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Game Cube : Baten Kaitos Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Baten Kaitos and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Baten Kaitos. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GamesRadar 90
Game Revolution 80






User Reviews (1 - 11 of 48)

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Falls short in many areas

4 Rating: 4, Useful: 29 / 33
Date: May 15, 2005
Author: Amazon User

Oh, Baten Kaitos. What a fantastic game you could have been. With a little more care in your design, and a completely different voice cast, you could have been a game of the year. Instead, you're already fading from memory.

GAMEPLAY: Good
Potential buyers should be aware that the gameplay in Baten Kaitos will initially strike them as highly weird. Some aspects of RPG battling will be familiar: battle is turn-based, and your characters line up across a battle area from a group of baddies. At this point, though, things start to go a little strange, as you don't use mana, or technique points, or even equipment. Instead you play "Magnus Cards" that contain your spells, weapons, armor, and healing items. In a given turn you will "play" these cards from your hand, determine damage, and then "draw" new ones from your deck. You get to play cards any time you attack or defend yourself. By linking these cards together in an order determined by their "Spirit Numbers" you can play several at a time and enhance their effects. Playing certain cards in combination will create new cards entirely. Over time, some cards even change: a bamboo shoot becomes a bamboo spear, then a fishing pole. Bananas go from green, to ripe, to black and spotty. These aging events can change a healing item into an offensive one, and back again.

As your characters progress, the battle turn will start to depend more on reflexes, with a timer that limits how long you can wait to choose your first card. The amount of time you have available to choose cards after the first will depend on how long the character takes to attack -- if you don't choose one in time, your turn will end. The character Savyna attacks very quickly, so you're likely to end several turns prematurely in this way if you play with her. Additionally, as you start to get cards with more than one spirit number, the c-stick will come into play as a method for choosing which you want.

This card-based system allows for some astonishingly deep combat, but there is a significant problem: there is no discard feature. Most defensive cards cannot be played on an offensive turn, and unless you are supremely confident you will usually have more defensive cards in your deck than you can hold in your hand. It is therefore not uncommon to encounter a situation where a character has a hand consisting entirely of defensive cards, and no way to get rid of them except to play them one at a time as failed attempts at offense. Perversely, the game seems to sense which character is in this predicament and stop attacking him or her. A multi-card discard capability would have been most welcome, and anyone who's lost a battle because one of his characters had to sit out turn after turn would probably argue that it was essential.

Attacks deal "physical" and "elemental" damage; certain enemies are weak against certain elements, so this adds another layer of strategy. However, damage dealt by opposing elements cancels out. This gets to be a major problem for spellcasters, who primarily deal elemental damage, but who will not be able to continue attack combos in most cases without drawing from opposing elements. An obvious remedy for this difficulty is to adjust the characters' decks based on the situation. This proves to be time-consuming, however, and is made more so by the fact that you cannot save a deck setup. Furthermore, some characters have tendencies to receive useless elements. Kalas, for instance, ends up with an arsenal of high-level Darkness and Chronos based weapons, but his best finishing moves are based on Light and Wind (the opposite of Chronos in Baten Kaitos), and most late enemies are strong or immune to Darkness, limiting his usefulness.

As usual, characters earn experience by engaging in battle, though the characters who don't take part in a particular fight (only 3 can battle) earn *much* less. This sets up a dilemma: shuffle your characters in and out between fights so that everyone earns a moderate level of experience, or focus improvement on one or two? I ended up keeping Kalas in the party almost all the time, and rotating everyone except Savyna through the other two slots.

Almost all the characters have wings, but gameplay virtually ignores this fact. Indeed, in some areas you will be forced to use blocks to bridge very narrow canals of water, or you will have to take a very roundabout route to get past a low ledge or a little gap. It's not clear why the characters don't just fly over these obstacles, but my guess is that it's because the designers spent all their creativity on the battle system and couldn't spare any to devise less pedestrian puzzles for their dungeons. With the exception of some interesting block problems in the Tower of Zosma, the puzzles in Baten Kaitos are universally lame; even the game's "labyrinth" is small and easily navigated.

