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Xbox 360 : Too Human Reviews

Gas Gauge: 60
Gas Gauge 60
Below are user reviews of Too Human and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Too Human. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 55
Game FAQs
GamesRadar 60
CVG 68
IGN 75
GameSpy 50
GameZone 63
Game Revolution 65
1UP 45






User Reviews (1 - 11 of 43)

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Overated

2 Rating: 2, Useful: 0 / 0
Date: September 06, 2008
Author: Amazon User

The camera angles in this game were possibly the worst that I have ever seen. (and that includes the Lord Of The Rings games). This made the tough fight sequences nearly impossible, as you would be facing the wall half of the time without being able to tell. The reason I rate it so highly still (and yes, for this game 2 is high) is because the cut-scenes and story behind the game were excellent. Hopefully the designers decide that players will actually need to see their enemies before they go ahead and make the second game.

Not human minded enough

1 Rating: 1, Useful: 0 / 0
Date: September 06, 2008
Author: Amazon User

What a rip off. Microsoft should be ashamed of itself. There should be a warning lable on this one like cigretts. Dangerous to your mental stability. If this were the only game I saw I would never even start playing video games.

This game has no redeaming qualities at all.

Because it cost $ I have been playing for hours and can still not understand that dumb tree. I want to use the spider but I can't figure out how it works. I am on the third story line and still can't do anything. I simply randomly press every button and twirl every analog stick and things happen but I don't know why or what.

Really we need a warning system so we don't buy garbage like this. Really Amazon you shouldn't offer games like this to your customers.

Better forget this one. Not even worth a $1.00 bargen basement left over junk box sale.

Too Human: released too soon or too late depending on how you look at it.

3 Rating: 3, Useful: 2 / 2
Date: September 03, 2008
Author: Amazon User

Story:
This is what I got out of it since I didn't finish the game:
The aesir are the protectors of the human race, unfortunatley they are fighting a losing war with the machines, which are the left over war machines of the einhander(which lost to whatever enemy that they were fighting) that are fighting anything that gets in their way (think Star Trek: Borg or the scifi series berserker wars by Fred Saberhagen). All the aesir can do is fight the machines to a stand still which apparently is causing their world to slowly be consumed by winter. In this backdrop comes Baldur who suffered somekind of accident that badly injured him and killed his wife. He is convinced that there is a new threat lurking out beyond the "wall". He is soon proven right and soon discovers a third meance that may mean the end of the aesir race if not stopped.
===========
If the above is a bit confusing and vague, then hopefully it gives an idea of trying to make out whats going on when actually playing the game. Now on to the game. I think this is what happens when a developer trys to take all the games that were popular over the last 10 years (with a heavy emphasis on diablo) or so and mashs them all together. When it works it works, when it works great Baldur is walking, air juggling death machine that that smashs through anything and anyone that gets in his way. Unfortunatley when one of the bits that didn't mash quite right pops up it knocks down the whole house of cards. Just about all of the issues have been mentioned else where, in great detail with with much description so I'll let the reader go find them, elsewhere. My main complaints with the game are the pacing, the dungeons and the controls. The pacing is more or less the story mentioned above, to me there was no real reason to want to go to the next dungeon or to want to go onto the next cut scene. If your going to copy Diablo then at least figure out what made the formula work and why people still play the thing. The story may not have been the most orignal or the greatest, but it made sense and finding out what happened next fit perfectly with finding a ton of interesting loot. Secondly the dungeons, for starters the ones I played all kinda looked the same, go down hall fight small monsters and then go into a big room where you fight a lot of small monsters and a couple of big monsters and then repeat until you get to the end where you fight a really big monster that is a nusiance to beat. Don't worry though you can't really die, it takes you more or less 30 seconds to respawn. This may not sound like a long time but when you keep getting killed because you get swarmed it adds up. Which brings me to the controls which lead the player to seeing the valkeryie slowly come down and slowly go up alot. If baldur is being nice to you then the sword work (mark of kri)and the gun play (DMC)actually work togther to make a fairly enjoyable combat experience. The problem is that pesky camera issue some game makers get and some game makers need to get. The actual problem is that the player does not control the camera. You have a choice of near, far, close and hit the Left Bumper if you want to spin the camera in the direction being faced by Baldur and if you happen to hit an enemy in the opposite direction of you have fun shooting or slicing air unless your lucky and the auto target decides to work. My usual luck was that I would knock the enemy in the air and the halfworking auto target would miss that and I would shoot up the scenery. Also there does seem to be an emphasis in this game for co-op, one of the pop up tutorials even says some of the bosses are better taken on with another player. All in all I had to give up on this game around the time Loki escapes just because the dungeon following that brought all of these issues to a head and had me banging my head against the wall. If you like diablo and don't mind dealing with a wonky control system and/or you have someone to play this game with in on-line co-op mode then you might get a good time out of it. Everyone else should rent before buying, I'm glad I did.
Graphics: Great
Story: Would proably be interesting if it made some more sense, apparently at the end there is a shocker/cliff hanger
Controls/Camera: Hopefully they will make sure this actually works right when they release the sequel. This is soupposed to be a three parter.

