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SNES : Drakkhen Reviews

Below are user reviews of Drakkhen and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Drakkhen. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 5 of 5)

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A rare and precious classic

4 Rating: 4, Useful: 2 / 2
Date: December 30, 2004
Author: Amazon User

Drakkhen is your typical RPG platform game. You can create and name your own set of characters and guide them through an "Adventure" which takes place in a wholly unique fantasy setting. Like many other RPGs available on the Super Nintendo, it is limited in its capabilities, and requires a fair amount of patience to get through; it's not your typical "Slam, Bang, Score" type of game.
It carries a lot of originality in its storyline, though the plot is of a very simple sort; a classic adventure that epitomizes the struggle of Good vs. Evil.
The game carries an encounter system similar to SNES Final Fantasy games, randomly throwing you into a battle with one or more monsters which you can either fight or flee from. The experience system is good, the music is classic, and it boasts a buying system based on character level and location (Each "segment" carries it's own unique stock of weapons and items.)
It features a guided equipping system which shifts through each location, providing you with a list of the appropriate items and their stats, and allows you to sell or even drop excess equipment and items.
The "world map" is large, and features eight castles (six which can be fully explored,) and a dozen smaller buildings through which the locals give you their two-cents. In addition, it holds several secrets, including a building, not on the map, but viewable through the interface, which holds not only a fair amount of storyline that changes depending on your progression, but also the best merchant on the island.
The interface is unique as well, showing a portrait of your character which changes depending on what you have equipped and is replaced by a picture of crossed swords in the event that the character dies. Don't worry though; if one or more of your characters does bite the dust, there are items and magic which are fully capable of resurrecting them and should you find yourself without one, there's always an "Anak" nearby where a priest will gladly revive and fully heal all of your characters for free.
In addition, Drakkhen also features a very informative in-game tutorial system which can often be useful should you find yourself stuck. (Just access the controller icon on the right-side of the interface.
Though some may feel that this game is not worth the time spent playing it, only you can judge for yourself. I urge you to give it a try; you may find Drakkhen to be one of the better SNES RPGs.

Drakkhen worth buying

5 Rating: 5, Useful: 2 / 4
Date: June 13, 2001
Author: Amazon User

I bet you are thinking "what another rpg" give me a break. But you are wrong Drakkhen is one of the best rpg's ever made some say you have to get with the centery , but if they were wrong the great rpg's are for snes. But i am leading away from the reivew so what realie makes Drakkhen one of my personel all time favorit rpg's is that the grafics were the best i have ever seen for a snes game.Also the wide range of weapons , spells , and monsters never left me anything but shocked.The plot line was very intresting and I still freak when I see a dragon coming. But the best thing I would have to say about Drakkhen is the fact that beginners or expert rpgers can have fun because all but one charector is autimatic.If you like fantisies you will love Drakkhen and don't forget to check out the secret after the credits when you beat it(finaly some thing interesting in the credits).

fair(even for it's time)

3 Rating: 3, Useful: 0 / 0
Date: February 07, 2002
Author: Amazon User

I remember reading about the Ameiga version of this game back in 1989 in the Questbusters Magazine.(I'm old and proud of it!) I couldn't buy it because my Apple IIGS wouldn't play it but I did get my hands on the SNES version. I must say, that even in 1992 when I bought the SNES version I didn't like it and had to return it to the store. It was hollow, and monotonous and very tedious at times. However their was one thing that I did like, the castles. They were rendered very well for the times and set the mood perfectly. The castle music, especially Prince Haaggkkhen's castle was very appropriate for the mood of a dark and mysterious castle. Princesse Naaktkha's castle music was sinister as well.
The reason I can spell thier names is because I just solved Drakkhen(kh pronounced by opening your throat) this morning. I had rebought a used copy of the game.
The outdoor music is sometimes depressing but the quality is there. If you are looking for an 80's RPG, look elsewhere, they're are a lot of good ones in the auctions and e-bay, as well as second hand stores. I solved it once and it is farily entertaining at times, but I will not play it again. It's too tedious.

strange and impossible...

