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Guides


Dreamcast : Virtual On : Oratorio Tangram Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Virtual On : Oratorio Tangram and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Virtual On : Oratorio Tangram. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 81
IGN 80
Game Revolution 75






User Reviews (1 - 11 of 26)

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THIS GAME STINKS

1 Rating: 1, Useful: 2 / 12
Date: May 14, 2002
Author: Amazon User

This game ...[is horrible]. You fly around uncontrolably. You press the shoot button and nothing happens.DONT BUY THIS GAME.

You're slow

1 Rating: 1, Useful: 0 / 10
Date: June 13, 2003
Author: Amazon User

It says that it would be here in 1-2 days. Its the 5th day and it still isn't here. If I don't get it by tommorow I will sew.

TWIN STICKS REQIURED - but not included

2 Rating: 2, Useful: 6 / 6
Date: July 21, 2000
Author: Amazon User

This game, I must admit, has beautiful graphics and awesome gameplay. The problem is the controls are designed around a peripheral, which most of you know, called Twin Sticks. Playing the game with a standard controller IS possible and ALMOST fun, but it's like playing Quake without a keyboard, possible but not tolerable. I purchased the game and decided the Twin Sticks were a must, so I attempted to acquire a set. I found that the controllers go for around $75 each AND even if I felt like sinking $150 into one game I didn't have the option because the controllers are not sold in the US (as of June 2000) and all mail-order shops I found were sold out. So unless you already have Twin Sticks (actually Sega Saturn Twin Sticks work with an adapter) I wouldn't purchase this game. Don't get me wrong, this game is awesome, but true gamers won't be able to put up with the lack of control. ---2 stars, for now

Not a hardcore gamer? Then don't bother...

2 Rating: 2, Useful: 1 / 2
Date: November 12, 2000
Author: Amazon User

This game is very difficult for beginners to pickup. After playing the home version with the DC controler I realized how much I miss those twin sticks. Trying to get use to the controls takes a very long time and the pay off isn't worth it.

Graphics are only as good as the arcade version (perfect port of the arcade visually), which is now dated.

Hardcore Virtual On fans seem to like it a lot, everyone else should pass. There are better rewarding games that take less time to figure out. Oh yeah, where is the Internet play Activision?

THIS GAME MAKES ME FEEL OLD

3 Rating: 3, Useful: 2 / 4
Date: July 04, 2000
Author: Amazon User

The suggested age for the game is 12-20 years. I'm...I'm 32. But I'm in no-way new to games...Had a 2600, ColecoVision, Genesis, Super Nintendo, PSX, N64, and now a DreamCast. Even still, I felt old for the first few hours when I played this game.

Learning the controls can be a little humiliating if you're playing against the computer. I suggest turning CPU attacks off in training mode...it took me a good amount of time before I really figured out just how to blow the computer to bits...then I turned CPU attacks back on and got my butt WHOOPED all over again.

I've never played this game in the arcade...but I understand the frustration of the controls voiced by others. They're not the best, but any means. Rotating is a chore and unintuitive.

The game is very fast moving...lots of explosions and cool weapons...nice fog effects, too. But gameplay amounts to yet another fighting game. This one is a bit more 3D, but fighting is fighting.

I think this will turn out to be a fun 2 player game. However, if you're one of those who are prone to motion sickness and dizziness from viewing fast-moving, bright computer graphics, you might want to pass this one up. Or rent it first, before plunking down the dough.

I'd give it more stars if the controls were better. Activision gets a C- in that department.

The game is impossible to play without the twinstick control

3 Rating: 3, Useful: 1 / 4
Date: June 05, 2000
Author: Amazon User

If you've read anything about this game, then you probably know about the problem with the controls. I'll just re-emphasize that this game is worthless without those twinsticks. Changing direction requires you to move the analog pad while walking has to be done using the normal directional pad... ok maybe if I had 2 thumbs on my left hand?

like a virtual on flashback

3 Rating: 3, Useful: 0 / 2
Date: April 15, 2003
Author: Amazon User

This game is similiar to the first one on the saturn. The graphics have been beefed up a little, and there are more virtual ons to pilot. The only thing that ruins this game is that the control schemes are horribly and there is no way to set your own buttons. This makes some of the move almost impossible to pull off. Other then that, It is a solid game and a good addition to any dreamcast gamers collection.

