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Macintosh : Master of Orion III Reviews

Below are user reviews of Master of Orion III and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Master of Orion III. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (101 - 111 of 116)

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Poor addition to a genre with potentional, but few successes

1 Rating: 1, Useful: 2 / 7
Date: August 03, 2003
Author: Amazon User

There are many 4X/Space-Stratagey fans out there, and many attempts to make games in this genre. But sadly, few are successes. Some are good, but few know about them, such as Pax Imperia: Entiment Domain (one of my favorites). Some are good, and everyone who knows the genre exists knows the game, such as Master of Orion 2. Some are just colasal flops, and usually for many different reasons.

Do I have experience enough to judge a good 4X game? Well, I have played many of the games, but some disagree with my views on them. Here are the ones I have. My all time favorite, Pax Imperia: Entiment Domain; Master of Orion 2, one of my less favorites; Space Empires 4, in the middle of my list; Conquest: Frontier Wars gets second place; Star Wars: Rebelion, had potental, but didn't quite deliver; Star Trek: Birth of the Federation, also had potential, but didn't quite deliver. And that's all I can think of right now.

Anyway, on to Master of Orion 3. The prequel, MoO2 was many people's favorite, and it was good for when it came out (though I prefered Pax Imperia: Entiment Domain), but I wasn't one of it's biggest fans. Now MoO3 is a different story. I didn't actually buy it mind you. I got the full version 60 minute demo, and it was terrible. Although better visually than most, the menus and selection are very poorly done and getting anything done is nearly impossible. I didn't see the battles, but that makes no difference if the main interface is so bad you can't get anything done. There is little helpful information for running your empire.

All-in-all, this game isn't worth the time of day. If you want a 4X game, I reccomend getting Conquest:Frontier Wars, MoO2, or Space Empires 4. I haven't tried Galactic Empires yet, but it looks cool, so that could be a possibility. But this isn't the game that you are looking for. So hit the back button, and move on. If you don't believe me, just read the other reviews on this game.

Disappointing

1 Rating: 1, Useful: 1 / 2
Date: September 11, 2003
Author: Amazon User

Dont waste your money, just get a mod for orion 2

So much potential, too much frustration

1 Rating: 1, Useful: 1 / 2
Date: February 19, 2004
Author: Amazon User

Like most MOO fans I started with the original game and when its sequel was introduced, I quickly snapped it up. As you would expect, the interface had changed, but for the better and after a little bit of experimenting, I was conquering another galaxy (most of the time).

For years I awaited MOO3 and when I bought it, I couldn't wait to load it up and start playing. The new features looked so appealing and there was so much potential. And, again, I was prepared to learn a new interface, but then I started to play MOO3 and that's when it hit me -- whoever designed this game didn't understand how to play MOO! The interface has become terribly cumbersome and many functions that should be intuitive have been made, or so it seems, needlessly complex.

After trying to understand this game for two solid weeks I had to admit defeat and the game remains silent. So much potential, but just too much frustration trying to play it.

If you're trying to decide what to do based on these mixed reviews, understand this: even those giving this game higher marks have warned you there's a steep learning curve. Ultimately, it's just not worth the aggravation. You have been warned . . .

Master of Orion 3 (or why, oh why, did I waste my money?)

1 Rating: 1, Useful: 1 / 2
Date: June 18, 2003
Author: Amazon User

I enjoyed Master of Orion and Master of Orion 2. My dislike of MOO 3 is equalled only by my dislike for prune pudding served on ultra bran wafers and topped with an alphalfa derivative syrup. The interface is extremely poor, the graphics were dated when MOO II was new and the enjoyment level doesn't even register. Bottom line don't buy this game. If you really think you want to try it out do a friend a favor and borrow their copy ... and then keep it. Your friend will thank you.

This game is an abomination

1 Rating: 1, Useful: 1 / 3
Date: June 18, 2003
Author: Amazon User

Completely unworthy of the Master of Orion title as this game is a slap in the face to the previous two games in this series, which both offer a far suprior playing experience. Forget about managing your planets, the new viceroy does that for you. Think you can control how your fleets in battle? Forget about that too. You just tell your ships who to attack now and they do the rest. And for that matter, the graphics on the space battles are 80s era. With this game, expect to just hit the turn button many times while the game for the most part plays itself. A complete waste of time and money.