Ignoring the wings is a particular loss in battles. The idea of flying heroes brings to mind images of furious, kinetic aerial battles that are just as much about positioning and trajectory as they are about your choice of attacks and defenses. None of that here, though; it's just the same "line up and fight" arena that's been around since Final Fantasy I. It's a disappointment, but a survivable one.

The game offers an interesting and strategically deep battle system which is sorely lacking one key feature. The few puzzles you encounter are generally boring, and often make no sense in the context of the game world. In the end, although it's definitely different, I have trouble saying that the card-based system is measurably better than any other RPG battle system, and in fact I'd have to say the real-time battle system of Tales of Symphonia (also by Namco) was superior. Even on its own terms the system here is not as good as it could or should be: aside from the discard problem, magic-users are occasionally hamstrung by the elemental system, and some characters are significantly harder to use without being any more effective in battle. Overall, good but not exceptional.

STORY: Excellent
The story centers around Kalas, who seems strangely uninterested in saving the world for a lead character in an RPG. He's more intent on avenging himself against the people who killed his grandfather and brother. You play a guardian spirit who advises him on his journey, though you've developed a case of amnesia. Kalas seemingly gets dragged into a quest to gather strange cards called End Magnus by a girl named Xelha, but a twist about halfway through the game will simultaneously explain almost everything and also give you quite a jolt. From there on the story is much more straightforward, though it continues to be nicely constructed. Themes of loyalty, duty, and regret are prominent, and for the most part reasonably well-played.

However, there are some glaring weaknesses. Lyude in particular is poorly written; noble protector one moment, sobbing wimp the next. Giacomo's motivations are obscure, and Melodia's lines are often just awful. Some of the other characters are glossed over -- Gibari's personality is mostly unexplained, and Savyna's backstory doesn't quite fit with the timeline for anyone else. A couple of important plot points receive painfully bad explanations, and the love story is pretty weak, too. These weaknesses are often exacerbated by the bad voice acting.

Overall, though, the story is entertaining and progresses believably. Game areas serve the plot, rather than vice-versa, so you never feel like the developers were suffering through story to string together dungeons.

AUDIO: Poor
Baten Kaitos has the worst voice acting and dialogue recording quality of any piece of media I have ever encountered in my life, and this includes the radio dramas I recorded on tape with my brother when I was ten. I cannot imagine how anyone at Namco approved this terrible, terrible audio track. The actors themselves often seem incapable of emoting through any means except growling and howling; in this regard Kalas is particularly bad. Almost every line is overplayed. Only Gibari is passable. Of course, even if the voice acting had been fantastic, the recording quality would have ruined it. There's a tinny resonant noise in every line of dialogue, as if each was recorded by having the voice actors shout into a microphone at the bottom of a coffee can. The only good thing about the dialogue is that everything the characters say is also printed on screen, so you can turn it off and lose nothing. The character voices will still be inflicted upon you in battle, however. The sound effects are forgettable, except for the "finishing move" prelude, which has a high-end whine that grates on my ears.

The music is fair overall, and very good in some cases ("Imperial Dynamics" has a great violin flair at the beginning, and "Temple of Celestial Flowers" is just all-around good). A few pieces, however, seem to be recycled... "Mystery Crystal" sounds very similar to the music that plays in Exire and Heimdall in Tales of Symphonia, for instance. However, the music does not make up for the wretched voices, in my opinion.

VISUALS: Excellent
The game has a full 3-D intro that looks astounding, but don't get your hopes up. Nothing in the rest of the game (save for the Magnus shopkeepers) looks quite like that. Nonetheless, the character renders (which you'll only see full-sized in battle scenes) are quite good, though one or two are too cluttered. The backgrounds are layered and feature a fair amount of animation, all very well drawn. However, the scale of these environments occasionally dwarfs the onscreen character, making it difficult to track motion. The variety and bizarre beauty of these environments tends to compensate, however. Some of the special attacks look fantastic, though a few are duds.