It is playable without the Twin Sticks

4 Rating: 4, Useful: 11 / 12
Date: June 07, 2000
Author: Amazon User

This is an awesome game and it probably will not disappoint the majority of you. I hear people complaining about not being playable without the twin sticks. I don't think that is true. Yeah, it doesn't beat the experience of the game with the twin sticks but the game is still very playable. You don't need to use analog stick to rotate because the game allows you to turbo and as soon as you shoot, it automatically turns you torwards the opponent. Same with jumping. This method is actually faster because if you just stand there and rotate, it's slower than dashing and shooting. Only problem is with moves that need you to rotate (temjins circular swing) are impossible to do at the right time since having to stand still will cause you to be a sitting duck. Other than those problems, the game is a blast. You might need to give the controls some time before you are used to them. Overall this is a great game (gameplay, graphics, sound all of it is awesome), 5 stars if they had the twinsticks but still enjoyable nonetheless.

Fun, but darnit, give me the twinsticks!

4 Rating: 4, Useful: 8 / 8
Date: June 06, 2000
Author: Amazon User

If you're a fan of big robot anime and fighting games, don't even bother reading the rest of the review - just go buy the game.

Still here? Okay, let me get my main complaint about the game out of the way first. The game was designed to be played in the arcade with a pair of joysticks referred to as twinsticks. The twinsticks are somewhat like dual sticks used to control a tank and without them, the game suffers. Supposedly some third party companies are looking into making them, but until they do, the control in Virtual On can be a little unwieldly.

On the plus side, however, it is a flashy and impressively deep robot combat game with bright graphics and a constant barrage of action in one-on-one duels. Fans of Gundam Wing and Robotech will certainly get their kicks here.

That's really what it boils down to. Fans of big robot anime will love this game unequivocably; fans of action games will love it and overlook its faults; easily frustrated gamers should rent first.

Worth the hype?

4 Rating: 4, Useful: 3 / 6
Date: June 01, 2000
Author: Amazon User

It's finally here in the states. After Sega refused to bring the sequel to Virtual On out in the stateside arcades, the American public is ready to see the wonder that is Juro Watari's Virtual On Oratori Tangram.

Beautiful lush graphics, and some of the most interesting mecha design are all but a fraction of what you're getting. One on one 3-D fighting just can't get any better.

The game is NOT arcade perfect as they seem to want you to believe, but it's just picky little things like shadows, and toned down weapons. The gameplay remains unchanged, and that's what counts. It's minor differences that only the super hard core arcade gamers will complain about, or notice. (the biggest being transperancy)

The only catch, to this is the game was originally meant to be played with two joysticks, with two buttons on each one. Trying to take that configuration and assign it to a control pad can make for some frustrating experience. The learning curve, is like any other fighter. It's pretty steep, and not only takes a lot of practice, but is something completely different than playing Street Fighter, or Tekken. If you can sit down and learn all the game has to offer though, it won't be time wasted.

I didn't see any VGA adaptor compatability on the back of the box, but unless Activision took it out, I advise that you play it on a VGA monitor if possible. I really does look that much better.

The only thing keeping it from five stars is the fact that Activision took out the Network option, and isn't planning on releasing a Vs. cable box to link two Dreamcasts together and play, or the sticks. (They're passing the buck to some third-party company who is willing to look into it.) Activision is suppose to have a good track record of adding stuff to games as they come out here. A very disapointing effort on their part.

But the important part is that they can't butcher the game itself. 60fps, wonderful animation, and deep game play make this one of the best Dreamcast titles yet. It's not for everyone, but sure is fun.


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