3 Rating: 3, Useful: 0 / 0
Date: November 15, 2005
Author: Amazon User

this game has several things going for it, especially the real time world map on which you play. Also, character creation is good, and you have a decent amount of quests at any given time to keep you busy. However, that's where the problems start. It's so easy to get lost traveling any decent distance is laughable, and the monsters are way buff for your level 1 party. On top of that, if you're out at night a giant space serpent or some other such godawfully powerful monster will come down and strafe your party.

Usually, i do decently for a while, but then i can't find any frickin heals and so my party dies off one by one. Also, you can never tell when you've gone the wrong way long enough til you get to the border, at which point a muppet-looking dude tells you you'll die if you leave this land, then disappears again, accompanied by a strange, loud droning sound. As said though, the castles are cool, providing enemies to fight, switches to hit, puzzles to solve and items to loot. Strange things happened even in the first castle, however, as to get to the prince of earth to receive my first quest i apparently had to cross restricted areas, and was attacked by his guards! That said, if you have the large amount of patience to figure it out, it is fun. IF so, i would recommend rerolling your characters several times at start to get optimum stats, as you will need it.

Drakkhen IS worth buying If the sellers aren't too proud of thier games

3 Rating: 3, Useful: 0 / 0
Date: April 20, 2007
Author: Amazon User

A casual playing of the game reveals a very interestnig and intriguing story of a line of "Drakkhen", half human/half dragon families in feud and cross country trekking of a small group of four mousey wanting and happless humans. the 4 regions of: Ice(air), Swamp(water), Forest(earth), and Desert(fire) are on a rectangualr island each region ruled by 2 Drakkhens always one is evil one is not and in love with a foriner from another region of some sorts. I like the story and the 8 royalty line love/hate senario. Prince Naatakkhan(your main drako dude at near end game), his evil sis Princess Naatakkha(air), Hordken(the mixed emotioned questgiver who wants to ask you a few favors and "kill" you at the same time!), his sis Princess Hordkha, the captured one(earth), Haagkhaan(the zombie lover and who captured Hordkhen's sis),Princess Haagkha(benevoent queen sends you out for the tears and gives you a nice sword or three), the desert princess Haazuluka and her evil bro Haazulakaan who wants her dead. Sounds like bad Drakonic theater to me. However I seriously do have mixed feelings about the gameplay. The castles are very gothic and well done, very good artwork and atmosphere(for the time); however, the out-of-doors, despite some reveiws on Game Encyclopidia are dull, monotonous, and of no interest except for the occasional random event or monster. "Exploring the outdoors for the sake of it" as one revewer said, is completely and utterly pointless as all the trees/pines/cact/or ice burg letus are the same. The music is awsome for a primitive barely out of NES SNES game. a sort of funky digital slap bass or stun gitar, can't tell which coupled with the moog 70's disco/soul with a few medolic yet sad(sometime depressing in the swamp but very good quality) music that is emakulate considering limitations of the time(1991) the castles are more errie and gothic the emplemented music as a great additon to the already gothic atmospheric artword. Now SNES, also adding out-of-doors music not included in the PC version. the tracks are done by Hiroyuki Masuno and "LSVD Programmer" They quite probably also did Dungeon Master's SNES version and a Apple IIGS game I once played called "Ancient Land of "Ys" because the style and sound is the same.
Though the out of doors is a time consuming trek of blank nothing and pointless houses of generic elves commenting about the weather or a late meeting and rarely useful, the Scout can utilies her teleport spell(though mine's intel seems a bit low and can never get to a decent level for mana) you will and cover much ground in minutes utilzeing "teleportation spells". Land travel is quite literally an hour hoof'n it, top/bottom left/right and is completely pointless and a waste of valuble time. It is in a 3d setting and is quite nice for the limitations of a SNES as a vista of day/night cycles in all habitats and strange and brighter-than-most constellations that turn into monsters, to a point the land's view is nice, but then it is tedious and boring. The high point is the music(MUZAK) and the RP character developement though 3 trys and your out if you have 3 superior characters and #4 stinks like a #2 then it is pointless and the prior 3 must be dumped if you want a decent 4. You'd think after data east made that mistake Nintendo would let you reverse the last one. this is the Kemco/Seika version(now just Seika) for Super Nintendo. Originaly it was ported to the Amiga by a french co then americanised with enhanced playablity by, I think DE in 1989. Read "Questbusters" then attracted to it and got the 1991 SNES version.


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