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PC - Windows : Galactic Civilizations II Gold Reviews

Below are user reviews of Galactic Civilizations II Gold and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Galactic Civilizations II Gold. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 22)

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4x doesn't get much better

5 Rating: 5, Useful: 53 / 56
Date: April 22, 2007
Author: Amazon User

There is a lot to like about this turn based space strategy game. It is clearly the successor to the type of gameplay popularized by the first two Master of Orion titles back in the 90's.

The graphics are a nice update and there are limitless opportunities to customize the look and feel of the game along with custom starship, race and opponent construction.

You will find yourself saying "just a few more minutes" at 2AM and wondering how the heck the sun came up so fast, so be forewarned!

If you liked Master of Orion 2 and Civ3 but weren't so impressed with their successors (like me) I think you will like this game the most.


Addictive

5 Rating: 5, Useful: 31 / 32
Date: March 11, 2007
Author: Amazon User

This game is highly addictive, beware! There are many ways to play (strategies to use), tons of map setup options, the ship customization is simple yet very flexible, and the graphics and menus are streamlined and pretty. Initial learning curve may be moderate for some but with even a short websearch you will find an easy read to help you grasp the few not-so-obvious points in the game. After playing a couple times the play will come naturally and you will have a hard time tearing yourself away from the game. Additionally, the product support, update system, and overall care the developers have put and continue to place in this game is top-notch in the industry. Enjoy!

Vista Users, Beware!!

2 Rating: 2, Useful: 37 / 73
Date: March 23, 2007
Author: Amazon User

Although the game is advertised as being compatible with Windows Vista, the game constantly hangs/crashes on my system. Furthermore, there are numerous sound issues in the game with Vista. Technical support has yet to respond to me. Seems like a good game on XP systems, but avoid like the plague if you have Vista!

One of the few games I keep playing

5 Rating: 5, Useful: 7 / 8
Date: November 28, 2007
Author: Amazon User

This is one of the few games that can keep my attention. I've been playing it since it came out and I will put it on the shelf for something new but always end up firing it up on a snowy night.

Amazing support for an amazing game

5 Rating: 5, Useful: 5 / 5
Date: January 20, 2008
Author: Amazon User

If you loved Master of Orion II, Civilization II and other games of this genre, you were probably disappointed in the way the sequels progressed. Personally, Master of Orion III let me down the most, as it was just not a a very well designed 4x game. When I bought this on a whim on vacation in Montréal, I wasn't expecting much better.

I am happy to say, however, I was completely wrong. To begin with, this game is FUN. It is similar in many ways to Master of Orion II, only with an detailed 3-d map, a strong tech tree, a super-intelligent AI and a huge amount of customization options. The best part, however, in my opinion is the support that Stardock Games gives this product. As of this writing, a second expansion pack, Twilight of the Arnor, has come out. And that was after the team had worked on eight major patches to the game, all of which not only fixed bugs but added new features. The community is great too, and the mods that are available on the Stardock site will keep this game going for many, many hours after you think you've seen it all.

I would recommend this game to anyone looking for that 4x game that never came after Master of Orion II. You won't be disappointed

Good, not as good as Master of Orion II, but mods can make it even better

3 Rating: 3, Useful: 5 / 6
Date: April 20, 2008
Author: Amazon User

My own love of the game Master of Orion II may have prejudiced my review here but I stand by it. MOO II when it was released was considered the best 4X sci fi game ever made, & retained that title for several years, despite that several other games attempted to take it. For years I haven't seen a better game, & was disappointed with the attempts to top MOO II.
So I finally see ads that GCII is the only real 4x sci fi game that can take the "spiritual" sequel from MOO II. (MOO III got harsh reviews. I loved that game at first, even wrote a rave review of it, but several serious flaws in the game became apparent only after several days of playing it).
Is it good? Yes? Does it have the MOO feel? Yes, but its still not as good as MOO II.
However with the available mods on the internet, especially the Star Trek mod, this game is better than MOO II--again only with the mods.
Since almost everyone here has written a rave review, I'm going to focus on the things I didn't like about it (& remember I enjoyed the game overall)
-combat system lacks some of the dynamics of MOO-no Trek like transporters-your troops can't beam onto enemy vessels & take them over.
-No capturing of enemy vessels possible
-no retro-engineering of captured technology is possible
-the diplomatic relations in the Dread Lords version is pretty flat. The Dark Avatar expansions has improvements over Dread Lords, making it better than MOO II but I expected more & better given that MOOII is years old!)
-several of the technologies don't have a cool factor: e.g. in MOOII, mass drivers had a bunch of cool things like armor piericng ability, rapid fire etc. In this game most of the weapons improvements only have a few points of extra damage, that's it. No other special features.
-a non-serious approach throughout the entire game: this can at times be funny, but nothing in the game seems serious. E.g. in MOO when you got a new tech, the scientists explains how the tech worked. I thought that was kinda cool. In this game the scientists makes some sarcastic comment like "lasers II are better than lasers I because I say so!"
-NO SPECIAL CHARACTERS!: MOOII allows you to assign special talented governors & officers in charge of ships & colonies. Wish this game had that. It would've been great to have been able to add in modded characters.

