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PC - Windows : Half-Life 2: Episode One Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Half-Life 2: Episode One and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Half-Life 2: Episode One. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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CVG 90
IGN 85
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User Reviews (1 - 11 of 116)

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Still hard to believe that Half-Life 2: Episode One is just a game!

5 Rating: 5, Useful: 18 / 31
Date: June 01, 2006
Author: Amazon User

You don't have to buy HL2:EP1 on DVD, you can purchase it for download with Steam. Now, to the story so far... In the Beginning... There was nothing new much in the Half-Life game engine which was essentially just a modern hack of the Quake game engine, so how could a game that based itself on software that others developed succeed in becoming the biggest selling game of all time? When Half-Life first came out it did a couple of things right that most other first person shooters failed to do... (1)Story,(2)Story and (3)Story. Valve created Half-Life in a period of our lives when Area 51 was a hot topic among UFO buffs and the X-Files was to become mainstream family television viewing. Alien based entertainment media was a craze in the mid and late 1990's, unprecedented since the 1950s. Smack in the middle of what could be considered the most influential era for UFO enthusiasts came HALF-LIFE where YOU get to play as Gordon Freeman, a physics researcher who witnesses a freak accident in an Area 51 type facility. All hell breaks loose and YOU have to survive. No cut scenes. No initial story. No explanation. You where just there and you had to escape. Cue interactive characters that could follow you around and say a few things, maps rich in objects that you could break eventually leading up to rapid action shootouts with monsters and marines. The GOOD NEWS was that Half-Life 2 is another world beyond HL1 and was like nothing you have ever played before. It was the first person shooter 'Game of games', hands down, period. As a stand alone game, HL2 was 100% pure adrenaline, no holds barred, from start to finish. If you own a PC or Xbox then you owned HL2 because you knew your world will never be the same again after playing it. Half-Life 2 did destroy lives, educations and marriages and......WAS MORE THAN JUST A GAME! ... or at least that was the net result. Take any of the best pixel pushers out there and HL2 just mashed `em into the ground and then sets off an amazing fireworks display to welcome everyone back. How many games within the first two levels had you literally calling friends, family and neighbours to have a look at it? You had to LIVE that game. Nowhere else would you see anything as amazing as City 17. The game starts right where the previous one left off, as you are dumped into this futuristic eastern European city like something out of Orwell's 1984 following a brief meeting with the GMAN. Learning that citizens are slowly going missing from City 17 you must meet up with old friends - scientists from the first game including security guard Barney. As soon as your teleporter went wonky you where landed right in on the action with soldiers storming apartments looking for you. On the run you managed to land a hovercraft and go on to tear through flood channels ramping over obstacles while seeing full scale battlecrafts flying overhead... and when you hit them, bits break off and explode... slowly... so you give `em more heat... and more bits break off... and then they crash and burn with a roaaaaarrr! The gem of the game though was when you play with DOG and learn a neat trick with the new Gravity gun weapon. Let a few disc saws whirl and watch what happened to the bad guys or even throw a petrol canister into a group of zombies and hear them scream. The animation was hyper-realistic and your fps matched your heartbeat. It was the real deal. The characters all had their own unique personality and walk, talk and act differently. The cut scenes all looked great and where done in 1st person as you walk around the event. Like its predecessor, each level is designed with plenty of tasks to do, puzzles to solve and bad guys to mow down. Join the resistance in City 17 and win the war! If you have a thing for 1984, conspiracy theory or the New World Order, then HL2 had it all! HL2 also borrows HUGELY from other games and films you have seen, but that just makes it all the better because it seems somewhat familiar, yet ABSOLUTELY NEW. Episode One is a legit Half-Life entry in the series from Valve. It is not just a quick fix like the dissapointing "Lost Coast" was. This is a fully fledged game with new graphics, dynamic lighting and expansions to the plot that makes it an all important HL2.5 and quite possibly, the FPS game of 2006! Picking up where HL2 left off, Gordon and Alyx have survived the reactor explosion. A self destruction sequence is initiated in the Citadel. The two must get out of there before City-17 becomes a pile of ash. This episode opens with a helping alien hand getting you away from the GMAN and back into City-17 when Alyx's father, Eli Vance, tells you that the whole city is about blow. You are sent back into the Citadel (With DOG giving you a helping launch followed by a quick surprise ride down some tunnels) to deactivate the latest problem. The actual chamber where the orb device is being primed to detonation has some outstanding bleached out type lighting effects. There quite a few puzzles to solve along the way, some quite well thought out. The game design is also very well conceived. You can tell that lots of top designers have sat down and planned this one to the last detail. After the Citadel escapade there are some scary tunnel sequences without much lighting and some new and improved variations in the Zombie hybrids that you will enjoy. You also make lots of use of the gravity gun in HL2:EP1. Making your way through the tunnels eventually you are back out in the city. Stick around for the emergency Dr. Kleiner speech over the large public video screens. It is funny and well worth watching. The vortex of the reactor explosion is some of best rendered environmental effects seen in a game ever. It will have you in awe. There is a cool sequence through the city apartments, meeting up with Barney again, and helping groups of people evacuate by getting them through the train yards before the final escape through the country while the Citedel goes wipeout. A great finale, but much like HL2, HL2:EP1 ends rather quickly. I guess Valve probably want to do EP2 and EP3 and so on. To be honest, we should not be complaining. It is all great suspense for the price. The bottom line is that Half-Life 2: EP1 is hands down, the best 1st person shooter you can find around at the moment. It plays more like a movie than any other game to date. HL2 lovers MUST PLAY THIS. It is an official valve release and well worth the price-tag for the quality of the graphics and adventure. Just remember that it is not a full blown game, but for the price you get around 6 hours of solid all new Half-Life game.

