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PC - Windows : Crusaders of Might and Magic Reviews

Gas Gauge: 47
Gas Gauge 47
Below are user reviews of Crusaders of Might and Magic and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Crusaders of Might and Magic. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 55
CVG 46
IGN 40






User Reviews (1 - 11 of 13)

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A fun game with some minor flaws

3 Rating: 3, Useful: 27 / 28
Date: December 20, 1999
Author: Amazon User

Crusaders of Might and Magic is an action oriented role-playinggame (or is it a role-playing oriented action game? - I never cantell). In Crusaders you command Drake, a mercenary of sorts who gets caught up in a battle to save the world of Ardon from a horde of undead called the Legion of the Fallen. If you were expecting a deep story line, look somewhere else. What you will find in Crusaders, aside from some design and technical problems is a pretty fun game that is really enjoyable.

Lets start with the bad because thats the easiest. The graphics are pretty good, but nothing to write home about. The 3D engine is fairly decent but feels a little clunky sometimes (especially in the out-door areas).

There should have been more attention paid to design issues such as continuity and NPC interaction. NPCs are basically worthless in this game. You can kill them and they just come back later. NPCs that are critical to the story can't be killed at all but you can beat them until your heart is content. I even found that you can push some of them over the edge of a cliff and they just come right back because if they didn't you couldn't advance in the game.

Speaking of NPCs, the voice acting for this game is terrible. But since you'll most likely be killing the NPC for their gold, it really doesn't matter what they say.

The game play is fairly linear in that quests must be completed in a certain order. You judge whether this is a good or bad thing.

The back of the box mentions "large game level are joined by nine huge environments". While this is true, the extent of many of the environments (with the exception of the dungeon type) basically entail you running in one direction hacking everything in sight. While thats not so bad, the environments and the fights can get a little boring after a while and I found myself simply outrunning monsters just to get to my goal.

Now for the good. The graphics really aren't that bad, there just should have been more diversity in the environments (I got lost in the woods). As Drake, you get to wear many different types of armor and wield many different weapons. Each one of these changes you characters appearance which is pretty cool.

Although there aren't a whole lot of monsters, they all look pretty darn neat. Its just plain fun to bash some skeletons and see all their bones flying all over the place.

Speaking of bashing, this game has a lot of combat. Let me say that again... this game has A LOT OF COMBAT. Maybe thats why they call it Might and Magic. Combat is not too hard to master but its not as mindless as bashing your enemy until he drops. You've got to use your sheild to defend yourself. When thats not enough, you can seak out advantageous spots in the terrain from which you can dispatch your enemies.

Spells, yes, there are spells. Most of them are pretty cool and they are easy to pull off, which makes this game all the more fun. Its a blast to see a group of baddies off in the distance and hurl fireballs at them. However, judging by Drake's character, it doesn't seem like he should be using spells all that often.

To sum it all up, Crusaders isn't a ground-breaking game. Its doesn't really offer anything new in the way of role-playing or action. What it does offer is a pretty good time bashing bad guys and saving the world. Aside from the minor flaws I mentioned, Crusaders is a worth while game. It will be interesting to see what 3DO does with this series in the future.

A mediocre adventure/RPG

2 Rating: 2, Useful: 4 / 4
Date: January 15, 2000
Author: Amazon User

Being a big fan of the Might and Magic universe, I bought this game immediately. I must admit to being impressed initially, but the more I played the less I liked it.

The pros: Combat and movement controls are superb, inventory system is simple, spell effects are neat, graphics are fairly nice, very stable.

The bad: Running, running, running, running... restrictive environments (canyons, dungeons, etc), limited number of items/spells/monsters, terrible voice acting, some glitches in the graphics engine, short (20-30 hours of total gameplay), no replay value.

Bottom line: Unless you're a die-hard adventure gamer, wait until this one hits the bargain bin.

OHMIGOSH

4 Rating: 4, Useful: 5 / 7
Date: December 31, 1999
Author: Amazon User

This game is one of the funnest games iv played in a long time. The levels are huge and lots of stuff to bash and slash! There are only a few things I DON'T like in this game: TO SHORT! once you play it and know where the places are you can beet it in a few hours esp. since there are only about 9 areas. The armor and weapons are cool but there is no change in apperance you have 2 swords, a hammer, 2 maces, and somthing weard lookin, now thats just in apperance the weapons change with magic power I.E. Holy sword or Shadow Sword. There are only 3 types of armor but they also change with magic. Only 2 shields, change with magic.

