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PC - Windows : Star Wars: X-Wing Alliance Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Star Wars: X-Wing Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars: X-Wing Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 84
Game FAQs
IGN 82
Game Revolution 85






User Reviews (21 - 31 of 48)

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Great plot and the Millinium Falcon

5 Rating: 5, Useful: 5 / 8
Date: September 01, 2003
Author: Amazon User

The best part of the game(of course) is the Millinium Falcon. The only game in the X-wing trilogy to allow flying Millinium Falcon/ corrilian missions. My whole reason for my liking Star Wars in the first place was the Falcon an awsome ship with turrets, corridors, and starship environment stuffed into a fighter thats manuverable plus hyperspace capability. And, of course, Han Solo and Chewie at the helm. In this game you can fly the Falcon(as Ace Asameen) but also an assortment of other ships including a redesigned version of the corrilian transport(that's more semetrical) and the classic X-wings, Y-wings and Tie-fighters(in simulatoions). If you like flying space ships this is the game to get and probably the ONLY game that supports nearly all of the SW ships complete with cocpits and interior detail. Like other Lucas arts simulations most missions deal with "the transport MUST survive" "You MUST fight off 20 Asault gunboats" or "You MUST meet with such and such at a given time frame" but it is a challenge even on medium difficulty. A dual stick game controller is the only way I have been able to survive any mission. Joysticks blow, long live dual controllers! Force Feedback IS supported, despite the age of this game. WOW!

x-wing aliance

5 Rating: 5, Useful: 6 / 13
Date: April 29, 2002
Author: Amazon User

X-wing alliance is a great game.The grafics are good and 3d is optional.There are missions from the movie and stuff thrown in for fun.The first 8 missions you are a son of a family buisnes man.I found it frustrating that if your firing at an imperial and an x-wing flies past the front of your ship while your firing the x-wing pilot gets mad and fires at you and when that happens too me it's harder too shake him off than blowing up a star destroyer.But over all it's a good game.

The best Star Wars simulator to date!

5 Rating: 5, Useful: 3 / 4
Date: December 20, 1999
Author: Amazon User

X-wing Alliance is the best flying game I've ever played. There are over 20 flyable craft and you can select which craft you want to fly and the ships that will be your enemy in the skrimish mode. Well worth the price, it also has a good story-line.

Hypert great game

5 Rating: 5, Useful: 3 / 4
Date: June 14, 2000
Author: Amazon User

This game is one of the coolest games I've ever played in my PC. The music editing is extraordinary and the detail of the ships is just great. You can actually drive ships that are simmilar to the millenium falcon and the Falcon itself. The storyline of this family is good, and you even have your e-mail account in this game with your own friends. By the way, there is a practice room where you can practice before fighting the Empire.

Promise squandered on loyalty to out-of-date gaming engine

2 Rating: 2, Useful: 5 / 11
Date: February 08, 2000
Author: Amazon User

On the face of things, "X-Wing Alliance" has the makings of an extraordinary entry into the Star Wars franchise. The characters are engaging, with enough backstory given in the accompanying written material to start a small movie. Conveniently, there *is* actually a small movie which opens the game off with a real narrative bang. It makes one wish that Lucas himself had taken a page from the game producers when he was making _The Phantom Menace_.

Unfortunately, after this high point, the game soon degenerates into endless missions which advance the plot--painfully slowly. Oh, there are cool points along the way. The cut scenes are interesting, and the sound environment throughout the missions is superb. But the in-play graphics engine is fairly ordinary by LucasArts' own standards. The missions themselves are endless variations on the same themes. And the game's conclusion is less than satisfactory.

But there's another side to the game--multiplayer action--and for this the game deserves some praise. As a vehicle for capturing the gaming possibilities of the Net, "X-wing" is worth the purchase price. There's a large, loyal player base for the whole "X-wing" series, so you'll never be alone on the Net.

Still, there are better options to get what you want out of a Star Wars game. "Rogue Squadron" is an infinitely better single-player space game. And the upcoming "Force Commander" promises to be something of a new standard in multiplayer action. By comparison, "X-wing Alliance" merely feels like a solid update to an aging series.

Most Underrated Game Ever!

5 Rating: 5, Useful: 2 / 2
Date: June 07, 2004
Author: Amazon User

Really.This is one of the best games I have ever played,but there are few who have played it.

Anyway,here's my review.

The game starts off in between The Empire Strikes Back and The Return of the Jedi.You are Ace Azzameen.You are the son of a succesful family who runs a trading buisiness (that is being hassled by the vicious Viraxo). Later,your father is killed,and you become a pilot for the Republic (like pretty much every other Star Wars game). I'm not going to spoil the plot any more.

The game plays like most other combat flight simulators.You assume a first-person view inside the cockpit of a ship,and you fly around and shoot stuff.Sometimes you have missions where you have to deliver certain cargo,ect.

The graphics in this game are excellent (assuming that you have a good video card).If you have a outdated video card,the graphics can get kind of ugly.
The sound and voice acting in this game is excellent,too.LucasArts really picked the perfect actors for their roles.The sound is crisp and clear,but the music is just the same generic Star Wars music we've all heard about a million times by now.

PROS:
Great graphics
Good sound (and voice acting)
Nice controls
It's Star Wars!
Very cinematic

CONS:
You should have a good video card
Need joystick

? Why is it so underrated ?

dated, still fun SW fighter sim

4 Rating: 4, Useful: 2 / 2
Date: December 04, 2006
Author: Amazon User

Besides being the latest (and likely last?) of the X-wing games, "Alliance" is also the best - bringing the series back from the hole it sat in after "X-wing v. Tie Fighter" to the epic trail blazed by the original "Tie Fighter". The real question though is whether its improvements make it worth getting to players who bought the older games.