Wow...this is it

5 Rating: 5, Useful: 6 / 9
Date: June 02, 2006
Author: Amazon User

I admit, I was disappointed with the ending of Half Life 2. I felt that I spent the game running around with no idea of who or what I was fighting, and certainly knowning nothing of what had happened since Half Life. The ending of the Half Life 2 seemed inconclusive at best. Well, I can say that Episode 1 was everything I hoped for.

Episode 1 is, quite simply, brilliant. If my first paragraph doesn't give it away, storyline is the most important aspect of a FPS to me. And Episode 1 delivers. Not only do you learn a little more about the Combine and what's happened while you were away, but you also get to see alot of development in Alyx Vance's character. Wait a minute; a FPS character with a sense of humor that's actually funny? That's right. And of course, the voice acting was great, as usual.

In addition to storyline, this game is incredibly beautiful and realistic. Amazing visual effects everywhere you look, and a physics engine that makes you feel like you're really there. The enviroments you journey through are some of the best I can remember. I was particularly impressed with a trip through the tunnels near the citadel. I don't want to give anything away, but that was probably the most fun I've had in a computer game since System Shock 2 scared me out of my wits. Additionally, There are several cut scene sequences that left me with my mouth hanging open. The final scene...unbelievable.

I think I've made it pretty clear that I thoroughly enjoyed every minute of Episode 1. I would recommend it to anyone. It's breathtaking in every respect. Buy it. Buy it now. But make sure you have five consecutive hours to devote to it, because you're not going to want to stop once you start.

half-life 2 reborn

5 Rating: 5, Useful: 3 / 10
Date: June 02, 2006
Author: Amazon User

If you have ever played any of the half life games you will love this this is what all fps should be like.

Sweet, but way too short

2 Rating: 2, Useful: 5 / 17
Date: June 03, 2006
Author: Amazon User

I just won Half-Life 2: Episode One on Hard difficulty. I realize that it's considered an expansion (even though it is a stand-alone product), but for the price I think I should get more than a partial evening's worth of entertainment out of it. Total play time... a little under four hours.

The good:
* Is more difficult than the original HL2. 90% of the game is spent battling endless hordes of zombies and antlions and soldiers.
* Looks beautiful - excellent scenery and atmosphere.

The bad:
* Short. This is nothing more than a playable demo - an expanded Lost Coast.
* Plot? Play the original HL1, or to a lesser extent the original HL2 if you want plot. HL2:E1 is pure shooter.
* A majority of the game is horrible escort missions. Protect Alyx - if she dies you lose. Protect the citizens - if they die, you lose. ESCORT MISSIONS! ARGH!
* Runs poorly on my machine. Even with accepting the "recommended" settings for my system, which are less than what I currently have the original HL2 set to, it runs at half the speed.

The ugly:
* Level design is far less linear and intuitive than the original HL2. Sometimes this is a good thing as it adds another dimension to the game, but after a while it gets annoying when the primary goal of the whole game becomes solving tedious navigation puzzles.
* One new monster (two if you count the stalkers, which you see but never actually get to engage in HL2), but no new weapons, in fact you get less weapons in HL2:E1 than in the original HL2.

