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PC - Windows : Might and Magic VIII: Day of the Destroyer Reviews

Gas Gauge: 62
Gas Gauge 62
Below are user reviews of Might and Magic VIII: Day of the Destroyer and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Might and Magic VIII: Day of the Destroyer. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 60
Game FAQs
IGN 65






User Reviews (1 - 11 of 24)

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Frustrating

1 Rating: 1, Useful: 10 / 19
Date: July 17, 2000
Author: Amazon User

I have been a big fan of all the Might and Magic games. Might and Magic was the very first fantasy role playing computer game I played and I absolutely loved it. However, the last few installments of the Might and Magic series (including M&M8 have been very frustrating. In order to accomplish anything you have to wade through wave after wave of monsters. You can never even take a simple journey to the next village without having to fight a wall of monsters. And the monsters are so numerous that you can't defeat them in one encounter. You have to retreat to rest and heal again and again before you can finish them all off. It's just so tiring and frustrating to be bogged down with so much meaningless slaughter than you can't concentrate on the quests that you've set out to do. The game does have very good graphics and nice interactivity. And I must say it has one of the best intros I've ever seen, though it is fairly short. (It adds so much seeing the intro if you have good speakers and a subwoofer!)

This Game Stinks

1 Rating: 1, Useful: 9 / 22
Date: April 19, 2000
Author: Amazon User

This game is lousy. It is not worth buying. I made my character thinking it would be awesome, because the charatcer creation tool has good graphics. Then I got into the game and was faced with 2D Lizardmen sprites walking around. I talk to about 10 and they all say the same thing. I went in all the buildings (Well actually when i say go into a building, i mean open the door and see a picture of the inside with no interaction at all, and the people dont talk back to you.) I then decided well this could still be cool, lets go check out the combat. So i walked around the island I was on, walking down a hill, but not being able to walk back up it. Finally finding some pirates? and buccaneers? Well I killed a few took there gold, then healed. I kept doing this untill i had killed them all. When suddenly more appeared out of no where. I then got surrounded and died. Losing all my gold my ressurecting with full life and spell points (Mana). I've got past this part now and am exploring other islands. All though i am sorry to say some of the quests that they give me are very difficult and near impossible. I never played MM1-MM7 but this looks to me as if it should be MM1 with the lack of good graphics and a decent engine that is 6 years old.

this would have been great back in 1994

1 Rating: 1, Useful: 1 / 6
Date: April 17, 2000
Author: Amazon User

What in the world is going on here? look at this game, thenlook at ANY similar rpg released in the last FIVE YEARS and this gameis pathetic....instead of real 3d we get 2d sprite graphics that look HORRIBLE, a plethora of pathing and AI bugs, an outdated game engine that allows you to walk down a hill but not back up it...MMVI was better than this.....to top it all off you cant create 4 of your own chars, you get to make 1, and then have to get the others from a pre-creates list....GRRRRR.....when wizardry 8 comes out, go have a look at that, because from what i can see alot of you dont play much besides M&M, so go look at some of the wonderful other RPGS out there...i mean, come on now, the quests/graphics/AI in EVERQUEST are better than in here....the minimum requirement is a 166 for the love of Pete, no point in having a 3d card for this game....bleh END

An Endless Slog against unintelligent monsters.

2 Rating: 2, Useful: 17 / 18
Date: May 24, 2000
Author: Amazon User

Having played M&M6 and M&M7, I was really looking forward to this game. Unfortunately, once I started I lost interest pretty quickly. It is so similar to the earlier games that I felt I was just replaying one of the other titles.

My biggest problem is that there have been few if any upgrades to the basic game engine since #6. Don't get me wrong, I like the basic game engine. The world looks interesting and is easy to navigate. However, some of the problems that first bothered me in 6 have become even more annoying in the later titles. Namely:

HOARDS OF UNINTELLIGENT MONSTERS: All monsters in the M&M universe behave in exactly the same way. Once they see you, they charge to attack. (OK. A few will shoot at you from range, but the principle is still the same.) No opponents use even rudimentary tactics. As a result, every fight feels the same. And there are A LOT of fights. There are so many damn monsters in this game that your finger will get sore from pressing the attack key, and the repetition gets pretty mind numbing. In particular, I got sick of the pirates on the first island. There's a trigger zone that creates new ones every time you enter it. How many times do we really want to kill the same monster off?

MONSTERS DON'T REACT TO EVENTS AROUND THEM: The game uses the tired D&D cliche of the dungeon crawl. That is, you go into the first room, kill everything there. Rest. Move on to next room. Repeat. Guards in other rooms don't react to your presence until you attack them, even if that is months later. Frankly, I would be happier if the next game in the series used a system like the one in Fallout 2, where all the guards in a complex react in a coordinated way to your presence once they realize that you are there. This forces you to use stealth, dialog skills, and to really think about who you attack and when.

THE STORY IS STILL VERY LINEAR: Basically, you have a bunch of quests you have to do. You have no real choices in who you ally yourself with and who you attack. The world consists of people you talk to and people you kill, with no overlap between the two.

THE NPC SYSTEM COULD BE VASTLY IMPROVED: You have no choice in how you handle NPC's. You hear what they have to say, then do their quests for them. I would much rather see the game move towards an NPC systme like the one in Fallout 2, which is really quite good. Your lead character's INT determines how many things he can think of to say, and his oratory skill determines how well he can lie and manipulate people. And you always seem to have at least two or three different ways to approach any NPC.

