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Xbox 360 : Two Worlds Collector's Edition Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Two Worlds Collector's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds Collector's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GameZone 70






User Reviews (1 - 11 of 13)

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Good way to pass the time, but VERY misleading.

2 Rating: 2, Useful: 17 / 17
Date: September 17, 2007
Author: Amazon User

I waited and waited AND waited some more for this game to arrive. After logging 220 plus hours with Oblivion, games after that just didn't hold much appeal for me. So, I had some very high hopes (as did many of us) for Two Worlds.
For all the release delays this game offered us, it's engine was a buggy mess. The graphics were very poor, mostly they seemed to have a very jagged appearance reminiscent of older,low polygon count games. Many of the light effects were VERY obnoxious. Flames looked very unrealistic, light gradients were very mis-colored. Example; you would be walking through a otherwise dark cave, when suddenly the passage is a light blue color. No blue flames indicating the presence of supernatural activity, nothing. Just blue.
Shadows were very jagged looking as well. At times the shadows of a tree would make me wonder if I was interacting with some "Thing" instead of a shadow. Water was like a wobbly mirror.
One of the most annoying and near laughable features in the game was the "Inability" to control a horse. I soon discovered that wasting earned skill points points on my horse riding skills was...well a waist. If you had to stray from the beaten path, what so ever, your mighty stead was bound to get completely immobilized by a shrub or tree. Slight embankments and hill sides were also a major "No-No" for our stead. I can't imagine what the team involved in the actual design of the horse in Two Worlds, was thinking.
I'm thinking malt liquor and bong-hits were the sole inspiration for this one. Next was the (Now Legendary) horrific voice acting. The voice actors themselves sounded as if they had to perform nude in front of a stadium of giggling onlookers. VERY UNCOMFORTABLE SOUNDING. Not only did the characters sound scared, but there was simply not enough variety in the actual voices. You could speak to a close group of three people who all shared the exact same voice and greeting.
The A. I. was very funny. Very bad, but at least it made you laugh. For instance, I could interact with a character who absolutely hated my character and made it known by cursing and threating me. However, as soon as the interaction was over they would say in a totally different voice; Grand Day! Or Greetings Tall One! Or A Fine Day Indeed!
The menu looked a lot like the old Diablo menue system, right down to the barely readable fonts. It wasn't until my wife and I bought a HD t.v. that I could even read what some the menu items or instructions said.
The travel log was the worst I have EVER seen. It's crammed way over to the right side of the menu screen and written in tiny, black letters with some words being separated by an entire line width. It was absolute torture to try and follow.
The title music was also the cheesiest music I have heard in a long, long time. Anyone here remember that old song called "A total eclipse of the heart" by Bonnie Tyler? It sounded like that but with some generic, wannabe operatic woman singing. The in-game music was very unbalanced as well. It was either very quiet or VERY LOUD, so adjusting it in the controls menu was pointless. Not to mention, most of the time the music itself (When you could hear it) didn't fit the situation.
Now there were (Believe it or not) some redeeming qualities to the game. combining similar weapons to make a more powerful version was great. I had some massive sword called the Dragons Jawbone, that had a slashing power of over 3000. Basically I had a one hit wonder. One hit and most everything went flying across the screen and laid on the ground twitching . That was pretty satisfying.
Creating you own spells and so forth could have been cooler if you had some sort of guide to help you. Since you didn't, it was more or less a way to make room in your inventory or power up magical attributes for a weapon. Mostly it was just cumbersome. I beat the game without ever really using any magic.
I threw a few fire balls but why bother when you can smash the tar out of anything with a giant jaw bone? lol The Bow was great to. Once you got your skill level with the bow up to ten and it's damage abilities really high, you could wipe out an entire Orc Camp with it, no problem.
Sadly though, the game just ends up being a decent way to relax before bed, cracking Orc skulls and flinging Bandits into the weeds is alway's a joy.
For $60.00 to $70.00 though, it's just not worth it. Rent it, borrow it or wait until it's in the clearance bin. Whatever you do though, don't waste your money on a brand new copy and especially the Collectors Edition.

If You Liked Diablo and Oblivion...

