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PC - Windows : Driver 3 Reviews

Below are user reviews of Driver 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Driver 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 13)

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far from reality

1 Rating: 1, Useful: 1 / 10
Date: October 10, 2005
Author: Amazon User

I've been living in Istanbul for 25 years and I adore it's atmosphere and everything. but in this game you notice extreme differences if you've ever been to Ýstanbul. layouts and buildings are terribly designed, I'm just wondering who came over here to model the terrain and structures, graphics are totally disaster. layout looks like more Arabic or like 3rd world country. for those who want to convince themselves that Istanbul is like baghdad or any other middle eastern city they gotta come over here and take a look for a while. apart from this I already played the software and controls are wreckage!

Must have T&L video card!!

1 Rating: 1, Useful: 1 / 9
Date: October 13, 2005
Author: Amazon User

Don't buy this game unless you have a video card that supports transform and lighting. It won't work without it. Even many new video cards do not support this!

Lousy Support

1 Rating: 1, Useful: 0 / 1
Date: January 05, 2007
Author: Amazon User

this game does not load on the most common video cards. I am a Microsoft Partner, etc. and can't even get the game to load and run properly. Over a dozen documented contacts to tech support never get replies. To date, it has been 3 months and I have given up on the product and support.

just plain boring

2 Rating: 2, Useful: 4 / 11
Date: August 03, 2004
Author: Amazon User

This game has got to be the most boring game I have ever played. It gets tough, and all you do is hide in the shadows and wait for the enemy to pass. The AI is very well done and very smart. The graphics and sound are very good as well. Thats why I gave it two stars. But the game play is just boring. This would be a great game if you did other things then just hide in the shadows. I know your a thief and everything but if all you do is hide, the game gets dull very fast.

Eh.

2 Rating: 2, Useful: 2 / 7
Date: May 08, 2005
Author: Amazon User

I bought this game hoping it was something along the lines of the GTA series. It isn't really. It is very linear, which might be somewhat forgiveable, but its also very hard. In GTA, if you failed a difficult mission, you could just move on (unless you attracted a big police presence). Fail here, you start over from the beginning of the mission. I suspect the game might be a bit easier if the controls weren't so bad. I've tried modifing them to be more like GTA controls but it just can't quite be made to work.

Supposed to be better than GTA, but not

2 Rating: 2, Useful: 0 / 0
Date: July 02, 2008
Author: Amazon User

This game spent a lot of time in production delays and was hyped up to be better looking (which it was), with better gameplay and storyline than GTA. However, the only fun thing to do is try to hit pedestrians and bash into other cars. When it was reviewed by many game magazines, it was apparent that they too were underwhelmed with it and immediately wrote it off. Driver, Parallel Lines though, is much better. It was created after the take-over by Ubisoft. The graphics are much better and the gameplay and storyline are also very good. It is still trumped by the new GTA 4, but nonetheless a major improvement and shows promise that the next one (if it is produced) will deliver on its promises. The best thing about this game is you can buy it cheap and it doesn't make a modern gaming pc break a sweat.

Two-Sided

3 Rating: 3, Useful: 4 / 5
Date: January 10, 2006
Author: Amazon User

Driv3r's driving side is great, complete with a nice variety of cars, boats, and motercycles. Physics are 4/5, police pursuit is 2/5, and level detail is pretty dam good.

The on-foot side of driv3r sucks, as the fixed camera-to-head 3rd person idea is horrible. GTA's camera is much better. Weapons are okay, but get boring after awhile.

Driv3r is a wannabe game riddled with bugs and glitches, but is addicting and is definately worth playing.

Eurotrash

3 Rating: 3, Useful: 0 / 0
Date: May 15, 2007
Author: Amazon User

It's pretty funny that a developer can record a "making of" segment on its game disc that chronicles its own screw-ups without even realizing them. Mr Edmonson brags that many years were spent just photographing and building the game's three cities, apparently oblivious that this waste of time was a primary reason for the game's failure. Had the team spent more time on gameplay and mission structure, and spent less time on architecture and idiotic neo-cool music videos, Driv3r could have been a smash.

