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PC - Windows : Guild Wars Factions Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Guild Wars Factions and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Factions. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 80
CVG 78
IGN 85
GameSpy 90
GameZone 90
1UP 90






User Reviews (21 - 31 of 65)

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great fun, no subscription feees

5 Rating: 5, Useful: 4 / 8
Date: August 04, 2006
Author: Amazon User

This game is great to play and you don't get charged a monlthy fee!

Maybe it's too good. Only kidding.

5 Rating: 5, Useful: 2 / 2
Date: March 23, 2007
Author: Amazon User

I purchased the game for my 13 year old nephew. A week later received an email in which he apologized for not writing sooner to thank me, but he was having too much fun with the game I bought him. No doubt there is a political life in his future.

My perspective of Factions, the good and bad

5 Rating: 5, Useful: 2 / 2
Date: September 05, 2007
Author: Amazon User

GW: Factions is an expansion of the original Guild Wars series, but a game in its own. After playing the original GW campaign, I decided to go through the second installment of this series. My review is based off of play from my level 20 PvE character, starting a new character, and the PvP perspective of the game.

Positive:

- Adds two new classes (Assassin and Ritualists)
- New Spells and extra armor templates
- Faction based PvP, conquer new lands based on your winnings
- New PvE Questline
- Strategy based PvP

Negative:

- Surprisingly brief storyline
- Lots of backtracking in the game (Fedex quests)
- Assassin class is most effective in PvP battles, not PvE campaigns
- Some new spells are exactly the same as the original GW, just different icons and names
- Poor community

I didn't like the storyline in this one as much as the original Guild Wars. You spend the entire campaign trying to kill evil spirits in the land of Cantha, and the crux of the campaign puts you against the most evil spirit you've ever encountered. It simply isn't as epic or interesting as the original game. However running the missions are a blast, and you'll want to do them again and again. You get better bonuses for completing them in a certain amount of time. There are also PvE challenge missions. I found that a lot of fun as you had to plan out your strategy before entering.

Running with actual players makes this game a whole lot easier. I'm not entirely sure if it was intentional, but henchmen in this game do a lot to make sure they wipe your party. Pulling too many enemies and not having any sense to run if they're being hit are commonplace with these digital mercenaries unless you carefully place them in position. Henchmen will sometimes do things that appear like they "want" you to fail. While I know the Nightfall campaign introduces heroes whom you can customize, I have a hard time believing you can complete the entire campaign on henchmen alone without throwing a few punches at the wall.

Playing with players is still a wildcard with Factions when picking up random groups, and it doesn't get any better when completing the last few missions. The party grouping system is poor, and you're liable to run with people who leave in the middle of a mission because "Mom says I need to get off"; I quote that from a mission I ran. I recommend using henchmen if you have to, but try to get in a good guild that has a leader who is always on and helping out. Friends help too.

PvP gets a boost with the two new classes, and it became apparent the minute an Assassin rampaged my monk with ease. Ritualists were also a scary group to deal with, as they inflicted moderate damage, but were incredibly hard to kill. Ritualists are also great in the PvE campaign and enjoyed playing one. The Assassin however I believe is reserved for PvP random team arenas and hero battles. They are a huge mana drain on the healer during PvE, and I have been hard-pressed to find random groups picking my Assassin up for missions.

Guild Wars Factions blends more PvP aspects into the overall game world, with a decent campaign for those looking for a one-player experience. This is still a game that is made for those who hate the MMO grind-games, but still want to play along with their peers. I recommend this game if your goal is to PvP with a balanced class system and want immediate "noob pwnage" gratification. If you're looking for an engrossing PvE storyline, I recommend sticking with the original game for your first purchase.

Great Game

5 Rating: 5, Useful: 3 / 5
Date: June 03, 2006
Author: Amazon User

This is my first GW game and I am not dissapointed at all. It's extremely fun, theres a ton of quests, and the game-play is great.

Pro.s

1.Great Gameplay

2.Nice People (sure there are a couple of butts... but there is on every online game)

3.Tons of quests

4.At least for me, theres no lag.

5.Great Graphics

6.Level cap at 20 (that way there no super people, you can still increase you attributes though)

7.Tons of outfits, weapons, ways to change the appearance of yourself (dyes for your clothes and such), tons of people.

8.If your a ranger you can have a pet.

Cons

1.Level cap at 20 (it would be nice if you could show off a really high level guy... but...that would also be kind of scary for newbs.

