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Nintendo DS : Star Fox Command Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Star Fox Command and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Fox Command. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 75
Game FAQs
GamesRadar 80
IGN 80
GameSpy 80
1UP 65






User Reviews (1 - 11 of 34)

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Dissapointed customer

1 Rating: 1, Useful: 0 / 2
Date: May 28, 2008
Author: Amazon User

This is probably the worst installment, even before the first one. Command has the worst controls ever in my play history, and has the worst voice acting of the whole series. Starfox has really dissapointed me. There is no on foot, landmaster, or in the water tank thing from n64. Compared to adventures, 64, and assaault this is junk.

Graphics:5/5
Story:2/5
Gameplay:0/5
Wifi play:2/5
Controls:1/5

The games graphics are really good for ds, but fails in every other aspect. whatever you do try the game before you buy it. when my friends tried it they could barely stand doing wireless play with me nor watch me play. This game is only for hard-core star fox gamers or for star fox junkies.

Great game for some.....

4 Rating: 4, Useful: 0 / 0
Date: May 03, 2008
Author: Amazon User

This is a very great game. There's lots of characters, cool ships and a great storyline. Although, this game is very hard and cheap. Some users may stop playing on some levels due to difficulty. If you don't stop playing, however, it pays off.

Starfox command review

4 Rating: 4, Useful: 0 / 0
Date: February 18, 2008
Author: Amazon User

This game is the sequel to Starfox Assault, and is set one year after the events that occured in Starfox Assault. the game is pretty short, and it has nine endings, so if you are a starfox fan you might be dissapointed, but if you just need a game to pass the time, this one is pretty good. the controls are a little difficult at first, but with a little practice it becomes a breeze. overall the game is pretty easy and gets boring fast, but, as i said, it is something to pass the time.

A Great Game for a 9 Year Old

5 Rating: 5, Useful: 6 / 6
Date: May 09, 2007
Author: Amazon User

I purchased this game for my [...] son for our China trip. He started to play the game as soon as it arrived - 2 days before our trip. I was worried about him getting bored of the game during the trip. To my surprise, he had been playing the game during the entire 3 weeks. He was fascinated by it and told me that this was the best game I've ever bought for him!

not quite as good as 64

4 Rating: 4, Useful: 1 / 1
Date: March 18, 2007
Author: Amazon User

The last star fox game I played before Star Fox Command(SFC) was star fox 64, and I felt that that game was better on several counts. SFC is in what was called all-range mode, so there aren't any linear levels like on 64. The game uses the bottom screen as a map/control area in which you can turn, drop bombs, and maneuver. The buttons and D-pad on the DS all act as triggers for your lasers. There are many different characters you can play as (including classic favorites such as fox, slippy, and falco) and each ship has slightly different capabilities in battle. The game does have its weak points, however. The biggest of which is the game's sloppy attempt at a turn-based strategy style of gaming. You have to move your ships in between turns in order to battle foes. They are heading towards your mothership, and if they reach it you lose. Doesnt sound so bad, but when you add the fog of war (dumbest idea ever) into it it can get pretty annoying when an enemy group slips by you and you lose 1 turn before you would have won. The Wi-fi works well, given that you have a connection, the only problem with that is that there often aren't enough players out there to challenge in a battle royale. Overall, its a fun game, and well made for the DS, but it doesn't quite live up to starfox 64.

Star Fox Command

3 Rating: 3, Useful: 0 / 0
Date: March 11, 2007
Author: Amazon User

The first time I heard about this game, my mind drifted back to the one time that I'd played starfox before. It was on the N64, when I spent a single evening at a friend's house getting killed in multiplayer. That evening is still firmly engraved in my mind. When I finally decided to buy Starfox Command, I had had little enough experience in Starfox gameplay, but I also had doubts as to whether stylus controls would work well for flying.
Both of these possible problems quickly disappeared. Three minutes into the tutorials, I was already comfortable with the controls (and my flying abilities had greatly improved since the days of the Nintendo 64). I was prepared to take a stylus-jab at single player.
Most of the game's new quirks I appreciated quite a bit. I enjoyed controlling my fighters to attack enemy squadrons via the map view, and the turn limit was just enough to keep me moving forward through the missions. Battles are fast-paced and action-based, and when you succeed at deflecting and dodging all of the various projectiles flying at you, you feel like a lot better pilot than you really are.
The most exhilarating part of single-player to me was the missile-chasing. Functioning as the poor man's missile defense, your fighter keeps going faster and faster, flying through hoops after the missile until you either miss a beacon or you destroy the missile. What makes it even more nerve-racking is if the missile will reach the Great Fox(your mothership) on the following turn, ending the mission if it survives your attack!
At the end of the game's main story, you recieve a key that allows you to choose different actions for the characters in the game on your next play-through, eventually leading up to one of the other eight endings.These branching plots add a lot of gameplay, and I often found myself anxious to finish a mission so I could see what would happen next in my chosen storyline.
The wi-fi mode is slightly more robust than previous wifi DS games, and I was happy to see the huge 26-letter ranking system come into play (the alphabet, if you hadn't already figured that out). Nintendo has also made another attempt to curb disconnecting; the system counts the number of times you've cut connection and attempts to pair you to others who have similar numbers of disconnects. With luck, it will prove effective over the far more disconnect-forgiving methods used in past games.
Multi-player still has some problems, unfortunately. The lack of computer opponents in multi-player handicaps the fun of the offline experience, especially once you finish Story Mode. In addition, it would've been cool if you could pick from the numerous single-player ships in multi-player sessions; alas, you can only use one (rather generic) vessel. Nevertheless, the game quite effectively brings the age-old and brand-new Starfox gameplay together to the DS.

