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PC - Windows : Doom 3 Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Doom 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 100
IGN 89
GameSpy 90
GameZone 92
Game Revolution 80
1UP 95






User Reviews (111 - 121 of 411)

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Enough with the darkness! We get it, hell is dark.

2 Rating: 2, Useful: 7 / 13
Date: September 15, 2004
Author: Amazon User

Yes, darkness is scary in real life. But when you're playing a video game, darkness is annoying. This is supposed to be the 22nd century? And the marines can't figure out how to hold a flashlight in one hand and a pistol in the other? No night vision goggles as standard equipment? They don't know how to clip a flashlish to their rifle or helmet? Dumb, just plain dumb. At least give us the option of playing in darkness or playing in light.

Poor "Tech Demo" with zero gameplay/replayability.

1 Rating: 1, Useful: 12 / 29
Date: August 04, 2004
Author: Amazon User

After more Doom3 time under my belt, I started to wonder, what these guys have been doing for FOUR YEARS making this??? Were they hand painting, and editing each level down to the finest detail? I hope not, because its so dark, few people are going to care about some nice thing here, or a nice thing there. Doom3 is so devoid of quality story and gameplay that it has me wondering.. Every level shows something Doom3 people copied from another game, literally tons of things from various games out there - including Painkiller and Halo.

Lets see some great games, and stop being a technology graphics lapdogs for ATI and Nvidia where you appear like your just trying to impress them, and not make games for gamers that are innovative, and new.

Doom-3 is a poor game, does nothing new to the genre, and bores you to tears with endless waves of the same repasted levels, mobs, and pathetically weak guns.

Sad.

Half Life Doom??

3 Rating: 3, Useful: 34 / 116
Date: August 03, 2004
Author: Amazon User

I dont know who copied who first, but Doom 3 seems like Half Life two with better graphics and IQ; you travel to a research facility when something goes wrong and most of the people who were in the facility are either dead or have turned to monsters. When talking to the scientists I couldnt help myself but expect them to call me Gordon Freeman (is that his name? I dont remember).

As far as graphics, they are probably great. Having a new computer with a low end graphics card (3.2ghz p4, ATI 9200 Radeon) I found myself comfortable at 800x600 with medium detail. This was a bit of a problem because my LCD's natural resolution is at 1280x1024.

Overall, I have played this game at night (just like Id recommended) with the sound up and got myself scared many times. However after 3 hours passed, although I was still a bit scared whenever a monster jumped at me, I realized that it wont REALLY get any different than this. But hey this is a first person shooter so maybe it shouldnt. The one part that gets me down is that so much hype has been created over the graphics of this game, why not put a little more content into it instead of monster pops out and you shoot!

A quick last note, ATI's X800 XT pulled an average of about 40-something average FPS at a 1600x1200 resolution with high detail, Nvidia's 6800 Ultra pulled out about 50something. There is an Ultra detail that was not shown in the tests because 40FPS is playable but anything below will be chopy. Considering that the X800 XT is a brand new card and will only be fully available by fall 2004, the hype of Doom 3's graphics isnt very interesting if you cannot experience those graphics for yourlsef. Ask yourself, will it be worth it spending $500 on a graphics card (that is if you already have a PCIx system) just to play Doom 3 and Half Life 2 at a good quality? For those hardcore gamers outthere, the answer is absolutely! For people on a budget like me who want their computer to still be able to acces the net normally in 3 years, the answer is no. I'll have to wait three years for a new computer or an inexpensive graphics upgrade that will let me play this game as it should be played, with high resolution and ultra detail.

I need...my....nitro pills...*gasp*

4 Rating: 4, Useful: 3 / 3
Date: August 15, 2005
Author: Amazon User

I remember the original Doom quite fondly...I downloaded "Doom: Knee Deep in the Dead" back in the early 90's from a bulletin board and introduced it to a number of my Air Force squadron friends, who all got pretty much hooked on it. It was an enormous leap forward from it's predecessor, Wolfenstein 3D, except with a much creepier setting. Plus it had a really cool multiplayer setup for it's day...you essentialy went through all the maps of the game either cooperatively or in deathmatch. That said I soon became the squadron champion in Doom, my weapon of choice the chainsaw naturally :)

My brothers got this for me for my birthday. I had heard that there were steep system requirements (a lot of people buy new rigs just to play this) and I was worried it wouldn't run well on my aging Athlon 1.8 with 1 gig of ram. At first it was a little clunky, so I turned the detail down to the lowest possible setting, which seems to have cured the worst of it. Still, even on the lowest detail setting, the graphics and sound are the most mind-blowing I have *ever* seen in a first person shooter...nay....in a game ever.