Anyone who enjoyed the original Half-Life 2 will get this game anyways, regardless of good or bad reviews. I'd say that if you're casually looking around for a game, you could easily find one with a far better fun to cost ratio.

One Third Of A Great Conclusion To One Of The Greatest Games Ever

4 Rating: 4, Useful: 4 / 5
Date: June 03, 2006
Author: Amazon User

Half Life 2: Episode 1 is really only the beginning of the completion of Half Life 2. It begins immediately where HL2 cuts off, but ends after only a few hours. Three episodes have been announced by Valve, and if the second and third are as brief as the first, they'll constitute, roughly, the same amount of game time as Half Life 2.

The New Stuff:

-The visuals have been greatly improved, although you'll only really notice if you have a machine able to run Episode 1 at it's highest settings. Added HDR lighting is the most noticable improvement in the games appearence, and the level designers use it to its potential. You'll have a lot of fun with dark, underground settings, filled with zombies, that will have your heart racing and your eyes pinched.

-There are two new enemies, but they don't really change the play, just add some color and freshen things up a bit.

-The story of Half Life continues with a short but sweet piece of the puzzle. With a trailor for Episode 2 after the credits, you'll be much more satisfied than you were at the end of HL2.

-New "situations" are all through the game. Half Life 2 excelled at using physics and simple but unique game ideas to give players a feeling of amazement and wonder at not only the world around them, but what they were capable of. This same formula continues in Episode 1 with new areas and events.

The Old Stuff And Rough Stuff:

-No new weapons are available to you in Episode 1. The balance is still perfect, but with the short game time, even some of the old weapons provided aren't really utilized. New weapons would have been nice, but they aren't needed and they may not fit in the game.

-Episode 1 is as buggy a game as valve has ever released. My computer ran perfectly fine all the way through Half Life 2, but Episode 1 crashed numerous times for various reasons. Most bugs had fixes, but some less computer savvy gamers may get too frustrated.

The Bottom Line?

If you've played Half Life 2, you probably enjoyed it and hated having it end. Episode 1 feels like you had only just paused your game for a bit and were coming back to finish it. You'll be right back in the same sweet spot of gaming you were while playing Half Life 2, and you'll love all 4 hours of it.

Episode I answers many questions left in Half-Life 2, while opening quite a few new ones.

5 Rating: 5, Useful: 8 / 9
Date: June 04, 2006
Author: Amazon User

Half-Life 2: Episode I (aka Aftermath) continues where Half-Life 2 left off in every aspect, extending the technology, story, and gameplay. Valve has yet to disappoint with their star franchise, and this is no exception.

The story in Aftermath takes a much more direct approach than Half-Life 2, preferring to have the events and Alyx give the plot clicks, rather than letting the environment tell the weight of the story. Aftermath also takes a hint from ABC's popular series Lost, showing you bits and pieces of story, revealing information and answering questions while opening new ones.

The episode starts off by showing you the Citadel, with a dark cloud looming over it and debris falling from the sky. As in Half-Life 2, there's a sense that you are looking at the inevitable end of the chapter, just waiting to explode. You instantly meet up with Alyx and DOG as they scatter the remains of City 17 looking for our orange-suited super hero, and soon hook up with Dr. Kleiner and Eli Vance via radio communications, and they have bad news: the Citadel is going to explode and you have to get out as soon as possible. For the rest of the episode, Alyx guides you on your way out of the city any way she can.

The gameplay in Aftermath is traditional Half-Life, switching styles and introducing new ones flawlessly. From the simple, yet complex puzzles, to the building-to-building urban fighting, the pieces that Half-Life 2 initially set up return once more. Added into the mix are new challenges, such as fighting in pitch dark with limited ammo and your trusty flashlight, forced to use Alyx as your main weapon. The finishing touches are the unique and challenging boss battles, which substitute the quantity Half-Life 2 often used for quality.

As for the graphics and sound, both are done to the highest quality that is to be expected from Valve. HDR lighting (not Lost Coast intense), detailed environments, and improved models are all included. Additionally, the commentary system (once again unlike Lost Coast) works to perfection, giving game details without screwing anything up, although the occasionally makes you invincible or freezes your enemies (most likely on purpose), but often works without a hitch. Episode I also includes the 20 minute HDR test level "Lost Coast" and HL2: Deathmatch.

The experience will run most people about 3-4 and a half hours, but increases in difficulty, the ability to replay the game in its entirety in one sitting, and the commentary tracks will give some replayability. For those looking for a brilliant first person shooter experience in a drought of sorts, Episode I delivers a cheap, unique experience with a decent multiplayer experience.

