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PC - Windows : Majesty Gold Reviews

Below are user reviews of Majesty Gold and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Majesty Gold. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 21 of 24)

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FUN

5 Rating: 5, Useful: 4 / 4
Date: November 15, 2003
Author: Amazon User

I like this game a lot. You create your village and heros and defenses and have to accomplish feats to finish goals. What I really like about it is when you complete your goals you can continue to play and exterminate the evil doers or quit right there and go to the next chapter. It seemed to get a little easy about half way through the chapters, but now I am having a crazy time getting through the last chapter of the main game playing about 30-40 hours total. I still have the entire northern expansion yet to do. For the price I would say this is an awesome game!

They need to make a SEQUEL!!

5 Rating: 5, Useful: 4 / 5
Date: November 15, 2005
Author: Amazon User

I absolutely love this game. Somebody needs to 1. MAKE A SEQUEL and 2. Make it multiplayer and bring it into the online environment! I played it 3 times over a one year period and beat all the scenarious. I thought I was through playing it and sold it at a garage sale. I missed it so much that I went out and bought another copy within 30 days! I have to have it on my home computer.

You will love this game if you like the tycoon games.

Programmers (if you're listening), please MAKE A SEQUEL WITH MORE SCENARIOS AND INTERACTIVE ONLINE!!! Fans are waiting!!

Excellent game!

5 Rating: 5, Useful: 3 / 3
Date: December 28, 2002
Author: Amazon User

There are not many games I will say this to: Wow. Right from the beginning to the end this game is a journey you will never forget. If there was an award for best balance in a computer game, it would either go to this title or The Sims. If you enjoy similar games of medieval conquest and such, this is a game for you. If not, give it a try. You might be surprised! Bottom Line: Wonderful game! ^_^

Different

4 Rating: 4, Useful: 3 / 3
Date: August 28, 2003
Author: Amazon User

Really a good game, but different. Unlike a standard role playing game, in Majesty you build infrastructure, create heroes, etc., and then let them go. The characters roam about on their own; you can influence them by placing rewards and a few other ways but overall they go where they want and attack what they will (or won't). One of the really nice things about this game is that you don't generally have to take that long to play a scenario. Most of them last around an hour or less, which is great if you actually have a job and have to get up in the morning. It may take many hours to replay and WIN a scenario but it doesn't take long to play one.

This Game is AWESOME!!!!!!!

5 Rating: 5, Useful: 3 / 6
Date: May 01, 2002
Author: Amazon User

I Have hours of fun playing the 31 quests in Majesty Gold. You can recruit worriors, cast powerful spells, build structers, kill monsters, and even create your own scenarios in 3-7 minutes! If you're gonna buy Majesty, buy Gold.

A twist on the typical RTS, but poorly executed

3 Rating: 3, Useful: 4 / 10
Date: February 12, 2004
Author: Amazon User

Majesty is something of a twist on the typical RTS in that you do not directly control any of your characters. Rather you have to incentivise them perform the actions you desire. In that respect, there is a degree of similarity to the old Populus games, or to Black & White.

This twist could have made for some very innovative gameplay, but there are enough flaws to prevent it from being truly successful. First, control is difficult. There are only two levels of map zoom and no way to rotate the view. So, when you want to place a reward flag on a troll hiding behind a building to get your warriors to come attack him, you're pretty much out of luck.

Secondly, there is little variety in the rewards. You can either set an attack flag on a structure or enemy character, or you can set an explore flag on unexplored territory. That's it. You cannot, for instance, offer a reward to get your guys to hang out close to your town to defend it. This can be balanced out once you begin to understand the natural behaviour of the different sorts of heroes.

There are no relationships between quests other than a couple of them having prerequisites. So, essentially, there is no campaign, just a bunch of scenarios. The maps are semi-randomly generated. This might add some replayability, but it can also result in some very lame quests where the objective pops up right outside your starting point.

The graphics are dated, even for an older game. Majesty was released in 2000, but the graphics are not even comparable to Starcraft which was released about two years earlier.

Given its budget price, you'll get your money's worth out of it, but you'll have more fun if you spend your money on something else.

Best PC game.... EVER!

5 Rating: 5, Useful: 1 / 1
Date: April 17, 2003
Author: Amazon User

I have Majesty for PC and it ROCKS! Talk about fun, it's got all these cool monsters, heros, buildings, and what not. I don't own very many PC games so i'm glad I got this game. The only down side is that you eventually want to get new buildings and people. Other than that, this is a great game that involves a lot of knowledge of how to really rule a knigdom.

Technical Comment

4 Rating: 4, Useful: 1 / 1
Date: April 07, 2008
Author: Amazon User

WinXP users with DirectX9 and nVidia viedo cards that can't see the beginning movie after install making the game unplayable - Start Menu, Run, DXDiag, Display Tab, Disable DirectDraw Acceleration. (Remember to turn it back on after you are done.) ***Leave everyone a comment if it also occurs in Vista and is a vaild fix too.***

Currently additional downloadable quests from the manufacturer are not supported on the 'Gold' edition:
- The Wrath of Krolm
- The Balance of Twlight

A good diversion.