I'd like to say that Doom 3 is a bit of a departure from it's forebears, Doom 1 and Doom 2 (which was a Doom 1 clone which added new maps and a double barreled shotgun. That was the only difference). Actually it feels like the boys at iD, in an effort to increase the play value, added a few elements from other games in the genre, specifically AvP2 and dare I say it...I sense a lot of System Shock 2 in this as well. The atmosphere is incredibly spooky. The plot revolves around your character, a no-name marine, who gets transported to Union Aerospace Corporation's (UAC) Mars research base. Along the way we're introduced to the other 4 big characters of the game; Sgt. Kelly, your CO, two corporate goons from Earth, Swann and Campbell, and the UAC Mars research leader, a creepy dude named Betruger with milky corneas. Your first mission is to go retrieve a rogue scientist deep within the bowels of the UAC compound and it is when you finally get to him the game really begins. Most of the base personnel become "possessed" and transform into zombies bent on finding you and presumably eating you. Yuck.

The game ultimately leads you on a wild chase. Betruger, who is somehow controlling this wild turn of events, is being pursued by Swann and Campbell, whom you catch brief glimpses of from time to time. Always one step ahead I would find myself shouting at the monitor "Hey! wait up!" whenever they ran by. The game brings out a whole lot of paranoia as you play. Suffice it to say that survivors on Mars are very rare and the rule of "If it moves, shoot it" is pretty safe. Keeping your link to humanity is your CO, Sgt. Kelly, who issues you orders via a series of video linkup displays and your built in radio. I really like this aspect of the game as it helps reduce the *overwhelming* loneliness of the game as you in essence spend so much of your time surrounded by flesh eating zombies and fire-throwing demons hell bent (pun intended) on killing you. An interesting addition is the PDA, which you use to keep track of tons of archives gathered from slain workers of the UAC complex and stores access codes for you. This particular nuance I feel must have been lifted *directly* from System Shock 2, where a similar device was used to listen to audio logs of fallen comrades.

The game is really creepy. iD Software didn't pull any punches with designing a foreboding atmosphere with this game. Hissing vents, bloody walls and floors, bodies strewn all over...the game wants to make you feel alone, and succeeds with panache. The weapons selection is premium, and I find myself able to use most of the weapons I acquire with great regularity. The shotgun will become a mainstay as the ammo supply for it is seemingly endless and it does great damage up close. The plasma gun is a thing of beauty and will make you feel all powerful as you use it. And of course the immortal chainsaw...I went all the way through the recycling center using nothing but it, and it made me feel like a Norse berserker!

And now the cons: The chaingun is powerful, but something of a letdown. You need a whole lot of space to use it, and the cramped rooms and hallways of the base just aren't conducive to it's use, or that of the seldom used rocket launcher. Further the chaingun eats ammo at a horrible rate...if you use it exclusively for one level you'll have to stow it for another 3 before you get enough ammo to really use it again. Dittos for the beautiful machine gun, which unfortunately eats ammo like popcorn.

Naturally the game being so dark there would need to be a portable lighting system with which to navigate your way through. iD gives you a flashlight. On paper this sounds good, but in reality it's a terrible tradeoff to force on the player. See your enemy vs. shoot at them blindly. The designers made the flashlight have an alternate weapon ability, basically you can bludgeon your enemy to death with it, but this also works better on paper. You're more likely to beat an Imp to death out of a panic attack rather than on purpose (it is possible..I did it during just such an attack) but it's certainly not recommended. Were there a way to put in night-vision I'd find that a whole lot better. The base layout is both brilliant and confusing at the same time. At no point during my playing of the game did I think "Wow...I bet the employees never get lost here". And my God, the hallways become extremely draining...there's so plagued many of them! You can go through an entire level and only ever see 4 rooms...the rest of it is an endless series of hallways. Why is every human character in the game bald? Why did UAC put so many hidden compartments in the walls? So many unanswered questions.

Still the game even finds time for a little humor too. For a good example of this view the "Safety" video from the Recycling Plant, which calmly explains that the two major dangerous byproducts of the refinery are steam "which is pretty much vented everywhere" and "Green Goo". That and the references to Human Resources (gotten from the room where you move the barrels around with the crane) had me splitting my sides, unexpected in a game like this.

