox 64 feel.

Story:

The story is definitely sub par in certain places, but the multiple endings make up for it. I found a few endings that I thought were clever, so hats off to nintendo. It definitely could use some improvement in this area, but at least it isn't as bad as the last two. The multiple ending element gives the game a lot of replay value. 3.5/5

Gameplay:

Stylus Contorls- While it does take some getting used to this is actually a pro and not a con. It provides you with smooth fluid movement over your ship, and is very easy after you get the hang of it.

Fighting- All of the fighting takes place in all range mode, which is a little disappointing, but doesn't take away too much from the game. In each fight you have to destroy a set amount of a paticular enemy. If you destroy all the enemies in the area you can get nice little bonuses. There is a time element to each fight, but because of powerups which give you more time, killing all the enemies in one area is a piece of cake and definitely worth the effort. The fights are normally incredibly easy, but you will run into a few that will give you some difficulty (like most of the boss fights). The bomb system requires you to drag the bomb from the side of the screen and on to the radar. The only downside to this is that it distracts you from flying while you're doing it. The bombs are incredibly useful when you have to kill a large number of weak enemies, but they're useless in dog fights and in some boss fights. Overall I approve of the new bomb system.

Strategic Element- This is what the put the "Command" in Star Fox Command. You get to set flight paths on the map for you different fighters, so you control which enemies they engage. Be sure you know all of your different fighters strengths and weaknesses because some fights will be easier for a character like fox, and others might be easier for a character like slippy. The Fog of War element makes it so your enemies can hide behind a purlple fog, while you have to scratch away at it on the map to reveal their location. This makes it so you have to be very careful of where you move. If any enemies get past you and make it to the Great Fox you lose. Of course, the Great Fox isn't completely defenseless. It can fire missles at any visible enemies on the map, which can make your job a WHOLE lot easier. The new strategic element adds a lot, and is quite enjoyable. Hopefully it will be expanded on in future Star Fox games.

My favorite part of the gameplay are the many unique characters you get to control along the way. Have you ever wanted to fly as Wolf O'Donnel or Falco? Well in Star Fox Command you get that option, and with each ship having its own unique look and abilities it is definitely a plus to this game. Overall I give the gameplay a 4.5/5

Graphics:

Personally I think it looks better than Star Fox 64. 5/5

Sound:

The voice acting has been replaced, and the gibberish from the SNES has returned, but it is tolerable. The music was satisfying, and the voice recording option is nice. It makes the gibberish far more bearable. 4/5

Multiplayer:

Huge disappointment, but thankfully I wasn't drawn to the game becasuse of its multiplayer. The WiFi mode is hugely limited, and very disappointing. You only get to use Fox's Arwing II, and the only battle mode is free for all dogfight. If a player drops out of the match the game automatically ends and you don't get any of the points added to your record. The online multiplayer gets old very quickly, so do NOT get this game just for the multiplayer aspect. 2/5

Overall:

Pros
Addicting gameplay
Heads back towards the old Star Fox 64 feel
The Stylus controls are very nice
The multiple endings to the game give it a lot of replay value
It looks amazing
You get to record your own voice
The music was well done

Cons
The game can start to get repetitive
The multiplayer is a huge disappointment (but at least it has it)
Lack of voice acting
The game is a little too easy

Overall Rating 4/5

Finally, Star Fox gets back to its roots...more or less.

4 Rating: 4, Useful: 3 / 4
Date: September 18, 2006
Author: Amazon User

Unlike the movies, with a video game franchise the user sometimes wants a sequel to be the old experience enhanced with the new powers of an updated console. With the Gamecube, Nintendo has to do this with StarFox. The Gamecube sequels strayed too far from the core concept of the franchise. Adventures and Assult were both fun games, but I've wanted a real StarFox game for a decade: I want to fly around and blow things up! Is that so wrong? Finally Nintendo has delivered with a sequel that contains nothing but cockpit combat, but the game does have its flaws.

