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PC - Windows : Dungeon Siege Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 84
Game FAQs
CVG 89
IGN 85
GameSpy 90
Game Revolution 85






User Reviews (61 - 71 of 276)

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Diablo II + Wizardry 8 = Dungeon Seige! Great Fun!

5 Rating: 5, Useful: 4 / 4
Date: April 16, 2002
Author: Amazon User

Ok I got my copy on Thursday the 11th, spent all weekend playing, (Thanks tp my wife for being understanding) 45 hours of grueling fun and I finished last night at 10:30pm, just enough time to start a new game before bed. Graphics are great, clear story line, lots of quests and the AI combat engine is incredible. The character build up is fun, I am going to take a bit more time this time around so that I can actually use some of the great armor and weapons I found.

They supplied the action, you supply the imagination

5 Rating: 5, Useful: 4 / 4
Date: May 19, 2002
Author: Amazon User

Most folks bemoan the lack of plot in Dungeon Siege.."oh", they cry, "where's the story?". In the same breath, they praise the graphics, as if that would soften the blow of their harsh and sophisticated critque.

Hogwash! The story is there, like any other story, most of it is filled in with the individuals experiences and ideas of fantasy. What makes Dungeon Siege truly fantastic is that it gives you all the tools and the settings to make up your own story.

The visuals are amazing, but only on a top of the line system. I have played it on a Geforce4 and GeForce2, and it just isn't the same game on the 2. But when you do have a top of the line system, you are transported to a landscape of varied, innovative design that allows you to fully pretend to be anything you want to be.

You want to be a swordsman of unparalled skill? With the plethora of swords, maces, axes and other melee weapons, you will *be* exactly what you think you are. How many times have you seen in rpg games "does +1 fire damage" and it was simply implied. Now, you get to see exactly what a flaming sword looks like, and how it kills uniquely.

With the eyes engaged, the mind is free to add whatever story about that sword, or the way you use it, or the way you have used it.

I have a bow, deadly as deadly can be, that shoots electric green bolts of energy, it's gotten me out of some pretty tight circumstances, I've taken the battles I've fought with that bow, and added it to the "inner-lore" we all have when we play an RPG game. Do I need a pre-defined backstory to make the bow more real, or useful? No, I use my imagination, and the exploits of my party and the "Real" story to make it vivid and compelling.

Bottom line is that Dungeon Siege is the first game to actually visually transport you to this new and mysterious place where you can use the your mind to create your own role-playing and marvel at the world while doing it.

Bring your bleeding-edge system and your openness to experience, you'll be glad you did.

It's the best of what it is . . .

4 Rating: 4, Useful: 4 / 4
Date: May 31, 2002
Author: Amazon User

You will like Dungeon Siege. For awhile you will love it. Whether you keep loving it depends on the answer to one key question: "What do you like best about role-playing games?"

If your answer is that you like to kill and kill and kill while getting neat stuff, leveling up and then repeating the cycle, there is no better game than Dungeon Siege. If your answer is that you like plot and a rich story-line, you will still like Dungeon Siege, maybe you'll even love it for awhile, but eventually you will get a little bored and perhaps find yourself wishing that Baulder's Gate had anothr add-on pack.

There is a lot right with Dungeon Siege. The 3-D graphics are stunning, being able to manage (easily) up to 8 characters is a pleasure, donkeys let you carry huge quantities of stuff and the hack and slash opportunities are neverending. In addition, it's refreshing not to have to decide from the start to be a magic user or a fighter. Your character develops depending on what you have him/her do.

As a solo player, I rely on the game and its artificial intelligence for my fun. I don't have other live humans to play with as my multiplayer friends do. Therefore, whatever interaction there is going to be has to come from the game itself. I wish that this aspect of the game had been more deeply developed as in games such as Baulder's Gate. There is some of it but not enough. Eventually, the game becomes walk, kill, pickup stuff, repeat endlessly. After initial bouts of "play for hours" I found myself getting bored and wanting to stop playing for awhile.

