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PC - Windows : Heroes of Might & Magic V: Tribes of The East Reviews

Gas Gauge: 64
Gas Gauge 64
Below are user reviews of Heroes of Might & Magic V: Tribes of The East and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Heroes of Might & Magic V: Tribes of The East. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
CVG 58
1UP 70






User Reviews (1 - 11 of 12)

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Great game.

3 Rating: 3, Useful: 0 / 0
Date: June 29, 2008
Author: Amazon User

A new faction is added to the Heroes V series, the orcs. But in addition to that there are changes made to several of the other classes, with the most notable being another entire set of upgrades to choose from (ex. skeletons Upgrade to skeleton archers OR skeleton warriors). This is for each type of character.

Leveling up heroes is a bit different in that you can follow a certain path and gain a special skill associated with that path.

Minor grammar errors that tweak my nerves a bit, but no big deal.

I play the hot seat mode with friends when we are just hanging out sometimes. The online mode is good as well, but a bit bogged down at times, which may be my computer.

There are many ways to play this game and so it has a good amount of replayability, which is loved in any game.

This is a great game to play.

Frustrating

2 Rating: 2, Useful: 0 / 0
Date: May 30, 2008
Author: Amazon User

I'm a long time fan of the series (Started out with King's Bounty back in the days)and I've enjoyed most of this expansion.
The last part however is extremely frustrating and you have to resort to cheats to win it or start all over again.
I have no problems with a high difficulty but it's totally inconsistent.
One map you breeze through and the next is so hard that few people are actually able to win it without cheats and a lot of luck.
If you don't want to replay some (large) maps then I suggest you read the wallkthrough on Celestial heavens and adhere to it.

Heroes of Might and Magic V "Tribes of the East"

4 Rating: 4, Useful: 0 / 0
Date: May 16, 2008
Author: Amazon User

Very enjoyable game to play. Has everything the newest version has, plus you don't have to put a disk in every time to play. Makes you wonder why they do it in the first place doesn't it? Cool magic. cool artifacts and they list all of the items to get specialty artifacts that get put together like in HOMM 3. Great fun, Great game.

great game for strategy lovers

4 Rating: 4, Useful: 1 / 1
Date: May 05, 2008
Author: Amazon User

I've played every one of the Heroes of Might and Magic titles including King's Bounty back in the early nineties. While I'm not yet done playing the entire game, this expansion adds enough elements to make it the most fun installment I've played. The addition of a third tier of monster development adds a huge array of stategy decisions to the game. The only downside (as with all the Heroes V games and expansions) is the difficulty with the computer bogging down periodically no matter how great of a system you have. Great game for strategy lovers and newcomers alike.

Good game but way too hard.

3 Rating: 3, Useful: 1 / 3
Date: March 06, 2008
Author: Amazon User

Let me start by saying that I have never played any of the other HoMM games, I just got into this one after getting hooked on the demo. I really love the game concept and enjoy the addictive chess/fantasy/strategy aspect of the game but so far it is turning out to be way too hard, even on normal difficulty. So far I have only been able to make any progress in the campaign while on easy and that is actually not any fun becasue it is not even close to challenging, but when I go up to normal it suddenly becomes insanely hard. I will give it some more time before giving up on the game in frustration because I think this game has potential, but buyer be warned.

much improved heroes v

4 Rating: 4, Useful: 2 / 2
Date: February 17, 2008
Author: Amazon User

I have all the HoMM games. I was very dissapointed with the first Heroes v and had too many problems with it so I rarely play it. But in TOE (Tribes of the East), many of the problems have been fixed.
1. They did away with the timer for turns. You no longer have to wait up to an hour for your turn to come.
2. There is a Map Generator so you can create all the games you want.
3. Caravans are back.
4. Game still tends to crash but not nearly as much as the first Heroes V

They also added a skills improvement so you have two choices when you upgrade your creatures. NICE!!

I enjoy this game A LOT more than the first Heroes V and play it all the time, but I only gave it a four because it does still crash my computer occationaly (but NOT as much as first Heroes V)

DEFINITLY worth $30.

Great game! Worth every penny.

5 Rating: 5, Useful: 1 / 1
Date: January 23, 2008
Author: Amazon User

This game still has the same classic feel as the previous games in the series but with a new and improved look. The addition of the random map generator was what drove to buy the game. Make sure you have a very good processor and video card if you want to play the very largest maps (extra large and impossible sized). The AI is very good and will keep you on your toes.

A Worthy Addition to Heroes V

5 Rating: 5, Useful: 2 / 2
Date: January 12, 2008
Author: Amazon User

Same great gameplay. If you like the Heroes games you will love this expansion. I bought it as a present for my grandchildren and they play it all the time. I too have played the game with them we all enjoy it.

the kids should write the review

3 Rating: 3, Useful: 0 / 1
Date: December 29, 2007
Author: Amazon User

I bought it for my kids a couple of years ago. I have never played it.

Review from a Lifelong Heroes Fan

5 Rating: 5, Useful: 28 / 28
Date: December 26, 2007
Author: Amazon User

Tribes of East is the final chapter of the Heroes of Might and Magic V trilogy. Even though this expansion was not highly anticipated as its predecessor, Hammers of Fate, it was generally better received by the HMM5 internet community for competency issues. Ubisoft definitely put their best foot forward to ensure that all of the glitches were ironed out before releasing a buggy product (contrary to the original HMM5). ToE's new features do a good job enhancing the gameplay mechanics providing a highly crafted but fluid turn-based strategy experience.

The GOOD!

* TOE IS A STANDALONE PRODUCT - This is a very convenient installation feature that allows you to install the product without owning any of the previous HMM5 products. No annoying prerequisite installations to worry about.