First off, the rail stages are gone and replaced with large free-flight open areas introduced to a limited degree in the N64 game. Back on the N64, I preferred those stages to the ones on rails. The free-range areas were simply more fun, but that doesn't mean that I disliked the rail stages. I think a few rail stages would have spiced up the experience in this game.

Second, the free-flight areas just aren't up to par with the ones on the N64. In that game you sometimes had what seemed like a hundred enemies flying around and it was a blast just flying around enjoying the destruction. In this game the developers introduced an extremely annoying time limit feature that simply spoils the experience. On the DS, these boards are basically have a "get in, get out ASAP" feel that spoils things. I've waited a decade for a StarFox game that will let me fly around blowing things up, and now that I finally have such a game I find that these stages are sometimes completely spoiled by that constantly nagging timer. Imagine that the Arwings are actually cars that can only hold a pint of gasoline and you have to use these cars in a racing game. Since these stages are oftentimes extremely simple and it is sometimes possible to increase the timer during the game, the timer is sometimes non-issue but in those stages with obnoxious enemies that won't die or are impossible to locate, this limitation becomes a real nuisance. The timer limitation adds nothing positive to the experience and doesn't even make any sense. These ships can fly extended distances in the strategy mode but suddenly in combat mode they can only fly a few dozen feet? And if you run out of fuel you suddenly have a full tank again on the next turn of the strategy mode? It's cheap and it's dumb. When I play a game I like to, you know, play the game! If the designers have to make some sort of blatantly obvious timer limitation to increase the player's death count then that just means the actual game isn't challenging enough.

Third, what happened to the character voices? Unlike the Mario franchise that uses some of the worst vocal work I've ever heard, the StarFox vocals actually click. The voices seem to fit their characters perfectly. I was incredibly disappointed to find that the vocal work introduced way back on the N64 were eliminated and replaced with the gibberish vocals used on the ancient SNES. I know there's a lot of dialog in this game and these packs only hold 128MB, but they couldn't squeeze some low-res mono speech? (Oh, sorry Nintendo Marketing Department! I forgot that you prefer using "1 gigabit" because it sounds so much larger) It's more likely Nintendo just didn't want the time and expense of localizing all that content, but surely a Japanese and English version could have been done.

Wow. So much ranting, I really do like the game. Why? Because...

Pros:
(*) Finally! No more missions on foot!

(*) Excellent play control - I was worried, but it works great. I have found complaints about using the stylus to perform the barrel roll to be overblown. It wasn't really an issue for me and when the accidental roll did occur it usually didn't hurt anything. I did find that some fingers on my hand got locked into place an hour or so after starting, but this game is not the play control nightmare that is Metroid Prime Hunters.

(*) Online multiplayer is fun (though I'm usually the one losing!)

(*) The turned-based strategy element works very well and helps mix things up a bit.

(*) Ability to play as different characters. Different characters have different ships, I only wish I could spend more time blasting things with some of those other ships but, you know, that time limit thing....

(*) Big cast of characters. I think nearly everyone from the franchise is shown or referenced in the game and new characters have been added to the mix.

(*) Interesting storyline with multiple endings but how does it really end? How will a sequel pickup on this game? And Slippy's getting married? To a woman? I didn't think he was that kind of frog (Not that there's anything wrong with that)

(*) Supports the rumble pack

Cons:
(*) Short time limits on battles. This is a feature that should have been eliminated.
(*) No vocal work. The ability to record your own voice is a lame replacement and sounds identical to the original gibberish voices to me.
(*) The ships can no longer lose a wing and limp along after an impact. Either the ship is working fine or in the process of being destroyed. I think that weakness of the ships would have been a better way to add challenge than the time limit.
(*) No more powerups to pick up along the way to increase your firepower.
(*) Hit detection is poor when the enemy is in the distance. You can clearly see your weapons going right into the spot with the enemy but it fails to read as a hit.
(*) Stages eventually feel a little monotonous
(*) Most boss characters are too simple - especially the numerous motherships that must be destroyed.
(*) No stages on "rails" scenes like the SNES and N64 versions

Even with its limitations, I definitely recommend this game.