4 Rating: 4, Useful: 9 / 10
Date: September 29, 2007
Author: Amazon User

...then Two Worlds is the game for you! I see and hear many people trying to compare Two Worlds to Oblivion and frankly, I just don't think that's a fair comparison to make. When it comes to western RPGs (by western, I mean those that don't have a real Japanese flavor to them, like Final Fantasy, Blue Dragon and Infinite Undiscovery), I like to view things as being on one of two extremes: tactical RPG (like Oblivion and Morrowind) and experiential RPG (like Diablo and RuneScape). Reality Pump took Two Worlds in a different direction; they attempted to blend the two styles, and for the most part, I'd say it works. You still have the 3rd-person (and occasionally 1st-person) view of the character. You're directly in control of swinging your sword and casting spells. Unlike Oblivion, though, you have more of a Diablo-like inventory system and can stack items to improve them (which, albeit less realistic, makes collecting items a lot more fun).

Graphically, Two Worlds is up to par for what you should expect from the 360 at this point. It's not earth-shaking (even though it does look beautiful in HD), but you can still tell you're playing a 360 game. I'd say it at least matches the graphics of Oblivion, for the most part.

The audible aspect is a bit of a touchy issue for some people. Yes, the dialogue can be laughably bad at some points, but I personally view it as a welcome comic relief. It's humor seems unintentionally tongue-in-cheek. (Think of it like Mystery Science Theater 3000 or The Bard's Tale for original XBox.) Allow me to illustrate:

True Story: I'm playing Two Worlds and my character is running through the woods when he comes upon a guy standing outside a cottage. I run up to him and enter into a dialogue that goes something like this.

Man: "I have the finest horses in all of (such-and-such a place). Would you like to buy one?"

I didn't, at the time, so I exited dialogue... but accidentally pressed the button to draw my weapon (which is X, by the way. I'll never forget that now.) My character says something to the effect of "IT IS TIME TO DO BATTLE!" ...and that it was.

I tell you that to make one point - the dialogue is unintentionally funny, and if you can accept that, you'll enjoy the game - and segway to my next point. Your enemies are TOUGH in the begining of the game. In this instance, because it is similar to Oblivion, I will draw a comparison. Two Worlds doesn't level enemies up with you, like Oblivion does, meaning that when you're level 1 in Two Worlds, a villager will WHOOP YOU. (I got mine handed to me by the horse guy.) On the same token, once you've level up sufficiently, you can return and exact your revenge like the barbarian you are! I deffinately found this to be an improvement over Oblivion's system of leveling up enemies as you leveled up. (It felt like you were never getting anything accomplished.)

I will admit, I haven't tried the online mode yet. I'm waiting for a friend to make some money and buy the game as well. I hear it's a little buggy online, but hopefully it's only minor issues that can be worked out with updates via XBL.

Overall, my experience with the game has been positive. I think Diablo fans who would like a little more control over their character, or Oblivion fans who really wanted to just hack and slash, will really enjoy this game. It's not brimming with excitement for the first half hour or so, but if you give it a little time, it really becomes quite fun. :)

I hope my review has helped. Sorry for the less-than-formal style.

Just keeps gettin better!

