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Xbox 360 : Need for Speed: Prostreet Reviews

Gas Gauge: 74
Gas Gauge 74
Below are user reviews of Need for Speed: Prostreet and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Need for Speed: Prostreet. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 70
Game FAQs
GamesRadar 80
IGN 68
GameSpy 60
GameZone 90
Game Revolution 65
1UP 85






User Reviews (1 - 11 of 23)

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Another title to the NFS line up

3 Rating: 3, Useful: 8 / 8
Date: December 03, 2007
Author: Amazon User

Granted most people won't like this game because they don't like how it feels. There is a learning curve that most people have had and are having problems with. Once you figure out the games little quarks on how it works it's not bad at all. It's hard to push the cars on the easyest setting because it has auto brakes and more times than not it ends up with you losing control and end up in the dirt.

Once you get farther into the games and have the diffrent cars and upgrades it becomes fun. But it will take time to get there. Your not given the best car right off the bat you have to really work at it to get there.

But with any game try to rent it and play to see if this is something you really want to spend 60 bucks on.

Another year, another Need for Speed game...

3 Rating: 3, Useful: 7 / 8
Date: December 15, 2007
Author: Amazon User

Ah yes, it's holiday time kids, and you know what that means. It's that time of year when EA lets all their new installments of flagship franchises out on the gaming world, and yes, there's another Need for Speed game. This time around, it's Need for Speed: Prostreet, which is a departure from the previous installments, Most Wanted and Carbon. Let's be frank here right off the bat, the best part of the past few NFS games were definitely the cop chases, which are nowhere to be found here. What we get instead is some solid, albeit unspectacular, street racing. That in itself isn't so bad, but considering the run-in's with the law were what helped make Most Wanted so good (and Carbon to a lesser degree), losing them is a huge disappointment. Instead, we get more of the same here with Prostreet: pretty decent looking graphics and cars, a very nice array of online options and solid XBox Live support, and of course, product placement and ads galore until your eyes bleed. There's simply not nearly enough here to seperate Need for Speed: Prostreet from other games of the type, and it's nowhere near as good as Most Wanted, but you're going to check it out regardless of you dig the Need for Speed series. Whether or not you want to lay down that much cash for it though is another question altogether.

worth it

5 Rating: 5, Useful: 4 / 4
Date: December 06, 2007
Author: Amazon User

This game is so under-rated. I think that's because it's very different from previous nfs games. And because it's so different, it takes a while to get used to. The game is way more realistic. The graphics, gameplay scenery, cars, speed, and pretty much everything is more realistic. It doesn't have an over-the-top story, but in a racing game that doesn't really matter. The racing is top notch. It's difficult, but only if you want it to be. The driving assists make it fun for anyone who wants to play. Casual will make it so you can press one trigger and it will control throttle and brake, Racer will provide a braking assist in difficult turns, and King gives you full control. The game offers things that no other racing games do. The drag racing and wheelie competitions are fantastic. You go through staging to heat your tires before each race, you have to start and shift in the right rpm, but shift too early and you can get a false start, it is definitely the best drag gameplay I've ever seen. The drift racing takes a while to get the hang of. You have to either use the handbrake or clutch-kick to start the drift and counter-steer to keep drifting. The speed races are insane. It takes nerves of steel and a good reaction time to handle the 250 mph+ on a two-lane bumpy road. The grip racing is great, lots of different and challenging tracks to keep you on your toes. The game is long compared to the other nfs games. Lots of bonus racedays and competitions will make sure you get your money's worth. The multplayer is similar to carbon. You can jump in and leave a raceday that people make themselves. You can also share racedays and car blueprints. There is a big community for prostreet, which is another reason why I'd strongly recomend this game. And to the people who rent the game, actually get near the end and/or good part of a game before making a review!

Shifting

4 Rating: 4, Useful: 4 / 6
Date: December 05, 2007
Author: Amazon User

I have this and Most Wanted. Most wanted was great, but this isn't far from it overall. What stands out most is if you're into manual shifting for games, this is the one. It's so real it has a clutch unlike most games. U can still set iit for auto, but that takes away from the experience. Plus it has drag racing and pop a wheelie competetion. Instead of cities n neighborhoods it has closed circuits. It's more hit or miss but I enjoy it

WE DON'T NEED A RACING SIMULATOR!!!!!!!!