Star fox has now made it's own genre!

5 Rating: 5, Useful: 2 / 2
Date: November 07, 2006
Author: Amazon User

Star fox and his team are back in this expolsive...strategy!? Well kind of, but it's got regular fighting! This one is all about...fun! in which it lacks. It has it's fun levels, and it's dumb levels! But even the dumb levels aren't bad. you have a bunch of diferrent paths to take, And they lead to a differant ending, I thought that was cool. There are a bunch of differant charecters, including: falco, slippy, bill, amanda (Slippy's fiance), Dash, katt, wolf, panther, leon, krystal, and of coarse fox. The ending's are kind of dumb, but don't let that scare you! Over all a great game. Oh! I forgot to tell you! The Wi-fi feature is pretty sweet! The problem I had with it was that you can only earn points for your rep by doing_Battle royale_ in which you fight four people and while it doesn't matter which rank the people your fighting is. So you can be a rank Z while the person your fighting its a rank A. Now hears some tip's on the wifi mode! You start out as a Rank Z, and the only way you can get a higher rank is by competing in battle royale. When you get into the arena, you need to boost to the middle to get the stelth( the one that is a triangle with purple edges), then you will be invisible. Then while your invisible you need to get the plasma shot(the one with red wings). Then your ready to get to battle! Locking on is a great strategy! So do it!

I give this game an over all five becuase of it's wifi battle! So get a copy and mabye I'll see you in the feild! Oh yeah you don't get to vote for the place you battle! But it's still a great game!

A Few Hits A Few Misses

4 Rating: 4, Useful: 2 / 2
Date: November 20, 2006
Author: Amazon User

Starfox is a great game, although it has its clear hits and subtle misses. For instance the game play is amazingly fun, escpecially when you add in wi-fi play and play against 3 others blasting away til the time runs out. The story is a good one, as fits standard to the starfox chain. The only miss i see in this game is not even a true complete miss,. Although the stylus control is great and works seamlessly, it seems a bit odd to force a player to use only the stylus, specifically after being used to button mashing and blasting...we all know there are many that want some button presses in there at some point...i really thing they should have given the option to use the d-pad for maneuverability..that and i think its about time to put some true voice overs for the voices of the characters, but other than that.. a truly strong game..and a must have if you own a DS

Decent Game

4 Rating: 4, Useful: 2 / 2
Date: January 23, 2007
Author: Amazon User

For anyone who questions if the DS is more powerful then the N64, you need to play this game and see some of these worlds on here. Far better then the N64 version and none of that N64 filtering, with 9 different endings it just keeps playing and playing without repeating the game. Very nice feature.

Control with the stylus is flawless, planning the mission out, and then active control over your fight is how a portable game should be. Not like Advance Wars or Age Of Empires for the DS.

There aren't that many 4 or 5 star games out there for the DS. This is one of them. Don't be put off by the cartoon nature of this game.

4 outta 5.

Better than the last two, but nowhere near as good as StarFox 64 or the original.

2 Rating: 2, Useful: 4 / 10
Date: September 02, 2006
Author: Amazon User

Team StarFox makes its debut onto a handheld console, and FINALLY returns to the series' flight combat roots. Sounds like a good deal, right? Well don't get too overexcited, because while StarFox Command for the incredible Nintendo DS is a decent game, it has many major flaws.