5 Rating: 5, Useful: 12 / 20
Date: September 03, 2007
Author: Amazon User

Two Worlds is an awesome game. At first all I could do was draw comparisons to Oblivion (the first 360 RPG). But i have to say, i am finding that this game is far better then Oblivion in some areas. Of course it also has areas that are not so great. For example, the customization is horrible. I don't know if anythings different if you take it on X-Box Live but for single player, it just sucks. Your stuck with one guy and a few different options to mess around with whitch in the long run dont really matter because you can barely see the differences you do make to your character as soon as you buy a helmet. But the amounts of weapons and armour to put on your character more then makes up for that. I don't know how many different sets of armour therte are total but i have seen 545 different armour styles and from screen shots i have seen i know there are more. Theres just as many different weapons too. Enchanting a weapon with extra powers is as simple as finding or making a little stone giving your weapon some special attack. I found all mine in the loot out of chests and off of common foes. Spells are a total breeze and the card system they give you is pretty cool making it easy to get the desired effect. There are quite a few enemies and some are really cool. You got orcs and zombies and bandits but this game throws in different types of dragons and golems and some other pretty cool enemies. Having a mount is really cool bvecause not only can you fight from horseback but you can get your horse to carry tons of extra loot for you. There is also a transporter network that you actually have to go from transporter to transporter aon foot or horseback to activate them but once there up there a quick mode of transportation for the road weary. You eventually get 3 portable transporter devices that you can easily use in the middle of a dungeon or wherever really and just jump into it and head to town so you can sell your loot and then pop back for more. So you can leave one or two in places you like to visit and getting there is a total breeze. Combat is fun and simple and the ability to wield a weapon in each hand is really very cool and looks really awesome. Upgrading weapons and armour is as simple as buying or finding duplicates and simply combining the items and the stats go right up. Not to mention if you get a weapon or piece of armour that has a special effect that transfers over as well. For those of you that hate walking into a town and seeing 10 houses but fifty people prepare to be both pleased and pissed. There are some places that have too many people and too few houses and then there are the rest, like big citys that are actually big and have tons of people but also look like they could all live there. Its about time. And for all of you who dont care about that stuff, well look at it this way, really big citys have tons of merchants and trainers. I mean tons. In one city there were 8 trainers and 15 merchants. You already start off with quite a few skills so the trainers covered all the rest that i didn't have. So i think im making this way to long but suffice to say the game is awesome! It doesn't have the customization or the guilds of oblivion but it more then makes up for it with tons of items, cool mounts, tons of cities and towns, a bunch of fun and challenging enemies, and a few big groups that you can help out here and there (that will make you guild lovers happy :-}!) There is minimal bloodshed and the gore that you do see is limited to skeletons and the occasional head on a stick, but even those are not very graphic. I have one more big thing to reveal, you character has a voice! He says stupid annoying stuff and the occasional funny or cool thing. But most of it isn't all that great. Not to mention its got old world english in there so unless you know how to use verily, nay, forsooth, and words like that then you may be a little confused at first. But don't worry you get used to it real quick. So thats it really, its a great game with a ton of features i love and only a few that i don't really like. But in the end its a game worth buying and playing. So buy it now!

This is a great game

5 Rating: 5, Useful: 3 / 4
Date: December 19, 2007
Author: Amazon User

This is truely one of the best RPGs I have played in a while. This game should go up on the wall with Elder Scrolls IV: Oblivion and the Dungeon Siege Series. The game puts you as a mercenary looking for his sister whom he hasn't seen in 3 years whilst the world's major factions are in an uproar looking for the fallen god of war. Like Oblivion or Mass Effect you can go off of the main quest and do whatever you want to do, if living up to the mercenary part of you is your thing you can go slaughter Orc Tribes, blast Bandits into zapor with your magic arsenal or travel the vast terrain the game can offer. The game is pretty balance, you have four major attributes governing what your skills do and a variety of skills like magic, thievery, melee combat or ranged combat. Your only restriction is level which is not really a problem until you get to the higher levels.

This game is not without errors though, if you have a 20" or smaller TV or wear glasses/contacts you will have trouble reading the text, it is probably in what would be Times New Roman size 10 (or maybe Arial) and the names have different colors which can get a little annoying. One thing that will show are the leaves, they are very blocky and look like 2D blobs of feces instead of a leaf. The blood is cartoon-like it is 3D and all but it is rendered really strange but is quite funny. There is not a great amount of voice actors but the punch-lines and phases your character mutters such as "prepare to meet death" or "drip, drip, drip...its raining" or a grunt when he jumps in water. This game runs smoothly and there is no problem with it, for that real cinametic feel you can hookup your Xbox 360 Elite to a 1080i HDTV with Verizon FiOs which is not really necessary but makes a great picture!

The combat is actually quite intricate, your enemy seems to learn as you attack. If you like jumping back a lot (hitting the B button) they will press attacks, they will chase you if you retreat and will try to unhorse you if you charge at them on a war steed. You will find you self mashing the health potion button at bigger fights and running. The medium and hard difficulties should be remaned Psychotic and Apocalyptic, it is that hard especially when you get up to higher levels. If you like button mashing something to pieces this is not your game

The levels are not hard to get unless you want to press the 100s (yes its possible) if you can get a couple million XP you can get their. You get skill points for combat achievements like killing intervals of enemies (10, 25, 100...) or picking pockets, opening locks, riding horses or casting spells.

