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PC - Windows : Guild Wars Factions Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Guild Wars Factions and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Factions. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 80
CVG 78
IGN 85
GameSpy 90
GameZone 90
1UP 90






User Reviews (1 - 11 of 65)

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Excellent Game

5 Rating: 5, Useful: 0 / 0
Date: May 15, 2007
Author: Amazon User

The world for this game is very cool and this is coming from someone who is not a fan of the Western Asian pastiche.

The Guild Wars game itself is very fun and, I've been told, it is the MMORPG that the real gamers play, although I think there's an element of elitism in that.

In terms of new classes, Assassin is one that every GW player I know has had trouble with. I have started a ritualist but I have only played him up to about level five so I am not all that sure how useful they are, though my friend loves it and swears by it.

You level up much faster in this game then the other GW settings.

Great Game

5 Rating: 5, Useful: 0 / 0
Date: May 15, 2007
Author: Amazon User

This along with the others in the series are some of the best online games I have ever played. You get the interaction and excitement that games are all about and you get it without any fee for the online experience. You just can't beat it.

Guild Wars: Factions

4 Rating: 4, Useful: 0 / 0
Date: May 21, 2007
Author: Amazon User

This second chapter of the Guild Wars line has been quite fun for me. I got it to go along with the GW: Prophecies (the original game) I already had so there were some interesting parallels between the two, yet some major differences. Some notable changes include the fairly steep progress of monsters. However, it also has a somewhat more detailed tutorial, something lacking to a point in Prophecies aside from the pop-ups that would occasionally appear. The next explorable area is were a new player can get into some trouble considering that the monsters in that area range from an expected lvl 1 to a fairly tough lvl 12. And in some areas, the monsters are hidden until its nearly too late. Caution is advised when exploring this area, but with a little caution, one should soon be able to meet any challenge in the area.

A few things I am not so sure I like about Factions is the dialog windows that come up when two NPCs are talking as part of the storyline. Sometimes this happens at somewhat inconveinient times. Also, Kaineng City is sometimes very confusing to navigate through cause the entire city area appears as a brown mish-mash... which makes it very hard sometimes to pick your path through the city. It gets even worse when you take into account the multi-layered aspect of some sections of the city.

I feel that the story with Prophecies is a stronger than Factions, though Factions does have a fairly nice story (what I have seen of it so far). The gameplay is fun and enjoyable, while fast enough to not get boring. Plus, the scenery is terrific! I also like how there are often different events happening in Factions, that if you don't have Factions, you may not get to participate in.

I HAVE A ?

5 Rating: 5, Useful: 0 / 0
Date: July 04, 2007
Author: Amazon User

Ok I have to admit I have not plaied this game yet but I am looking for a good online game that will keep me plaing it. ive plaied WoW and i didnt like it too much ive plaied FFXi and I loved it at first but it got boring after awhile. So is this game worth the buy or is it just like war craft? Does it get boring after awhile? Please comment.

Thanks :)

Great Addition to the Saga

5 Rating: 5, Useful: 0 / 0
Date: July 24, 2007
Author: Amazon User

Guild Wars Factions is a great immersive online game that is just as entertaining as the first Guild Wars. What's nice about Factions is that you don't need the original game to play, it's a stand alone game. The plus benefit to the Guild Wars series is NO MONTHLY FEES! Which is great for people who can't really play very often.

More But Less

4 Rating: 4, Useful: 0 / 0
Date: July 25, 2007
Author: Amazon User

My husband and I enjoy the first outing of Guild Wars, and when Factions came out we rushed out and bought this sequel/add on.

This particular game has an Asian influence, includes two new classes-- an Assassin fighter class, and Ritualist spell caster class-- along with the six character classes found in the first. The game starts with an optional tutorial that helps you learn about how to move and fight, and an introduction to Master Togo, the mentor and main driving force in the story. Like the first, a lot of the scenery is beautiful-- great incentive to pick up that kicking graphics card you might have been eyeing!

Most of the game play is much the same. You fight monsters for gold and items, you participate in quests and missions to follow a storyline in PvE (Player vs Event) or you can participate in PvP (Player vs Player) battles or GvG (Guild vs Guild) battles. One difference between the first story and this one is that at one point in PvE, the storyline diverges and you must pick one "faction" (the Luxons or the Kurzicks) to help over the other in several missions. Guilds can become aligned with one of the factions and battle each other for control for outposts and towns on the map. For those that like this type of play, it can add a fun element as you can see the battle lines evolve over the course of the day.