Alarms begin to ring as soon as the game is fired up. The amazingly awkward main menu interface flummoxed me as I tried to simply go back and forth between settings menus. (And why cant I modify sound settings in game? And why in the world do I have to choose between English and BRAZILIAN languages at each startup, even after saving my profile?) It unfortunately gets worse the further you proceed through the game. As mentioned in other reviews, the amazingly awful default control scheme can be fixed with an analogue gamepad and some remapping. While the turning analogue sensitivity is perfect, there is strangely-or appropriately, considering the rest of the game-no analogue input for acceleration, making steady driving difficult.

The architecture of each city is pretty stunning. It's easy to see how the team spent years building the virtual landscapes, yet amazing how they could put such a weak game into them. Miami, while not the pink neon paradise of Vice City, is more realistic with a lot of white stucco structures and fantastic water effects. The only serious graphical criticism I can levy is the bizarre and unfixable lighting problem that causes many surfaces to flicker on and off. Brightness levels on certain objects are wrong, and there is a ridiculous bug in all car brakelights, which only illuminate when an outside light source shines on them. The exact opposite of course of how they should be (brighter in darker surroundings).

Lots of hidden stunt points and vertically explorable architecture are built into, but sadly unused by, the game. Tragically only one Miami mission is conducted at night, when the city really comes to life visually. Nice and Istanbul are similarly underused. The game had so much potential for great chase sequences going far beyond the very limited and frustratingly stifling scope of those built in to the story.

Based on the review so far, you've probably concluded that all copies of the game should be assembled for a giant burning ceremony. Well, yes, but not until you've played the two or three great driving sequences in each city. If you have even the slightest affection for the wonderful Driver: You Are the Wheelman, then Driv3r is worth the trouble. The detail, physics, engine sounds, etc of each vehicle are fantastic. Every car has a distinct rumble, and appropriately tears apart bit by bit with each crash. While a bit too floaty, the screeching powersliding nature of the vehicle physics fits a wild chase game like Driv3r perfectly. It's a shame the people who made the game have no clue how to balance difficulty, or maintain suspense through a sequence lasting longer than 30 seconds. The most difficult part of every chase mission is the first five seconds, when the player is allowed barely enough milliseconds to turn the vehicle around to begin the chase. And the pursuant can be inexcplicably lost while still in plain view. (And why is a green GPS-style dot provided on the map when the mission fail distance is unrelated?) The on-foot missions are as bad as mentioned everywhere; I wont bother ripping into them because no amount of expletives can do them justice.

Worst of all, or perhaps mercifully, the game is short. I was amazed at how quickly I finished the story mode, even with the number of controller-tossing restarts due to bugs and random illogical mission failures. And the story itself, while intriguing, is disastrously told through the "flashback" convention. Only, the game mixes present and past tense in its presentation and cant decide whether to unfold events naturally or through Ving Rhames's voiceovers. I giggled at the asinine cutscenes, which reminded me of the two guys from SNL's "Roxbury" dance club sketch: trying too hard to be Euro-cool with too much cologne on their purple zoot suits. Worse, in their attempt to be so stylized with the storytelling, the developers did a poor job of conveying the relations of any of the characters with their connection to the mission. I generally spent my time rolling eyes during a cutscene, only to have it end with instructions to chase a green dot with no relevance to the cinema. And the hipster-doofus London techno punk bands used for the soundtrack can all stay underground as far as I care.

So while it would be easiest to throw away Driv3r as a complete failure, it does have great redeeming qualities in its arhitecture and fun 70s-style cop movie driving. It stands at least as a blueprint for sadistic game development: work extremely hard for five years, spend a truckload of your publisher's money, and make one of the most un-fun big budget games to hit the shelves this generation.

