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SNES : Mega Man X Reviews

Below are user reviews of Mega Man X and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man X. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (1 - 11 of 26)

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Pretty amazing

5 Rating: 5, Useful: 11 / 12
Date: June 29, 2001
Author: Amazon User

Yeah I know, Super Nintendo Games are outdated but I still play them like hell. It was when I came across Mega Man X4 on my playstation that I remembered I owned the first one.

The Mega Man X series takes off from where the original series left off, sorta. A new character named Zero is introduced, and for those of you who were tired of Dr. Wiley can now face a new boss named Sigma.

The story is not very understandable at first, but I gave it five stars because of how fun it was, and because you can't say its too difficult or too hard. Eventhough the final boss is a little hard.

There are also "capsules" in this one. These power up the abilities that Mega Man can have. In this first installment, you can't expect the capsules to really give you much. (That is if you played X2-X5 first, but I played them all in order.) But the game is fun either way. I would recomend this to any Mega Man gamer.

Mega Man X

5 Rating: 5, Useful: 0 / 3
Date: March 02, 2002
Author: Amazon User

You really have to get the hang of the game before the first real level before you play.The first level is the introduction or the story. So the vidio game is really fun once you are near the ending.Sooner or later, you get a hang of it.

Mega Man Extreem Fun!

5 Rating: 5, Useful: 0 / 2
Date: March 30, 2002
Author: Amazon User

This game is amazing. The first bosses are easy if you do them in the right order. And on the 3rd and 2nd to last bosses you use the Ice or heat seaker( just to help you ). But the last leavle is impossible. It is a big challenge. espeshully if you have a split second to hit the 3rd boss. Also Vile is impossible. it takes him 3 hits to kill you. That's why you have to be carfull. Since you have to fight about 4 bosses with a heath bar and a sub t. But even though it sounds hord (witch it is) It is Extreem Fun!

gamer since 1988

5 Rating: 5, Useful: 0 / 0
Date: June 10, 2002
Author: Amazon User

This game starts off the legendary X series and man oh man is it ever fun to meet everyone for the first time. This is like classic action but capcom but it in an interesting way. For example they have powerup capsules.

Good, but lacking

4 Rating: 4, Useful: 0 / 0
Date: July 29, 2002
Author: Amazon User

This was Capcom's first Mega Man X game. For the most part they pulled it off nicely. Though you began the game normal you had to find four capsules, each one with an upgrade for your body. The leg part would let you dash short distances and jump further. The helmet part allowed you to break certain surfaces with your head. The body part allowed you to withstand twice as much damage. And the arm part let you charge your blaster to a fourth level of damage. Also, you begin this game with a very small life meter. You must find the heart tanks (one is in each of the eight stages) to make it larger. Instead of energy tanks, you now have sub tanks (which you must fill yourself (with surplus energy.)) Also, completing certain stages will alter others. If you beat Chill Penguin's stage, Flame Mammoth's fire factory will have frozen over. If you beat Storm Eagle's stage, the wreckage of his flying machine will destroy the electricity generation in Spark Mandrill's stage. If you beat Launch Octopus, the underground of Sting Chameleon's stage will flood. Being a totally new series, this takes place approximately 100 years after the most recent game in the classic Mega Man series.

The story goes something like this: X, a new breed of robot who can think and make decisions on his own, was unearthed from the remains of an ancient laboratory by Dr. Cain. Fascinated by X, Cain produced his own series of these robots, ignoring the risks. Several of them became Mavericks and began disobeying human orders. To counter this, Cain built Maverick Hunter robots, led by the ultra-powerful Sigma. Unfortunately, after Sigma battled a mysterious red robot called ZERO, he too became a Maverick, bringing Cain's worst fears to life. Oddly enough, Zero went back to normal and joined X. Together they set out to destroy all of the Maverick bots. Unfortunately, Zero was destroyed in action, forcing X to continue alone. Once he ultimately stopped Sigma, he realized the battle was only beginning. It would be continued in future Mega Man X games.

mega man x

5 Rating: 5, Useful: 0 / 0
Date: September 23, 2002
Author: Amazon User

mega man x is great! i really enjoyed playing this game! the bosses were very interesting and some were even hard for me to beat! i loved it!...i still play it today and its been several years since i first played it! this game is worth the money it costs and i believe it is one of the best mega man games ever (and one of the best super nintendo games)!

A good start for the first next-gen MM spin-off series

4 Rating: 4, Useful: 7 / 9
Date: February 06, 2003
Author: Amazon User

Mega Man X (1993). The first part of a seven episode spin-off series, and the first one to appear on the Super Nintendo.

