0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


PC - Windows : EverQuest: Planes of Power Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of EverQuest: Planes of Power and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for EverQuest: Planes of Power. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
CVG 94
IGN 78
GameSpy 80
1UP 70






User Reviews (1 - 11 of 31)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Oh man you call these reviews?

4 Rating: 4, Useful: 26 / 31
Date: November 20, 2002
Author: Amazon User

How can these people call this a review of planes of power when all they are doing is complaning about fixes that are made to balance the game? And what does customer srvice have to do with this product?

Ok here is the low down. Planes of Power introduces a new method of travelling for all the players of EverQuest. Now you can get to any city in the game without having to pay for a port or wander around in huge zones looking to get to the nexus. With Planes of Power comes teh Plane of Knowledge and the ability to get ported right to the city of your choice. THis plane is neutral so no you will not get killed by going there. Also in this expansion are new spells for ALL LEVELS of classes that use magic. Also, there is the new 75 person RAID XP, so that when you and your guild (you are in a guild right?) go on a raid, everyone gets XP and in the latest patch they increased the amount you get (as of 11/19/02)

Planes of Power offers alot to the whole community, and its an EQ expansion. So why play without the full game.

Do not listen to a bunch of angry monks that finally got toned down to teh level they were supposed to be when this game started. Base the review off level headed players. And the customer service does not [stink]. .... I ahve played EQ for 3 years and never had to ask for help more than 4 times, at which time each response was answered promptly.

Planes of Power is a great expansion that adds even more to do to the endless universe that is EQ.

Something for everyone

5 Rating: 5, Useful: 13 / 20
Date: November 06, 2002
Author: Amazon User

Lots of people regard this expansion as only for high level characters. I am not one of them, however this expansion is not for those new to EQ. You CAN install this stand-alone, but you should start off with the original version (can be downloaded free from Sony), learn gameplay, and then consider this expansion. For those familiar with the game this expansion adds some very useful things indeed. The pedestals you have seen appear in the zones lead to the Plane of Knowledge. This leads to almost every city or zone in the game. No more begging Wizzies or Druids for a port :) There is also a Soulbinder and a bank in PoK. Getting the idea here? I bind my characters here to make corpse looting safer and quicker. If you're capable of binding yourself this is trivial, but to those of us that can't bind, it's pretty nice. All the other Planes in this expansion require your character to be level 46+, but the PoK makes it nice for lower levels, and is one of the best additions to the game.

EverCrack gets even more interesting

5 Rating: 5, Useful: 6 / 8
Date: November 25, 2002
Author: Amazon User

EverQuest is called "EverCrack" by many for its incredibly addictive gameplay. It's a fully immersive role playing game where you take on the personae of an elf, dwarf, barbarian, human, ogre, troll or many other types of characters. You can then choose what type of profession you want, from magician, paladin, ranger, warrior, and more. You can be another person, and live in another world. Isn't this something we've all dreamed of from childhood?

You can customize your gender, your face, hair style, hair color and eyes too, although the choices are few and the click-cycling gets annoying. A few more brief choices and you're in your starting town, ready to explore, learn, and kill some wildlife.

The graphics are rather nice, with each creature type having its own body shape and size. Look at a tall ogre standing next to a little halfling and the two really are quite different! Head out to attack small spiders and larger polar bears, or do some fishing and tailoring if that's more your speed. You can concentrate on combat, or magic, or making things, or just hanging out and talking. The world has it all.

The Planes of Power CD is good for those just starting, because it has everything you need to get going. It's also a nice expansion for experienced users, because it lets the higher leveled characters enter new, interesting worlds. The planes also let you easily move between towns, something that was a bit difficult before.

EverQuest, being an online RPG, requires a monthly fee to keep playing. This gets you your own server with special weapons, armor, events and dynamic maps. With over 50 servers to choose from for regular gameplay, there are thousands of people on line at all times to interact with and work on quests with.

EverQuest has been played for so long by such a huge volume of gamers that just about every part of the system has been finely tuned. The animations for spells are gorgeous, as is the clothing for characters. You can customize just about any key you want, customize the music playing in the background, customize the background of the various status boxes, move them around the screen, fade them out when they're not in use. It's really a treat to play this if you've only played some of the older RPGs.

