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GameBoy Advance : Mega Man Zero 2 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Mega Man Zero 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 86
IGN 80
GameSpy 80






User Reviews (1 - 11 of 19)

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Better than Zero

4 Rating: 4, Useful: 3 / 3
Date: October 18, 2003
Author: Amazon User

The Game Boy Advance is quickly becoming the Mega Man system. In its less than three years on the market, not only has Capcom created two original Mega Man game series in the form of the Mega Man Battle Network and Mega Man Zero, but has also brought back a long-lost gone portable with Mega Man & Bass. But just as the company did back in the NES days with the original Mega Man series, Capcom's churning out sequels to its GBA series, creating new experiences by reusing assets from the past games in the series. It's certainly worked out for the company as it can produce sequels on a faster than yearly rate, and it's worked out for fans of Mega Man as they can get their hands on more of their favorite game franchises. Mega Man Zero 2 is definitely among this tradition. When the series was started last year, it was the first real and original Mega Man game for the Game Boy Advance, and because of that it definitely added to the game's excitement value. Mega Man Zero 2, a continuation of last year's adventure, builds upon everything already established in the original Zero, and though it definitely adds a few new elements to the mix, there really isn't anything here you haven't experienced already... it's just a lot more of it. More CyberElves, more abilities, and more frustratingly difficult level design. Mega Man fans know just what they're getting into, though, since Capcom's notorious for its almost evil level design, and in this sense, yes, Mega Man Zero 2 is a worthy follow-up to the Mega Man line. But it's not as special or as significant release as the original game was when it hit shelves last year. Mega Man Zero 2 is set a year after the ending of the original Mega Man Zero, in a world where reploids are unjustly attacked by an organization called 'Neo Arcadia.' Early in the game, Zero falls prey to a trap set by Neo Arcadia's ruthless and newly self-appointed commander. Though she appears on the surface to be fighting for the good of the world, she tricks Zero into helping her with her ultimate plan and use him to wreak chaos between reploids and humans. Players are faced with the same gameplay that was already established in the original Mega Man Zero: blast through run and jump, enemy infested areas and complete these missions in order to advance the story forward. Last year's game was a little sloppy in its mission layouts, but it's been tweaked better for the sequel since players now have unlimited continues to complete the specific level. But that doesn't make it any easier, since players still have to get through the challenges with their storage of extra lives (usually three in reserve)...and if the level challenges don't get you, the end level bosses -- these gigantic monstrosities with wildly varying attack patterns -- definitely will. Just as with most of the Mega Man action games, the game does really boil down to one specific pattern: waste your lives by memorizing the level layout and perfect your abilities until the end boss. Then, it's all a matter of losing your lives trying to defeat the end boss. Mega Man does rely heavily on hardcore gaming skill, but don't be naive...there's a ton of trial and error involved as well. Along with the player's standard blaster and sword abilities (both which upgrade in abilities the more you use them), players can also equip more "weapons." The most significant is the Chain Rod, which is essentially Capcom giving Zero the same ability as another one of the company's past videogame heroes, Bionic Commando. Players can utilize this chain to swing from ledges as well as grab out of reach items (or bring enemies up close). Level designs definitely put this Chain Rod to use in several places, which makes it a good thing that players can easily equip it as Zero's main or secondary weapon. The clean controller interface is definitely one of Mega Man Zero 2's strengths, but trying to use the Chain Rod is a little frustrating. It's a little stiff in its design, and collision has to be absolutely precise...and in many levels, if players can't get that Chain Rod off at the right time, it's a quick life lost thanks to the many, many, many bottomless pit deaths in Mega Man Zero 2. CyberElves also make a return in this sequel, and there are a lot more of them. CyberElves are Mega Man Zero's version of the Pokemon element of collection; if players find these fluttery little sprites after defeating an enemy, they can scoop them up and utilize their specific powers during the action. Some turn on-screen monsters into power-ups, others freeze them in place. Zero can only have one CyberElf equipped during a level, so it's a bit of a strategy for players to pick the right elf for the job. But their appearance is almost entirely random...though specific ones hang around the same area, they sometimes just refuse to appear. There are other enhanced elements in this game, including the Mega Man-esque ability to use acquired boss power-ups for a near perfect level run, as well as upgraded, palette-swapped forms players can collect throughout the game...there's not a whole lot in this sequel that makes it a whole new adventure. Except for maybe the multiplayer support; find a friend with a copy of the game and you can go head-to-head with them in three different "race" type modes. It's definitely a neat and welcome inclusion, adding a little more competition to the game design. Yes, this game is hard. Like the other members of the Mega Man franchise, Zero 2 features some of the most challenging videogaming you'll ever experience because the designers never let up on the difficulty. It's meant to be a tough game, possibly to give players a real sense of accomplishment defeating these level creations. But it certainly wouldn't hurt the game if the creators sloped the difficulty curve a little more in the player's favor, especially early in the game. If you're frustrated easily, this game is not for you. If you loved the original Mega Man Zero there is absolutely no reason why you won't love this sequel...unless, of course, you're looking for a brand new gaming experience. What it lacks in new elements it makes up for it in tighter design and more ass-kicking level designs...don't think for a second that this game is going to be a simple trek through. If anything, it's an excuse to see just how much patience you have, and just how much gaming skill oozes from your fingertips.