Outstanding game

5 Rating: 5, Useful: 9 / 11
Date: June 04, 2006
Author: Amazon User

This is the first (hence, episode one) game in a half-life 2 (HL2) sequel serial. The game environment is essential HL2 with sharper graphics - which was actually a great improvement. The game play is different as the puzzles are more challenging and less "cookie-cutter" than HL2. Also, the game is played in tandem. You, of course, play as Gordon Freedman, scientist turned gun-weilding devastator (aren't they all like that though?), and the other main character is the beautifully rendered Alex. Alex's AI is pretty decent and, when I played through the game, she didn't do anything unexpected. I really have to hand it to the guys at Valve they really know how to cater to video game nerds: attractive, AI, female companion that flirts with you in one scene and is blasting zombies in the next. Overall the voice acting was stellar.

What makes the game great, however, is it's rich storyline and immersive enviroment. The best way to describe this game is to compare it to a violent, well-written comic book that you just do not want to end. I really liked the game and I think that Valve implemented the new serial model extremely well. Hopefully, one day they will be able to offer subscriptions and put out small episodes like this every few months.

"Steaming", Buggy game, almost works..

2 Rating: 2, Useful: 37 / 62
Date: June 05, 2006
Author: Amazon User

HalfLife 2 Episode One

Here is a transcript of my interview with Valve Software's new Scurity/Public Relations Director, Mr. Knute Case:

Me: Hello Mr. Case, can I call you Knute?
Knute Case: Sure hacker.
Me: What? Why am I a hacker?
Knute: Well, here at Valve, all users are guilty of hacking until proven "not so guilty"; its our policy.
Me: Oh, that explains "Steam". Well let's talk about the new game HalfLife 2 Episode One. When I finally got to play the game, it was great but..
Knute: Wait a minute, you figured out how to install it? YOU ARE A HACKER!
Me: No, I just realized that I had to uninstall all the Steam software that was already running on my PC first-
Knute: Let me guess, you installed Steam where you wanted, not the default location?
Me: Yeah, well it is my PC after all. Anyway, I was able to install Steam, then I re-installed Half-Life 2 then this game-
Knute: But you still had to download the actual game, The DVD just contains just a few pieces of Episode 1. It may be your PC but the game will never really be yours, Ha-Ha-Ha-Ha! So Hacker, were you able to download and decrypt the game?
Me: Yes I was eventually but it took a while. I still resent having to log onto a web server to play a single player game, this seems kind of crazy. And what about giving us gamers some clear instructions?
Knute: Next you'll be asking to be treated like a customer. Clear installation instructions would be like giving you hackers free access to the source code. That is why we bury the Episode One executable in a hidden folder deep inside your PC.
Me: Knute, the game also crashed a lot, many graphical glitches.
Knute: That's a new game feature we call "sucker-vision", we updated/fixed that feature in Episode Two. Want to guess at how to get this patch now? I can't tell you directly but here is a clue:"jhusyow848eokfjcnciej * 125 / 6"..
Me: I'll pass. Also, the game is awfully short.
Knute: We here at Valve have determined that selling a game in 80 short parts for twenty bucks a piece is better than selling a game in 2 parts for 40 bucks each. But we pass that savings on to the consumer.
Me: Really? How?
Knute: We will be bundling the next chapter of Half-life 2 with a free retina scanner and a DNA sampler. This technology will make the game more secure and fun-fun-fun!
Me: Sounds awful. Is there any way to play this single player game off-line? I just want a few hours of fun minus the aggravation.
Knute: Yes, but that would be telling, Har-Har-Har! Seriously, that will never happen - its Valve's game, not yours...

I don't think I have ever been more amazed.

4 Rating: 4, Useful: 5 / 14
Date: June 05, 2006
Author: Amazon User

WHOOOOOOOOOOOOAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!! That was the fist word out of my mouth when I entered the train station for Half-Life 2 on the Xbox. While the graphics weren't suberb and even though I had seen the same video over and over on my computer screen at ign, I was still blown away by it. Half-Life 2 on the Xbox was just an incredible game, and it was kindof sad for me to find out that I could run the game on P.C. even better I didn't want to go out and by another game that was exatly the same except for the two facts that graphics were better on P.C. and that you could also download a multiplayer componant for the P.C. version.