The game though is good overall, just not at good as MOOII. Here are some of the improvements over MOOII
-better graphics
-ability to MOD this game--allows you to make your own ship designs, & empires! MOO SHOULD'VE HAD THIS FEATURE!
-Thanks to the internet community, several have made excellent mods allowing one to play in several of the popular sci fi universes such as Trek or B5. The Trek mod in incredible & if I were rating this game based on the Trek mod I would've given this game 5 out of 5 stars.
-use of influence in being able to take over enemies instead of only being able to conquer them through might
-ability to win the game from technological understanding alone

Overall a good game & worth playing, just not as good as MOOII. With the available mods-this game really takes off.

Space strategy gaming at it's finest!

5 Rating: 5, Useful: 4 / 4
Date: February 10, 2008
Author: Amazon User

This is probably the most fun strategy game I've played in years. The atmosphere is great, the AI opponents are actually challenging (and that's without cheating, no less!), and tons -- and I mean TONS -- of customization options make for endless replayability. With adding onto that the constant updates and excellent support from Stardock, this might very well be the best PC gaming experience I've ever had!

The Truth

5 Rating: 5, Useful: 3 / 3
Date: February 10, 2008
Author: Amazon User

I've been a gamer since I learned to read on The Legend of Zelda: A Link to the Past on the SNES. Once I beat a game I tend to resell it or uninstall it and put it away somewhere. I tried the demo of this game in summer of 2006, I actually bought it that same day, and I'm still playing it (Feb, 2008). This is a highly polished product, a great deal of time and effort went into its creation, and the company keeps patching it, not because it's buggy but because they honestly want to make it better. It is this attitude at the publisher that has caused me to support them whole-heartedly. I have preordered the next expansion, Twilight of the Arnor and have bought another product of theirs called Sins of a Solar Empire, which I greatly recommend as well.

The Bottom Line:
This game is deep, it has a steep learning curve, but once you use your head and figure out what's going on, this game is fantastic.

Good, but not Great

3 Rating: 3, Useful: 3 / 4
Date: July 23, 2008
Author: Amazon User

The Good: Hours of addictive empire building
The Bad: Weak AI and no multiplayer makes for little challenge beyond building the perfect empire

Let me start by giving you some context - I'm a Noble level player on Civ 4. I've been playing Civ-style games since the old Empire game on Macs and the original Civilization on PC, and I won't make any claim to have ever reached the upper difficulty levels. I get plenty of enjoyment out of the bottom half of the difficulty tree.

So when I start my review by passing along that I have yet to find a level of AI in this game that is a significant challenge, that should tell you something.

I purchased GC2 with all the expansions, including the recently released Twilight of the Arnor expansion. Overall, I have spent many hours playing the game, and thoroughly enjoyed building up empires and conquering the galaxy. It's good, classic, Civ-style fun.

That said, it has all the weaknesses of classic civ. An "infinite-city-sprawl" strategy still wins every time - grab more planets than the other civs and it's hard to lose. The AI doesn't seem to "think smarter" at higher levels, it just gets to cheat; e.g., you just get more penalties and they get more bonuses. The problem is, the AI is so poor that the cheats aren't really sufficient to overcome its weaknesses.

You can tell the designers were concerned about the lack of challenge from the AI because they have added "mega events," which tend to be game-breaking, random events. Having experienced most of them, I turned them off. The whole point the mega events appears to be to give you the human player something else to worry about besides the AI - whether it be ridiculously numerous fleets of super-teched pirates, the return of the super-advanced precursor race, or economy-crippling viruses... (In one case, one of the AI discovered a lost pre-cursor warship that was so advanced that the combined fleets of every race in the game probably could not have destroyed it. Completely at a loss as to what I could do, I offered the AI all of my techs in trade for his ship. Amazingly, he gave it to me. Needless to say, my invincible armada quickly wrapped up the game.) The problem with these events is that the AI is even *less* capable of dealing with them than you are. So the human player must spend endless turns returning things to the status quo, just so he or she can get back to conquering the now-even-more-pathetic AI civs.

These flaws are very disappointing, especially considering the advances that have been made in the genre in the last 17 years.

That said, there are things about the game to like.

If you like customization, it's here in spades. Not only can you customize the design and look of your ships, but you can name *everything* in the game; ships, planets, stars, starbases, etc. You can design your own civilization, including looks, names, and abilities.

The combat system is straightforward, with a good rock-paper-scissors feel. And there are plenty of ways to win that don't require planet-to-planet conquest.

There are plenty of avenues for empire building. Whether it's getting your planets up and running, crafting that perfect fleet, or cobbling together a network of starbases to enhance your economy or spread your cultural influence, you'll find lots to keep you wanting to take one more turn.

In the end, I've returned to playing on the tiny map - its makes for a faster paced, more challenging game, as there are less planets for you to gobble up to get an "ICS" advantage over the AI.

If you're looking for a decent civ-style game to keep you busy while you wait for the next offering from the genre, I'd recommend this game. Just don't expect the depth and challenge you get from a game like Civilization 4.

Finally, Vista Users - I don't know what the other reviewer's issues were, but I'm running the game on Vista and it works beautifully.

Galactic Civ 2

5 Rating: 5, Useful: 2 / 2
Date: February 22, 2008
Author: Amazon User

It starts out slow and you dont really know what to do but after your get over the first few hours of exploration you really get into it. You can easily learn the basics of the game but once you start learning the detials like espionage and trade, the game really takes off. One of the best features of this game is the ship designing. You research parts for your ship then use them to create your own ship and use it in the game. This game is a must buy for those who like space and civ type games.


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