Overall I give this baby 4 stars. A definite creep-out special that will have your skin crawling with each hiss of a steam pipe. In the near future I'm upgrading my machine, primarily to see what this game looks like when it's jacked up to maximum detail. If it's low detail look is any indicator I think I'll be in for a huge treat. Great game that will have you spooked out and begging for more!





Action packed, scary as hell, but not quite the best game ever

4 Rating: 4, Useful: 3 / 3
Date: September 20, 2005
Author: Amazon User

Let it be known right now, I played Doom 3 on a Pentium 4 2.8ghz Dell Inspiron 9100, with a Radeon 9700 64mb Pro and 512ram, and it looked, and played fantastic. I have zero idea what some people are complaining about. I obviously can't do the really fancy effects, or massively high settings, but I can do the medium range, and thats good enough.

Moving on, Doom 3 scared the crap out of me alot. More so, when I would play for a long time, and then get lost, and suddenly wander into a new area, and enemies would jump out, I would at least shreak, or say "holy s**t!!". Though, after the first few times, those scripted scares, fail to scare you. What was once a jump out of your chair moment, is now a "Die" moment, as you've seen it, and you will blow it away just as quickly as it jumped out.

Gameplay here, is alot like the original Doom, except now, they stress saving ammo, and watching all 360 degree's for anything that moves. Basically, this is DOOM, but in full 3D...and very impressive 3D at that. Would I compare the graphics to Half Life 2 like some idiots have been doing? No. Would I compare it to somthing like System Shock 2? Yes. Horror themed games, should be dark, and Doom 3 has dark in spades...in fact, a bit too much dark...

...you see, in the far future, in the age when they can teleport people across bases, they can use hovercrafts, they have colonized Mars, and they can open up gateways to hell...

...they don't have flashlights or lights attached to guns. I understand the reason behind this, that you will have to frantically swap from gun to light and back again, but it's annoying as hell later into the game, and secondly, incredibly stupid, considering the setting. I mean, has no one heard of duct tape in the future?

As for the guns, they are re-creates of the original weapons, that look and feel quite similar...thus we have another flaw. The weapons are vanilla FPS. They are the same base weapons we have been using to frag things with, since the advent of DOOM on the 486 PC. Mind you, they work, but I feel that considering this game is supposed to be the "best", it would have more interesting weapon designs. Also to note, is that while the guns kill just fine, they sound watered down, and somewhat weak. Even the BFG, sounds flat at times, and thats the "Big F**kin Gun", not the "Generic plasma bomb".

Somthing that many complained about, was the story. I have to laugh. Doom was never about story..and oldschool fans, who complain, apparently forgot that Doom was about one thing, and only one thing. Killing everything that moved. People also complained about the level design, and how it was all inside. Again, refer to the original Doom to see how much it has changed. Yes, change would have been good, but then it wouldn't have been doom. Doom is about tight rooms, and frantic shooting...not wandering the hillsides.

I also have to talk about the sound. The reason Doom 3 is so damn scary, is because the sounds are just plain great. Things scream and talk in the background, the voice-acting is solid, and the monsters, they will growl at you, and you will cringe if your sound is loud enough. Gun sounds might be weak, but the monsters certainly are not. Also, at points, you will hear a little girls voice. I won't spoil anything, but it's terrifying to hear that, if your playing this game in the dark.

So what else can I say? It's a great game. It's not the best game, but it's far from the worst game ever. It's no Half Life 2 killer, nor is Half Life 2 a Doom 3 killer. Rather, they are two great titles, that offer very different styles of gameplay. If you want outdoor battles, and a Sci-fi storyline that follows a dystopian future, you want Half Life 2. If you want intense close quarters combat, with the dezens of Hell, and to be scared crapless, you want Doom 3.

Ok

3 Rating: 3, Useful: 3 / 3
Date: August 31, 2005
Author: Amazon User

I remember playing Doom "back in the day" and was probably just as excited as everyone else when I heard that this game was coming out. For the first 20-30 minutes of this game I was amazed--great graphics, sound, but soon things got boring quickly. The PDA is just the modern substitute for the key/keycard and you were forced to walk back and forth while demons and whatnot spawned out of nowhere or popped out from secret compartments. The enemies popping out of nowhere like popcorn was one of the most annoying aspects of this game and it cut down on the fun factor. The other obnoxious part of this game was that in this incredibly high tech place people didn't think to attach flashlights to their guns or have some night vision goggles lying around. This was so ridiculous, I couldn't believe it.