Anyways, like most people I was confused to an amount at the end of Half-Life 2. I wasn't mad though, because you know what Valve is pulling off when they leave you hanging on a cliff. They are making you thrive as much as you can to buy the next game that comes out so you can see what happenes. They also pull off this stunt of making you want the next game even more by giving out little to no information about the next game. When e3 2006 pulled around Valve said they would not be showing up, probably because the game was a month away from release anyways.

Okay, the past two paragraphs might have possilby seemed pointless but I kind of wanted to give you a backround of things going through my head. I am here to give you my thoughts and review of one of the most amazing games I have ever played in my life: Half-Life 2 Episode One. For any of you who are wondering this phrase, "Why not aftermath, the box above says aftermath on it," I will give you the answer, so the next paragraph might take a little bit so if you know the answer to that question skip the next paragraph.

It seems that Valve decided NOT to make an expansion pack called "Aftermath." This time they have decided to give us an episode. No, don't worry, they are not giving us seizures, (though in a game like this you might expieriance one). When I say "episode" I mean something like several parts to a game. Or in simple terms, while Valve takes the next few years or so to create a third game (if they do) they give a nice candy bar which takes around a year to create. This candy bar, if nibbled wisely, will last you till you get your second candy bar, which should be at the end of the year. The idea of episodic games is quite smart and for this game, Valve makes it seem quite sucessful. And the storyline seems made for episodic content.

Okay, now that you know the purpose of episodic games and what they are, let us continue into the next pahse: the review itself.

Storyline- Last time, I didn't give much of a good revealing to what happened in the storyline, at the ending or the begining. I won't reveal much this time either but for those of you have not played any of Half-life 2 (Half-Life 2 is not required on your computer to run this game) you can eiter listen to this and learn the little information that I will give you OR ignore the following sentances until you reach a long line, just scroll down you'll find it. In Half-Life 2 you are sent by the G-Man, who is your puppeteer in a way, to City 17, one of the few remaining earth cities. Earth has been taken over by a ruthless group of creatures known as the Combine. You fight with your allies, Alyx Vance, Dog, Dr. Kliner, Eli Vance, and a cool soldier named Barney (NOT THE DINOSAUER). You soon enough get to the Citedel which is where all the creatures and soldiers (Combine soldiers) and ships, are coming from. It is the main base of operations for the Combine. Confront the person who said that Earth surrenders to the Combine (Dr. Wallace Breen) and defeate him by destroying the Combine's portal reactor. Which results in a giant explsosion, then the G-Man reapears to take you away.
----------------------------------------

System Requirements- Half-Life 2 for the P.C. had one of the largest ranges for system requirements at the time for it's release. It could run on a extremely high system but the minimal requirements were extremely low so any computer that used it could probably run it well. Valve continues to follow doing this, requirements are exactly the same as Half-Life 2 for the P.C. Here's a list:

Minimal Requirements
1.2 GHz Processor Speed, 256MB RAM, DirectX 7 Level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection

Recommended Requirements
2.4 GHz Processor Speed, 512MB RAM, DirectX 9 Level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
My computer easily reaches near the recommended zone, I only have a 2.0 processor. So you probably shouldn't have to worry about this area too much.
You will also need a DVD drive for this game if you buy it in stores instead of downloading it from Steam.
Graphics- Half-Life 2 on the P.C. stunned the world with graphics, and Valve did it again with a really spiffy update to some of their graphics while maintaining the same requirements as before, like I said. They are really incredible graphics, with amazing facial expressions. You should really try to put the character textures at high in the settings for this game. At least the first chapter because it's amazing to see how Alyx's face can show her signs of being fatigued, sad, worried, happy, amazed and so much more. General textures are amazing at high, but take large chunks out of that framerate of yours if it is at high. Sadly, I had to put it at medium, which looks like the Xbox graphics: not too appealing. HDR, stands for High Dynamic Range, which is hard to explain but I will try to tell you how greatly it works in this game. Take a sunny day at home and have a window shade covering half your window, avoid letting any other lights in the room so it is quite dark compared to the rest of your home. Now, stare at an area in the room that barely has any light on it, also make sure no light from the window is touching this surface. Continue to stare at it for about 10 seconds. When you are done, look at surface near the window that has the light from the window shining on it. The area should look enlightened to a large extent, to the point where you can only see pure light, you can't even see details on the surface clearly. In due time, it will not seem to bright anymore, and you will see details on that surface again. This is one of the features you will expieriance with HDR fully enabled in the game. Not every level includes HDR just to know. I was very happy to know that my computer ran this game with full HDR without large portions of framerate drop. Whenever there is a game that has HDR, it normally does not run that well at all. The Rainbow Six Lockdown P.C. demo ran terribly with HDR, and Ghost Recon Advanced Warfighter does not even run on my computer, I attempted to install the demo. In the advanced graphic settings area in the menu, there is stars next to the settings that Valve recommends you use in the game. These settings, from what I know, are all different for each and every computer, and they are quite trust worthy. I get a very good balance of graphics and framerate with these settings, the only dissapointment for me in these recomendations is that they say I should completely turn off Anti-Aliasing. There is a large amount more on the graphics to this game, but I feel I should press on.