1 Rating: 1, Useful: 4 / 8
Date: January 30, 2008
Author: Amazon User

This game is a racing simulator, like gran turismo or Forza. The problem is that Need for Speed NFS is supposed 2 be arcade-like. Its not supposed 2 be realistic. I love great graphics, but I want another Most Wanted or Underground. I felt Most Wanted was the best by far. The free roam and the cop chases were amazing. In ProStreet, they took out everything that made underground 2 and Most Wanted great. THERE IS NO FREE ROAM AND NO COPS. The smoke sucks to. For some reason, the game doesn't give the sense of speeding like Most wanted, Underground 1 and 2, and Carbon gave. I didn't like Carbon much because of the layout, the streets became annoying since there was no looped freeway. It doesn't look realistic at all, it would be better if they took it out. The races are very routine and boring. The announcers become annoying as heck. The reason I gave it a 2 for fun is the customization and the selection of cars. I also like that it does have daylight. BUT SERIOUSLY PEOPLE, NO COPS NO FREE ROAM= NOT NEED FOR SPEED!!!!!! If i wanted a racing simulator, i would have gotten Forza 2 which I have. But I was wanting an arcade like game without the overdone powerups and completely idiotic jumps like midnight club. I wanted something inbetween midnight club and Forza2, and Most Wanted was that, but Prostreet is not.

ProStreet isn't so sweet

2 Rating: 2, Useful: 2 / 2
Date: February 08, 2008
Author: Amazon User

I think it's fair to say ProStreet is almost as big a disappointment as Carbon. Most Wanted brought us a great environment, good (albeit cheesy at times) cop chases, but most importantly: a game that, when you played it, felt n smooth and creamy - opposed to choppy and slapped together.

But lets quickly examine the pros:
1) Car detail - the 360 (and surely the PS3 as well) pumps out some amazing detail. Tread on tires, creases on the panels, and even the inside dash - can't go wrong.

2) Car upgrades and tuning - Very precise (or so it seems). Customize each aspect as you like it - and they even give you a "test" to estimate how you will function on the road. Great for shaving split seconds off your race time.

3) Works nicely with a racing wheel.

The cons:
1) Track Racing - I think the most obvious downfall of track racing is the ease of - and over use of - using the same piece of track for about 300 different races. And prostreet does this perfectly - EVEN WHEN AT DIFFERENT BATTLE MACHINES (supposedly different geographic locations). And all the other cons with track racing follow too: plain and similar backgrounds, lack of excitement, no traffic, and certainly, no cops. Lastly, Nascar has some great tracks - boring, in my opinion, but many love it - which is probably better suited to the track lovers.

2) Informational Messages - I'm just plainly sick of EA's tree hugging "don't race" messages, this is a game not a defensive driving course - save it! I also imagine their "don't race on the street" message has something to do with the track racing the game is based on, and their lame attempts to convey the gratification of local race track notoriety - bah! Not so important, but feels good to vent about. :)

3) Car damage - I'm unsure if this is a good thing, a bad thing, or just out of balance. Let's just say it's not horribly hard to rack up a repair cost twice the value of the income from the race - especially since YOU pay when THEY hit YOU. They attempt to offset this with repair markers, but the whole system feels off - decide for yourself.

4) Cash or microsoft points? - So how do YOU want to spend your hard earned real life currency? If you have enough, you can simply buy your car - and its upgrades! Microsoft points are interchangeable with game cash, the average car cost is about 200 MSP - roughly $2.50 US. I imagine the question that EA answered with this feature was, "How can we make money off people renting the game?" Heck, lets take it one step further: Exactly how much do you think the upgrades will cost, in both game and real world currency, for that car you couldn't afford in the first place? I'm guessing the real genius of this plot unfolds at precisely this point - when you realize you your in-game check book can't balance the costs and you start waving around your credit card for more MSP.