Wait it out....

3 Rating: 3, Useful: 0 / 0
Date: September 03, 2008
Author: Amazon User

Too Human is a hit or a miss for most people.

On paper, Too Human sounds great, but when you're actually playing the game, it becomes quite a different thing.

In my opinion, the game breaks down into two pieces: story and game play.

The story of Too Human is based on the Norse Mythology gone techno. I'm not familiar with the Norse religion, but those of you who have played Valkyrie Profile would have a basic idea of the religion. The "big picture" of Norse religion is that it is based heavily on warfare. Now that sounds like fun, but Too Human puts an added mixture to it: robots and cybernetic humans.

I believe the biggest fault of the story of Too Human is the fact that nearly everything is related to technology. I feel that stories that rely heavily on technology tend to detach the main characters from the player. What I mean is, when you're fighting robots and so fort, you sort of feel detached because there isn't any sort of emotional relationship with the characters since robots aren't "alive." While playing Too Human, I didn't feel attach to any of the characters. I felt that the friends and foes you meet are just generic and not only that, it felt as if the creators just forced the characters on you. I mean there isn't any sort of hatred or love for any of the characters. You know certain characters have a past together, but the game just doesn't develop it well enough for you to get emotionally attached to.

The next piece of the game is the game play. Most of the time, you will be fighting and this game has a unique combat system. Instead of button mashing to combo opponents, you must use the right thumbstick to fight. The thumbstick fighting is relative to your enemy's position from the character. For example, if your enemy is to the left of the screen, simply move the right thumbstick to the left, and you will attack. This sounds all fine, I believe, but it's not intuitive in my opinion. What I'm getting at is that combat is not smooth at all and it feels rather automated. Simply move the thumbsticks and you will fight. You don't even get that many moves and even more so the enemies don't seem to challenge you all that often and when they do strike, it's usually because you're overwhelmed by enemies.

Speaking of combat, it's inevitable that you will die in this game. However, this game is quite unique in it's death system. Unlike most game, you continue where you left off and the only real penalty is that you lose your combo count - a meter that fills as you fight and as it grows it gives stat bonuses as well as the ability to use moves. This is really a hit or miss and in boss fights, you don't even really need to fight... simply do small damages, die, return to life, and then recycle.

Aside from combat, from time to time, you will be walking in town. The fact is the towns might as well be empty because you have zero chance to interact with people. On occasion you may hear people talk about you, but you have no chance to interact with anyone. I mean normally in games, I sort of ignore the townfolks, but in this game, I'm begging to just talk to someone. Simply put, when you're in town, you just go to some location, and then you're done.