There are lots of magic spells that have 3 levels of power.

The fighting in this game is the best in any game like this I have played. In some games you can just run and slash and there dead, in this game you have a "SHIELD" :) and it must be used for survival! The NPC are very fun to kill but other than that...well there is no other than that JUST KILL THEM. The graphics on this game are amazing! I had a little slowness but when I turned off shadows (Dunno why they are so important) the game ran SMOOTH!

In closing: To short, very fun, addictive, a MUST BUY for anyone into RPG or just fun bashin and slashin with a medieval taste!

Fun But Uncomplete

3 Rating: 3, Useful: 2 / 2
Date: July 09, 2000
Author: Amazon User

If your experience with 3D games such as Unreal Tournament, Half-Life, Quake 3, etc. you'll find gameplay fairly easy to master. Use the mouse to look around and the keyboard to move. The look of the game is very similar to Tomb Raider (your character even does backflips and sideflips, which is retarded because no one could do backflips while wearing heavy plate male).

The main problem about the game is the finale. At the begginning of the game you get a nice 3D video. Throughout the game the characters you encounter have audio speech. At the very end of the game you get an animated sequence with text (no audio). Plus the game really has no plot, it hardly ties in with the Might and Magic series except that it mentions the Mandate of Heaven. This can be explained because the game was created by 3DO (not thier sub company New World Computer) and the creator of the Might and Magic series (Jon Van Caneghem) did not help with the development of this title.

Problematic

3 Rating: 3, Useful: 2 / 2
Date: February 09, 2000
Author: Amazon User

Let me start off at the key of the problem: it is plainly too hard to move, fight, and maneuver your shield at the same time. You must either forsake the shield in favor of combat, or forsake combat in favor of movement. While this is supposedly part-strategy, I never thought that the strategy would be in figuring out the controls. Something had to be done right, and that wasn't it. The environs are so restrictive that you will often find your character running into a wall and inching along while still facing it. There aren't too many different items, enemies, or spells in the game, considering that the focus is on combat rather than anything else. The areas are far too similar.

On the other hand, the graphics are rather pretty (albeit not groudbreaking), and several of Might and Magic's original creatures made it here, so the game is not a complete break with the rest of the series. If not thinking about the shield, the actual cobat is quite nicely done, tight, precise, and enjoyable.

Perhaps the game isn't a wonder but it is still a quite passable adventure (it easily beats Sarah Croft's third venture...). Fans of the genre may enjoy it, especially if they aren't looking for extraordinary depth.

The reincarnation of an adventurer...

5 Rating: 5, Useful: 1 / 1
Date: February 06, 2006
Author: Amazon User

The game was good in most places - I had enjoyed it earlier (you can see my review of this game in the PS section), and when I bought a new computer, I tracked and bought this game. I had so many good memories of this game, so had a hard time waiting for the CD to arrive.

The game play is so-so (barring the first introductory cinematic) until we get to the first mission and reach the catacombs, which is when the actual adventures begin. The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. Some of the challenging episodes in this game are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its diverse NPC demons and monsters. A good trick in the stronghold (and in many other places) is to turn one type of monster against another, and watch them fight each other to death.

After each mission, you go back to the queen, to get the next mission's objectives, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types, capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a 'Soul drinker' spell on a giant, and you can ' suck ' their life, but use it on a skeleton, you would actually ' lose ' your life, since the magic works in the reverse, and the skeleton sucks the life from you - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.

Even though the challenge is exhilarating at times, all that is required from you is to remember the combination - Right mouse click + Left mouse click - block and attack. Do this over and over and you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).

The other cool thing about the computer version is the setup files in the script folder. You can actually edit the files and change the characteristics of Drake, like his speed, power, and resistances. The weapons can also be configured - the files are easy to understand and update. Once this is done, the game has to be restarted for the changes we made to take effect. The best features I liked to change were Drake's speed, the fireball spells effectiveness, and the light spell's duration and area of coverage. The game play never slowed down after that. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants.

To summarize, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you are the kind of players who would rather fight with swords (various types, including boomer axes, which return to you after hitting the target), hammers, halberds, maces, shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this category), rather than picking up guns and nuking your enemies, well, this game could be for you. I liked such games, and now that I have the PC version, there is no dearth of fun-time in the Crusader(s) of might and magic.