* TOE DOES NOT REQUIRE THE DISC TO RUN - Another convenient installation feature that allows you to launch the game with the DVD absent in your disc drive (Be warned: This feature could be unintended by Ubisoft as it was not advertised on the packaging and could be removed in a future patch).

* A NEW FACTION AND HERO - A strong majority of HMM5 fans were anticipating and begging for the arrival of the nomadic and savage faction known as the Orcs. Their Stronghold hosts a diverse array of units consisting of Goblins, Centaur, Warriors, Shamans, Slayers, Wyverns and Cyclopes. Under the command of an Orcish Hero (The Barbarian) these units can utilize a Bloodrage ability. This ability is accumulated in correlation to the amount of damage that unit inflicts and as a result will give the Orc units access to additional abilities (ie. Cyclops obtains a Fear Aura when obtaining Bloodrage level 3). I feel that this ability makes the Orc units very distinctive but at the sametime balanced with the other 7 factions.

* AN ALTERNATE UPGRADE TO EVERY UNIT - This is a highly celebrated feature of ToE that adds a whole new dimension to the HMM5 gameplay. Whenever a creature dwelling is upgraded in a town, the player can choose between two different upgrades for the creature stack. (For example, after the player upgrades the Lich Dwelling in the Necropolis, he/she now has the choice of upgrading a Lich into an Arch Lich or a Lich Master.) As a result there are essentially 50% more creature types availible vastly opening the strategic possibilities during a battle. In addition, there is also a "regrading" system allowing the player to interchange his/her units from one upgrade to the other. (For example, the player can pay to "regrade" a stack of Arch Liches into a stack of Lich Masters and vise versa so that the player is not forced to dedicate themselves to one upgrade type).

* SOME NEW INTERFACE FEATURES - Ubisoft did a fine job attuning their eyes and ears to consumer feedback by implementing some very convenient modifications to the user interface. The first one is the Kingdom Overview screen. This allows you to view hero and town details all in one screen without having to tediously cycle through all of them in the town view(a nice feature available in HMM3). In fact you can even access the build menus from here greatly speeding the pace for multiple town management. The second is a "Wait" button in battle menu, something that was highly desired since the original since HMM5. The third is a Dark Energy meter suitably placed below the resource bar when the player has Necromancer heroes in his/her control. With the new Necromancy system implemented into the later patches of HMM5 and HoF, it was impossible to determine how many Dark Energy points that player can allocate for the week. There are a couple more minor features in ToE that smooth out the gameplay but I do not wish to go into them all in great detail.

* PLENTY OF NEW ARTIFACTS, AND ARTIFACT SETS - The new artifacts offered by ToE are well balanced and function specific bestowing a very strategic use for each one. Many of the original artifacts along with some new ones are components of artifact sets. For each set artifact that the hero equips, he/she receives additional bonuses. (For Example: if the hero equips 2 artifacts from the Dragon Set he/she receives +1 to all hero parameters in addition to the original artifact bonuses. If the hero equips 4 artifacts from the Dragon Set he/she also receives +5 attack and all tier 7 creatures in the army receive +20 HP).

* THE GRAPHICS - Despite the 18 month disparity between the release dates of HMM5 and ToE, this game is not a hair more graphic intensive. This means that the consumers of HMM5 who met bare minimum specs will not have to purchase a whole new PC or upgrade their hardware just to run this game. However, Ubisoft did include a couple new display settings to tailor to wide screen monitors and laptops.

* GOOD MAP EDITOR CONTENT - ToE has a batch new terrain types along with a slew of new interactive and decorative doodads. This greatly diversifies the amount of creativity involved when creating a new map with the map editor.

* FAN CONTENT MATERIAL - This aspect alone illuminates the high level of respect that Ubisoft has for their online community. ToE comes included with a 300 plus page .pdf manual that breaks down the specifics for every creature statistic, spell formula, artifact bonus, and just about every concept involved with this game. This manual is pretty much the holy bible to the HMM5 series and is compiled by a very credible fan base known as the "Age of Heroes" community.

The BAD!

* NOT SO INTELLEGENT ARTIFICIAL "INTELLEGENCE" - This is the sole reason I gave ToE a 4-star rating in the "Fun" category. I feel that a competent A.I. is an imperative necessity for the turn-based strategy genre and throughout the whole HMM5 trilogy I have been pretty disappointed. I don't think this is the worst A.I. ever coded into a PC game but it is apparent that Ubisoft neglected to invest the proper amount of time in their A.I. so it can adapt, prioritize, and strategize in specific situations. I simply do not feel like the A.I. is a comparable opponent unless it is set on higher difficulties where it will flagrantly "cheat" (by receiving extra resources, experience, etc) to compensate for its incompetent personality.

* NO NEW NEUTRAL CREATURES - With the release of every HMM expansion pack I always look forward to utilizing new mercenary creatures that are not affiliated with the 8 main factions. I was hoping that they'd bring back classics like the Medusas, Efreeti, Beholders, Basilisks, among many others. Don't hold your breath as there is not a single new neutral creature in ToE.

* TOO FEW NUMBER OF NEW MULTIPLAYER MAPS - With the creation of several new terrain types and the numerous addition of interactive doo-dads, I expected Ubisoft to work their creative team to the bone to pump out new maps and scenarios. Unfortunately that was not the case as there were only 4-6 new custom maps with this expansion.

OVERALL: ToE has exceeded my expectations. If Ubisoft spends the proper time to revamp the A.I.(or maybe scrap it completely and start from square one) and release more multiplayer maps in a future patch then this will be a virtually flawless product. It is obvious that the numerous PROS of ToE outweigh the potentially rectifiable CONS. For that reason, this game is worthy of the 5-star rating and is definitely worth buying for any casual or diehard fan of the Heroes of Might and Magic series.


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