If you're a RPG fan, EverQuest is definitely a game to give a try to, either by buying the CD and doing the free-month, or playing it at a friend's house. Most regular games you buy on CD give you less than a month's gameplay anyway, and if you DO enjoy the game a lot, for only another each month you get another full month's enjoyment. You can't say that for a lot of regular games you shell out your cash for!

mostly for uber guilds, aka people with lots of time

4 Rating: 4, Useful: 4 / 4
Date: January 23, 2003
Author: Amazon User

i would say this is the best expansion, specially for the melee type classes who cant port themselves, or gate, or bind. This expansion allows you to port yourself to just about every city saving lots of time, and EQ money, called platinum. The graveyard idea in these zones is superb, saving what could be hours of singing "wheres my corpse", or paying others to get it for you.Other than that it ends there for the casual gamer as it requires a LOT of time to get to the 2nd tier planes in this expansion, i spent 2 weeks trying to get there, playing 2hours or less a day. Getting this task done allows you to see 2 more places. From here on, its just about as far as the casual gamer will see, for a while, or unless they have luck getting invited to a raid that allows them to see the other zones. But pretty much the other guilds are strict and only wish to do themselves good, specially the better guilds (ones who play, a LOT). Fortunately there are casual gamers out there who know each other and can do what other guilds take hours to do in a much shorter time because they are friends with each other. Unfortunately, there are not many of this type of players, from what Ive seen anyway. I have heard however, that for those who dont play hours on end everyday, that there are quests which require you to obtain rare items from places that you can get to, and combine them to allow you to hold some key to let you in to the other places. Basically, this expansion is for you if you are in a big guild/uber guild. But it can be for casual gamers if you are not in a race to get to the other newer better zones, as there is a way to get there, but takes longer for you since you dont play as much. However there is a limit to casual gamers as the much better places WILL require you to play much more than your 2hrs or less a day, if you even have that.

THumbs up for fixing the classes which needed fixed, ie mages being a mod rod ... for raids/groups; wizards killing dragons with just a group force; leather wearing monks that took hits better than plate wearing classes...
Thumbs up for graphics, new monsters, sound, over all interface.
Thumbs down for taking so long to finally fix monks.
Thumbs down for saying that it would cut down on huge timesink quests, but not really doing it.

EQ: Planes of Power: Where do we go from here?

4 Rating: 4, Useful: 7 / 12
Date: November 27, 2003
Author: Amazon User

Note: This review is ONLY about the "Planes of Power" add-on to Everquest, and not the game itself.

In many ways, "Planes of Power" (PoP) is one of the best of the Everquest expansions, raising the level limit, bringing in more planes (extradimensional homes of the gods) than in the rest of the game, spectacular new enemies to fight and a single overarching storyline that spans 19 levels and puts the most powerful characters in a battle against the forces of creation, freeing Norrath's equivalent of Prometheus, the god who gave magic to mortals and who was imprisoned by the others for his crime in a place no one would ever be able to find him ...

This all sounds pretty good, but for an expansion not designed to be the finale for the most successful American MMORPG, it has painted the rest of the game into something of a corner.

For starters, where does the game go once players have gotten more power than other (enough that some players are now soloing dragons that normally up to 30 people to kill) and have defeated almost all of the gods? Fighting a really, really, REALLY tough orc who happens to be as tough as the God of War strains credulity -- more than that, it's just plain silly.

Secondly, the expansion also includes the Plane of Knowledge, a plane every level 1 character can reach by clicking on the bookstand outside starting cities. And because all such cities are included (along with a few other locations in Kunark, Velious and Luclin), travel distances in the game are all but a memory. Instead of evil characters having to suffer the consequences of their evil, all characters may now use the factionless Plane of Knowledge as a home base without consequences, and may skip past barriers to go anywhere they want, almost at will. While this is inarguably a convenience, part of the appeal of Everquest was its wealth of content. PoP turns EQ into a Readers Digest version of Norrath, with players able to skip between the highlights, and now any zone more than two zonelines away from Knowledge is a back water where many players simply will not go. The game has been forever changed, and this is one genie unlikely to ever be put back in the bottle.

As for the content itself, it's good. It uses existing lore, draws us into the ongoing story of the game, and the planes are often real eye-poppers (the Plane of Innovation, with its magical clockwork robots run amok and the fleshscape of the Plane of Disease are two of the show-stoppers).

None of it other than Knowledge can be accessed by characters under level 46, and the other planes require further levels, characters to succeed in certain quests, characters to have beaten certain raid bosses (in events involving dozens of other characters) or all of the above. The vast majority of the player base will never see at least six of the zones in PoP. While most of the previous expansions had zones similar to this, they were usually a mere one or two per expansion (Veeshan's Peak in Kunark, Sleeper's Tomb and the Plane of Mischief in Velious, Vex Thal in Luclin), and six zones are an awful lot of content for players to pay for and never use -- essentially subsidizing the content for the most powerful guilds.

For what it is, PoP is enjoyable, and a lot of fun. But much of it feels like well-meant mistakes. Game balance is changed forever, much of the older content is sinking into obscurity, and Everquest's great system of faction that made player characters part of a world where actions matter is more or less irrelevant now.

"Everquest: Planes of Power" is a lot of fun (especially if you enjoy raiding), but it's hard to see how the game can continue on much longer in any recognizable form after this.

Recommended for the great deal of utility Everquest players will get from the expansion, especially players with characters level 46+.

Know what you're getting

2 Rating: 2, Useful: 4 / 5
Date: October 27, 2002
Author: Amazon User

Looks like it could be an okay expansion. You can fight the "gods," so time will tell. Still, some notes. The box screenshots show Luclin graphics -- if you play the game straight out of the box you'll get old graphics. Not a big deal, but buyers should be told and they're not. Also, you can't go beyond the first zone in Planes if you're not high level. Nowhere on the box is this mentioned. Transportion issues should have been settled via a patch rather than an expansion.