Crusaders of might and magic is the coolest

5 Rating: 5, Useful: 1 / 1
Date: November 06, 2003
Author: Amazon User

Crusaders of Might and Magic is the coolest game I've ever played in this genre. Drake (the main charecter) is the only survivor of his village which was destroyed by the Legion of the Fallen. Necros, the boss of the legion, is the most powerful Necromancer alive. He can only be deafeted by "the scared one" the legends tell. Drake is the scared one. He is the only hope of good in the world.

You play as Drake. You explore the land, killing any enemy in your path. You must complete every quest given to you. You collect magical items and weapons along the way and you can sell them at stores in the towns. You have to defeat Necros at any cost.

The grafics in the game are the best I've seen for this type of game.

Dungeons, ghosts, monstors and magic

5 Rating: 5, Useful: 1 / 1
Date: October 20, 2004
Author: Amazon User

A wonderfull game on which I have spent over 20 days with my son. This is a great game of action/skill and to some extent strategy. It is about getting Drake to do assignments for the princess which involves fighting with deamons, ghosts and monstors. it requires patience as well as exploration of as only with exploration one gets all the new magic spells and weapons with which Drake is ablle to fight the enemy.

It is a long game and requires about 30 to 40 hours to complete.

The graphics are good, the music is excellent giving a sureal feeling to the game. The game is highly addictive and fun as one is kept guessing througout all the assignments with new monstors locations and spells.

One realy great game does anyone know if there is a follow up to this one.

The reincarnation of an adventurer...

4 Rating: 4, Useful: 1 / 1
Date: December 30, 2005
Author: Amazon User

The game was good in most places - I had enjoyed it earlier (you can see my review of this game in the PS section), and when I bought a new computer, I tracked and bought this game. I had so many good memories of this game, so had a hard time waiting for the CD to arrive.

The game play is so-so (barring the first introductory cinematic) until we get to the first mission and reach the catacombs, which is when the actual adventures begin. The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. Some of the challenging episodes in this game are - the stronghold, the land of the ice giants, the land of dwarfs, to mention a few. The stronghold provides ample opportunities to guiltless gore, with its diverse NPC demons and monsters. A good trick in the stronghold (and in many other places) is to turn one type of monster against another, and watch them fight each other to death.

After each mission, you go back to the queen, to get the next mission's objectives, and that can be done only if you go through the catacombs. But the game doesn't become boring because of this, since the experience differs each time - each time you pass through the catacomb, the NPC's are different in types, capabilities, powers, speeds, weapons, and weaknesses. So there would not be a single point in the catacombs, anytime, when you would feel alone. And each time, you will pick up a new set of spells (and some of them are so cool that you can't wait to use them on the next demon you encounter). But a caution of note though - not all spells work on all types of demons - use a 'Soul drinker' spell on a giant, and you can ' suck ' their life, but use it on a skeleton, you would actually ' lose ' your life, since the magic works in the reverse, and the skeleton sucks the life from you - doesn't that show real thought from the designers? Well, that is what makes the game more challenging and fun.

Even though the challenge is exhilarating at times, all that is required from you is to remember the combination - Right mouse click + Left mouse click - block and attack. Do this over and over and you can defeat almost anyone (but beware of the ice giants though, they have immense power, and cannot be harmed easily - using soul drinkers on ice giants is a good idea).

The other cool thing about the computer version is the setup files in the script folder. You can actually edit the files and change the characteristics of Drake, like his speed, power, and resistances. The weapons can also be configured - the files are easy to understand and update. Once this is done, the game has to be restarted for the changes we made to take effect. The best features I liked to change were Drake's speed, the fireball spells effectiveness, and the light spell's duration and area of coverage. The game play never slowed down after that. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants.

To summarize, it is interesting almost all of the time, and the graphics are pretty ok for a RTS game. If you are the kind of players who would rather fight with swords (various types, including boomer axes, which return to you after hitting the target), hammers, halberds, maces, shields (the shield-rush can be used inflict damage to your enemies), magic (and there are many items you can pick-up in this category), rather than picking up guns and nuking your enemies, well, this game could be for you. I liked such games, and now that I have the PC version, there is no dearth of fun-time with the Crusader(s) of might and magic.

its anice game

4 Rating: 4, Useful: 1 / 2
Date: January 25, 2002
Author: Amazon User

but it doesnt give you more clues,like im suppose to retrieve something from the duskwoods but i cant find the bragands
so i need some tips from anyone who has played it


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