Below are user reviews of Wheel of Time and on the right are links to professionally written reviews.
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    User Reviews (1 - 11 of 53)
    
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            Something for everyone means less for each
            
                3
                Rating: 3, 
                Useful: 23 / 23
                Date: August 24, 2000
                Author: Amazon User
            
            The developers of this game figured they had a combination that couldn't miss:  A game in the wildly popular First Person Shooter genre, with a tie-in to one of the best-selling series currently on the SciFi / Fantasy  racks.  Instead of strengthening each other, the collision of these two  design philosophies produces something that isn't entirely satisfying to  either fan demographic.  While there are plenty of good points to this  game, that constant core conflict is all too apparent.
I'm not normally a  FPS player, but I used to think I was a decent one.  After playing the  first bit of this game, I had a rather rude awakening:  this game is  *hard*.  Especially for reflexes used to Civ and Icewind Dale!  Being stuck  on the shores of the Manetherendrelle (the very first level), torn apart by  a combination of missile and melee attacks coming from the dark, dark  shadows, was not precisely my idea of a grand time.  This is the first game  where I've had to reach for the cheat codes on the very first level.   
Fortunately, the pangs of conscience were quickly forgotten in my  appreciation for the graphics.  This is one of the most beautiful games I  have ever played.  WoT sets a new standard for FPS games; future entries  will be expected to have equally high-calibre artists on the staff instead  of simply coders with some latent skill.  Unfortunately, you still have to  deal with your opponents.  That's a nuisance, and kind of pointless, what  with god-mode on and all.
The puzzles are interesting, if a bit more  basic than old-school adventure gamers are used to.  
As a fan of the WoT  series of books, the plotline was a treat.  It's simple enough, and made  clear enough by the various cutscenes, that non-readers should be able to  catch on very quickly too.  I'm don't think Jordan wrote it himself, and  I'm sure it's not part of the "canonical" plotline, but it  admirably serves its purpose as a framework for the game.
I didn't play  the multiplayer version, as I saw little point in matching my skill against  people who could actually *beat* this game.  The demonstration in the  tutorial looked like fun, though, and I understand that those who do play  multiplayer think it's great.
If you're an FPS god *and* a WoT fan, this  game is a must-have... give it a whirl and  you won't be disappointed.
        
            
Excellent
            
                5
                Rating: 5, 
                Useful: 19 / 19
                Date: March 02, 2000
                Author: Amazon User
            
            This game is great. Don't get me wrong: I'm not one of Jordan's fanatic cult members who would say this game was great if the graphics were stick figures and it was so buggy you can't run the game 3/4 of the time. The  game really is good. 	The multiplayer is great, especially in Citadel  games. In these, you summon creatures & lay traps to defend your area  while trying to invade others. The only problem I have with the multiplayer  are the creatures that you summon. Each of the four multiplayer characters  (Aes Sedai, Whitecloak, Forsaken or the Hound) has a weak, a middling and a  strong creature. Those for the Hound and for the Whitecloak are fine, but  for the Forsaken and the Aes Sedai the strong creatures aren't very  creative. The Aes Sedai's middling is another Aes Sedai and strong is an  Aes Sedai Sitter, a higher ranked Aes Sedai. Couldn't they have spent a  little more time on this? Maybe an Aes Sedai summoned from the Age of  Legends or perhaps an Aes Sedai from the Green Ajah, with a band of  Warders? Same thing with the Forsaken. The weak creature is a Trolloc, then  the strong is a Trolloc Clan Chief. This is even worse because the middling  is a Myrddraal (no Trolloc could ever defeat one of them) and because there  are even more obvious choices for his strong creature: a Darkhound, a  giant, evil dog that can only be killed by balefire, a Dreadlord, an evil  wizard, or a Drahghar, a kind of bat-like flying thing. 	In the  single-player mode, you play the part of Elayna Sedai attempting protect  the four seals to the Dark One's prison. The various environments are  amazing. In the haunted city of Shadar Logath, for example, creepy whispers  swirl through the halls while red eye peer out of dark corners. In the  Fortress of the Light, the guards curse at you as you fight them. One of  the best levels is The Ways. The Ways were a system of swift transportation  in an earlier time, until they were corrupted by a terrible evil. They  crumble as you walk over them and Machin Shin, the Black Wind, threatens to  destroy you as you flea through the final waygate. 	Other than the  little problem with the multiplayer, the game was great. The visuals are  stunning, the music is great, and the plot near Jordan's own. (I said I am  not one of the fanatics, but that doesn't mean that I can't like the  books.) I recommend the game highly.
        
            
Don't buy this for WoT.  In fact, don't buy this at all.
            
                1
                Rating: 1, 
                Useful: 50 / 72
                Date: November 30, 1999
                Author: Amazon User
            
            First of all, I'm a die-hard WoT fan, and was expecting MUCH more in terms of exploring the world of WoT.  This didn't even come close to meeting those expectations. 
Related to WoT by name only, this game is nothing  more than another in a long line of shooters, with the clumsily implemented  ter'angreal weapons.  Come on!  That's not Wheel of Time!  It's  Quake!
Wheel of Time STILL has tremendous potential to become an amazing  game or series of games, but the implementation of such needs to be left to  a software company that will bring something revolutionary to the table,  such as Bungie Software.
There's nothing new in this game.  If you  disagree with me, I suggest trying the demo first.  Then unlike me, you'll  still have your $50 if you're disappointed.
        
