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Nintendo Wii : Tomb Raider Anniversary (Wii Edition) Reviews

Below are user reviews of Tomb Raider Anniversary (Wii Edition) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tomb Raider Anniversary (Wii Edition). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 20)

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Anniversary edition is pretty good, lots of fun.

5 Rating: 5, Useful: 0 / 0
Date: July 20, 2008
Author: Amazon User

I played the Tomb Raider with the ps2 and like it now with wii anniversary edition. Hard to manuver at first, but when you get the hand of it it's pretty nice.

suprisingly good

4 Rating: 4, Useful: 0 / 0
Date: July 15, 2008
Author: Amazon User

The Wii doesn't have too many games for it yet, and that's why I bought this. I remember playing the first Tomb Raider game, and it felt like I was trying to get a cow to do acrobatics. I was so happy that this version has controls that are much easier to use.

Lara is easy to use, and easy to move. There are a few things wrong with the controls though. The camera is not very friendly when you are in a hurry. The games' difficulty rises at a slow pace giving you plenty of time to get used to the controls. However when you get to Greece, and a few timed puzzles come around, the camera suddenly decides to hate you with a passion making something that should be simple difficult. The aiming is a bit spastic too. Moving the Wii remote just a little causes the cross hair to shift dramatically. And, getting used to running and shooting is difficult at first, but it just takes some getting used to.

I know I said a few bad things about this game, but I did give it four stars because it is a lot of fun except for a few quirks.

Explore Whole New Worlds of Tedium!!

2 Rating: 2, Useful: 0 / 1
Date: May 21, 2008
Author: Amazon User

This game is hard to control and very hard to look around, to top that off it is the very same as all the others. So if you like dying, arduous repetition, hard to use controls, and going over the same areas again and again this is the game for you. There are far better titles out on the Wii, there is also a reason this game costs $29.99 New.

I'm surprised. Like a fine wine, this game aged well.

4 Rating: 4, Useful: 1 / 1
Date: April 18, 2008
Author: Amazon User

I purchased this game for my girlfriend (along with Tomb Raider Legend for the Game Cube) because she really likes the Tomb Raider games, but I did not expect to play the game much at all. I have never been a huge Tomb Raider fan. On the original game I never progressed farther than half of the first level and watched my friends beat the rest of the game. I wanted to play more of the original game, but the controls really annoyed me. I didn't expect much from this version of the game either.

I'm glad that I was wrong. This game is very good. Not perfect, but very good. I found myself pressuring my girlfriend to play more of the game so that I could have a crack at it. The big problem is that I get into trouble if I start playing one of her games and I get farther into the game than she does, so I have to wait until she's done.

Graphically, the game is pretty good. The levels are large, expansive, and look good. Not amazing, but good. Levels are designed to be aethetically pleasing and complex at the same time. One of my favorite parts of the game is the waterfall zone in Peru. There are moving cogs, gears, water wheels, and other objects on screen creating a vibrant and active environment, much of it interactive. When I saw my girlfriend hit this part of the game, I had to give it a go.

I would favorably compare the game to the Prince of Persia: Sands of Time series. Lara moves with more freedom than she has in any other game except perhaps Tomb Raider legend. She controls fluidly and feels acrobatic, but the Prince would own her any day with his mad Persian ninja skills. The motion controls work well, especially the grappling hook. There are some quick-time motion control events that work well, but feel slightly out of place mostly due to the glaring animation superimposed on top of the screen instructing you what to do. Reducing the size of the instructional animation would have been a better design decision, but it doesn't hurt the overall fun factor.

Combat will probably upset some Tomb Raider purists while gamers who enjoy action games will probably view the changes to gunplay as an improvement. Although Lara can lock the camera onto enemies, the player must actually aim the cursor using the wiimote pointer at the actual target. Personally, I view it as an improvement and I like that combat requires more than just locking onto the enemy, running in circles around it while mashing down the fire button down. My girlfriend didn't like it as much and it took her some getting used to because it was a major departure from the way combat has been handled in previous Tomb Raider games. It doesn't actually make the game any better or worse, but it is a difference to take into account. Ultimately, the game is truly about exploration and puzzle solving so a change in the combat system doesn't really affect my overall opinion of the game, as long as it works. My only serious complaint about the game is the camera. Usually the camera isn't a problem, but in combat it is easy to get disoriented in tight quarters if you aren't careful. I didn't have much of a problem adapting to the camera, but my girlfriend did. I chalk the difference up to the fact that I probably play way too many video games and have learned to adapt quickly to different camera systems while my girlfriend generally tries to do more productive things with her time and has less practice with those types of issues. Ultimately, she got going along pretty smoothly and can raid tombs with the best of them.

Tomb Raider pros:
===> Clean, crisp graphics and beautiful environments.
===> Levels that are based off on the original Tomb Raider. The levels have been changed signifigantly but still will hold a lot of nostalgia for gamers that played the original.
===> Generally well designed motion controls that add to the immersive nature of the game.
===> Low price tag: At $40, this game is definitely worth it.

Tomb Raider cons:
===> The camera gets a little too twitchy when in close quarters combat.
===> Player profiles automatically default to the first file, so if you have a second person playing through on their own profile, the game will automatically default to the first person's profile upon start-up, requiring any other player to load up their profile instead. This is a really minor complaint, but it isn't an intuitive design unless you happen to be the only person playing the game. I'm just picky about that.

Overall, I highly recommend this title to most gamers. If you are looking for an action-packed blast fest with guns a-blazin', I recommend avoiding Tomb Raider games in general, but if you want a well-designed cerebral adventure with a great sense of exploration and wonder, this game is for you. I enjoy this game so much that I really want to see Tomb Raider 2 and 3 given the same treatment. Now if someone, and by someone I specifically mean Lucas Arts, could just get around to creating a really good Indiana Jones game for the consoles...