Too Human has RPG elements to it in the sense that you level up and gain new equipments. If anything, this game has a full array of unique weapons, armor, and skills for you to try out. I must say I was quite happy to see how much stuff you get.

However, there are some serious flaws with Too Human's RPG system. First off, as you level up, so does your enemies. You don't really fight all that much, but simply a harder version of the previous enemies you fought.

The second flaw of the system follows the above. Remember how I said you can gain many new equipments and weapons? Well, you sort of have to change them over and over as your enemies changes. Basically, if you found some really cool set of weapons, you'll eventually have to change them either because they broke (yes weapons and equipment degrades as you die I believe - another penalty for death I believe), or because you leveled up and now the weapon is useless.

Overall, I am half happy with the game. In my opinion, if you're unsure to buy this game after reading the many reviews on it, wait it out. What I mean is wait until it becomes cheaper or at least trade in games. I have a younger friend who plays a lot of games, and he doesn't have a job so he gets money through chores and his parents. I felt really bad that he wasted 60 of his hard earned dollars for this game and only to be disappointed by it. If you have friends or family members you plan to buy this as a gift for his/her birthday, I say have the receipt handy in case.

Madness meets Genius

2 Rating: 2, Useful: 0 / 0
Date: September 03, 2008
Author: Amazon User

I just finished Too Human and I can only recommend it to Players who are dying for a hack n' slash for the 360. This game has some great innovation and some horrendous flaws.

Story:
The story is a mix between the Matrix and Norse Mythology. As the story began I felt like I was reading the 8th novel in a series because all sorts of epic things were happening and I had no clue what was going on. Apparently, the Norse gods live in the matrix, fight monsters with swords and laser guns, and travel through cyber space. My friends told me the story was awful and I really tried to like it, but I just couldn't. The main character, Baldur is voiced by Crispin Freeman of Hellsing. I'm a big fan of Hellsing... still couldn't get into the story.

Gameplay:
The gameplay basically sucks. You use the triggers to fire your long range weapons and the right analog stick to point to the enemy that you want to attack with a melee weapon. (sword, hammer...) If you double tap the stick, you launch the enemy into the air and you can jump combo them or shoot them as they fall. This is pretty fun. However, often times, you target enemies that you don't want to target. To make matters worse, some enemies explode or poison you. So, you end up dying from time to time by accident. What really breaks the game is that unless you play the Bio-Ops class, you cannot heal yourself. That's right. No health potions, regeneration, heal spells... nothing. The only way to get health is from random enemy drops. Sometimes, you can kill 30 guys and they don't drop anything. Other times, you can kill 3 and 2 of them drop health. This is extremely frustrating because you may be near death, and there's nothing that you can do. There are crystals that you can destroy in the environment, that drop health, money, or weapons, but those are random as well. With no consistent way to regain health, you end up dying repeatedly. This is NO FUN!

Death:
Dying takes about 30 seconds to a minute. An angel comes down and takes your body away. There are times in this game where I saw the angel more than I was playing. This was very frustrating.

Economy:
The economy of the game is pretty good. You never have too much money and you need to make decisions on what weapons you want.

Inventory:
This game may feature the best RPG inventory system of all time. It's incredibly easy to sell, buy, and customize your weapons and armor. You don't have to waste hours in cities like most other RPG's. It's all done with the Start Button and a few inventory screens.

Art:
The art style of the game is very cool. A nice blend of Warhammer 40k and Norse Mythology.

Camera:
The camera is your friend most of the time. However, sometimes... the camera is not your friend. When you are in combat, it is difficult to target enemies and you often target the wrong enemy. The camera points to that enemy allowing you to get killed from behind. This is... no fun.

RPG:
You get new gear and level up quite often and that gives you a good sense of accomplishment. However, the enemies level up with you, so most of the encounters feel exactly the same.

Overall:
Playing through the game once takes about 12-13 hours. About 3 of those hours are fun. 2 of those hours are nonsensical cutscenes. 2 of those hours are spent leveling up and getting new gear. The other 5 or 6 hours are painful.