The problems I have found with this particular outing is the fact that NCsoft made most of the missions have time limits, with the fastest getting the "Masters" rating, rather then having just the primary mission with a bonus objective. Some of the missions can be very stressful as you have to rush to try to come into the time limit, causing you to perhaps cause big groups to whale on you and your party and have TPK (total party kill) where the better strategy would be to take it slow and try to get the groups in smaller chunks. A couple of the missions are also team efforts, where two groups at a time have to cooperate in order to accomplish the objectives-- and even if you have a great group, if the other group fails their part, you fail yours automatically.

Another problem I found was some of the map is very confusing. The big city/metropolis that a good portion of the story is in is hard to decipher on the minimaps, and you can find yourself going in circles.

There are a whole slew of new skills to purchase or capture from the boss monsters, but I felt many of the non-elite skills were just repackaged skills from the first campaign.

NCsoft does do updates and special events that are Factions-specific like the Canthan Festival-- a nice touch from a company that doesn't charge a per-month fee for playing.

So would I recommend this to anyone? For sense of geek completeness, I would say yes. If you are looking for a good PvE introduction to the world of Guild Wars, I would say go with the original, or with Nightfall to get the heros (NPC characters that you can customize skills and armor and order around). If you are really into the PvP/GvG aspect of gameplay you may like this better then me.

Factions pales in comparison to the original

3 Rating: 3, Useful: 0 / 0
Date: June 16, 2006
Author: Amazon User

The graphics are stunning, even better than they were in Prophecies, and that is really the best aspect of this game. Factions was marketed as a stand alone game but it lacks content and most experienced Guild Wars players view it as an expansion. People who play the new assassin class have had a tough time getting groups and alot of players won't party with them and some players even spew spiteful comments toward them. The class dies too quickly and easily if you don't know how to play it, and unfortunately the tutorial portion is rushed so that you level too quickly without enough experience to really get to know your skills. Factions is really meant for level 20 characters and once you are done with the starter island all of the enemies are level 20 and higher. If you are new to Guild Wars I suggest starting with the first chapter, Prophecies, before wasting your money here. Factions is too short, in my opinion, and the developers resorted to adding a level of grind to it to extend it's life. Rather than grinding levels you grind faction. Also, if you begin with Prophecies you will be more familiar with the skills that the high level monsters in Factions use against you.

Oriental Feel

4 Rating: 4, Useful: 0 / 0
Date: February 08, 2008
Author: Amazon User

I will keep this short since I have written a more extensive review for the Guild Wars product. Factions is one of the three storylines that can be played in Guild Wars. One need not own Guild Wars (known as "Prophesies") or the other title ("Nightfall") to play Factions, though owning all three means you can play your character in each of the three stories.

Factions has is a more Oriental feel; though it seems to be more of a mish-mash of western medieval and oriental. I would have liked to see the character appearance options allow for such things as white faced geisha girls - though I did see at least one NPC that had this look. Otherwise, Factions builds on the Guild Wars feel and is an excellent choice.

A review for mmorpg n00b's

5 Rating: 5, Useful: 0 / 0
Date: March 01, 2008
Author: Amazon User

Bored of single-player games, and the direction they've taken lately, I began looking into mmorpg games. The Guild Wars series intrigued me with it's fantasy setting, and it's no-fee service. (That's right! No monthly service fee!) The primary problem then, is deciding which version to purchase.
1.) Most fan sites recommend Prophecy (the 1st of the Guild Wars series) which is currently available in the Game of the Year edition (which gives you super weapons to start out with) and a version with the Eye of the North expansion included.
--The problem's I encountered with Prophecy primarily relate to the length of the story, and your ability to level-up. The story is the longest in the series, and most of it requires a level 20 character. My highest character, slightly over half the way through, is only level 17.
2.) Eye of the North is the latest addition, and is an expansion, not a chapter as the other three. As such, you HAVE to own one of the three chapters. It's primarily a dungeon crawler, adds heros (henchmen you can train and actually equip and control,) and has a "Hall of Monuments" to store your character's equipment/data for transfer to the upcoming Guild Wars 2.
3.) Factions is my favorite of the series, although I must admit I haven't tried Nightfall, yet. My reasons are, short story, easier to level up, equipment, skills, crafting items, etc are available in the tutorial area, and if you have another chapter in the series, you can transfer gold/items to your new characters, giving them huge boosts early on, when they really need them. Add to that, the fact that your skills, how to use them, why and when to use them is actually explained, helping you to chose more wisely. And Factions actually has a manual in the box, prophecy's has to be downloaded.

GW factions

5 Rating: 5, Useful: 0 / 0
Date: March 04, 2008
Author: Amazon User

The most exciting and fun game in the series, you should definitely buy this one first. It has one of the most fun to play classes in the game, assassin, with it, and a new way of dealing with missions. You get tons of exp early on in the game, and gold is easy to get.


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