Command is strictly a flight combat game, and it's about time. In fact, you never leave your Arwing, even when you're underwater! However, as indicated by the title, the game adds a new tactical element to the experience. You have a number of turns in which to clear out all the enemies in each mission. To do this, you must draw flight plans on the touch screen for all your fighters. You determine when and where your ships will encounter the enemy. Also, Fox and friends must face an enemy that is completely new to the series: the clock! You have a limited amount of time to complete each skirmish or you will run out of fuel. But don't get too concerned, about the only points in the game where that becomes a real issue is during the dogfights on Planet Venom. All in all, the tactical system is actually really neat, and adds a strong element of strategy to the game. You really feel like you're in command.

Also, for the first time in the series you get to play as other characters! For anyone who's ever wanted to play as Falco, or even the Star Wolf team, now's your chance. This is a very nice addition to the series.

However, as I said, the game suffers from some very major flaws. First and foremost of which is the control scheme, which is unbelievably terrible. The entire game is controlled from the touch screen. All of the buttons fire your lasers, and you steer your ship with the stylus. Sounds intriguing, but it was implemented awfully. The controls are incredibly unresponsive. When it comes to piloting your ship it either barely turns or jerks so severly that you end up out of control. And since there is no option to adjust the sensitivity of the touch screen, you're stuck with that. To boost or brake you double tap the top or bottom of the screen, however it rarely responds. And to use your bombs you have to drag one from the side of the touch screen and drop it onto the radar display which makes up the majority of the screen. However the radar is INCREDIBLY inaccurate, and even if you manage to find the target you want the bombs detonate so painfully slowly that nine times out of ten you end up missing the enemy you were trying to hit. This makes your bombs, for all intents and purposes, completely useless. Don't like those controls? Tough, because you're forced to use them. There's no option to change control styles. This is by far the worst thing about the game.

Also, all of the combat is, to use StarFox 64 terminology, in all-range mode. Every fight takes place in a square area of varying size in which ALL YOU DO is fly in circles trying to find the specific enemy you need to destroy. There are no classic rail-riding shooting levels that defined the original games. Which makes this game VERY repetetive.

All in all, StarFox Command is a fairly decent game. The graphics are beautiful, and with multiple pathways and nine different endings to unlock it definitely has a lot to keep you coming back for more (if you so desire, that is). It is much better than the last two games - although since Dinosaur Planet wasn't even a real StarFox game and Assault was just atrocious, that's not really saying much.

Ultimately, Command is decently entertaining, but those of us who have been waiting all these years for a worthy sequel to StarFox 64 will just have to keep on waiting.

Incredible game

5 Rating: 5, Useful: 2 / 3
Date: February 18, 2007
Author: Amazon User

I cannot believe how awsome the game is. The controls are new and original,the action is fun, and I love the stratagy.This is the best Starfox so far!

Pros.
~Good graphics[for a handheld]
~Great gameplay
~Challenging but fun stratagy
~AWSOME controls
~Good storyline
~No cons disrupt game play

Cons.
~Some dogfights are repetetive
~Bosses can get aggravating at times
~Annoying Alain babble

(.....)

Fox McCloud is back in the pilot's seat!

4 Rating: 4, Useful: 2 / 3
Date: September 06, 2006
Author: Amazon User

Star Fox is a franchise that's had a few ups and downs since the classic N64 rail shooter. It seems like everyone wants to take the series in a new direction instead of looking at what made the series good in the first place. Star Fox Command, the first installment of the series for Nintendo's DS handheld is definitely a step in the right direction, returning to the game's spaceship shooting roots.

Gameplay:

Unlike 64 and the original game, Star Fox command does not take place "on-rails" but rather like the cancelled SNES game Star Fox 2 and 64's "all range mode" the game takes place in 3D arenas giving you full control of your ship. You are charged with destroying a certain amount of a particular enemy, though you're rewarded for killing off everything on the map and the game is far more satisfying if you do this though you're on a timer and must make strategic use of your limited seconds. Though most of the enemies exibit crude AI, occasionally you'll be engaged in more intense dog fights with smarter foes like the venerable Team Star Wolf.