So, if you're a big fan of hack and slash games, don't mind a weird story, want to play Diablo without health potions, and know a bit about Norse mythology... pick it up.

Anyone else... you've been warned. You're in for a confusing and frustrating time.

Play The Demo First

1 Rating: 1, Useful: 2 / 2
Date: September 02, 2008
Author: Amazon User

There is no way to say this strongly enough --- Play The Demo First. The controls are laid out poorly and don't work particularly well anyway and the camera is unforgivable. This will ruin the game for more than a few players. Play the Demo first. You've been warned.

Great Game when its full depth is realized

4 Rating: 4, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

At first I didnt think this game was all that great after playing the demo, however I was soooo wrong. I havent even yet realized all of this games great depth and with the many skills, upgrades and runes stones that benefit not only your player in single player but also how much they affect and benefit your coop player in multiplayer. I believe this is the exact reason why this game got poor reviews by so many mainstream websites. I dont believe they actually took the time to research and learn all of this games depth.

most people dismiss this game as just a linear action game, but there is soo much more, for instance: building up your combo meter by performing different combos gives you an experience bonus as well as higher damage faster melee attacks, faster rate of fire and many other things.

This game gest very exciting and satisfying the second time around when you bring your character back for another playthrough with double the enemies and different encounters. The game will pit so many enemies against you and you will just enialate them in seconds, you will truly feel like a bad***!

Aside from the intense action ther is the LOOT! I spend most of my time now hunting for the EPIC loot which is incredibly hard to find but gives the game soo much replayability. I am currently on my 5th playthrough with about 70 hours logged so far and I can't put this game down yet!

Kinda Hard Difficulty

4 Rating: 4, Useful: 0 / 2
Date: September 01, 2008
Author: Amazon User

I've played through the entire game in single-player mode (as opposed to 2 player co-op). I thought it was too hard in some areas and really seemed to be telling me that I should be playing it co-op because if you chose a melee-based character, you will sometimes wish you had better ranged attacks, or vice versa. Also without the bio engineer class, you cannot heal (except for health pickups which can be frustratingly sparse sometimes).

Overall, I thought the game was innovative and cool, but on the difficult side. It is also heavy on inventory management, so if you don't want to micromanage your character's inventory in a heavy action game, then this is at best a "rent" for you. The camera can be bad and if you want to play a ranged character, good luck because you can't really cycle through different targets once you have locked onto one target. So the game can be overly hard at times (where you die over and over).

Still a cool, interesting game. Just not as fun as I would have hoped.

Any game that keeps me addicted for 12 hours in a day gets 5 stars...

5 Rating: 5, Useful: 0 / 2
Date: September 01, 2008
Author: Amazon User

im a huge fan of this game after playing it for 2 days straight. this game led me and a pal through 2 all nighters and plenty of day time adventuring. its so addicting. each time we try and find a stopping point we say, "we just got an awesome weapon/armor piece! we have to go a little further!" and we, of course, keep going only to stay hooked for another few hours. we have had some awesome moments in co-op. my friend will rush in to the middle of 20 people and start stomping on them and i will be farther back protecting him from a barrage of 20 missiles. the explosions constantly going off in the air as i laser each rocket and the bodies flying make for one hell-of-a fun experience. or other times where i will blast away at an enemies armor and he will circle around back and jump on them for a finisher as i distract them. or even more awesome co-op moments such as when he will smash his hammer down, launch 4 enemies in the air, and each of us shoots them out of the air with a pistol aimed on each... this game is great. the campaign is good so far, ive only played the first 2 levels of it. the game has 4 major worlds in it. they are LONG though. it took us about 17 hours to go through the game.

