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Playstation 2 : Psi-Ops: The Mindgate Conspiracy with Mortal Kombat: Deadly Alliance Reviews

Below are user reviews of Psi-Ops: The Mindgate Conspiracy with Mortal Kombat: Deadly Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Psi-Ops: The Mindgate Conspiracy with Mortal Kombat: Deadly Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







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Cry-Ops

4 Rating: 4, Useful: 0 / 0
Date: April 12, 2005
Author: Amazon User

To start, Psi-Ops: The Mindgate Conspiracy was an excellent game, no doubt. However, it had its flaws.

The Good News! Psi-Ops featured the unique element of psychic powers. For a while I wondered how this could ever work fluidly, but Midway executed it even more beautifully than I could have ever imagined. The HAVOK Physics Engine works extremely well in this game, and it makes pitching stuff around with Telekenisis extremely fun. There are a lot of special powers that are available for use. This includes, Telekenisis, Pyrokenisis, Mind Drain, Mind Control, Remote Viewing, and Aura View. I think I got them all....Each skill is extremely important for the completion of the game. No doubt you will have to use every skill in order to beat this game.

The way that it was designed, there are very few weapons to choose from. There are no grenades or molotovs, just your silenced pistol, and the option of 3 large weapons, either an assault rifle, a machine gun, or a shotgun. What was nice about this game is that it was focused around the use of Telekenisis (TK). If you try to run-and-gun your way through, you will fail every single time. There is very little that you can't manipulate with your TK. Pyrokenisis enables you to creat your own fire....so sweet. Mind Drain enables you to suck the mental energy from your oponents, dead or alive (if done alive, their heads will EXPLODE!!!!). Mind Control allows you to take over the mind of your opponent and manipulate them to your benefit. You can send them after their team mates or make them kill themselves. Remote viewing allows you to walk ahead of where you are, through doors and rocks, and see what lies ahead before your physical body even has to start to move in that direction. Aura View allows you to see elements of objects and people that you can't see normally. It also allows you to observe structural flaws, similarities in objects, hidden messages, weak minded oponents, and structural flaws.

As said before, each skill has its place, and it is up to you how you use them. This is a semi-stealth game, so the quiet skills usually work the best.

The Bad News.....this game has a seriously flawed camera system. Now I understand that maintaining sight of a floating object and the character may be difficult, but honestly, they could have done better. I don't know how often the character, Nick, disappeared and got shot because the crosshairs disappeared with him. This makes gameplay extremely difficult at times and it really bogs down the flow of play.

Probably the greatest flaw is the jumping system. It is almost impossible to jump on the most basic objects. The game tries to automate everything for you, and this only adds to devastating flaws. Imagine not being able to jump up on a table. You have to get a create or a barrel, climb on it, and then jump off of it or walk onto the table. This is unacceptable.

Also, some sections are just extremely frustrating. I know this is supposed to add a challenge, but for goodness sakes. When the graphics are not sharp enough to pick up an enemy in the distance and you can't find him in your crosshairs, this is a problem. Being shot and only being able to judge the location of the oponent by the flashing of the hit registry is just awful. This level of mediocrity shouldn't be around in such a wonderful game.

Finally, the story. What the heck was up with the Aura Beasts? I don't want to spoil the game for you, but be warned the section of the game ewith the Aura Beasts was by far one of the worst story moves ever. Just play it for yourself and find out.

Ok I'll stop cutting the game, but in order to get a true review, you must get message of both the good things and the bad.

As a 7 ish hour game, this may only be good as a rental. I fould no replay value in the game. But then again I got it for about 14 bucks. Something cool about the game is that as you advance, you unlock concept art. It's just nice to see the progression of character and creature design through the beginning phases. Also there are "evil garden gnomes" that unlock extra missions. Theses are pretty fun. Realize that this game really didn't sell initially, which is disappointing since there are seriously bad games that sold more than this. This game really was pretty good.....but I digress.

Yeah, rent it. If you like it, you'll love it. If you don't like it, you'll probably be ticked off that you even touched it. But the bottom line is that it was beautifully crafted with some flaws. It ended with a "TO BE CONTINUED" so hopefully in this possible sequel, Midway will have fixed these flaws.


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