5) No Cops - But why should there be any? It was only the BEST feature of Most Wanted - and Carbon took a stab at butchering this aspect by implementing nothing but straight roads, where losing cops isn't realistic, likely, or even fun (imo, anyway). The cop chases, which for me was the defining aspect of replay value - was probably replaced by the xbox live online portion.

So let me sum this game up quickly: Your driving your choice of many real world cars around a variety of tracks that pretty much all look the same, you cross the finish line a few times as #1, you dominate a "race day" - which wins you a few bucks and a choice of 6 prizes - many of which, part-wise, you probably already own (mostly lvl1-2 for a while). When you're done, you begin the same thing over - at a new "battle machine," with strikingly similar backgrounds, but probably one major difference: off the road... is SAND not dirt... Or dirt, not a fence...

No short cuts, no speed breaker (not entirely horrible, mind you), very little variety, but great looking cars. Are you ready? o=

I believe this is the best NFS yet.

4 Rating: 4, Useful: 2 / 3
Date: December 06, 2007
Author: Amazon User

I was actually quite impressed by this years NFS Pro Street. It is more track related, and alot more realistic feeling as a game. I was not a fan of Carbon, and I really liked Most Wanted. The fact that there are no cops in this one doesnt really matter to me. I prefer the feel of the cars and the realistic damage. Overall I think this is the best NFS yet.

What is with the "YO YO YO HOMIE"?

2 Rating: 2, Useful: 2 / 3
Date: January 04, 2008
Author: Amazon User

Simply put I do not enjoy playing this game and it is now collecting dust. The "DJ" at the racedays, with his "YO YO HOMIE" would be laughable if it wasn't so irritating. Drag racing? Why? News flash! A drag racing video game is boring....It is probably a hoot in real life but to hit the gas and drive straight is, well, lame. But it is part of the game for some reason. I have tried to like this game but its so hard. The cars slide off the road at 30mph. I know you start with a basic car but a 1975 VW bus handles better. Rent it, maybe you will like it. But please do not buy it without trying it.

Another weak Need for Speed title

2 Rating: 2, Useful: 1 / 1
Date: February 21, 2008
Author: Amazon User

EA's mediocre machine has churned out another snooze-fest with an abnormal amount of product placement.

You are a potential client of many corporations. Electronic Arts lets you know this from the very first time you pop in the ProStreet disc. Yes, there will be pandering. Of course there's stereotyping of the "import culture". It's got everything you expect in a modern NFS game from an annoying announcer that won't shut up to a music selection consisting of only current pop songs. It's obvious that the game was developed by a committee of suits who are using it simply as a mechanism of further sales.

I suppose there's an in-ad game in here as well. I'm not sure what EA was attempting to do in the game when it comes to car control and physics. It seems like the developers played a game with decent physics like Forza 2 and then emulated it in the worst possible way. There's a poor mash-up of arcade and simulation physics in here and the result is an unsatisfying "feel" when driving. FWD cars will oversteer when you increase the throttle after turning off all the assists (to do so requires a trip down a few menus). Light to moderate braking doesn't lighten the tail of the vehicle as expected. Unfortunately, your choices for control range between simple button mashing and an uncontrollable mess.

Some of the race modes are unfairly designed (such as Sector Shootout). This is because whoever sets the fastest time on a particular section of the track gets all the points for that section. The problem is that you will always start at the pack of the pack and thus the lead AI vehicle will consume most of the points on the first run around the track. There are times when you will compete against vehicles significantly better or worse than your own car which makes the game feel cheap all around.

There's a nice selection of cars but winning races doesn't earn you much money and thus you won't be able to afford them using in-game currency. Which brings up another issue: Micro-transactions in-game. When your car is damaged you can spend real money to repair it. If you want a new car or more modifications you can buy it using real money. I believe it's fairly obvious why EA made it hard to earn in-game money. They want you to reach into your pocket and pull out a little bit more green. Apparently, shelling out the money for a video game up front isn't enough as now we are expected to pay to enjoy the game as well.

I'd avoid this stinker and select something more enjoyable.

Lame.....

2 Rating: 2, Useful: 1 / 1
Date: February 25, 2008
Author: Amazon User

Very lame game compared with other quality racing games. Don't waste your time. PGR is much more fun as is Forza.


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