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PC - Windows : Star Trek: Starfleet Command Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Star Trek: Starfleet Command and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Starfleet Command. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 75
Game FAQs
IGN 83
Game Revolution 85






User Reviews (21 - 31 of 37)

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One of the best Trek games yet!

5 Rating: 5, Useful: 1 / 1
Date: June 26, 2000
Author: Amazon User

Based on the Starfleet Command RPG, this game puts your imagination to rest. Starfleet Command combines this RPG with Interplay's genius with their Star Trek games. To the novice to any Star Trek game, they will have difficultly, but they will manage and create their own form of combat. Controling more than one ship is difficult, but in the Star Trek Universe, everyone does not do the same thing. These AL's think for themselves and pick their own target and attempt to destroy it. Granted, they are not as cunning and stragecially inclined as you may be, but they do get the job done with only a few minor scratches. To the experienced player, this is just a "normal" day in the Fleet. Unfortunately, to experience the full power and command that this game has to offer, you will need the patch that is offered for this game. There are added missions and the SFC: Special Taskforce missions become more difficult by 10-fold! If you are a true Trekkie, then this is a game worth the money.

Inovative, and Very well made.

5 Rating: 5, Useful: 1 / 1
Date: September 01, 2000
Author: Amazon User

The best Star Trek title out there, though the campaign's are two short, the game gives you the feel of actully being in the star trek universe, the graphics are excelent the music is very simular to the music in Star Fleet Academy, Also this game sheds light on Races that haven't gotten mutch exposure in the Star Trek Universe. The game interface takes time to get used to, I suggest doing the training missions first, they will help you become more confortable with the interface.

This game is an origanl consept, very fun to play alone and even better over the modem/network. I recomend this game mostly to ST fans

Beautiful!

5 Rating: 5, Useful: 3 / 13
Date: November 21, 1999
Author: Amazon User

This is the most awesome Star Trek game ever made! It is really cool to be able to control a massive starship, and the graphics are perfect. BUY THIS GAME! It is very straightforward, and the AI is killer!

Star Trek for the person that is beyond just shoot em up.

5 Rating: 5, Useful: 1 / 2
Date: November 13, 1999
Author: Amazon User

I have played for hours. You have high tech controls. This game is intense. You must practice and learn. Its worth every dime..

Command a Starship and Grow Old Doing It

2 Rating: 2, Useful: 1 / 2
Date: May 28, 2000
Author: Amazon User

I really want to know who it is out there who seems to think that because you slap a recognizable name like Star Trek on a product and sell it is all one has to do. I also want to know how it is that two completely separate game companies, Interplay and Activision, can produce two separate games (Starfleet Command and Star Trek: Armada) that work almost the same and reek of the same shoddy workmanship. It is products like these that make me realize why I have abandoned Star Trek fandom in the first place. Because like Deep Space Nine and Voyager, they are so lacking in the creativity that made the franchise so worthwhile in the first place.

Starfleet Command-a space combat game by Interplay (Quicksilver), is so bereft intuitive control that it becomes a laborious task to make any ship you control do anything useful. Case in point, in my first mission with my frigate sent after Orion pirates, it took me 15 minutes just to hammer down the enemy ship's shields and constantly fiddling with my ship's weapons systems just to get it to fire at the Orion. Of course while all this is going on my frigate is endless rotating and turning all over the map. Why should it be harder to NOT do something than it is to do something. At least in Armada you can simply drag-and-select your ship(s) and click elsewhere on the map to get them to go there. In Starfleet Command, it takes so long to get your ship to do anything that I was given to wonder why I had to select crew members for my new ship in the first place.

And why, in the year 2000, with all the great computer games out there and the high level of coding in those games, are we still playing so-called 3D space combat games in 2 dimensions? I do not care if they is based on the Starfleet Battles board game, I played that to and realized that it was limitation with it as well. Why is it so hard to work in the 3rd dimension and enable the player to go `Up' or `Down'? We live in a 3 dimensional world and as Homeworld proved, it's easy to control, because the programmers made an interface that was simple and intuitive as well as functional. I am also given to wonder why people are not more critical about products like this when they are so inferior when compared to similar programs. If you comparison shop for a car, why wouldn't you do the same for a piece of software. It isn't like Starfleet Command is the only one of its kind. It is your money afterall.

Just because it has `Star Trek' tacked on to it does not automatically make it good: Remember Star Trek Voyager? Maybe my standards are too high or maybe I shouldn't feel ripped off for spending $... and having the pervasive sense of not getting my money's worth.

Interesting Game

4 Rating: 4, Useful: 1 / 2
Date: March 01, 2000
Author: Amazon User

I thought that this was a pretty exciting game. It has lots of races and ships to choose from and it has really good graphics(if you has the reccomended system requirements. If you only have the basic requiments if runs slow and the graphic are really not as good.) The game ends pretty short if you win about 10 missions in a row. There are also lots of good cheats for this game. You can had lots of power so that you can have everything on your ship up to full. I would recomend it if you like Star Trek.

I wouldnýt recommend it until the bugs are fixed.

3 Rating: 3, Useful: 1 / 2
Date: March 23, 2003
Author: Amazon User

The game of shear strategy is totally awesome. It is intense and may be as obsessive a game as Diablo 2. With the variety of characters available for play, boredom is not an option.

Though the graphics are fantastic and real to life, don't get too obsessed in any one mission, or game play, as some unfixed bug in the program will undoubtedly crash and/or lock up your system.

I have downloaded the update patch available from the online SFC2 site, but the program lock-up remains.

That in my opinion is the major pitfall of playing this game at all...the game has potential, but I wouldn't recommend it until the bugs are fixed.

After all, what fun is a game if you have to reboot your system just about the time things start to get interesting?

Great intentions but not quite...

3 Rating: 3, Useful: 1 / 3
Date: October 08, 2000
Author: Amazon User

As far as gaming goes this a really great game.

I like the way one can manipulate the variety of views and create screen shots. The graphics are greats and the game play is smooth.

What I do not like is that it is modeled after Star Fleet Battles (SFB). I've played SFB in my teenage years and found it tediously boring, and not qutie in sync with real Star Trek theme. For example there is no Lyran Commonwealth in the paramount's Star Trek which is based on all the movies and the shows. There should be consistency in the industry and the story line.

This game would have been better if modeled after FASA's game "Star Trek, the Starship combat simulator" created back in the mid 80's, but now out print, because paramount shut down FASA's contract. Apparently FASA was getting a bit to creative, which I see as a double standard when you look the non existing Lyran commonwealth. The only thing FASA did was create additional ship classes for the Federation, Klingons, and Romulans and that was it.

I sorry but Star Trek vessels do not carry missiles, topeados Yes, missiles No! The game should have been named something different and have not been associated with Star Trek.

The best Star Trek game every

5 Rating: 5, Useful: 1 / 4
Date: September 22, 2001
Author: Amazon User

From the frist day I
got it I could stop playing it even now 1 year later I still cant

Very Disappointed

2 Rating: 2, Useful: 0 / 2
Date: December 24, 1999
Author: Amazon User

I'm not sure what the game designers were working towards when they designed this game but it reminded me of something you might come across on Sega Genesis (that is to say, low tech and predictable).


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