one thing to note is that in CO-OP, there are no cutscenes, so no story progression. but a good thing is that whether you are in Co-op or story, all items and experience you gain stay with your character. you can also work on multiple characters without having to delete the old ones. now that my friend and i beat it together, we are going through it in campaign to level up and experience the story. afterwards, we are going to try and get to level 50 and find the best armor and weapons again. i even bought a copy of this game for my brother, just so i could play it with him.

this game begs to be played. it has its drawbacks but i believe that the fun factor far outweighs the occasionally weird camera angles (just press RB to reset it, stop complaining!) or the minor glitches. and i have NEVER fallen through a floor into a "pseudo-abyss" as gamespot said in their biased review. this game is amazing, and as a whole, i think it is more addicting than any game i have played on 360. (i play ALOT of games) do yourself a favor and buy it NOW. and maybe buy it for a friend as well. they will thank you.

Dig a little deeper

5 Rating: 5, Useful: 3 / 5
Date: September 01, 2008
Author: Amazon User

This game has been getting fairly horrible reviews. The problem is not THIS game, the problem is all the other games. See, we're so used to a game holding our hands through every little facet it has to offer us that when a game comes along and gives you little more than a few tips and a control scheme we think it's just thrown together. When you approach your first troll fight the game doesn't pause and provide a detailed tool tip on how to defeat a troll, YOU have to figure it out. The same goes with most things in the game. It's a game requiring alot of trial and error. You know what though? Figuring everything out is a hell of a lot more rewarding than having everything explained.

At first Too Human comes off as a button mashing loot fest. It can be very frustrating getting through the first few hours. On the surface it seems like the enemies are a bit overpowered and SK used the Valkyrie mechanic to avoid having to balance the game. Once you realize that you're not dying because the game is unbalanced, you're dying because you suck at the game, it gets a lot better. This is a game about strategy, each situation calls for more tactic than power sliding into the fray and mashing around the right control stick. It also requires careful planning of your skill point trees to compliment your play style.

Some people claim the game is too short. This is a game where you CAN sprint through it in around 8 hours and have a character around lvl 18. ?However, my first run through I logged 14 hours and had a level 30 character. Exploring the game isn't necessarily encouraged, but it is most definitely rewarded. I faced enough extra mobs by taking time exploring and trying to get the most out of the game to achieve an extra 12 levels over those who just rushed through it.

The story comes under fire a lot as well. First off, if you don't know anything about norse mythology then the story isn't really going to shine. I think it's funny that people are talking about how stupid or corny the story is when it's all actual Norse mythology that's altered slightly to fit into the sci fi world. To say that the story's stupid, is saying that the Norse myths are stupid, so you can't really blame SK for that. I thoroughly enjoyed the story. It was pretty fleshed out, it does take a little bit of walking off the beaten path and talking to the other Aesir even when not prompted to. Before you play the game (or even after if you're not happy with the story) go ahead and Wiki Baldur and Fenrir and some other figures and stories from Norse myths. You'll probably appreciate it a lot more. I thought the ending was great and really set up the rest of the series.

There are some problems with the camera angles as most have stated, but I really only had issues a couple times once I got used to it and trusted it to show me what I needed to see. What game doesn't have camera issues though? Another issue I had was with the auto target on the guns. It's really tough for you to pick out a specific target. It's not a huge deal, usually targeting anything that moves is fine, but there were a few instances where I wanted to pick off a certain mob to weaken the group and had difficulty.

Summation: This is a great game and it's really too bad that a lot of people are going to pass it up due to reviews. It takes a few hours to get used to it and figure everything out, but when you do the game really shines. It clocks in at about 8 to 12 hours depending on how much exploring you do, 10 hours seems to be the norm for most games these days. The story is great, but may get lost if you don't do a little research first. Strong replayability. I'm still working on my Defender class. There's a lot to go back and unlock. If your friend has a copy you can do co-op over live for hours of goblin bashing, loot grabbing goodness. It's not perfect but it's a fresh title that's loads of fun and a unique take on an old story. 4.5/5.


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