Overall, my big problem with this game is that there just isn't a lot of thinking involved, or much freedom of action for the player. You slog your way through endless fights against repetitive and brainless monsters, only to collect a reward and then do more of the same.

Disapointing - especially compared to the rest of the series

2 Rating: 2, Useful: 7 / 9
Date: April 24, 2000
Author: Amazon User

I have long been a fan of this series and I jumped at thechance to get the next game. I knew before hand that the graphicswould not be the best around, but that wasn't important. The problem was the game felt hollow. There was much less of a plot then any of the others in the series, and was overall disappointing. The gameplay isn't that bad, but I wouldn't recommend this game for any but the most stalwart fans of the series.

Might and Magic 6 and 7 were great games in my opinion.

Not so good

2 Rating: 2, Useful: 3 / 10
Date: June 12, 2000
Author: Amazon User

Might and Magic VIII was really a dissapointment when I first played it. It has the same game engine as its most recent prequil, but with some downsides. First you only get to create one character, your main character, and the rest of your party is filled up with characters you meet. Second, and lastly, the characters are ugly expecially the male knights. If your a diehard Might and Magic fan (like me) you should definitely buy it (to add to your collection) if not stay away from it. I don't like to dis Might and Magic, but when a product stinks, it stinks.

Depressing and not much fun!

2 Rating: 2, Useful: 2 / 2
Date: February 08, 2001
Author: Amazon User

I qualify as a Might & Magic Junky, having played all of the series since #1. The best aspect of these games is the development of the team. In my family, each person becomes a "named" character with a personality to suit the mood of the game. You always had your choice to be a good or bad. MM8 has lost all this. You now can only create/name one character on your team, and it's tough to be a good character. Only two of the eight allowed classes have possitive sounding attributes. The entire game has a dark and gloomy presentation, such as if you want a top knotch wizard, you need to be a Lich. Ugh! A Lich is to be killed, not personified. No longer can my family enjoy being their own chacters. You now "higher" your remaining (computer named) team characters. But, just when you spend all those spell points/money to become a master/grandmaster, you have to drop this body from the team to make room for a someone else in order to complete a specific quest. Too much comming and going. Too depressing. Not fun at all.

Unimpressive

2 Rating: 2, Useful: 3 / 3
Date: April 16, 2001
Author: Amazon User

When playing this, I was kind of amused by the thought of how little computer RPGs have advanced since I played Bard's Tale on the Apple II.

Since then, I've been playing the old Baldur's Gate game, and I can see where the true development is. The takes us back to Might and Magic --

Apparently, the age of the gaming engine, along with a too-rapid development cycle hurts this game in terms of visual appearances. Voice actors are very irritating: pick carefully your character's voice, your stuck with it for a long time.

Some of the world building is pretty impressive. Probably the most interesting idea is the the scenario facing the player early on: trapped on an island where a city of lizardmen battle a relentless onslaught of pirates. Cannons fire, but nothing happens (unless you get in the way), unless you can lure pirates into town with you.

The storyline seems standard fare, though the end seems to assume some familiarity with the whole Might and Magic franchise.

It'll consume your time nicely, but there are better ways to spend your money if you're looking for this kind of thing.

Might and Seen it Before 8

3 Rating: 3, Useful: 37 / 39
Date: March 10, 2000
Author: Amazon User

I was a big fan of M&M 6 and 7 (and all the previous ones), but it became painfully obvious after 2 minutes game time that New World made zero effort to make a new game. Simply put, this is M7M7 with a few new, and frankly annoying, new changes.

The first change involves the idea of the entire party sprouting from one central character (but not done as well as Baldur's Gate). This is marginally interesting.

The second difference is the new character classes. The Vampire, Dragon, Dark Elf, and Troll are added. Now whoever though that the Vampire should replace the Paladin (the fighter/cleric motif) must have been high. The one tolerable part of this idea is the new spells specific to each race. Frankly, though, its less than wonderful.

The AI seems to have improved slightly, though its weird that walking on a certain point guarantees that Pirates will appear from nowhere and attack. Also, the storyline seems a bit more cohesive.

All and all its a decent game (purely due to its having used such a good base design (aka MM6). Frankly, the designers should look at the original Might and Magic (still the best of the series), and try developing a game with a bit more thinking and a bit less formula.

It's worth buying, but don't expect anything new or wonderful.

Fun for fans, but the engine is tired.

3 Rating: 3, Useful: 22 / 25
Date: March 03, 2000
Author: Amazon User

Day of the Destroyer is polished, absorbing fun with a slightly better plot and a better coat of finish than the previous installment, For Blood and Honor. Hardcore fans may not like the new party system, where party members are somewhat pre-developed and recruited, giving you only one true player-developed character, but that really doesn't hinder the meat of the play: exploration, stat management, and battles. Dungeons seem bigger and more fleshed out tham those in part 7, without being the excruciating ordeals found in 6. Most of the changes are incremental - marginally improved graphics, a more polished interface, a bigger viewport, and mouselook (of sorts) - so if you're expecting a drastic leap (ala Xeen to 6), look elsewhere. The graphics are showing their age terribly - 3D acceleration has improved over 7, but still look decidedly 1996. The synopsis so far? Hardcore fans will be engaged, but lightweights and graphic tarts should look elsewhere. It's good to see this phase of the series end on a solid note, and I look forward to the next generation of Might and Magic games.


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