All-in-all this is a great game, from the leveling/skill system to the great terrain that ranges from dark dungeons, to sprawling plains, dry deserts and icy mountains and in addition with the funny lines NPCs and your character make this game is very enjoyable

Oblivion this aint

2 Rating: 2, Useful: 3 / 4
Date: December 25, 2007
Author: Amazon User

First off I'm going to say that I found this game to be strangely entertaining.
For the bad, this game has horrible graphics, poor frame rate, laughable voice acting...no, im serious, there were times I was rolling on the floor...very poor story. the ending was horrible nomatter if you were evil or good. control was a pain. horse was the worst by far. and the game froze at least once every time i played it. the only game ive ever played on my 360 that froze. one of the selling points that they use for this game is the changing environments without loading, i.e. walking into buildings. what they dont tell you is that the game loads at extremely inopportune times. i.e. in the middle of battles or there was this one small house that the game loaded 3 different times because i walked into different sections of the house.
This game could have been one of the best rpg games to date if the creators had actually spent a little time with the engine and story.
now, for what i found entertaining. i liked how you could upgrade your weapons and armor by adding 2 of the same type together. you can get some fairly ultimate equipment by doing this. making potions was also fun. especially when you could make them that do permanant effects to your stats. My character had over 800 strengh by doing this. Its not even a cheat. basically this games whole point seemed to be upgrading your character. i never played the game for the story or anything else. it kept me addicted and entertained by finding weapons and armor (and there are very many) and combining them to make better than i think the creators even intended.
as for the online. its nothing. i went online several different times, and never found anyone.
if you like treasure hunt games this one is fairly good, but thats all.


Awsome game, don't believe the bad reviews

5 Rating: 5, Useful: 3 / 6
Date: September 22, 2007
Author: Amazon User

This is the most outstanding console RPG out there. To tell you the truth, Oblivion bored the hell out of me. The quests were repetative and sucky. Two Worlds makes me want to come home and play it everyday. I have over 15 hours logged and have explored less then a quarter of this awsome world. The voice acting is GREAT. Way better then Oblivion which was soooo repetative. Oh yeah, and your avatar actually talks!

I have had only one minor glitch in all my hours of playing, so I really don't believe all the technical issues the game is supposed to have (though I havn't yet tried multiplayer, so I am just talking about the solo quest).

This game is great. Give it some time and you will be blown away by everything you can do. The horses are easy to use (except in combat) and the inventories are well thought out and wide open. The graphical depth is astounding. The world looks real, not hyper polished like in Oblivion. There are more weapon/armor combos then any game I can remember.

If you are at all curious about this game, go buy it. You will never get all of the experiences with a quick rental. You will not be dissapointed, unless you just want the paper thin style OBlivion "rail quests". In Two Worlds you can do it all (except make a female character)

If you like stirring a stick around in a puddle of vomit,

1 Rating: 1, Useful: 2 / 3
Date: December 10, 2007
Author: Amazon User

Then you might have half as much fun playing Two Worlds!

I bought this game for my step-dad because he was a huge Elder Scrolls fan and is always looking for an RPG fix. I had seen the advertisements, saw it deemed "better than Oblivion" and saw the screenshots. The screenshots have to be the first example I've ever seen where it actually looks worse IN motion.

So, he started up the game and got to the character creation menu. Confused, I was wondering where the buttons were to change the gender, race, etc. of my character. I immediatley snatched up the manual and began paging through.

Oh, what's this? You can ONLY be male. You can ONLY be human. And your class is already that of a Bounty Hunter. How is that an RPG in even the slightest sense? "You can be anyone you want, so long as it's this guy!"

So then we let that slide, and began to fiddle around with the "customizations." (or lack thereof.)

The ONLY customization that was a breath of fresh air in the game was the ability to change the dimensions of your body. I wish this had been in Oblivion, even though Two Worlds featured probably the most basic version you could have. You can be anorexic with arms stretching down below your stumpy legs, or a massive gorilla with a chest wider than you were tall.

The facial customizations were at best, laughable. I spent maybe a half hour just TRYING to get my character to look like someone other than an angry cross-eyed conspitated Arnold Schwarzenegger. (Yes, no matter how hard you try, he will always end up looking like that. Echoing in the back of my mind I could hear: It's not a tumour!!!")

All right, I can let that slide, since I'm mostly going to be seeing his butt while I'm playing instead of his terminator face.

It's been so long since I got rid of this piece of crap, that I'm not sure if I'm remembering the beginning in it's entirety, so bear with me. I've tried to block most of it out. You start out in some dungeon that looks far more expansive than it really is, but is certainly as ugly as it really is. (It's one room, except for a large gate that you can't open anyway, which is also very ugly) with two or three bad guys in it. You hack, slash, kill them and their ugly, then leave. I don't know why you did it either.

