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PC - Windows : Marc Ecko's Getting Up: Contents Under Pressure Reviews

Gas Gauge: 67
Gas Gauge 67
Below are user reviews of Marc Ecko's Getting Up: Contents Under Pressure and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Marc Ecko's Getting Up: Contents Under Pressure. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 60
CVG 57
IGN 70






User Reviews (1 - 9 of 9)

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Great soul, but mired mechanics (pc specific)

3 Rating: 3, Useful: 1 / 1
Date: April 24, 2006
Author: Amazon User

This game has alot going for it. Unique atmosphere, style, and gameplay, a hip urban mentality that pretty much exceeds any other dumbed down version to come before it, and some great production values. The conversion to pc however is facing strong control issues when it comes to using a mouse and keyboard, which is much better for writing graffiti, but much worse for the horrible camera bugs that will occur frequently throughout the game.

A graffiti game.

3 Rating: 3, Useful: 1 / 3
Date: March 10, 2006
Author: Amazon User

Much like the previous reviewer, I got this game based on the game site reviews. They all claimed it was "great" but my experience merely gives it an "average".
Please understand that this does not mean the game is bad. It has very nice graphics and remided me a lot of the Prince of Persia games. The fighting sequences are good too.

But where this game goes down the drain for me is on it's repetitive and single track style gameplay. Basically all you do from the begining to the end of the game are two things: fight and do graffiti. The only variations are in WHO you fight and WHERE the graffiti must be drawn. Obviously this gets quite uninteresting after a while. Especially if they make you do it for hours on end.

Like I said at the begining, this is "a graffiti game". If you don't mind drawing the same 5 letter name over and over again, you might find this game quite enjoyable. Otherwise I think this "Mark Eco" dude should have mixed the game up a bit more to make it more appealing for all types of gamers, not just hip-hop graffiti fans.

Getting Up is Awesome

5 Rating: 5, Useful: 0 / 0
Date: March 09, 2006
Author: Amazon User

I read some of the reviews on the gaming websites like IGN and Gamespot and the reviews were relatively good. It was good enough to make me go out and buy the game for my PC and it is amazing. The game play is really true to life, the plot is extremely dense with cool subcultural twists and turns that make you think on a Orwellian 1982 type level, the fighting portion is really cool too- I love how you can throw rent-a-cops off a bridge- and the graffiti aspect is one-of-a-kind. I totally recommend this game to everybody thinking of getting it.

Get In..Get UP...Get Out....Crew!!!!

5 Rating: 5, Useful: 0 / 0
Date: March 24, 2006
Author: Amazon User

This game is awesome. I can not tell you the amount of enjoyment I get from playing this game. It has all the elements that a grafitti writer bombing in the city would want. The tagging, scenes, challenges, strategy, fighting, etc are top notch!

Excellent, with a few flaws

4 Rating: 4, Useful: 0 / 0
Date: March 27, 2006
Author: Amazon User

Fair warning, I have been "involved" in street art since the mid nineties, so perhaps my perspective is not wholly objective.

That said, this game is fun. Fun without krylon on your jeans. It harkens back to a time (70s/early 80s) when kids in NYC could burn cars... despite the wash and such.

The story takes place in a near-future NYC-like city, "New Radius". The main character, Trane, is a multi-ethnic kid (voiced by Talib Kweli) who spends much of his time tagging. The whole game is "flashback" until it catches up with the intro.

The gameplay itself is a combination of stealth, street fighting, and the art... sometimes too much fighting. There are many "real" aspects to the art itself: the black book, style evolution (wild style tags, top to bottom burners, stickers, stencils, wheat paste), although there are some exceptions (it is a game). Obviously there is little to the technique (cover everything), as it is mostly automatic (and you don't have to worry about caps). To make that realistic would make the game very difficult. You get points for location, size, speed, and lack of drips.