Thats all. And if you play the game, I am "Pugmo Pugman" and as of now I'm a lvl.14 Elementalist/Ranger and I have a pet tiger named Nermal.

Fantastic

5 Rating: 5, Useful: 6 / 17
Date: April 28, 2006
Author: Amazon User

I think this game is as good as Guild Wars.Not only new type of armors and characters are very fantastic,but also new environments and user interface are very successful.

PvP, and limited at that

2 Rating: 2, Useful: 7 / 26
Date: May 03, 2006
Author: Amazon User

After loving GW, I'm uninstalling Factions. The +/-:

+Graphics (beautiful, intricate, and run well on most systems)
+GUI (the user interface) very simple and straightforward
+System resources (very easy to switch btw this an other programs w/ zero hangups)
+diversity (w/ 8 classes combinable into a character w/ x/y pair of classes, several hundred skills and the ability to switch your character in almost every way, you can shift character builds very easily)
+ Learning curve (very simplistic combat, roles, and you're max level w/in a few hours if playing a new charcter)

-PvE (constantly respawning mass-mobs of enemies that are higher lvl than the PCs, almost immediate requirement to be at top level w/ your character)
-Story (the constantly morphing nature of your character makes you feel like several soldiers in one giganitc army and NOTHING is done to make you feel like an individual)
-Seriously limited models (characters can wear one of a few armors--all of which are beautiful--and have a very limited set of appearances. Necromancers look very different from warriors, but most necros look like each other)
-PvP (better know what a mold is and be prepared to fit it, at least until you can talk folks into trying your strategy, which may never occur)
-Community (PvP action really limits the desire of folks to help one another out)
-Weapons (several models, but very little in the way of unique abilities)
-BUGS (not mobs, but as w/ many online games near launch, this one has some crippling ones: I've replayed the first mission 10-ish times trying to get competent parties and then to get the bug where the mission refuses to complete)

After two hours and the apex being about 1/8th of the cost for a single piece of armor dropping, I was asking "Why?" a lot more than I was asking "How?".

If you loved the PvP aspect of the original GW, this should entertain you. If you want an MMO, a friendly community, PvE, story, or anything remotely consituting an incenstive to develop (not grind) your online alterego, skip this.

IMO, this is cafe-monkey fodder or a PvP/Raid only title.

Yech, from me, a rpg fan.

Beautiful game with unbalanced power

3 Rating: 3, Useful: 4 / 12
Date: May 03, 2006
Author: Amazon User

The game is beautiful, the graphics, the characters....everything. But the power is absolutely unbalanced. They tried to provide us with more challenge but it's not challenging, it's frustrating trying to beat one quest for an entire day. The are fewer quests but even though they give more exp a character can't level enough to be able to fight the mobs. They are 3-5 levels higher. It is fun but it is more frustrating.

Factions - Bleh

2 Rating: 2, Useful: 5 / 18
Date: July 03, 2006
Author: Amazon User

Unlike the Prophecies campaign, Factions is like going from pre-sear to Ring of Fire in one step. It just isn't any fun. It's too hard for lower level characters, and the real people in Factions you get in PUGs are for the most part worse than the PUGS in Prophecies. I particularly hate the fact that you can't start a quest then come back to it, but have to start all over. I also dislike the "stacked" quests where you have to run around the countryside forever to get one quest done. Overall, I am fed up with Factions and am going back to Tyria and work on getting some titles.

Nighfall Review

5 Rating: 5, Useful: 2 / 4
Date: November 10, 2006
Author: Amazon User

This is a superb addition to the Guild Wars set. However wonderful enough that you can enjoy just the expansion pack!

The new features to move the whole party or just one Hero at a time is one of my favorites!

I highly reccomend this product to anyone looking to enjoy a fun RPG game!!!

Huzzah for Areanet

5 Rating: 5, Useful: 1 / 1
Date: July 31, 2006
Author: Amazon User

In a massive online gaming market, it's not always easy to stand out- especially you're selling a fantasy-based MMO.

But something about Guild Wars is just spectacular. I've been playing GW since the launch of the initial campaign. It's a really great game: Even when I do try another MMO, I always end up coming back to it. And Factions just made it even better.

Here's why: Take breathtaking environments and awesome gameplay, then add New classes, better graphics and sound, and a even more stunning environments!

Oh yea, did I mention better and larger scale PvP and a ton of new spells and weapons. And, finally, it's free to play, post initial purchase price.

If you're looking for a new MMO to try, refuse to submit to the WoW Bandwagon, and don't want to shell out $15 a month, definitely join Guild Wars.


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