MMZ2 is great can't wait till MMZ3 comes out

4 Rating: 4, Useful: 0 / 1
Date: October 26, 2003
Author: Amazon User

The game is more difficult than the 1st but it give a lot more info on whats been happening in the world of mega man and I know there has to be a part three since at the end someone was talking about Omega X retruning and it seems that the Dark Elf and Zero know each other so more info will come when MMZ3 comes out hopefully

SO..............FRUSTERATING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

4 Rating: 4, Useful: 0 / 3
Date: October 29, 2003
Author: Amazon User

Ok, this game has nice graphics, and cool music,but if you dont like hard games, you might not want to buy.The concept is good,the gameplay is good,and control is normal.Ya youll be slashing, or shooting,and think its the best game,like I did,once you get to the scorpion boss thing,ohhh boy,Yuo go through so much and hurt your thumb,youll stop for awhile.The game is ok, but not great.

Awsome!!!

4 Rating: 4, Useful: 0 / 2
Date: November 14, 2003
Author: Amazon User

MMZ2 is one of the best GBA games I've ever played! BUT, for those people that said it was hard... Never played MM&B! (Mega Man & Bass) Any ways. MMZ2 is so cool with the new changes and styles with Zero's armor! This game is the bomb.

Great Game!

5 Rating: 5, Useful: 0 / 2
Date: November 14, 2003
Author: Amazon User

I own Megaman Blue Version and I would say that Megaman Zero 2 is the best so far. It has been an easy game to follow. I would definitely recommend this game to anyone!

Great Game!!!!!!!!!!!

5 Rating: 5, Useful: 0 / 2
Date: December 05, 2003
Author: Amazon User

Wow this is a great game but not what I thought it would be like. Ok so its really really fun but its alot eazyer then the first mmz. Some of you people are probably saying right now what are you talking about it was hard!!!!!!! but really mmz1 was harder than mmz2. I hope they make a mmz3 because at the end of mmz2 when you beat it shows you a sound only box saying something but I for got since its been so long since I beat it. even though it was eazyer this was alot funer than mmz because of now armor and other stuff. THIS IS A MUST BUY GAME!!!!!!!!!!!!!!!

Sweet Sequel

5 Rating: 5, Useful: 4 / 4
Date: December 29, 2003
Author: Amazon User

Mega Man Zero 2 is a textbook example of how a good video game sequel should be done. Not only does it address the latent issues and problems with the first Zero game, but it goes one step further to make for a very strong platforming title skilled gamers should consider.

Zero 2 returns us to the distant future where Reploids (sentient robots) are the subject of genocide attempts by Neo Arcadia, a faction created by humans to eliminate the Reploids, whose free will they believe is a threat to their livelihood. A new commander for the Reploid resistance movement, Elpizo, goes on the warpath to bring Neo Arcadia down once and for all. The story presented in Zero 2 is a notably complicated one that links elements from the Mega Man X series and the previous Zero game.

