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PC - Windows : Dungeon Siege Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 84
Game FAQs
CVG 89
IGN 85
GameSpy 90
Game Revolution 85






User Reviews (41 - 51 of 276)

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OK, but gets old about half way through.

2 Rating: 2, Useful: 7 / 8
Date: March 15, 2003
Author: Amazon User

This is a somewhat unique game in that it is very easy to play without much learning or start up time. The strategy is a bit basic; kill everything, collect gold, and trade to upgrade your weapons and armor.

The graphics are great, however, so much of the game is based on fighting, sometimes taking 10 minutes for your team to fight through a band of enemies and progress a short distance, that the game quickly becomes a "take your hands off the PC and sit back until the fightings over" game.

About half way through the game, I found myself just wanting to finish the game so I didn't have to waste anymore of my time playing.

I would not recommend the game.

Not what the world was waiting for

3 Rating: 3, Useful: 8 / 10
Date: April 25, 2002
Author: Amazon User

This is graphically quite impressive in that 3d excelerated kind of blocky figures and unbelievable scenery kind of way. You can also control up to eight characters, which is nice. Unfortunately there is a total absence of plot or meaningful NPC interaction and there are no subquests worth speaking of. All very Diabloesque true, and not necessarily a bad thing, but whereas the Blizzard title has a lot of collectible sets, configurable weapons etc, this has none, seriously denting its replayability. This brings me to my biggest gripe with the game, the much vaunted 'play as you want to' system of character development, which does away with classes and develops your characters around the skills they use. Sounds great on paper but in reality it means that the game is not particularly well balanced (particularly with regards to the Nature school of magic). It also further dents its replayability, as the conscious effort to play the game through in a different way with the same characters makes no sense when you've already worked out how to defeat particular foes. Make no bones about it this game has set itself up to be a Diablo II beater (even going so far as to use the same color letters for different levels of rare , magic and unique items) but fails to address either of the issues that make that title so popular; excellent replayability and extremely simple but effective online play. Last time I checked, Dungeon Siege was unplayably laggy online and only time will tell if Microsoft will put in the necessary ongoing support that this title needs.
In a world where swirly 3D visuals are rated more highly than gameplay (ie the games mags etc) this title will review very well
but I won't go deleteing Diablo II: Lords of Destruction from my hard drive just yet!

Advances the genre; all other RPGs will learn from DS.

5 Rating: 5, Useful: 8 / 10
Date: June 08, 2002
Author: Amazon User

Dungeon Siege is fun. Very fun. The music and atmosphere are not nearly as good as D2, the items are not nearly as cool, and the character development is not as deep, but actual gameplay is richer and more fun.

Meaning, you have multiple characters. Each character has 4 basic item/action slots: melee, ranged, combat magic, nature magic. Switching between these slots is as fast and simple as clicking a button, so you can quickly react to the changing battlefield. Formations and AI for your characters are very easy to set. If things get too hectic (and the smart monster AI makes for hectic battles), you can pause the game to issue orders, swap out gear, plan, or drink potions.

Speaking of drinking potions, the interface is not just user-friendly. It's user-obsessive. Characters only drink as much potion (Health or Mana) as they need. Clicking a single button will order your characters to pick up all the battlefield loot (no more hunting around, clicking on each and every individual pile of gold or piece of treasure). Magic Items are identified right from the start. Archers have unlimited arrows. If you run out of room in your inventory, you can hire a pack mule to carry your stuff. If that runs out of room, you can cast a simple spell and convert your excess inventory into gold. The tab key brings up a megamap of your surroundings, and you can navigate and play the game on the megamap if you wish. You can zoom in, pan, and alter the angle of the camera on the fly, depending on the situation. Once you click on a foe, your characters will attack that foe until it's dead or you give other orders; usually, you just move your party forward and your party members' individual AI will engage the enemy according to your settings (melee guy runs up to engage, but not too far; mages and archers attack from range). Dungeon Siege is not a click-fest.