            
Absolutely Fabulous!
            
                5
                Rating: 5, 
                Useful: 29 / 37
                Date: November 21, 1999
                Author: Amazon User
            
            I was really impressed with this game! I have been an avid reader of Robert Jordan's series the Wheel of time for quite a while now, and was excited at the thought of a computer game.as soon as I got it home I began  playing. The graphics were superb and the story paralled the books. Anyone  can have a good time with this game - even those not familiar with the  books. I strongly urge others to buy this game!
        
            
Not Jordan's "Wheel fo Time"
            
                3
                Rating: 3, 
                Useful: 31 / 42
                Date: November 26, 1999
                Author: Amazon User
            
            While I have to agree that the graphics of the game are quite stunning, this world is not what I remember reading in the Wheel of Time series.  Shooting people with "ter'angreal" that you pick up?  Call it  Hexen 3 or Quake - Medieval, but don't call it the Wheel of Time.
If  you've never read the series you will probably love the game - well  designed engine and the best graphics I have seen.  I, however, was  disappointed.
        
            
Again, it's NOT the books, people, think about it.
            
                4
                Rating: 4, 
                Useful: 15 / 15
                Date: February 02, 2000
                Author: Amazon User
            
            It's a great game, from a visual and gameplay standpoint.  It is beautifully crafted, with hands down the finest architecture I've ever seen (makes Quake 3 Arena look sad by comparison).  The story is also well  though-out, with awesome voice acting and great plot twists.  Everyone  complaining about this game not being like the books keep two things in  mind: It's not SUPPOSED to be a book, and Robert Jordan himself loved the  game, calling it true to his vision.  There is no higher reccommendation,  people it's HIS world not YOURS.  I dinged it one star because, contrary to  what the developers think, the music is pretty weak.
        
            
Great game!  Actually lives up to expectations
            
                5
                Rating: 5, 
                Useful: 24 / 31
                Date: November 16, 1999
                Author: Amazon User
            
            Being a somewhat recent addition to the list of WoT fans, I was a bit aprehensive about spending almost 50 bucks on the game. I shouldn't have been. Probably one of the best games I've ever played. The graphics are  incredible. Good work GT, and thanks to R. Jordan for letting this game be  made.
        
            
A great game.
            
                5
                Rating: 5, 
                Useful: 17 / 19
                Date: March 25, 2000
                Author: Amazon User
            
            This game is one of the best i've ever played.  I don't really get into games like Quake but this one is truly addictive.
There are some MINOR problems fanatics about the books find wrong it it, but so what? It's a  game and a very fun one.  It has a great and compelling plot, and although  after a while the SP levels get a little redundant, multiplayer is  wonderful.  Even Legend admits that the demo was a HORRIBLE example of what  the game is actually like.  I for one find multiplayer incredibly fun as  well.  But what's kept me playing every day for about 5 hours is citadel  mode.  It's very addictive and adding it to the already great balance of  weapons and defense it makes for one very fun and challenging game.
A  little side-note:  Some of the "best" players are known to play  on 56k modems, so don't worry about lag.  However, if you aren't planning  to play multiplayer, the game would not really be worth it, at least until  the point release comes out and adds bots.
        
            
A Great Twist on a 1st Person Shooter
            
                5
                Rating: 5, 
                Useful: 14 / 15
                Date: December 02, 1999
                Author: Amazon User
            
            I've enjoyed playing this game both in single player and multi-player mode.  The graphics are great and it is very fun to play.  As a reader of the WOT books, I've enjoyed fighting the monsters from the book, walking  through the Ways, seeing the White Tower, and finding your way through  Shadar Logoth.  
Multi-player takes much more strategy than other 1st  person shooters.  You have a wide variety of offensive and defense  ter'angreal.  Using the right shield when being attacked can mean the  difference between getting killed or not being hurt at all; such as a fire  shield against fire balls.  It is always fun to reflect a spell back at the  caster, taint the ter'angreal of an opposing player, or call a minion to  fight for you.  Of course it is hard to beat tearing someone out of  existence with balefire.
        
            
A follow-up to my earlier review
            
                3
                Rating: 3, 
                Useful: 11 / 11
                Date: August 15, 2000
                Author: Amazon User
            
            While I enjoyed the game (and it is a good game) I have to downgrade the  game because it became apparent to me that it was not finished. As I  approached the end of the game bugs started to appear and there was a level  which I could not save without crashing. When I reported this I got the  stock 'Known Bug' response, and I do not think it was ever fixed. After  completing the game I was extremely disappointed in the ending. Understand,  this is a game which had used some fantastic cutscenes to keep the gameplay  moving along, so when I got to the end I expected something that would  satisfactorily wrap up the hours spent completing this game. But you get  nothing. The game just ends and you get credits--no closure to the story,  nothing. I hate to be a spoiler but how can you spoil something that  doesn't exist? This was one of the worst endings to a game ever, and left  me considerably disappointed. In retrospect I realized that the beginning  and middle parts of the game had been fleshed out and well crafted while  the ending felt tacked on and it is apparent the game was rushed to market.  I enjoyed the game, but feel the lack of care on the decision to cut short  the development to get it to the shelf was a terrible business decision and  is a detriment to the overall appeal of the game.
        
        
       
    
    
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