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GameBoy Advance : Fire Emblem : The Sacred Stones Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Fire Emblem : The Sacred Stones and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Fire Emblem : The Sacred Stones. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
IGN 85
GameSpy 90
GameZone 85
1UP 80






User Reviews (21 - 31 of 52)

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Nintendofan

5 Rating: 5, Useful: 2 / 2
Date: June 10, 2007
Author: Amazon User

I really like this game. It's fun, but some levels will get tedious because you will have to redo them several times to win. I like the fact that you can revisit locations even after you finish the chapter. Splitting the storyline in the middle gives a good reason to replay the game.

Fire Emblem :P

5 Rating: 5, Useful: 3 / 5
Date: November 24, 2005
Author: Amazon User

I haven't even bought the game yet! I already am way to addicted. In my opinion, it is great to train weaker characters instead of centering on Seth. My friend didn't train Eirika so much that she was still lvl. 10 on the final chapter! I trained my friends Cormag so he was the strongest one!

After you beat it, go down to extras. Select map, than you have creature campaign! That's when you go to Tower of Valni. You can get Callaech, Orson, Valter, even Queen Ishmere!

Also, Rennac has a member card. After talking to him with L'arachel, quickly beat chapter 17 and go down to either Rausten, Jehanna, or Grado. There it says ? shop. only thieves and rogues can go there. I haven't figured out how to get other people in. You can buy Stats raisers and Tomes!

All right, I'm off!

"The Sacred Stones" a great game for FE novices

4 Rating: 4, Useful: 3 / 6
Date: August 10, 2005
Author: Amazon User

"Fire Emblem: The Sacred Stones" is a great Strategy RPG, not just for the GBA but for any system. This is somewhat unsurprising, since the "Fire Emblem" series was developed decades ago and has been a fixture of Nintendo consoles since the original NES. The first FE to grace our shores was the seventh title in the series, "Blazing Sword," which was released as simply "Fire Emblem" here. That was an excellent, challenging, and quite long game with a first-rate story (although the fact you were an actual character, of sorts, didn't jive with some people). Nintendo's decision to introduce North Americans to the FE series with that game was, in retrospect, somewhat surprising, since it was actually a prequel to the sixth FE game, "The Sword of Seals." "The Sacred Stones" is the eighth game in the series, and this is the one for the mainstream. You get three difficulty levels right off the bat, the option of choosing two different lords with different stories, and a story that, while still good, is noticeably smaller in scale compared to the epic narrative of the last game. Even with the three difficulty settings, any seasoned FE player will tell you the real challenge is choosing to abuse or not abuse various aspects of the gameplay. For example, it is clear in SS that one of the main lords, Ephraim, is probably the strongest lord character yet in a FE game, I'd say even stronger than Hector. He definitely bucks the trend of "weak FE lords." Eirika, on the other hand, is probably one of the weakest. You can also use the "abuse Arena" trick to quickly level up your characters and buildup funds (something SS really doesn't let you do). In addition, new gameplay mechanics force the player to enact new choices. For example, there is a new system in SS where you get to choose which class to change a character to. Which class is right for that particular character depends mainly on how well you can read their stat levels. However, some classes are much, some would say too much, better than others. For example, you can change your pegasus knight into either a falcoknight or a wyvern knight. Wyverns are known for their good defense against melee weapons but weak resistance against magic. But, pegasus knights have high resistance. So, each pegasus knight you change into a wyvern knight gains the aforementioned melee adeptness as well as retains their original high magic resistance. Another example is the Bishop class. Many of the enemies you will encounter in SS are monsters. Bishops gain an "always-on" skill called "Slayer," which makes their attacks especially effective against monsters. Why would you choose any other class? After all, FE has really always been about, namely, who has the better weapon (although some would say the weapons triangle and trinity of magic makes things a bit too extreme, as what weapon a character wields also affects seemingly unrelated things like evasion). There is a class, Assassin, that isn't even mentioned in the instruction manual, which is bound to cause confusion among novices. Speaking of weapons, you will find that, mainly because of who your enemies are, some weapons are just more effective than others. For examples, in SS, there aren't enough strong enemy axe wielders around, so lances are the most useful of the melee weapons. As mentioned before, light magic seems to be the most effective, not just because of monsters, but because it always seems to work best against the game-end bosses. Perhaps this is necessary, as light magic is strong against dark magic, and, of course, evildoers more than likely will be using dark magic. Even so, the question must be raised: why even have S-rank weapons for every weapon class then? If only two or three of them are going to be effective for the boss, why have so many at all? I, for one, don't like the feeling of using my S-rank weapon against a few grunts. These questions certainly don't just apply to SS. Something in SS that everyone will, except diehard knight and cavalry fans, agree on is the improved effectiveness of the flying units. In FE7, the flying units seemed to be really underpowered. Though I suspect this probably has to do most with the fact there are less enemy archer units in this game, it's still nice to have Vanessa be the one to take down the Demon King in this game instead of watching Florina die over and over and over in the last game. We'll see what the next FE, a GameCube game called "Path of Radiance," is like, though I hope to see this series go to the DS soon. Maybe a new character class change system will be implemented where the character will automatically change into a class the game deems it best suited to being, based on combat habits and techniques. Who knows?