Great update

4 Rating: 4, Useful: 0 / 0
Date: March 14, 2008
Author: Amazon User

The Wii update of the original Tomb Raider game is a welcomed edition where some things worked well and others didnt. The graphical update is a welcomed change and makes the game play much nicer. For the most part, the Wii specific controls add depth to the game, but some controls work better than others. I had no issue with the camera and I found using the IR of the Wii remote to swing the camera works very well (contrary to what other reviewers have said). However, what holds this game back from being completely captivating is the original storyline. While the locals are neat, the story itself does not compel me to continue playing. The gameplay can be frustrating at times and the overall challenge of the game is pretty substantial. But completing the bosses does feel good and is generally worth the effort.

If you like adventure games (i.e. Prince of Persia), you should enjoy this game. While not as engaging as Prince of Persia: Sands of Time, the game is worth playing through, even if just to watch Lara complete her adventure.

Fun, Immersive, and Takes Practice

4 Rating: 4, Useful: 0 / 0
Date: March 04, 2008
Author: Amazon User

I got this game a month ago. At first, I could not get the hang of the controls for the finer moves. After doing the Croft Manor sections - which is by far the hardest "practice" section of any TR I've played - I got the wiimote to work okay. I love the scenes and interactiveness - the puzzles and bonus items are always a great time investing challenge.
I just wish the camera angle would not be so weird - I constantly need to reset it the whe "c" button. Practice. Once you practice it a lot, it's as easy as the PS2 versions and more fun. I'm pretty sure I can actually finish this game for once!

FUN!

5 Rating: 5, Useful: 0 / 0
Date: February 20, 2008
Author: Amazon User

I'm a novice wii player, and I am having a blast with this game, it is difficult, specially the shooting. But you get used to it, And I had to search for some walkthroughs at times, but it is FUN!

New journey for the same thing

4 Rating: 4, Useful: 1 / 1
Date: February 11, 2008
Author: Amazon User

I don't even remember playing any of the old Tomb Raider games. Either I was busy playing others or the series never appealed to me so what made me want to pick up Tomb Raider Anniversary I'm not sure. Either it was a special/interview that I saw on TV, whether there was just nothing else at the store or just genuine curiousity, I picked it up and while I wouldn't say I became a fan of the series as a whole, I kind of liked the game even though there's certain aspects to it I'm not as enthused about.

Story: Artifact seeker Lara Croft is called upon by Natla Technologies to get an ancient artifact in the mountains of Peru. From there she visits ancient cities and uncovers a mystery surrounding the places, the artifacts as well as an ancient legend that gets more real by the minute. Like a lot of games, Tomb Raider's strength/weakness is the straightforwardness of the story. Plot twists can be seen a mile away but its the presentation and the feel of the game that bring you in.

Graphics: The Wii Edition of Tomb Raider looks more sharper when progressive scan is on but it doesn't really look next-gen, but rather a really pretty last gen. Lara is nicely animated and the cinematics have gotten a good touch-up but the levels themselves look fine and lighting works quite well but you're not going "holy crap, this game looks amazing!" the whole time.

Sound/Music: Whenever the music is actually on, it's quite nice and well-suited for the game but for the most part, it's just Lara and the elements and aside from small flourishes like entering a new area, solving a puzzle or battle time, most of the gameplay is somewhat quiet. The voice acting is quite good since it's usable and doesn't detract though it's not Metal Gear quality.

Gameplay: A strange thing happened: even though Lara's 3D outing, came out before it, I kept getting reminded that she seems like a female Prince of Persia. From ledge jumping to twirling on poles, balancing on columns, people who've played the Prince's stuff will familiar this quite familiar but there's just one problem: Lara doesn't seem as intuitive. On rare occasions I miss a jump but with Lara I kept getting the feeling I wasn't getting the hang of her moves. But Lara has more abilities such as guns, grappling hooks, column balancing and leaping from slanted ledges, there's more variety to what she does.

Your enjoyment of the game is how much you love platforming and puzzles. A good chunk of the gameplay is devoted in figuring out how to get from A to B while leaping to C so you can get what's at D and it's here that the game shines since solutions are not vague or difficult to pull off (which God of War was victim of, personally) though it's easy to miss stuff and exploration everywhere is recommended. But it's combat that just never really takes off since it's kind of boring and it's actually distracting since the platforming is kind of fun then it's like "ugh, dogs" then you have to fight them off. Doesn't help Lara feels sluggish and camera control takes awhile to figure out so while Lara's always been a "girl with guns" genre, the puzzles kind of overshadow it.

One of the things I quite like about the Wii is that a game with little hype or mass appeal (any Wii owners NOT thinking of Brawl?), it's nice to all of a sudden discover a game and Tomb Raider Anniversary may not be stellar the entire way through, it's still a worthy playthrough.

Pretty good game

4 Rating: 4, Useful: 0 / 0
Date: January 18, 2008
Author: Amazon User

I purchased this for my younger brother who is a serious gamer (at only 11). He said this game was a little complicated to get the hang of and learn but overall he would recommend this game. It's great if it got this review from him, believe me.

Great game for the Wii lover

5 Rating: 5, Useful: 0 / 0
Date: January 18, 2008
Author: Amazon User

This game was a gift for my sixteen year-old daughter; she loves it, but the villains creep her out somewhat, as they're very well realized; she says that she can't play it right before bed, or she'll have Tomb Raider nightmares!


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