This game is incredibly predictable, but it wasn't too bad--it is to be expected. You know things are going to go wrong quickly and you know you will never get to meet up with the people you see every once in a while just a step ahead of you.

Overall this is a decent FPS, just don't expect too much from it. I'll probably still play the expansion pack even though I'm sure it will suffer the same flaws.

Welcome to Mars...

5 Rating: 5, Useful: 3 / 3
Date: December 07, 2005
Author: Amazon User

DOOM 3 is a flawed game, but it is far from a scathing one star review that some of given this game. If you take this game out of the context of the hype and the love people have for the original game, then DOOM 3 comes across as a great FPS.

The graphics are still the best on any game so far (with Far Cry and Half Life 2: The Lost Coast being close runners up). The landscape of the game - which is its Achille's heel (it lacks size and scope - unlike that of, say, Half Life 2) - is amazingly detailed with metal and rock textures incredibly realistic, added with atmospheric shadowing. The monsters are genuinely creepy and imaginative.

As said before, the lack of spacial environments does add to the claustrophobic dread that the game is trying to canvas, but it also makes the game feel repetitive and slightly dull at times (same corridors, same monsters). The only exception is the Hell level which I think should have been a lot longer as the game became more imaginative and interesting at this stage. For example, the walls move and reshape, blocking as well as introducing exits and entrances/pathways. Space and size of the fiery landscape is still limited however, and your path is more of a case of walk-straight-forward-to the-next door affair. DOOM 3 has environments that make some of the weapons totally impotent - such as the rocket launcher (what's the point of having it when most of the time you are in a broom cupboard sized room with six monsters?)

The multiplayer options are very limited, and lack the fun and excitement of other games. The multiplayer game lags too much to make it enjoyable but if your computer is 'wired up' then you may get some enjoyment out of it.

Even though you need a supercomputer to get the best of DOOM 3 - it is a sign a things to come, so upgrading will become an inevitable outcome if you want to play the latest games (QUAKE 4 for example). Even so, with lowered graphical detail and quality DOOM 3 should run ok on fairly older machines.

Despite its flaws, DOOM 3 is a brilliant game - though younger gamers may find it too scary. Some complain that it is not that scary at all, but I have no idea what they were expecting - a heart attack? a stroke? have an 'accident' in your trousers? It is, after all, only a game.

The game is fairly old now (I mean, in a game-world lifespan where every week the 'next big thing' is released) and the price reflects this. So, it may be worth taking the plunge whilst the game is a lot cheaper.

Blew us all away at first glance

4 Rating: 4, Useful: 3 / 3
Date: April 24, 2006
Author: Amazon User

What, in retrospect, turned out to be a repetive, mostly uninspired shooter, was at first the most groundbreaking sense of immersion of our time inside of a level. I say ride out that second feeling as long as you can and enjoy your stay on mars.

AWESOME

5 Rating: 5, Useful: 3 / 3
Date: October 03, 2004
Author: Amazon User

First, I am not a gamer. I'm a movie buff. I just got mixed up in the hype of Doom3. I needed to know what it was like to play a First Person Shooter (FPS) on my home pc. Well, I'm lovin' this game. Sure, there are bad reviews. I don't care about that. This game is Dark and Scary. You've got to use good sense to navigate through it and thank GOD for fast saves! WHEW... The creatures are ferocious and out of this world!!! The weapons are cool and get the job done provided use them correctly. I don't know what the replayability is like because I'm just now getting my orders to go back to rendevous with the fleet.

All I can say is, Doom3 Rocks!

Wait before you judge....

5 Rating: 5, Useful: 5 / 8
Date: May 03, 2003
Author: Amazon User

.....

The game is more terrifying than anyone could ever have imagined. For instance, you see creaking pipes and ominous noises, you look around, and then suddenly a giant pinky (hideous monster) comes out of the wall and starts mauling you. Or when you enter a shady room and all you can see is the shadow of the zombies and can't tell where they are, until they start bearing down on you and ripping you to pieces. It's truly frightening. The lighting system is unbelievable, the game looks amazing even at VGA resolution, and the character models are some of the best I've ever seen. It has the potential, on a good rig (and it will) to put the unreal engine to shame. Everybody should own this game.


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