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Macintosh : Microsoft Close Combat 2.0: A Bridge Too Far Reviews

Below are user reviews of Microsoft Close Combat 2.0: A Bridge Too Far and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Microsoft Close Combat 2.0: A Bridge Too Far. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 7 of 7)

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the best of both worlds

5 Rating: 5, Useful: 9 / 11
Date: March 20, 2003
Author: Amazon User

I like strategy games and stuff about World War II so this game is the best of both worlds. The game play is extremely well done and you can really appreciate how much work was put into it. Why? Because the game is so good. The game takes Operation Market-Garden and lets you be the one controlling the shots, for your side of course, although you can be either the Germans or the Allies, which includes the US, Britain, and Poland. You do have field command but you have to remember the soldiers act like humans who can lose morale and flee or they can go berserk and go all out! One of the best parts of the game is that you have such a wide range of weaponry. This is from flamethrowers to tanks and all kinds of other weapons. A Bridge Too Far is extremely fun and highly addictive. It is a great strategy game and probably the best World War II strategy game. Pick it up and enjoy!

ONE OF THE BEST WWII GAMES!!

5 Rating: 5, Useful: 3 / 3
Date: February 20, 2003
Author: Amazon User

Close Combat A Bridge Too Far is an awsome game which is historically correct. The grafics are not the best, but the game play is addictive. I reccomend this game to anyone and everyone. The best thing is A Bridge Too Far also works on the MAC.BUY IT NOW you won't regret it!!!

must have it!

5 Rating: 5, Useful: 3 / 3
Date: May 26, 2003
Author: Amazon User

Historically, I recommend. Playing the game is challenging every time because the enemy seems to have a tactical mind of his own! This is remarkable considering this game is old. I broke my disk accidently and had to find another fast! Being either the Germans or Allies is a challenge, and I have played the entire senario over and over. I like the aspect of how morale is affected under the stress of battle. One of my favorite games.

close combat a bridge too far

5 Rating: 5, Useful: 2 / 2
Date: January 08, 2003
Author: Amazon User

played all of the series. to me it is better than the russian front

Doesn't run on OS9 or OSX

1 Rating: 1, Useful: 5 / 12
Date: November 01, 2005
Author: Amazon User

I can't load this onto either of my Macs. I think it is just too old.

excellent wwII game!

5 Rating: 5, Useful: 2 / 3
Date: August 27, 2003
Author: Amazon User

The first (good game) of the seriese brigeto fqr has extremly excelant grapichs of the battlefields, always displayed from a birds eye view. There are lots and lots of teams to choose from I would say maybe more than 100 from eother the british americans polish or germans. game is accurate to the real battles with both troop allouence and battlefield maps. all units are very acurate as well with minds of there own. there are windows to see the stus of each person on each of your teams, believe me this makes it much more real, weather cowring aiming firing paniced exhausted or taking fire plus more. tells all of the amunition of each team member weather only a few rockets for bazooka of panzerfaust or hunderds for each of the differnt riffles. as the player you command all of your troops you can give oders to run hide walk fire sneak defend through smoke. with line of sight lines you can tell if there is a clear view or somthing in the way. between each sector there are very informative movies compiled of real WWII footage, and as time goes on and if you control the air drops or not you are giving requesition points to choose from the availible men! highly intertaing stunning grapics acurate to the nearest detail an excelant buy also challengeing I have never been albe to win as the allies with normal settings although it is very possible, the germans have lots of very powerfull thanks in the end and the allies few smaller ones much and lots of infantry much like how it happened I think it truly is a brigde to far! (on the hero setting)

A few flaws, but worth playing.

4 Rating: 4, Useful: 1 / 2
Date: September 29, 2006
Author: Amazon User

The Close Combat games allow players to take control of troops, tanks, and light artillery at a squad and platoon level. This entry in the series is set during Operation Market-Garden, an ambitious but ultimately disastrous Allied attempt to blitz into the German heartland by way of a series of bridges. Players can command Allied or Axis forces in individual battles or in campaigns of varying lengths. Normally, each side will have ten to twenty units in each battle, with no more than six vehicles and a hundred or so troops. While the scale is much larger than a first-person shooter, it is still very much a tactical-level game.

Play is both challenging and exciting, and the game is well-balanced and fairly easy to control. In addition to the obvious "move and shoot" issues, players have to keep track of supply levels, troop morale, and the fitness of individual squads and vehicles for front-line combat. Graphics are a bit dated after this many years, and the battle sounds can get repetitive, but overall it's a lot of fun to play.

The game does have some flaws. If you interrupt a battle with a cease-fire (something that really happened during Operation Market-Garden), the game remembers roughly what terrain was held by each side, and sets the start locations appropriately when the fighting resumes. However, if you drive off your enemy and they counterattack later (which also happened frequently), each side starts in default locations. As a result, you're often forced to retake the same stone farmhouse or copse of trees four or five times during a campaign. This can get old in a hurry.

More importantly, the AI can be frustratingly stupid at times. Units will announce that they can't see an enemy when they should have clear line-of-sight (as evidenced by the incoming fire from that enemy), or stop moving ten meters short of the cover you told them to head for and just hang around soaking up bullets. With practice you can minimize these problems, but they are very annoying.

Also, some liberties have been taken in terms of realism. For example, your bazookas and PIATs can easily destroy German Tigers and Panthers at 100+ meters, when in reality those weapons were rarely lethal against front-line tanks at any range. This sort of thing is useful for keeping the game balanced, but it can interfere with suspension of disbelief if you're a history buff.

Despite the problems, Close Combat 2 is still a fine game, well-researched, mostly well-designed, and a lot of fun. Definitely worth a play if you're into historical battle games.


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