Between these flight segments is a strategy mode where you draw flight paths for your fighters or use missiles stored in the Great Fox, your base ship, to obliterate enemy squadrons without having to put up a fight. In the strategy map part of the game you must track down and liberate captured bases by destroying the enemy mother ships as well as prevent enemy missiles and enemy squadrons from reaching the Great Fox and ending the game. You also have a limited number of turns which are increased by re-taking bases and they've thrown in a "fog of war" element that hides your enemies which you can scratch away with the stylus. The strategy part of the game isn't very tricky or deep but it adds an interesting element that can be expanded upon in future games. After every other mission you'll find yourself in a boss fight, most of the bosses are fairly easy to defeat and not as classic as foes you've faced in earlier Star Fox games.

The stylus-only control scheme works very well and feels natural. It will probably be one of the things that keeps you coming back to the game just to soar through missions with your stylus. Every character has their own unique ship which also adds to the game considerably, from Fox's sleek Arwing II to Slippy's heavily armed and armored Bullfrog. A lot of familiar faces are brought back from Star Fox 64 and a few new ones are introduced.

The game can become repetitive, but the gameplay itself is so satisfying that it rarely becomes a chore. This is good since the game requires you to play through multiple times, which brings us to...

Story:

The story is fairly interesting and different from standard Nintendo storylines. The plot is heavy with heartbreak and melodrama, at the beginning of the game Team Star Fox has broken up again and Fox has also done some breaking up with Krystal, the blue vixen introduced in Star Fox Adventure. The first play-through of the game will leave you scratching your head at the ease, lousy ending, and incredibly short length though you'll soon find out that the game has just begun. The story branches off into nine different endings forcing you to blast through around thirty or so unique missions until you've seen everything there is to see. Many of the endings are dramatic and even depressing and the story telling and characterization in the game is generally good. Luckily, as you play through from beginning to end again and again the first mission or two will become more difficult to accommodate your increasing skills.

Graphics:

Definitely one of the prettiest games on the DS and perhaps even an improvement over Star Fox 64. The environments are lush and interesting, your fighters and your enemies are very detailed and well rendered. Despite all this you'll rarely to never experience any slowdown. The graphics along with the control scheme are another high point of this title.

Sound: Most of the sound effects are classic Star Fox which is good. Voice acting from the previous titles has been replaced with the gibberish from the original SNES game which can get annoying however an option is included to record your own voice and let the game chop it into gibberish. This is entertaining and abusable.

The music is fitting and well composed with each pilot having their own unique theme song when you enter battle using them.

Multiplayer/Online:

The game's WiFi mode was meant to be one of its biggest selling points but generally it's one of the most disappointing parts of the game. If someone drops from a match, it ends the game for everyone while not adding any points you've earned to your record. Also with the wealth of vessels to choose from you are only allowed to use the Arwing II in multiplayer, apparently the developers feared the balance issues seen in Metroid Prime Hunter's multiplayer mode though the lack of variety causes multiplayer to become stale very quickly. At least a few other modes besides free for all dogfight would have been appreciated.

Overall:

Star Fox Command runs the risk of becoming repetitive with its gameplay formula and some players will be upset about the lack of on-rails shooter levels though this is the closest Star Fox has come to being its old self since the N64 days and that being said it's probably the best recent game in the franchise. Though the multiplayer mode is a bit of a miss the single player is still an engaging experience and also a very long one by hand-held standards by the time you achieve all nine endings. The storyline is more than worth the play time as well, not to mention the intuitive controls and gorgeous graphics. Star Fox Command is a definite thumbs up for the DS and here's to hoping for an improved sequel for the DS or even the Wii.

StarFox Rocks!

4 Rating: 4, Useful: 1 / 1
Date: December 23, 2006
Author: Amazon User

I love playing this game. it has alot of different endings and its a great wifi game. The controls are a little different only because you use the touch screen to control your movement but youll get use to it after the first level or so. if you love star fox then this game wont disappoint.