And it's really fun.

Fun at first, but then you realize it's tedious hack & slash

2 Rating: 2, Useful: 8 / 10
Date: March 19, 2005
Author: Amazon User

At first I thought this game was great, simple interface, good graphics and a beautifully crafted world to adventure through. But after playing it for a few days I realized that it was mindless hack and slash the whole way through. No strategy, no thought, just sit back and watch the mayhem, occasionally altering what spell you cast or telling your players to drink a potion. Halfway through the game the only thing that has changed from the first hour of play is the statistics and graphics of the monsters. The storyline is very weak and there is no where to go outside of the one linear path through the game.

However, I gave it 2 stars instead of one for the strengths I mentioned above.

Can You Say Diablo III or NOX II For Dungeon Siege?

5 Rating: 5, Useful: 10 / 15
Date: April 08, 2002
Author: Amazon User

If you love Diablo II or NOX computer games, you'll love Dungeon Siege. Dungeon Siege is similar to both Diablo II and NOX. You build up your characters just like you do in Diablo II or NOX with either fighting skills or magic spells. You explore different lands just like you do in Diablo II or NOX and go through different cities and towns. The main difference between Dungeon Siege and Diablo II and NOX is the size of the world you explore plus you can pick up more characters to fight with you throughout the game (up to eight characters). This game has one of the biggest worlds to explore I have ever seen in a computer game. The graphics, music, and sounds are all great through out the game. The only complaint I have about Dungeon Siege is trying to control the camera angle and the zooming in and zooming out features through out the game. Microsoft needs to put out a patch to fix these features and the game will be just fine.

So tedious

2 Rating: 2, Useful: 12 / 20
Date: July 01, 2002
Author: Amazon User

Did you like Diablo II? Good! Me too! Have you ever thought to yourself why you like it though? It never dawned on me that I was doing something so tedious before, but nonetheless I could play for hours on B.net and still have a sense of doing something new, even if I wasn't.

Now, we have Dungeon Siege, who we've seen been hailed the "Diablo II" killer. Stop holding your breath, everyone is wrong. Dungeon Siege is Diablo II for people who have a hard time with RPGs.

The game starts out nicely and leaves you with quite high hopes of "Wow, geez, this sure is great, I think I like this." A horrible story starts us off as "a farmboy must save the world." Oh, great. So you pick up a weapon and for the most part, that is the game.

You character "molds" to the weapons. You never get to select what you want to become better in next, it just happens, and unlike Diablo II when it "happens" there's nothing exciting. Yay, I can use the weapon exactly like it but deals slightly more damage now. Completely underwhelming. You're removed from your character.

Maybe that's for the better, because soon your party grows to 8 members. Basically all that means is there are more members you have to supply with weapons and armor, again leaving you with a feeling that the game is playing you.

The gameplay is tedious monotonous and almost completely non-existant. If you thought the battle system in Diablo II was easy, just wait for this. You select how your characters want to attack and you don't even have to touch the enemy in most cases - your guys will do that for you! How cool! Wait, so what does that leave you to do? Well, as you're hacking through dungeon after dugeon (or landscape) you periodically must pick up mana and health potions and when your characters are in need press "M" or "H", whichever you need. Of cousre you must also move you characters forward from time to time. Don't worry, you can't get lost, as every passage leads to the right one.

So, what has the "legendary" Chris Taylor accomplished? Well, what he wished, an RPG that anyone could play. He manages to completely remove you from any sense of being involved in the game and instead simply puts you in a seat of a 30 hour movie that sometimes you must click to enjoy. It does look quite pretty and once the cost goes down to around 10-20 dollars it will definetly be worth it for some of the screenshots of water falls. But even what the game does best (and that is the visual) it fails because of bad clipping on camera angles time to time that can kill your character or just make you stuck. It doesn't help that the pathfinding isn't too great either.

