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PC - Windows : Best Sellers Series: Homeworld Game of the Year Reviews

Below are user reviews of Best Sellers Series: Homeworld Game of the Year and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Best Sellers Series: Homeworld Game of the Year. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 4 of 4)

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ooooo

5 Rating: 5, Useful: 2 / 10
Date: January 16, 2004
Author: Amazon User

For those who like space shoot em ups with a bit of masterclass and variation, its winkin at u in the eye, if ur not sure about this type of game, let me make it easy for u. imagine command and conquer generals. make it 3d, better gameplay, b-e-a-utiful on high resolutions plus the ability of a superb skirmish, and ur there. no doubt an absolute classic

the best game ever (by an 11 year old gamer)

5 Rating: 5, Useful: 0 / 2
Date: June 26, 2003
Author: Amazon User

homeworld Rocks!!!! This is the best game ever created by sierra. I've played and beat it about 7 times and i'm still finding newer and more coplex ways of doing it (as its an RTS). Even though in the 1 player mode you have to complete oblectives you can do them in any way you want. but i think that the best part is the multiplayer mode you can have lan and internet matches and CPU skirmishes there are a ton of different combanatoins to pick from for how you want to play in Multi-modes too. The game plot itself is ausome too its about a bunck of exiles bieng forced to live on a reaaaallly crappy planet called Kharak until the find the remains of a of a ship and in it they find a rock... the rock is reffered to as the guidestone and it is a map to their real homeworld so they set off in a space ship and over time you research different technologies to defeat the tidan imperial empire the ones who exiled you in the first place. the graphics of this game and the sound are in all abslution totally stunning and i love the whole series and i have reserved the newest one homeworld 2.

Across the Universe

5 Rating: 5, Useful: 0 / 0
Date: August 08, 2003
Author: Amazon User

"Homeworld" is, hands-down, my favorite computer game ever. I like many others -- from the original "Zork" to "The Bard's Tale" to "Thief: The Dark Project" -- but "Homeworld" is the one that takes the cake. I've spent far too many hours playing it, many more listening to its wonderful music, and possibly even more researching its world and writing a story based on one of its featured characters, which is something I've never been inspired to do before or since.

The story of "Homeworld" is compelling from the beginning. A race of beings living on the harsh desert world of Kharak discover an ancient spacecraft beneath the shifting sands. In its ruined frame, they find an intact map leading deep into the galaxy, to a world called Hiigara. They discover that Hiigara is their ancient homeworld, and the entire population comes together to build a spacecraft that will take them there, based on the technology of the buried spacecraft.

As gameplay begins, you test the hyperspace drives of your ship, and you control the building, management, and movements of a ever-growing fleet of vessels, starting from smaller scout craft and resource-gathering vessels, working your way up to larger ships. Your fleet makes its way across the galaxy slowly, toward its goal, meeting four alien races -- some are hostile, while others will help. Your job, as Fleet Command, is to survive and thrive in the dangerous deep reaches of space. The challenges with which you will be presented are dramatic and ever-changing.

The story of the game is perhaps is finest aspect. Despite the fact that the game is essentially "on rails," meaning that it flows in one direction only, with no real branching of consequences other than "win or lose," it never really feels that way. The events follow from one point to the next with many surprises and unexpected turns along the way. Starting with a sudden ambush early on, the game truly keeps you on your toes at every step, often changing direction in the middle of a mission.

The music deserves special attention, because it really helps give the game its feel. The music for the general space exploration segments is hauntingly beautiful, giving impressions of distance and silence. For the battle sequences, the music is an effective counterpoint, providing a steady undertone to the deadly ballet taking place. The use of a vocal version of Samuel Barber's "Adagio for Strings" underscores the moment of the game's greatest tragedy, and its most moving moment. And the final song, performed by the rock band Yes specifically for the game, is the perfect way to conclude the game.

The graphics in "Homeworld" seem a bit outdated by today's standards, but they remain beautiful and perfect for the tone that the game sets throughout. Nice 360-degree three-dimensional renderings of ships, gorgeous backdrops of nebulae and space vistas, stunningly-rendered action sequences in the form of the battle scenes. I can still look admiringly at the graphics today. The game is an extremely cinematic experience, because of the quality of the graphics and a smart gameplay model.

The gameplay itself is so much fun. Controls are fairly intuitive and easy to learn, including the "camera" controls, which make the game so cinematic. The game is essentially a real-time strategy combat game, set in a fully three-dimensional environment. The single-player game is heavily-driven by the solid story, but it never lets the story aspect get in the way of the enjoyment of the gameplay itself. Whether fighting your way through an asteroid field or preparing to take on a 150-ship fleet or mining the last few resources from a system (there's a lot of that), there's always something to do. Of course, the drive to find out what happens next is always strong as well. The single-player game is also extremely re-playable, thanks to many different styles of gameplay you can choose. I myself have played it at least six times, all the way through the story, and I still haven't exhausted the possibilities.

Multiplayer gameplay is equally fun, with all sorts of different tactics and styles of gameplay possible. "Grunt-rushing," or making an early rush at your opponent with an overwhelming number of weak ships, is certainly possible, but it's not as effective as it is in most RTS games. The wide variety of options open to all players make each and every multiplayer match in "Homeworld" new and interesting.

There's really nothing bad I can say about "Homeworld." From its visuals to its sound, from its story to its endlessly-entertaining gameplay, it's a game that I can relish playing over and over, even as I look forward to playing its sequel, "Homeworld 2." It's the sort of game that can take on mythic proportions and influence many games that come after it, and so it has. "Homeworld" is, perhaps, as close to a perfect game as one is ever likely to see. It has my highest recommendation.

Fun tactical, space-based game with great graphics

5 Rating: 5, Useful: 0 / 0
Date: November 07, 2006
Author: Amazon User

I was very impressed with Homeworld when I first played the single-player version, and even more impressed when I ventured online and battled my fellow Earthings. I was looking for a command-level game where I didn't have to micromanage the movement of units, and this fit the bill! Units can be grouped, given attack orders, and sent on their way, and you can sit back and watch the 3-D action! Or, more likely, shift to a different part of the battle which suddenly is going not at all like you planned! Even the "soundtrack" for the game is compelling, and sets the right mood of mystery, tension, and suspense for many of the single-player missions.

I played this all the way through the single-player missions (in about a week, losing considerable sleep because I couldn't set the game aside), then went on to the sequels. Eventually I made my way online and after getting smeared a few times I managed to get the hang of resourcing and coordinating with other live "admirals." Only the high demands of family life forced me to set the game aside... for now!

In summary, a great game with 3-D possibilities, a variety of forces with differing and unique capabilities, tough single-player missions that can draw you in and keep you playing, and multi-player capabilities that were quite enjoyable while the community existed. Homeworld 2 is great as well, and I hold out hope for a Homeworld 3 (Nexus didn't quite cut it in my opinion)!


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