Not that good of a game

2 Rating: 2, Useful: 1 / 3
Date: June 17, 2003
Author: Amazon User

I would not recommend this game to anyone. The battle sequence is nothing like MOO2. Just beacuse you change the style of space battle does not make it better. Ship customization is difficult. Don't even talk about troop deployment. The planetary AI is not developed enough, don't supply an AI option that you can't customize or at least point it toward the right direction. This might be a good game for a novice. I love these types of games and I was bored while playing this one!

Galactic Domination... 32 hours of gameplay later

3 Rating: 3, Useful: 1 / 3
Date: September 03, 2003
Author: Amazon User

I picked it up after talking to a friend who absolutely loved it and was spending 4-5 hours a night playing. Couldn't be too bad if he was into that much, I thought. Well it wasn't bad, but it wasn't very good either.

The game itself progresses pretty slowly, especially in the beginning as you have to research everything from scratch or trade it from other races. The pace picks up after you begin colonizing a few systems and actually have some ships. Eventually you'll progress to a point where you'll have so many ships and planets that it takes the computer a while to process a turn - I have an Athlon XP 2000+ and it took almost 2 minutes per turn toward the end of some games. Be prepared to invest 10 hours in a full game, if not longer.

The concept of designing your own ships is excellent and very useful. The downside to it is that everytime you develop a new technology you have to redesign your ships and can't apply a simple upgrade to your existing designs. It would save a lot of time if they would incorporate that feature in a patch or update.

The diplomacy end of the game is pretty well done. The character animations are very well rendered. Often times your survival in the game will depend on your diplomatic relations with certain races.

Espionage can come in handy, but I found it to be highly annoying having to deal with enemy spies. But that's part of the game, covert operations are supposed to be annoying.

I played the game for a few weeks before putting it aside. I haven't had the urge to pull it back out yet and hope that a MoO4 might be better.

Yeah Baby!

5 Rating: 5, Useful: 3 / 26
Date: February 25, 2003
Author: Amazon User

Ok, I haven't played the game. I mean i played Moo I and Moo II, just yesterday in fact, and I have followed the developemnt of this game somewhat religiously (alright, I didn't check the Designer's Notes every Sunday, but for 's sake, they didn't really change all that often until November... when the game was supposed to be released. The delay was disappointing, but if it adds to gameplay, I'd rather they take their time than rush to market to make it here "for Christmas."

Let's say this... if this game is anything like the two prequels it will rock... and if half of the stuff in the Designer's Notes makes it into the gold press, it will be bad .... I can't wait to invoke sanctions against my brother.

Gabe at PennyArcade got lost in an alpha copy for eight hours and emerged saying it was perhaps "not for everybody"... maybe not, but I am no twitchy fingered shooter jock... I'll bet my 50 bucks it's for me.

Hope y'all agree.

Outstanding

4 Rating: 4, Useful: 1 / 7
Date: June 28, 2003
Author: Amazon User

Bear in mind I'm a fan of those games which, in the later stages, can stretch out to an hour a turn. The design of the game is excellent, but I found that I started and started over a dozen times, slowly learning all of the VAST number of features of the game. If you like to micromanage, you will not be disappointed.

Two complaints. First, you basically have to allocate all shipbuilding and building construction yourself, though you can leave the DEA production to the computer. While this gives you more control over your end product, it can be VERY tedious. Second, the documentation is LOUSY, and does not contribute at all to learning the game. My advice is to sit down for two weeks and screw things up until you see how things work.

MoO3, Where are you?

5 Rating: 5, Useful: 3 / 81
Date: January 20, 2003
Author: Amazon User

I'm generally not one to complain (or use text space for something that it isn't used for). But when a game that is highly anticipated has it's release date pushed back repeatedly, I tend to shift my paridigm. I WANT THIS GAME!! No problem with amazon, it's quicksilver's fault. I have been hearing about this game for I don't know how long, and it makes me somewhat angry. Now, I did give this game five stars, mainly because it makes you want to read this review when coupled with the title. So thanks, even if I am anonymous, I know that you are there.
Reguardless, If the game is out and you see this, skip down further to the next review; the above paragraph is just some BS.


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