Aside from the sinister new bosses and stages, there are a lot of things to find and collect. Zero 2 brings back the Cyber Elf system, where you can raise elves so you may take on special powers. Zero also has a Shield Boomerang (deflects shots back at enemies) and the Chain Rod (a grappling hook). There are also special Forms that change Zero's appearance and add special attributes tailored to your playing style. Finally, there are EX Skills, special attacks and moves, that are rewarded to the most hardcore of games. Clearly, there is a lot of incentive to replay the game.

Graphically, this game continues the high standard set forth in its predecessor for fluid and vibrant animation and design. Again, expect subtle use of "Mode 7" effects and transparency details to create rather compelling environments. Sound is one of the most improved aspects, with the music being more catchy and memorable than in the previous game. There is also a liberal use of voice effects (the final boss is particularly well done in this regard). The controls, as we would expect, are nearly flawless. However, I would echo the sentiment that the Chain Rod demands a little too much precision.

I had two complaints about the first Zero game, both of which are rectified in Zero 2. The primary complaint was that feeding Cyber Elves energy was a tedious process that bogged the game down. In this game, there are more locations with copious elf energy capsules such that this doesn't become a problem. The second was the overall difficulty and limited continues. Zero 2 goes back to the traditional Mega Man arrangement of limited lives, but unlimited continues, which greatly eases the game. Additionally, there are up to four Sub-Tanks (energy refillers), a 2x life meter upgrade in the game, and an upgrade that makes spikes and lava non-lethal. In other words, the Cyber Elf system works as it should - it can make the game much, much easier for the casual gamer while maintaining an extreme difficulty level for the diehard fan. For using elves, you are penalized by not getting a high rank for each stage, but this does not affect the ending - only the ability to get special EX Skills.

Drawbacks? I think that for casual gamers, the game is still a bit ruthless early on. Trying to beat your first boss can be challenging. There should be a pushover of a boss, along with a very easy stage, among the initial four. Second, compared to the Japanese-to-English translation of the first game, Capcom kinda' botched this one. Although the plot makes sense, there are a lot of unprofessional grammatical errors and mistakes that should have been caught by translators. But, clearly, these are minor problems to an otherwise great game.

If you think all of the Mega Man games are the same, or thought that Mega Man X7 was a disaster, Mega Man Zero 2 should restore your faith in the series. Even for newcomers, this is a great platform game - one of the best on the Game Boy Advance. Highly recommended.

good game but way to hard.

3 Rating: 3, Useful: 0 / 3
Date: January 06, 2004
Author: Amazon User

Ihave been at this game ever sceince christmas and i haven't gotten past the first level yet. i've done it so many times that the first part is a snap and i get by it in 5 seconds.

Other than that it is a great game and has great graphics but i would only recomend this game to people who have had some experience with megaman Z. That was my first megman zero game i have ever used but i have beat the megaman legends.

A pretty satisfying sequel

4 Rating: 4, Useful: 3 / 3
Date: January 08, 2004
Author: Amazon User

As good a game as the original Mega Man Zero was, this sequel improves upon it in every way. The most welcome change is that Zero is now given "lives" to complete a level compared to only one try per area in the original. This is good, because Capcom didn't let up on the difficulty. This game is HARD, and although it didn't keep me from playing and enjoying it, it probably wouldn't be appropriate for younger players. Personally, I thought the old Mega Man/Mega Man X games were too easy and like the added challenge. The Cyber Elves, which help Zero out in various ways, are there in case things get too difficult.
Zero's new weapon, a chain rod which Zero can use to reel in items and enemies and swing from obstacles, adds a fun new element, but using it successfully can be frustrating.
Fun for old-school Mega Man fans and action lovers, but make sure you can take the heat.

Mega Man Zero 2

2 Rating: 2, Useful: 0 / 2
Date: April 13, 2004
Author: Amazon User

Cool music and okay graphics do not hide the fact that gameplay is poor and there are multiple bosses per stage. The controls are also poor and the gameplay itself is repetitive and frustrating. I would not expect the average audience (Or me) to ever get past the first level.


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