Eventually, for some reason or another, you run to a town where people greet you with idiotic expressions like "Greetings!" and then when you talk to them they curse you out or tell you to get lost. Then, when you do, they have the courtesy of wishing you a good day and to be sure to return shortly when your back is turned.

At this point, I decided to look over the idiotic townsmen and terrible graphics to see how simply exploring the landscape would go. One of the first things I did was come across a large body of water. I stepped in, got into swimming position, and this is what my character said: (Mind you this has not been edited.) "Ooooh! Wet!"

Wow, I never thought a one liner of such insignificance could ever ruin an entire game that quickly. This was the last straw, who SERIOUSLY hired a voice actor (not a very good one mind you) and then, with a straight face, told them to say: "Oooh, wet."

I swabbed the blood out of my ears after hearing that and gritted my teeth with grim resolve to try, just TRY to make this a worthwhile 60 dollar gift. Maybe riding horses and doing combat from there would be better?

NOPE! If your horse can even manage to get over even the slighest irregularity in the ground (Hi Ho Silver-- Oh Jesus a twig!) and you somehow manage to overcome it's substantial head trauamas it must have suffered as a newborn (In short, it's just plain stupid.) you might just manage to ride in the general direction (I challenge you to try and pull a straight line) enemy and completely miss him.

Scratch that, let's just see how fighting on foot goes. Hey, a big giant scorpion. That's pretty cool! Oh wait, there's another one. And another one. And another one. And what's this? I can press the same button over and over again to defeat them? That's incredible! Truly this is the convenience in a video game I've been waiting for. Throw variety and skill to the wind, I want to push the same button over and over again against hordes of the same exact enemy! That's what you'll be doing.

..Until you wise up anyway.

I've also noticed many people have been commenting on the vast amounts of armour you can find in the game. Yes, it's true, there are a significant amount of different armours in the game. The only problem is, there are maybe 6 different templates in maybe four different colors. That's the only difference visually you'll notice. The name and effects may be different, but you'd better believe the crappy stuff looks just like the good stuff, which to me doesn't qualify as "tons of armours."

The only few good things about the game was the ability to walk into a town without a load screen (instead they just raise a gate) and combine weapons of the same type to make a more powerful version. Oh, and the ability to quit the game and snap the disc into two. The developer really went the extra step when they added that.

If you choose to play Two Worlds, which I hope you don't unless someone is paying you to do so, then I'm sure you'll only make it, even with the most stalwart determination, to the part where you meet a character who introduces himself as such: "Yes, I am Ho!"

Flawed but still playable.

3 Rating: 3, Useful: 2 / 3
Date: November 02, 2007
Author: Amazon User

Firstly, don't buy Two Worlds for the online play. It's horribly laggy and has many other issues. Still, the one-player game is actually quite good. There's a bit of a learning curve, but stick with it and you'll start to have fun. It plays like an old-school PC RPG, maybe even a bit like Diablo. There's a ton of great loot and a huge world to explore. The graphics and voice acting could definitely be better, but the gameplay is what counts. Some people just can't get past the chunky graphics though. You might want to rent before you buy.

this game isn't fun

1 Rating: 1, Useful: 1 / 10
Date: September 11, 2007
Author: Amazon User

Yes, I'm comparing it to Oblivion. It's because it is marketed as 'Oblivion 2.0' by some retailers, and that is just hogwash. This is a 'sword & sandal' RPG just like Oblivion, but it is way limited in character depth and graphics. Oblivion allowed you to create a female player character in Single Player mode, this game does not - which is a good indication of the numerous limitations found in this game. Oblivion is the gold standard of this game genre, whereas Two Worlds would qualify as a tin standard. Oblivion has outstanding graphics, whereas graphics in this game look like renditions of cut-n-paste attempts at duplicating Oblivion's quality. This game sucks, and I'll be reselling or donating it. It may even qualify for the burn pile. Don't waste your money or time. Wait for Elder Scrolls V. Bethesda rocks!

Wow.... really now.

3 Rating: 3, Useful: 0 / 1
Date: October 30, 2007
Author: Amazon User

Well i soon as i sat down and started to play this game... i knew there was gonna be headacks in the future. This game isnt really easy to just pick up and play... took a good 2-3 hours before i got the basics of combat down... and now that i do.. that part is easy! the graphics are not as good as i thought it would be... sometimes it just looks like mud w/ shapes in it... but then again, graphics arnt everything. I like this game, but like i said, takes some time to getting use to it...


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