Gameplay- An area large amounts of people look at. Really the gameplay is very identical to the gameplay in Half-Life 2, intense. But with Alyx fighting at your side throughout almost the entire game, you get a different feeling. There is a good variety of fun moments where Alyx will do something scripted, like get into a sniper position and cover you as you advance into the next area, pop the heads off of Zombines (more about them later) and more. The gun training feeling that I mentioned in the Half-Life 2 review on Xbox is not integrated into the game as well this time. But you don't really need it to be. Also the locations you fight in have good variety this time, like a dark, scary, low ammo, power downed, undergound, highway. Full of Zombines and Zombies. Zombines are the names that Alyx gave to Combine soldiers that have been taken over by headcrabs. They are quite tough creatures, and take more than one shotgun blast to kill, unlike normal zombies. You'll also be fighting creatures more often this time, considering the fact that the Combine defense if failing, so there are more antlions and alike creatures making their way into City 17. Another place you fight in is obviously City 17. The Gravity gun is still there, and you get another fun time to have it supercharged but it will die off in time. Really, this game won't last you long. Five chapters long, and something around 4-6 hours. BUT, Valve gives you a director's commentary included, you don't need to go out and buy a limited edition or anything, you already have a commentary which is really fun and nice. You'll learn quite a bit about the clever minds of Valve and it's amazing how they create simple things that you don't notice to give you such a great game. So the replayabillity is still in the medium level, enough to last me till Episode Two at the end of the year. Also, after you beat the game there is a sneak peak trailer for the next episode which I will not say anything about, not even my opinion on it. So you get quite a bit with twenty dollars. Also, loading times, which came often on the Xbox version but went by quickly are still here in Half-Life 2 Episode One. This time, the loading times happen less often, but they last longer, like a bathroom break longer.

Okay, moving on again because I was running out of things to write about the gameplay.

Sound- As good as Half-Life 2 for P.C. Half-Life 2 on the Xbox had some strange differances with the sound than the P.C. version but it was good. Also, in this game, if you set the video settings too high it is possilbe you might run into sound problems in the opening video but shouldn't happen. Also the stuttering problems in sound compared to what I've heard about the P.C. version of Half-Life 2 seem to be fixed.

Music- I've said it before that I'm not much a person who WRITES about music. Half-Life 2 Episode One still has music that is strange, but it still matches the game enjoyably.

A.I.- With Half-Life 2 Episode One, the A.I., that was used incredibly with Half-Life 2, has been enhanced to even smarter levels than before. They'll still pull off smart flankings. Zombines will charge you after you shoot them for the fist time, they also at certain times pull out grenades and walk towards you while they hold it. Which is funny watch when you have a whole group of Zombies around him. Friendly character A.I. is mostly noticed with Alyx as she does a few cool instant kill moves. Along with smart pistol shooting. Really, Valve said that they did not give Alyx too many good fighting attacks when shooting. But what can be really cool is when you use your flashlight in the dark to let her see the enemies and she takes out the bad guys.

The game is Half-Life 2 Episode One, the developer is Valve. This is the review, and I'm summing up what I've typed for an hour and a half. Hope you enjoy this game and be amazed that much.

Love Half-Life Fan BUT a game is ok and short, huh????

2 Rating: 2, Useful: 1 / 11
Date: June 05, 2006
Author: Amazon User

I wish more long adventure rooms and more more shooting but i dont enjoyed this one, I am first-shooter fan that other games are great but this one don't turn on me when played somehow the end, that's it? come on!!! Geez...Yes, worth for part one HF and part 2 HF2 are great game but this one dont game great, i think it is waste time to play, not really curious something new, nothing much...most is puzzle trap rooms that try escape to the outside, finally, that's all. In the end, I see Episode Two will be release in the future, ohhhh, look nice demo but worth game and short game again???? I dont know if will order Episode Two or have to buy becuz we are freak first-shooter? who know?


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