Not as interesting as I had hoped

3 Rating: 3, Useful: 3 / 7
Date: November 26, 2005
Author: Amazon User

This game looked very interesting to me but when I started playing it, I was left unimpressed. I have not been enjoying the chapter breakdown of play in the least. I prefer the more continuous play that appears in games like "Golden Sun" and the "Legend of Zelda" series. Yes, there are challenges to overcome in those games but you're not stopped so the next challenge can be explained to you. This might make a nice game for a younger crowd but not for adults where the chapter breakdown might be very helpful.

The graphics are the best part of this game; they are beautiful.

Not as good as the original...

4 Rating: 4, Useful: 3 / 7
Date: December 16, 2005
Author: Amazon User

I'm sorry, but it just isn't. The new classe are fun, but without characters you care about, it just doesn't seem to matter...and the Tower of Valni and Lagdou Ruins kind of cheapen the tense level balancing act of the original, as well.

If only they could combine the characters and plot of FE, the class system of FE:Sacred Stones, and the skill system of FE:PoR...now that'd be the best FE game in the world!

GET THIS GAME!!!!!!!

5 Rating: 5, Useful: 3 / 8
Date: June 20, 2005
Author: Amazon User

Basically, the game is battling so Havest Moon fans shouldn't buy it.....It is a REALLY GOOD GAME!!!!!!!!!!!!!!!! Be careful not to lose good characters! After you start, YOU CAN'T PUT IT BACK DOWN!!!!!!!!! good graphics, good Everything! WHY ARE YOU STILL READING THIS?!?!?!?! GO BUY IT!!!!!!!

fire emblem: sacred stones

5 Rating: 5, Useful: 2 / 4
Date: June 22, 2005
Author: Amazon User

On a scale of 1 to 10 this game is a 20!! It's plain, downright, awesome. The only flaw in the game is when you are fighting the leader and lose one of your best characters because your opponent gets that lucky 5/100 chance of a critical. The first game was just as amazimg. So, I recommend renting or buying the original game just in case. Both are worth every penny.

Buy This Game!!!!!!

5 Rating: 5, Useful: 2 / 4
Date: August 21, 2005
Author: Amazon User

An awesome game. This is my first FE game and it Rocks!!!!!! I wuold advise everyone to buy this game. It's better than Final Fansty, too

One of the greatest GB titles ever

5 Rating: 5, Useful: 3 / 9
Date: June 30, 2005
Author: Amazon User

This game has got to be one of the gr8est handhelds in a LONG time. This game is long difficult stratigic fun and just plain awsome! I love it personaly I would suggjest it to anyone looking for some fun.

Yet another great RTS addition to the GBA line

5 Rating: 5, Useful: 2 / 5
Date: June 15, 2006
Author: Amazon User

Just as masterful as the first Fire Emblem on GBA (I'm not talking about the very first ones on the Super Famicom) another deep story line completely different from the first with completely different music. This game kicks ass


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