Another brilliant success story for the DS

4 Rating: 4, Useful: 1 / 1
Date: December 28, 2006
Author: Amazon User

I'm going to start out and say that I'm about to lavish this game with praise, however, first, I'm going to discuss its weak points. The game suffers from only two real flaws that I've found. First, the control for performing a roll can be unresponsive, which can be damaging to your play as this has become one of the primary moves you must master in order to win. Second, the game has several rather repetitive features, and I found myself as a player trying to come up with new ways to kill enemies. This isn't necessarily a bad thing, but typically I find myself looking for that killer efficient approach and here I had already gotten bored and decided to look for more acrobatic and hot dog ways to shoot down the enemy fighters. Simply put, the game could have stood being a little more difficult.
I have read reviews in which people complain that the touch screen control method wasn't intuitive and detracted from their ability to pilot their crafts effectively. I have trouble seeing this flaw, I found the system to be intuitive and efficient, and would highly recommend the games screen+1 button control scheme to other games. In order to play, you push either the shoulder button or the D-pad to fire your laser, and then all other commands are touch screen directed.
I have also read frustration with the time limit. In this game, your ship will crash and your mission fail if you allow an ever-decreasing second meter to expire. There are +25 second pickups that you can collect, coins that add time, and also, if you are struck with a laser beam or purple death circle shot while you are rolling, time will be added to your meter. The amount of time added varies from pilot to pilot. As a rule of thumb, unless you are in a boss fight or you are not killing all of the enemies, you will not be fighting the clock. I have driven it upwards of 400 seconds, and that's more than enough time to take out Star Wolf and his gang, which you will find your most time consuming task. Additionally, every boss attacks you with a weapon you can convert into +25 second powerups by shooting it, you will eventually stop paying attention to the clock as your skills render it a non-issue.
The story is blessedly non-linear, and I have already viewed several endings without even exploring the full range of the decision tree. The plot twists are straightforward, but a few of them surprised me.
The new tactical command overmap is a breath of fresh air to distinguish Star Fox Command from Star Fox 64 and although I have read some reviews that state that this mode is too challenging and tedious, I find that it adds a nice feel to the game, as Star Fox and his wingmen must now eliminate marked objectives instead of following a tracked line which conveniently hosts any enemies they would need to fight.
The distinct ships add another level of depth to play, as you will find yourself deciding on the overmap which pilots to send for which objectives. Some pilots have a "multi-lock" making them ideal for taking out snakelike opponents (you will see several). Slippy for example pilots a craft that has no lock on feature at all, but carries the most generous complement of bombs out of all the pilots. Even the laser weapons of some pilots differ, some being dual, others single fire, others high powered dual fire, and other still slow firing heavy damage. Additionally, different pilots have health bars and boost bars of different lengths, and of course, each ship has a unique design. Falcos ship looks like a bird, has a good boost capability, and a multilock feature, while slippy is slower, has almost twice the hp, and carries more bombs, slippys ship is almost a designed bomber, while falco is more of a high end ace ship for outmaneuvering and targeting many enemies. As you progress, Star Fox can receive upgrades to his Arwing along the lines of the weapons seen on other ships.
Almost every character from 64 as well as a number of new pilots are playable here, and each comes with their own BGM. I particularly enjoyed playing as Star Wolf, whose BGM is the 64 star wolf duel music, ahhh memories.
As easy as the grunts are, you will find a number of the bosses to be wicked difficult. Most notable is the end boss on the hard path, which is as it should be and a nice change in the recent trend of earlier bosses being harder than end bosses. A factor in boss fights as with the missions is choosing which pilot you wish to face off with. Sometimes, a pilot with a higher boost meter will succeed where a pilot with more hp failed.
These elements added together bring a hint of strategy and tactics to a previously mindless (albeit it addictively fun) shooter, and the results are rewarding.
Last, this game features a multiplayer very similar to what we saw on the N64, however, as in the N64 version, it would have been nice to see some more game play modes.


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