5 Rating: 5, Useful: 1 / 2
Date: July 01, 2007
Author: Amazon User

Majesty is, as its title indicates, a kingdom building sim. In other words, you build your kingdom, and it looks after itself (if you've done your job properly). You cannot direct your population to attack foes, and you cannot micromanage the behaviour of your units. But you can indirectly influence your population by offering incentives for exploration and offering bounties on enemies. In some ways, this game is like a combination of a Sim City game with a fantasy rts.

The visuals for Majesty are beautiful. While it is true that the characters on the screen are disproportionately large in comparison to the buildings, the game nonetheless presents a playful, alive, high fantasy game world. This is one of those games where you're very grateful it was built in 2D, rather than 3D.

However, the fact that you cannot directly control your subjects ends up being not only one of Majesty's strengths, but also its biggest drawback. As your kingdom grows, you will find yourself having to quickly whip back and forth across the map, offering bounty rewards for enemies and checking on the status of building projects. Thus, when you are actually playing the game, it is impossible to actually appreciate the beauty of the visuals and the subtle aspects of one-on-one warfare. There simply isn't time.

All in all, Majesty is a wonderful diversion, and worth more money than it currently costs.

Still Great after All These Years

5 Rating: 5, Useful: 1 / 2
Date: January 20, 2008
Author: Amazon User

This review was written by my son, James Shea

The basic concept behind Majesty is that the player is a king or queen in a medieval fantasy country called Ardania. This kingdom is inhabited by all the adventurers and monsters one would expect from such a setting. As monarch, the player cannot directly intervene in most cases; compare this to, say, Warcraft, where everyone is under the player's direct control. The monarch in Majesty can place building plans (which peasants will automatically redirect towards constructing), cast spells (if the appropriate facilities are constructed), hire heroes, purchase upgrades to buildings and place reward flags. This is the extent of your power; you cannot directly tell a warrior to go destroy a troll attacking your town, but you can place a bounty on its head so that heroes will want to go get it. This is the key difference from Warcraft; the game is half about strategy and half about convincing your kingdom's heroes that they should help you.

The main focus of the game is the heroes, of course; by building various types of guilds, you can recruit a certain number of heroes (usually four per guild). These guilds include warrior's guilds, ranger's guilds, wizard's guilds, and temples of various gods and goddesses. Different heroes have different temperaments and abilities. Rogues are greedy and will pilfer from enemy buildings and lairs more than they'll destroy them, but are easily influenced by reward flags. Rangers spend most of their time exploring, and act as the eyes and ears of the sovereign. Wizards can cast powerful spells, but are fragile. Gnomes aren't good fighters, but are cheap and will help the peasants build things around the settlement. Certain groups (priests and non-human races, primarily) do not like certain other groups. Elves, gnomes, and dwarves all dislike each other, so you can only have one group in your kingdom at a time. Temples have rivalries and friends - the temples of Law and Good like each other, but dislike Chaos and Evil (and vice versa). The same goes for the temples of the Sun and Moon Gods - you can only have one of either at a time.

Other buildings are usually meant to either defend your settlement (namely, the guardhouses that are staffed by city watchmen and can shoot arrows at enemies) or support your hero population. Of the second group, there are blacksmiths (that upgrade weapons), marketplaces (that sell various magic items), tournament grounds (for training), and various types of inns and relaxation areas. Heroes earn money through adventuring or by collecting the bounties you set for them; they spend this money on upgrades for themselves. The hero AI is pretty smart, and heroes most of the time will know when to purchase new things, when to use their special abilities, when to use healing potions, and when to flee from battle. Heroes also level up through combat, so it's to your benefit to try to keep your heroes alive (so that they can deal with the stronger threats plaguing your kingdom). Enemies also come in various sizes, as well, from the low-level giant rats to various types of goblins and ratmen to stronger foes like medusas and hydras. Their level belies their rarity; rats will come through sewer vents to attack your town and cannot be stopped (the sewer is a necessary part for a growing city) but medusas will only come into your kingdom once in a rare while.

The graphics in this game - done in a 2D cartoonish style without being weirdly proportioned - still look pretty good today. Unlike a lot of old games, it looks like "well-drawn 2d" instead of "blocky 3d", which works to its advantage. Heroes and monsters all have portraits (one per class or monster type, not individual portraits) that are well illustrated. The music is good, though the same music gets used a lot. The voice acting is extensive, with a different voice for every type of hero, and a quip for every situation (the things they say are helpful with running the kingdom, to serve as a quick indication of what they're doing). There is also a royal advisor who assists you during play who has a fairly humorous Sean Connery accent.

Even though this game is old, it runs fine on Vista when acquired through GamersGate. The gold edition also includes the expansion, which adds some new buildings and many new missions. This is one game that is still just as good now as it was when it came out.

Rating: 9/10.


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