The game's repertoire of enemy creatures is actually fairly limited, falling firmly into the design category of using 10-15 models and painting them different colors so you'll think you're fighting something new. Additionally, some of these monsters move very oddly. However, the artists seem to have produced several interesting and original designs for bosses and larger monsters, including some fantastic Lovecraftian grotesquerie (the first fight against Geldoblame, for instance).

The game's graphical weak point is the portraits that accompany speech boxes on screen. Flat, cartoonish, and occasionally outright ugly, they substantially detract from the look of the game. It would have been better to replace these with 3-D renders of the heads.

REPLAY VALUE: Average
The story doesn't really have a whole lot of variability, so the only thing to look forward to in the replay is finding new Magnus cards and fine-tuning your skills with the game's battle system. While a number of the combination Magnus are interesting to create, very few of them really do anything fantastic. And because information about which Magnus you've collected cannot be transferred from one game to another, you're not likely to know whether you've truly encountered everything unless you write that information down by hand.

OVERALL: Enjoyable (74%)
Despite its numerous issues, Baten Kaitos really is pretty fun to play. The card-based system is weird at first, but once you're used to it the depth of strategy will definitely appeal to you. The battle system could have used some work, and the elemental system is a little rough. And, as mentioned, the voice acting is terrible. However, the story is good and the visuals are fantastic in many places. If you enjoy RPGs you'll find this game a fun way to pass a day or three, and if you really like card-based gameplay then you should definitely give it a try.

Final Fantasy on Cube? Not quite but very unique

5 Rating: 5, Useful: 10 / 10
Date: January 03, 2005
Author: Amazon User

Baten Kaitos could be considered as another most anticipated RPG for Cube owners. Developed by the same minds behind Xenosaga and Chrono Cross, it could be understood why it is an anticipated title.

Baten Kaitos returns to the turn base RPG but with cards. Though most card battle systems are disappointing, the card battle system in Baten Kaitos provides the player both intuitive and strategic options in the battle. Players started off with a small number of cards they card hold and wield in the battle and as they "class up" the number of both increased. However, a "class up" also change the initially infinity time limit for wielding the first card to as short as 5 seconds. That means you have to make sure you get the right cards in the decks before the battle starts, for changes are not possible once it is started. Kills are relying on combos. Pairs and same cards in no matter what order increases your chance of scoring bonus, nonetheless, it is the straight numbers, no matter ascending or descending that counts most. The numbers are written on the cards, from initially one on the right to over all four corners. A good combo can triple damage to 300% of the face values. Further different characters have different speed in finishing one move. For example Savyna is extremely fast but devastating. So if you want her to kill fast, you have to think fast for once the action of the last card is finished, the string is broken and the turn is finished.

On top of that, the elemental factor plays a huge part in the game. To improve your kills, you have to have the right elements in your deck. So fire against water and vice versa. Nonetheless, in terms of defence, it is more difficult to predict for a water based enemy could cause more than one elemental damage, which mean you might need different armours to protect yourself, especially if the attacks on you are multiple.

The downside of this card system is the randomness in the cards available in each round. There could be a chance that you only have attack cards in your defence round, which means if your attack cards can't act as defence cards, you would just be standing there to be hit. Of course you can forfeit certain cards to hope that defence cards will come up, but that will also mean that you are losing attack cards in the next round.

Cards in the game could be purchased from shops but prices are steep. So the best will be getting them from the enemies. However, this would require players to spend huge amount of time to create their dream decks. Certain enemies drop certain cards repeatedly, so you can decide whether you would want to stay in one area for a long time just to level up your character and your cards.

Levelling up is done through visiting the church. Level up, as mentioned is by experience points but class up requires certain items that you could find throughout the adventure.

In terms of dungeons designs, there are areas that could be annoying especially considering your enemies will reappear if you leave one place and go back later. There are a number of dungeons requiring backtracking, which if you are not a levelling up fan you could find it annoying. Puzzles are pretty straight forward though. The graphic designs are lavishing and full of style. Different islands have different cultures and they are fully exhibited and exploited. Every bit of details that you could think about were attended to. The only downside is some of the non playable characters are quite unobvious that you can't see them. This would be annoying when you need to finish certain side quests. The opening scene is phenomenal and can rival to all current FF series.