What may be most exciting about Dungeon Siege is that it's so easy to play while being so beautiful. This is the game that will introduce masses of people to the genre. It's a game you can jump into easily, understand easily and play for an hour before dinner. By luring in more players the market for such games is sure to increase.

Bottom Line: Yes, you should buy the game and you will like/love it. Yes, you should give it as a gift--I can almost guarantee a positive reception. Yes, it's a great game--nothing I've said should detract from that. Yes, it looks like a franchise in the making. But something would be lost if all role-playing games emulated Dungeon Siege. Maybe, after hooking the mass audience, Microsoft will beef up the role-playing and plot a little for DS II while retaining the great features of the initial offering.

Kill, move on, kill, move on, kill sommore....

2 Rating: 2, Useful: 4 / 4
Date: September 26, 2003
Author: Amazon User

If I might throw in my two cents worth: While this is the general nature of all RPG's of this sort (hack and slash, collect gold, find the bad guy/gal and kill them to win) I find the barrage of enimies thrown at you to slaughter on each level tedious to say the least. Just how many Krugs/Lurkers/Spiders, etc. do you have to off before they are all dead? A dozen monsters is okay. Having to kill off three and four dozen on one level is ridiculous and boring. Oh, look! Another dozen to kill before I can move another 25 feet! I'll grant that I am only in the end of chapter two (Chapeter two and already I'm getting bored!) so I hope it will get better.

RPG without some of the hassles

4 Rating: 4, Useful: 4 / 4
Date: July 22, 2002
Author: Amazon User

I bought this game when I got hung up on Might & Magic IX and didn't know what to do about it. I played it for a while and then got some help for MMIX so I went back to it. I have now finished both games and what a world of difference. Dungeon Siege has none of the delay every time you go into or leave a building while your computer loads from your disk. They both have the feature that seems to be popular now of increasing the skill of the one you use. With Dungeon Siege it does MMIX one better because you can have anyone pick up a sword or buy a spell book and use it and change a fighter into a mage. I like this because when you start a game you don't usually know what you need in the way of characters and this lets them learn as they go. There is no thief character as in most games that usually spends most of his time hiding because he is too weak to be much good in a fight. Anyone can open chests and doors. There isn't the usual boring nap time after every fight either. Your characters heal up or replace magic fairly fast ant there are helth and mana potions to hurry that along. You should keep well stocked with these as they come in handy when opponents come at you fast and furious. A mage with healing hands can help as well as he can heal during a fight. Save during a fight? Sure no problem but make sure you have a backup save just in case you save in the middle of a fight you can't win.
The graphics are 3rd person and very detailed. If you buy a new hat and equip it the screen character will be shown wearing it. The world is a far cry from the old blocky dungeon's of old and I found myself just looking around some areas after they were cleared out because of the scenery.
I liked the concept of the mule to help cary extra items that you aren't quite skilled enough to use or extras you want to sell later. The mule will pay for itself in this regard fairly quickly.
There are long range and melee weapons as usual but each weapon has it's own range and speed as well as hit points it can deliver. Is it beter to use a lower powered fast long ranged weapon or a slow shorter ranged weapon with more power? Remember the enemy has weapons of longer and shorter range as well.
What would have been nice adition would have been a large map showing your location and only the places you have visited. There is a small map that you can even direct your characters and fight from but many of the locations are very large and the small map just isn't big enough.
I usually buy a hint book with every game but with this game I hardly ever used it. The only time I used it was when I had cleared out and searched an area and wanted to make sure I hadn't missed something.
All in all it ran fine on my Pentium III 500 mhz machine, running XP and with an old 3dfx voodo card.

Biggest Disapointment of the Year

1 Rating: 1, Useful: 10 / 19
Date: April 07, 2002
Author: Amazon User

I'll keep this brief. Dungeon Siege was supposed to be the next big thing. Instead, it is a simplified--albeit pretty--Diablo 2. Considering how simplistic D2 was, this is not a good thing. The character development system was a huge miscalculation on the part of developer Chris Taylor. Definitely wait for the demo before purchasing this game.