Just goes to show.....don't believe everything you read

4 Rating: 4, Useful: 10 / 10
Date: December 24, 2005
Author: Amazon User

I was shocked when I read the amount of negative reviews about this game. I thought "No way, it can't be as bad as people make out" So, I decided to get it and just as I thought, I loved it!

Let me do a step-by-step critique of the points people raise when talking negatively about this game.

The Graphics- No, they are not bad, despite what so many people say. The lighting at dusk and dawn in Miami and Nice (haven't tried Istanbul yet) is breathtaking, when the sunlight bounces of the road's surface. The cars look very good. I will admit that there is a certain "unfinished" quality in some respects but overall I think they are superior to GTA: SA's graphics (and yes, I do have SA and yes, it is a better game)

The Controls- Yes, the default controls are very strange. Is there a solution? You bet. Go to Options and change the keyboard configuration to your liking. Problem solved. The sensitivity of the steering is another criticism. This game plays more like a simulator, rather than an arcade, which makes a nice change since it offers something different from GTA.

You need to brake or at least take your foot off the accelerator when going round corners. In reality, if you were to do so without braking, there's a good chance you'll crash and/or spin. I've been playing the game for about 2 hours and i've got totally used to the steering.

The AI- This is something which really is cut and dry, whichever way you look at it. It really is abysmally poor. For example, if you are shooting baddies on a rooftop and hide behind a metal crate, they will simply stand there and wait for you to emerge. They will not take the initiative themselves. As a result, it's very easy to pick them off one by one.

The Cities- The three cities of Miami, Nice and Istanbul are huge and I mean HUGE. All three cities are about 30 sq miles in size. The game is as big as GTA SA. There isn't as much to unlock in terms of hidden areas, weapons, etc but this really doesn't bother me. If I wanted that, I can always play GTA.

The Cutscenes- The cutscenes are superb with very nice voice overs by Michael Madsen, Ving Rhames and other Hollywood stars. I've played the original Driver and Driver 2 and I can safely say that this is the best instalment, both in terms of quality and quantity.

The Missions- The missions vary from retrieving stolen cars, to shooting up bars, to time constraint missions, etc. A nice blend of different things to do. Although I'm only on Mission 7 out of 26, I do not find the game boring at all.

To conclude,I recommend it to those gamers who consider themselves patient and intelligent enough to overcome minor obstacles such as configuring the keyboard and getting used to the steering, without uninstalling it after only playing 5 minutes.

Not as good as GTA but still alot of fun

4 Rating: 4, Useful: 4 / 7
Date: July 16, 2005
Author: Amazon User

When Driver 3 first came out for the Xbox a while ago, I got it and beat it very quickly. While I was able to have fun with the take a ride mode, the main story just wasn't that great. Anyways, I sold it and got a decent amount for it and I was looking forward to the supposedly improved pc version coming out. To make a long story short, numerous delays pushed back the pc release and when it finally did come out there were lots of complaints about it actually being worse than the console versions.

Seeing this for sale the other day, I decided to just give it a try and I'm glad I did. The game runs really well and the graphics are pretty good too. The game is definitely not as good as GTA: San Andreas or even any of the other 3-D GTA games but its still a blast to play on the free ride mode. No improvements were made over the console versions besides an exclusive story mission, which quite frankly, I could care less about considering the story mode is still really mediocre. Another problem I had and I read about others having too was the controls. I decided to use my usb gamepad which works great with the GTA games and it works well with Driver 3 except that when turning using the right analog stick, the character moves really slowly. Makes it a bit hard to aim for a head shot when he moves and aims so slowly. Still, if your looking for an inexpensive, fun game to play in a free roam environment throughout 3 beautifully recreated cities(I've been to Miami, Nice, and Instanbul and the developers did a great job mapping out the cities very closely to the real things), and you don't care much about the single player story, then you will surely have a good time.


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