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Playstation : Ray Storm Reviews

Below are user reviews of Ray Storm and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Ray Storm. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 3 of 3)

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Worthy sequel of Galatic Attack

5 Rating: 5, Useful: 2 / 2
Date: November 28, 2001
Author: Amazon User

Ray Storm, sequel to one of my favorite shooter of all time, Galatic Attack (also known as Layer Section in Japan), is definitely one shooter to play. This game doesn't hold much of innovations like Radiant Silvergun, but it's a very solid typical-vertical shooters like Shienryu, which I consider one of the best shooters, only after Radiant Silvergun.

The first game, Layer Section, had very good graphic by its time standard(beautifully drawn) and Ray Storm changed from 2D graphic to 2.5ish graphic. The result? Personally I would prefer beautifully drawn Layer Section over Ray Storm, but it doesn't hurt its solid game play in any sense, yet it adds to its 'out there in space' atmosphere. The music you ask? It's done by famous ZUNTATA, who's work involve Darius Series. It doesn't play just typical shooter game music which repeats itself over and over again, but if you look closely, not only zuntata managed to integrate the 'feel' of the level, but it definitely raises the game to whole new level. Ray Storm's music was impressive enough, but if you really want to be impressed, play Layer Section or Galatic Attack (and take a look at each level's title)

I prefer the very first installment, Layer Section, as the best out of all three, (Ray Crisis, which came after Ray Storm with not much of change) Ray Storm itself holds a very solid second place with solid game play, matching graphic to the atmosphere, and awesome music. When this genre is dying one these days, it's a must pick up for shooter fans. I would even like to recommend this gem over Dreamcast games like Giga Wings(which personally don't like that much) if you are looking for a SOLID, typical vertical shooter. DON'T MISS IT!

ps: The ending for the Galatic Attack was really something else, not like a typical shooter where you save the earth victoriously. The ending for Ray Storm does something even more, with the story that scrolls up, stating that the mission has been accomplished. When its story scrolls up, the music, yes, the music doesn't play out 'we-won-victoriously' feel, but rather sad, being witness of collapsing of another civilization, though they were enemies. Seriously, music really adds this 'thematic' feel to the game.

Blow things up in two and a half dimensions

3 Rating: 3, Useful: 3 / 5
Date: June 22, 2001
Author: Amazon User

Be forewarned: this game is old, and it shows. Only a fool would take that fact to mean that it's no good, but people looking for a "showcase" title with jaw-dropping visuals are advised to look elsewhere.

Ray Storm may look like a garden variety, vertical scrolling 2-D shooter, but it doesn't play like one. You've got your standard blaster with unlimited ammo and you've got your gauge-draining special attack that sends blazing beams of destruction every which way, but the crux of the gameplay is the lock-on system with which you can shoot down your foes from anywhere on-screen and, in many cases, before they have a chance to endanger you. Here's how it works: a target icon lies at a fixed point in front of your ship at all times. Maneuver yourself so that the icon overlaps a target. That target is now "locked on." The number of targets you can lock onto at a time depends on which ship you choose (there are two) and how many power-ups you collect. With the push of a button, you let fly homing missiles or lasers which zero in on your victims and pulverize them. Mind you, some foes can sustain more lock-on attacks than others. Bosses require you to take out multiple sections before they're ready to quit.

This system is undoubtedly what makes Ray Storm unique, but at the same time, it's also its bigget curse. The extent to which you must use your lock-on attacks really is a bit excessive. The majority of your enemies cannot be touched with the nearly-worthless standard blaster; you must either hammer them with lock-ons or let them pass you by, while pouting "Why can't I just SHOOT them?!?" in frustration. Also, there are occasions where you'll automatically target enemies that pose no menace to you when there are much more immediate threats to concern yourself with. This is especially problematic in stage four, which has you mounting an assault on an enemy armada. Though pandemonium reigns right in front of you, battleships harmlessly sitting far off in the background are still eligible for lock-on, even while you're fighting the boss. This is an issue because of the limited number of homing projectiles you're able to launch at one time.

Mercifully, the lock-on system isn't too difficult to get used to, and you'll probably forgive its shortcomings before very long.

Ray Storm's graphics are unimpressive by today's standards, but remember, this game is from 1996. Same goes for the music and sound effects; bland, but not abrasive.

The game is a little on the short side, but the challenge is there, and you don't have a limitless supply of continues, unlike some more modern shooters we could name. Working Designs has included a "tweaked" version of the game in addition to the direct port to add some replay value.

Ray Storm is definitely not without its flaws, but those are generally outweighed by its merits. It's worth playing, and you should also look into its (sort of) sequel, Ray Crisis (also on PlayStation).

Great game

5 Rating: 5, Useful: 0 / 0
Date: August 05, 2008
Author: Amazon User

Probably the best over head shooter for its time (overhead not side/etc) for it's time. With amazing effects you wouldn't really expect for PSOne that still look pretty good today. It's pretty hard and an awesome challenge


Review Page: 1 



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