Biggest Disapointment of the Year

1 Rating: 1, Useful: 10 / 19
Date: April 07, 2002
Author: Amazon User

I'll keep this brief. Dungeon Siege was supposed to be the next big thing. Instead, it is a simplified--albeit pretty--Diablo 2. Considering how simplistic D2 was, this is not a good thing. The character development system was a huge miscalculation on the part of developer Chris Taylor. Definitely wait for the demo before purchasing this game.

Gauntlet 2002... but much less fun than the original

2 Rating: 2, Useful: 6 / 9
Date: April 17, 2002
Author: Amazon User

Only two things separate this game from the pack, really.

1: The score. The music in this game really adds to the immersion of the game. This, I suppose, doesn't mean all that much, since the immersion is not very compelling, but without the music it would be abysmal.

2: Graphics. DS is head and shoulders above Diablo 2 and Baldur's Gate (the two games it is most frequently compared to).

Another review on this site says something to the effect of "this game plays itself." I agree. Honestly, the only enjoyment I have gotten from it is listening to the music as my beautifully rendered character walks around a beautifully rendered landscape.

Trust me, though... that gets old quick, even with graphics and music as engaging as DS's.

My advice: Wait for NWN or Morrowind.

Dungeon Siege: The Good, The Bad, and The Ugly

3 Rating: 3, Useful: 5 / 7
Date: April 15, 2002
Author: Amazon User

I recently bought Dungeon Siege on a friend's recommendation with some high expectations. What I expected was an open-ended sort of world with some good character development and interaction. What I got was a pretty typical Baldur's Gate-like experience. The game has some good technical points but overall lacks anything compelling. Diablo 2 is a far better gaming experience overall.

The Good: Good technical aspects. The classes-less character system allows for remarkable flexibility in character development. Changing perspective is also interesting. I also like the "one click attack" where I don't have to press the mouse button every time I want to swing / shoot. What we need, though, is a "hold ground" order equivalent so my characters will shoot once the target is in range rather than charge after them with a bow.

The Bad: Unlimited arrows -- excuse me? That's a design cop-out if I ever saw one. Of the 5 characters (3 fighter/archer types, a mage, and a combat donkey ;) ) in my party, 3 use bows. Monsters foolish enough to approach my party get mowed down before coming close... can we say "game balance"? More seriously, however, is that Dungeon Siege, like Baldur's Gate or Diablo, basically holds the player a prisoner to the story line. Try as I might, I can't wander off to another quest or to explore the world; it's impossible since cliffs and walls conspire to keep me on track. I had hoped for an experience more like the old game by Microprose, "Darklands". (I wish someone would update it, great game). Finally, the monster scene seems to lack creativity. Rather than develop 30 truly different monsters, there appears to be only about 3 different monsters with each slight variation making a "new" monster. For example, there's the "Krug" then the "Krug x" where "x" is some other sort of designation for something not completely different. Not very impressive.

The Ugly: Microsoft claims to support the "old" Voodoo 5 5500. After talking with a helpful tech support person, I downloaded 3 or 4 different drivers for my Voodoo from voodoofiles.com and none of them would work with DirectX 8.1, which is required to run the game. As a result, the game runs fine on my beefy Win2k multimedia laptop but not on my Win98 game machine with huge video card.

Conclusions: Once I'm done reinstalling and configuring win98 on my game pc (DirectX 8.1 can't be uninstalled and my computer is non-functional with it), I'll probably go back to playing Diablo 2 by myself or on battle net, and save Dungeon Siege for when my friends want to get an IP game going. Come to think of it, I might just dig up my Darklands install disks... They should be around here somewhere ...

Seems to be designed with love

5 Rating: 5, Useful: 5 / 7
Date: March 05, 2005
Author: Amazon User

It's true that this game is a little short of character development, but I think it more than makes up for it in depth of detail, and it seems to be made by folks who cared about how it came out. One example: the donkey, not an essential character at all. Usually runs away from the bad guys, but sometimes tries to help you fight them by kicking. This easily could have been left out, but they didn't. My wife is hooked. She's playing it right now. We like it!


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