Incredible game

5 Rating: 5, Useful: 2 / 3
Date: February 18, 2007
Author: Amazon User

I cannot believe how awsome the game is. The controls are new and original,the action is fun, and I love the stratagy.This is the best Starfox so far!

Pros.
~Good graphics[for a handheld]
~Great gameplay
~Challenging but fun stratagy
~AWSOME controls
~Good storyline
~No cons disrupt game play

Cons.
~Some dogfights are repetetive
~Bosses can get aggravating at times
~Annoying Alain babble

(.....)

Decent Game

4 Rating: 4, Useful: 2 / 2
Date: January 23, 2007
Author: Amazon User

For anyone who questions if the DS is more powerful then the N64, you need to play this game and see some of these worlds on here. Far better then the N64 version and none of that N64 filtering, with 9 different endings it just keeps playing and playing without repeating the game. Very nice feature.

Control with the stylus is flawless, planning the mission out, and then active control over your fight is how a portable game should be. Not like Advance Wars or Age Of Empires for the DS.

There aren't that many 4 or 5 star games out there for the DS. This is one of them. Don't be put off by the cartoon nature of this game.

4 outta 5.

Fun

5 Rating: 5, Useful: 1 / 5
Date: January 10, 2007
Author: Amazon User

My nephew loves this game. And the Wi-fi option add an extra challenge too.

Great Space Combat Fun, Few Complaints

4 Rating: 4, Useful: 10 / 10
Date: December 31, 2006
Author: Amazon User

Star Fox Command DS brings the fun space combat world of Star Fox to your DS handheld. It's actually quite fun, strategizing your order of attack and spinning into action!

Your favorite characters of Star Fox are in trouble, and need to a series of enemies. First, you get the overall top-down map screen. Each character's ship can fly a certain amount of distance in a turn - simply draw a line to say where they go. Use the stylus to wipe out some of the 'fog of war', and your main ship can shoot missiles. You only have a certain number of turns available, so plan your movements wisely.

When your ship encounters an enemy ship, you switch into real time combat. In this mode, you drag your stylus around on the bottom screen to "steer" while the top screen shows you where you're flying. You fly through rings to get power-ups, and shoot at enemies (with the D-pad on the left) to fire. It really is quite intuitive - no up/down, left/right issues. Simply drag your stylus as the ship flies. You spin your stylus in a circle to do the classic barrel roll, and there are two easy-access spots to tap to do a U-turn or a loop.

I love space combat, and it was really fun to have this type of game available on a handheld. I kept expecting to put the game down after a mission - but I'd say "just one more ..." and keep going. Note that these missions aren't easy! Expect to have to replay some of them several times to get through. You do have to learn the strategies and tactics of three dimensional combat.

The game expects you to go through a single pass rather quickly - but the beauty is that you then go back and re-play it, now having new options available at every stage. Instead of just contacting Slippy, now you have other choices you can do instead that are more difficult. You choose at each step what to do, and it affects the types of missions you take on and the endings you get to see. Think of it as built in difficulty levels.

A key element of space combat games are the visuals - with you trying to move and think real time in three dimensions, it's critical that you can see the terrain, your enemies, and anything else that might get in the way. While the DS graphics in general are nice, it wasn't always easy to see what you were fighting. The graphics were sometimes unclear - the ship's faded graphic would blend right in to the background's faded graphic.

Also, your ship is right in the center of the screen, and takes up a fair amount of it. This makes it challenging if you're right behind a ship, to see it. Surely they could have given you an in-cockpit view or at least a transparent ship.

For vocals, they give you the high pitched gibberish that means it's perfect for all languages. No need to do new vocal tracks for this game! Still, in modern times, it would be nice to have a regular vocal track available. It adds a whole additional dimension of enjoyment when you have great voice actors bringing life to the characters.

Still, this is a superb game for the DS, and one I really enjoy. Well recommended!


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