Save your money and buy Freedom Force or some good stuff like that. I heard Neverwinter Nights is to die for, and Warcraft III is out too. Save your money and spend it on a game where you can actually be involved.

Very nice!!

5 Rating: 5, Useful: 5 / 5
Date: May 02, 2002
Author: Amazon User

I'm not the hugest fan of these RPG type games, I'm more of a builder (I can spend DAYS playing SimCity)...

BUT..after I finally bought a decent computer, I got this game as a gift, and .... WOW!

BEAUTIFUL graphics...absolutely stunning. Very real feeling, there are sounds that move appropriately around your speakers as your character moves, and the foliage swaying gently in the breeze is really trippy.

My only comparison is Diablo, this game goes way past what Diablo had to offer. The packmule is a great asset (in fact you can get at least two). I noticed even the mule turns it's head with you as you sway the "camera" back and forth surveying an area. These kinds of details just thrill me.

The only major drawback I have found is that I get lost easily. The "big map" doesn't do much, I can't seem to scroll past where my character actually is, even if I've been through the area before, so it makes it rather difficult to complete the missons. (I suppose I should note that I get lost easily in real life too, so I guess it could just be me, lol) I also miss the "Town Portal" feature Diablo had, but when you stack up all the goodies in Dungeon Siege against the few detractors, it comes out much heavier on the good stuff.

If you liked Diablo, you'll just adore this game.

A modern RPG

5 Rating: 5, Useful: 5 / 5
Date: May 28, 2002
Author: Amazon User

Unlike Japanese RPGs that emphasize love puppies over real heroes, Chris Taylor's latest work is a masterpiece. The graphics is simply the best I have seen -- ok, I'm still waiting for my Morrowind for Xbox and the graphics there is supposed to be pretty awesome -- but it's the gameplay that makes this a must-have for people who appreciate good ol' American RPGs.

Some of commented on the "lame" plot, but I think it's actually a solid story (written by the guy who authored a book on developing RPGs) The controls are very easy to learn, and the overall "feel" of the game is just right. The combat can get intense but not overwhelming, although at times the camera can use some improvement. I'm still playing it so I don't know when I'll finish, but I don't suppose it's as long (or boring!) as a Final Fantasy X.

Is this a worthy title? I think so. There's a lot to explore and experience in the game, and I find myself looking forward to getting back to the game... right now.

Works fine with my AMD/VIA chipset

3 Rating: 3, Useful: 5 / 5
Date: July 14, 2002
Author: Amazon User

One review stated "don't buy if you have AMD" - I have a 850Mhz Duron processor on an ABIT KT7-RAID (VIA chipset) motherboard. The game runs as sweet as can be with 512 MB of old PC100 RAM and a little Radeon 8500LE 64MB video card. Check your RAM, graphics card, and shut off everything but explorer and systray. Don't blame AMD or VIA.

The game. Well, what can I say, it's amazing and beautiful, but I was bored with it before I got halfway through. Nothing much happens except killing monsters and picking up loot, and there is still a lot of fiddling around with inventory when you transfer appropriate gear to the right party members or worse if you ressurect more than one and they pick up the wrong stuff (happens A LOT!) since they drop everything when they die.

Warning - Zero Plot! But otherwise, a great game.

Very Good Game

5 Rating: 5, Useful: 7 / 9
Date: April 10, 2002
Author: Amazon User

If your a fan of the Diablo or Baldurs Gate series then you should do yourself a favor and check out Dungeon Siege. This game is basically a cross between Diablo and Baldurs Gate and incorporates features from both games. This game adds new twists on the RPG genre when in that in most RPG's you choose whatever class you want to be from the start and cannot change. In Dungeon Siege this is not so. Your skills and classare determind by how you play.My favorite feature of the game is the fact that once you are inside the game world you do not have to load additional levels. Gone are the loading between levels of Diablo and the disc swapping of Baldurs gate. This is a very good game and one that you will not regret buying.


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