The game features cameos from Shepard Fairey, Futura 2000, Seen, etc. There are other artists I was suprised not to see in the game (WK Interact, Stash, Zephyr...). No matter, it is cool to see real artists as video game characters. There are also a slew of actors doing voice overs: Giovanni Ribisi, Brittany Murhpy, Adam West (yeah!)... and so on.

As an aside, I noticed some graphical/camera glitches when I first started playing. After a few levels, my hands were getting cramps from the fighting moves (keyboard gymnastics) and I read that it was easier with a wired Xbox 360 controller (these are USB and work in Windows XP). It is and the graphical problems went away.

On a few levels the fighting is pretty annoying, as if you get caught it takes too long to defeat four of the CCPK guys and another set respawns... it makes a few sections REALLY difficult (IMHO).

Even though it has a "warning this is a game" disclaimer, I have a small beef to pick with the designers. Kids are kids and some idiots will probably be inspired to take up this hobby in the real world. You really should have given Trane a ventilator mask. Fumes are bad, bad, bad.

This is an enjoyable game and I don't really play many games these days. It is the best graf game since JSRF. Oh yeah, the sound track could have been beefed up a little, but it is pretty good. I'd like to see another that is maybe a bit more open ended.

'Get Up' & Get it

5 Rating: 5, Useful: 0 / 0
Date: March 30, 2006
Author: Amazon User

For those who are just getting into the world of graffiti, this is the game for you. Marc Ecko's Getting Up is an excellent mix of the Grand Theft Auto series with the legendary Style Wars movie. Not only does the player get to tag all over the city of New Radius, but also fight the Civil Conduct Keepers (CCK) on his way to becoming a graffiti Legend. Trane, the main character, is exceptionally voiced by the rapper Talib Kweli. More voice talent is provided by Charlie Murphy, as 'White Mike', and Brittany Murphy, as the news reporter. This is not a run-of-the-mill generic graffiti game, mind you. With talented figures such as T-KID, Futura2000, COPE2, CES, and OBEY supplying their skills, among many others, this game knows what graffiti is all about. If you're worried about tagging or fighting to wack music, have no fear: the game is loaded with an excellent soundtrack. From Mobb Deep, Rakim, P.Diddy, the Notorious B.I.G., all the way to System of a Down. There is no going wrong with this game.

Grafiti for the People

5 Rating: 5, Useful: 0 / 0
Date: April 01, 2006
Author: Amazon User

I had been waiting forever for this game. The game was really awesome, i liked the way you can switch the outlines and graff you do, and how you can change the colors of the graff you decide to put up in the in-game black book. Another cool part is that a lot of famous grafiti artists and rap artists that helped out in this game. Overall this game really reminded me of myself and made me want to go out and paint! It is also almost like an urban spider man with all the acrobatic moves and fighting you can do

Gives Graffiti a Good name

5 Rating: 5, Useful: 0 / 0
Date: April 21, 2006
Author: Amazon User

The story isnt what you expect when it revovles around graffiti. You usually think of vandalism, and drugs. This games shows graffiti as a means of protest. The game has many other pluses. It includes a great soundtrack, voices from many famous actors and hip hop artists, and some good looking graffiti.

Fun game. Needs work.

3 Rating: 3, Useful: 0 / 0
Date: August 19, 2006
Author: Amazon User

Getting Up: Contents under pressure IS a fun game, but you cannot redefine the keyboard controls (without editing a game file). This alone is absolutely ridiculous in a newer game, but the real tragedy is the camera bug. The camera OFTEN makes this game difficult to play. Some of the angles that you are stuck with are maddening. I lost many lives to not being able to see where I was going/jumping or the person I was fighting. The graffiti is very well done and the action is cool. It is repetitive but the game is not that long. The storyline moves along well and the graffiti is easy to apply. You NEED a mouse with a 3rd button to play this game and that should be listed as a system requirement. The voice work is well done and feels real. Overall, I liked the game and I would have liked it more if the camera angles were better and redefining the controls was possible.


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