PoP is god

5 Rating: 5, Useful: 3 / 3
Date: January 19, 2003
Author: Amazon User

Okay, well, a lot of people have been whining about PoP, especially druids and wizzies, who feel that this expansion has killed their porting business. Got news for ya... this expansion does not make druids and wizzies expendable. Pop lets you port to CITIES. Druids can still port to places that PoK can't get you to directly (Emerald Jungle and Cobalt Scar, for example,amongst others). Plus, in a group, druids and wizzies are still essential for evac if the situation gets ugly. Druids are still needed to buff, and Wizzies are still awesome nukers. So I don't know what the whining is about. For your info, my main is a druid.

Besides the ease to get around Norrath, PoP adds spells, great quests, and higher-level hunting. This is a GREAT expansion, no matter what class you play.

Snore...Not another expansion!

1 Rating: 1, Useful: 17 / 62
Date: October 19, 2002
Author: Amazon User

Seriously, how many more monsters do you need to kill before you get totally bored with this whole genre? All these games are nothing more than a extrmely slow First person shooter. You and your "team/party/clan/guild" fight the Monster/other party so you can get new weapons/armor/magic items to go and fight more powerful monsters/party and so on and so on. A lot of reviewers after me will probably flame this review say there is more to it than that and I ask you what? Interaction with other characters? Why not just join a chat room? It sure is a lot cheaper. There hasn't been any real new inovation since Everquest came out, and no realm vs realm isn't an inovation its just a variation of race war on Everquest PVP servers. I mean "real" innovation, like the abillity to actually affect the game, like if you kill the big bad dragon/monster/god that it dosen't respawn 15/30/60 minutes later with the same items and the same location it spawns. Instead of offering new lands with new monsters to kill why not add some new features like the abillity to become a king or queen of the land and the abillity to control NPC's that own a shop or something to that effect. Until then it's just filler to make more money, Really so now your a 70th lvl wizard with the most powerful DD spell in the land where does that truly get you, can you do anything new other than fight a more powerful monster? I don't know maybe I'm asking for too much but we are paying a monthly charge after all. And belive me I love the idea of the MMORPG and I really want it to work but I think that we have a long way to go. Maybe when the hardware becomes more powerful we can expect more content to the game.

P.S. Just so you know I have played EQ,DaoC,Ultima Online and all my characters made it to at least 40th lvl before becoming totally bored with doing the same thing over and over and over and over.

Best one yet!!

5 Rating: 5, Useful: 3 / 5
Date: October 25, 2002
Author: Amazon User

By far the best of the expansions, Planes of Power opens up a whole new world to explore: The homes of the gods of Norrath. The music is outstanding (and in MP3 format, I've already added most of the songs to my usual playlist - Check out the poearth music!), the graphics are breathtaking, and the monsters are stunning. I've been playing EQ now for over 2 1/2 years, and it just never gets old. The Plane of Knowledge has an enormous library in the center of it. Want to know more about the world that is the heart of EverQuest? Talk to one of the dozens of book browsers, check out a book from them and read to your hearts content. The Plane of Tranquility is serene, with amazing portals to the rest of the Planes, including a giant balance for the Plane of Justice, and a huge sludge pipe (complete with running sewage!) for the Plane of Disease. The Plane of Nightmare is home to scary spiders and gigantic crocodilian creatures (larger than the old EQ dragons!). There's tons more, and I highly recommend this expansion. It's not just for high-level, uber loot, kill and be number one folks. The Plane of Knowledge has quests and portals to all the cities of the EQ world, plus some more, and isn't level restricted.

I find this game still fun, if no longer quite as addicting

4 Rating: 4, Useful: 3 / 6
Date: December 03, 2002
Author: Amazon User

This game is truly wonderful. It is a shared experience in fantasy swords-n-sorcery role-playing where you can team up with others from across the world. The graphics are very nice, the music now works well and the character models are quite detailed. Most of the quests have quite a bit of thought put into them. And the classes are getting more balanced. (Don't listen to some of the long-time players who have become disenfranchised. While the content design and class balance decisions may not be popular with the classes being "nerfed", I feel Verant is doing a fair job of balancing availability against quality.)

I do have some minor complaints: laggy zones, over-equipped alternate characters (this a real problem in PvP servers), and some unrealistic NPCs. For example, vendors are always open and always available and always have the same core set of wares. Also there are no regular townsfolk and few young NPCs.

As a role-playing vehicle, the environment is still intriguing. Unfortunately every server seems to have a few immature players who don't even try to roleplay, or worse talk out of character to the whole zone regularly.

Even with its shortcomings, I plan on playing this game for the next couple of years until I tire of it. I don't think I'll tire of it soon.


Review Page: 1 2 3 4 Next 



Actions