By the time 1993 came around, the NES was almost dead and everyone's favorite series' of games had to be ported over to the then-next-generation system, the SNES. Many companies pulled it off quite nicely with new-port sequels of games like Mario, Castlevania, Metroid, and others. Obviously, Capcom heeded the calls of their devoted fans and decided to give their most successful series an innovative upgrade, and a new darker look. Thus the Mega Man X series was created. Although a bit cartoony looking (compared to say, X3 and X4), it took the MM series to a whole new level in terms of story, gameplay, and features. Well, here's my synopsis:

PROS:
-COMPLETELY ORIGINAL IDEAS. Most every X game hereafter would re-use this game's general formula of "find the armor, beat the bosses". The biggest difference gameplay-wise from the original series is the armor feature. By collecting parts of it, X becomes more able to take on the levels and the bosses (the levels themselves were designed with the dash feature in mind).
-The idea for the "power/animal" bosses is alot more clever and original than the repetitive "power/man" type bosses used in the older games. For instance, Storm Eagle sounds quite a bit more threatening than say, ... Bright Man.
-GOOD MUSIC IMPROVEMENT. Well, the old games had good tunes, but these sound more like upbeat hard rock in terms of quality, than the buzzing NES midi. The loud sound effects are especially fitting for an action game like this.
-STORYWISE, A NICE CONNECTION TO THE ORIGINAL SERIES. It starts out with X being built by Dr. Light. He is very unsure about his new prototype model, so in order to make sure all of X's systems will function properly, he (X) must be locked in a capsule for about thirty years. Light realized that he won't be alive when X awakens, so he buries X for another scientist to find. 30 years later, Dr. Cain finds X and starts to build numerous creations based off of X's design. One of them, Sigma, goes haywire and threatens to destroy all of mankind, so X is sent to stop him. I won't spoil the rest.
-Great balance of gameplay. The action is tough, but not too hard to the point of impossibility. There is plenty to shoot at, and enough great weapons to do so with. I like the new idea of CHARGING UP BOSS WEAPONS. At the cost of more w-energy, a little flame attack can turn into a giant wave of flame pillars. Simply a phenominal idea.
-I LOVE THE IDEA OF BEATING A STAGE IN ORDER TO ALTER ANOTHER ONE. For instance, if Chill Penguin is destroyed, then all the lava in Flame Mammoth's stage will freeze, enabling X to make it through the stage easier and to obtain more powerups. Sadly, this idea was completely ignored for the next 4 sequels until X6, where it returned in the form of a crudely put together Nightmare system.

CONS:
-This is the first MMX game, and it shows. Many ideas haven't been brought to their full potential yet, which would happen later in the next few games. A perfect example of this is the ram-helmet upgrade. There is one place where you can use it, but otherwise it's only function is to make X look more fancy. LIKE I SAID, THIS WILL IMPROVE IN THE UPCOMING SEQUELS.
-The levels are decently designed and reasonably long, but like X4, there are hardly any extras to find (however, this IS the first game). Powerups are easy to find for the most part (the dash-boots upgrade IS DIRECTLY IN YOUR PATH). Still, there are more secrets to find here than in any other MM game up to that point.
-Zero and Vile are introduced, but they don't really explain each of them here (Zero would be in X2, and Vile sort of would be in X3). The reason I complain about this is because originally, this was going to be the only game, and it would have been pointless to introduce close characters that wouldn't get a chance to evolve.

All things said, I can't really find anything bad about this game. It's a great step up from the old series and has some of the best 2D action gameplay you will ever find on the SNES. Its only slight drawback comes from the fact that the X series is at its concept stage at this point, giving off ideas that will only continue to improve in the next several X games. This game gets 4 stars for good gameplay/sound/story/innovation, all put together into an overall great package. I heartily recommend this game to beginners of the series. Many long-time fans find this to be their all-time favorite X game. While it's certainly not my favorite, it does everything that an oldschool 2D action game should do: deliver pure nostalgic gaming bliss. Besides, isn't that all that MM games need in order to be good? If you haven't played this game yet, either you're too young to care, or you've been living in a hole for the past decade. In which case, go get yourself equipped with Time Stopper, and track down a copy of this game before they all disappear. You won't regret it.

The beginning of a series

5 Rating: 5, Useful: 0 / 0
Date: February 09, 2003
Author: Amazon User

Mega Man X, the first in the series, combines the best of the original Mega Man series while fusing it with its own futuristic style. This is one of the first Super NES games I ever played and will forever be one of the best. The music, graphics, and storyline, ALL of it is superb (the "Ryu cheat" in this was a nice touch)! While future X games were good (up until X4), none of them ever quite had the charm that this one possesses (maybe it was intended to "pass the banner" from the original series onto its next generation, so to speak.). A MUST-HAVE!

It gives platformers a good look.

4 Rating: 4, Useful: 0 / 0
Date: May 27, 2003
Author: Amazon User

Well, even though Super Mario Bros and Super Star Wars are platformers, they are still good. Yet Mega Man X takes away the platformer blues for those sick wanna be games. In Mega Man X, you have the charge gun and you receive new weapons making it fun and interesting. It is replayable since there are different alternatives to the game. The challenges always have an alternative that can be thought up without a players guide. Each boss is unique and fun. This is a must own.

Possibly one of the best MegaMan games, so far

5 Rating: 5, Useful: 0 / 0
Date: May 31, 2003
Author: Amazon User

If you still haven't got this game, and you've got a SNES laying around somewhere, you need to get this must-have Mega Man game.


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