Unlike the older X-wing games, you don't start out as a fighter pilot or even with alliance (or Imperials for "Tie Fighter" owners). Instead, you belomg to a family-run intergalactic shipping business, plying lawless tracts of space. In a time of civil war, your family tries to stay neutral, even as it's split along pro-rebel and imperial-loyalist sides (guess which side you're on.) Despite its seemingly civilian trappings, interstellar freight forwarding involves a lot of space combat - you're armed with turbo-lasers and ion-cannon, and equipped with deflectors. Though you won't face imperials immediately, combat will come quickly - forcing you to fend off the Viraxo, your family's hostile rivals. As the war progresses, the Viraxo leap to the Empire's side, forcing you to the rebellion, and trade your Corellian freighter for an X-wing fighter. Until then, the game offers a series of missions that evolve from tutorial to modest test to more intense combat. You'll likely already have the skills needed if you've played the older SW Fighter's games, but these also set up the back story. (On an interesting note, sci-fi fans may note a resemblance between the Viraxo fighters and the Angel fighters from "Captain Scarlet".) The game climaxes with the epic battle of Endor, in which you take on the 2nd Death Star from the inside (in a mission I like to refer to as "Operation watch-that-overpass!") As in older games, you fly alongside and against AI pilots, though they're more chatty than before (including a motor-mouthed droid named M-Kay who makes C3PO sound positively mute) making the dialog sound more natural than it should. (That is until you've replayed the mission a few times, and it all starts to get old.)

"Alliance" is a mixed bag of hits and misses. Ties to the original "X-Wing" of 1994 are painfully clear in terms of graphics and gameplay - this is still about flying canned missions in linear order in which you must complete by fulfilling a set of specific and not infrequently counter-intuitive goals (i.e., no matter how many Tie Fighters you swat down, ALL Lambda Shuttles MUST dock with the medical frigate; ALL Correlian cruisers must survive; you MUST inspect EVERY container; etc...). Counterintuitive mission goals guarantee that you'll fly even moderately challenging missions more than once.

Graphics and sound are up-to-date - the date unfortunately being 1999. The big news is that you can now pad-lock those enemies or mission-critical craft - which is great not only for improving your situational awareness, but also because you can view the insides of your ship's flight-deck (this is a huge leap over previous games which essentially gave you 2-D renderings of the same flight panels we've seen since 1994). While shading and lensing effects are also added, I usually get too focused on the enemy to really appreciate them. I'm also not enough of an audiophile to comment on the sound, though the sound effects and John Williams score remain as expectedly faithful to the films as we've come to expect (though on my XP machine, the soundtrack tended to get hung if the mission lasted too long). The mission areas seem larger, and you now seem to have even larger numbers of enemies to fight against (clouds of fighters instead of just swarms). Also, you may now have to zoom into different areas (via hyperspace buoy) in a single mission - although I just find that increases the chances of running into bugs that make missions unwinnable. Also, failure to achieve goals in one of the mission areas means that you'll have to re-fly the entire mission set again.

The game's most revolutionary improvement isn't technical at all - relying on a story that (at first) makes you more than just another faceless rebel flyboy. (Looks like somebody at "Totally Games" fired up a copy of the orginal "Tie Fighter", and was reminded why that game was so much more popular then "X-Wing".) Instead your fight is for survival against greedy competitors, soon to become a personal vendetta against the empire. Characters you meet between missions, including M-Kay and other vengeful relatives, advance the plot and keep it focused throughout successive missions. Even when you join the alliance, you'll still be asked to handle some family business. If anything, the story could have kept you out of the rebellion a bit longer, or at least made the transition a tad smoother - the story loses something once you become a rebel pilot, though manages to hold onto you anyway. Other notable improvements - besides fighters, you can also fly armed freighters in the class of the Millenium Falcon or another class of ship that looks like a souped up version of the MF. To add to the complexity, you can turn over the actual flying and man your gun turrets, or set turrets to defensive fire - while that reduces the laser fire you can devote on targets you attack while flying, it's another example of how the game challenges you by forcing you to allocate your limited in-flight resources. Other new wrinkles - as a freighter you can pick up cargo, which makes for interesting missions retrieving contraband from a combat zone. (In an early mission, you've got to snatch a container of warheads from a space station under attack by a Star Destroyer - the way the mission is structured, you can't retrieve until near the end of the mission, when the station is about to explode.)

Most PC's should run this game without problems. I played it on my P4, having few WinXP compatibility problems (sound among them). The game also supports rudder pedals - for rolling maneuvers such as those used by scores of Tie Fighters. In short, an X-Wing battle-sim that's guaranteed to please, though obviously pleasing most those who've never tried one before.

Inteligent Game

5 Rating: 5, Useful: 2 / 4
Date: August 02, 2003
Author: Amazon User

I'd buy a tri pack game which includes X-wing, Tie fighter and Rebel allience. The three of them are really good, but rebel allience has a good history and increases it's level with each mission. It is not just a view and shoot game, you have to review your controls, transfer energy from weapons to shields, manage the flight and direction controls wisely. The game goes at your own speed.

Good visual/sounding quality, but hard to play plus...

4 Rating: 4, Useful: 2 / 5
Date: June 08, 2002
Author: Amazon User

plus good story line!But...besides that I think this game is difficult to play even though i reccomend it to any star wars gamer!!!:)

Good Game, decent storyline.

4 Rating: 4, Useful: 2 / 5
Date: January 18, 2000
Author: Amazon User

All in all a good game, but don't forget that you need a joystick, so if you don't have one, buy one with this game!


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