Story wise, it is in fact very cliché and there are some really annoying bits. It is very typical Japanese style and some of the chauvinistic aspect would put some people off. Nonetheless, having said that there are still a number of twists that could impress you a lot in the plot. However, it is quite linear at certain points for you won't be able to do anything but what you are asked to do. The most innovative part comes in when you are actually playing the role of a guardian spirit. Characters will ask you for your opinion and advice and a good advice could increase your tie with your character. This improves the interactivity of the game.

In the department of music, the tunes are well composed but they are recycled too many times in the game. Sometimes after listening to the same tune again and again in different areas you would just want to switch the music off. The voice acting is even worse with cheeky tones connecting cheeky conversation, the best solution will be turn the voice off, though you still could not cut the voice off in battles, as you could do with Arc The Lac.

In all Baten Kaitos does offer a whole lot of good game plays. The battle system is good and the side quests are interesting, though pretty standard. It is more interactive and it definitely offers a different and unique experience in game plays. However, the story itself and the voice acting taxed out quite a bit of the game. Hopefully in the remaining a year or so for the Cube before the Revolution, Nintendo would be releasing more new and good RPG titles. Probably a lot of Cubers are looking forward to Zelda, Advance Wars on GC, Fire Emblem and Golden Sun. But at the meantime, just enjoy a good game with Baten Kaitos.

A Game to REALLY Get Hyped About

5 Rating: 5, Useful: 19 / 30
Date: July 23, 2004
Author: Amazon User

All right, people. Get excited. GET VERY EXCITED!!!!!!! Baten Kaitos is a GameCube RPG that is due out this fall. What looks so appealing about it, you ask? Well, let's start from the top. The publisher, Namco, has done such prestigious games as "Xenosaga" and "Tales of Symphonia". What's more, the development team has also lent their genius to games such as "Chrono Cross", "Xenogears", and "Xenosaga".
Still not convinced? Than let me tell you the CONTENT of the game. As I have already told you, it is an RPG, which, according to Namco, has over 60 hours of gameplay. The game's basic story is as follows: It has been many centuries since humankind defeated the Wicked God in a terrible war that ultimately forced them to live on islands in the sky, where the oceans of the planet became nothing more than a legend. (For a reason which is probably directly related to this, many of the characters seem to have wings.) Anyway, there seems to be some sort of empire that seeks to revive the ancient god, and your characters have to fight them. In what is possibly an RPG first, the game puts you, not into the role of the main character, (a boy named Kalas,) but that of a spirit who advises him throughout his journeys. The game's intriguing special feature is that items, spells, equiment and more are stored on over 1,000 "Magnus Cards". With this in mind, battles are turn-based, and revolve around the cards. Also, the items on the cards change over time: food will ripen or rot, weapons will rust, and the value of particular items will change.
As a parting word, I would like to add that the graphics look absolutely fantastic, as does the voice acting. I'm counting down the days, man!!!

Gamecube's Best Kept Secret

5 Rating: 5, Useful: 5 / 6
Date: October 23, 2005
Author: Amazon User

The era of three-dimensional RPGs has been rather thin compared to those role players that existed in 2D. Tales of Symphonia for the Gamecube was an excellent game, albeit a little too linear and unoriginal. Baten Kaitos: Eternal Wings and the Lost Ocean did not appeal to me when I first heard of it. A battle system based on magical cards and decks? I never liked card battle systems in any video game and quickly decided not to pick this game up. So here I am, about one year after Baten Kaitos's release, writing a review for the game I swore never to play and giving it five stars in both fun factor and overall. What gives? Well, read the rest of this review to find out.

So anyway, I found myself receiving a rented copy of Baten Kaitos via a free trial I obtained from a box of mechanical pencils. I put the first disc in, watched the intro movie (which was great, even if it none of it made sense to me at the time), zoomed through the title screens, then entered my gender and name when prompted to. Through my first couple hours of playing, I realized that the battle system wasn't what I expected. It was actually quite unique and fun, despite its basis on "Magnus" cards. While I wasn't too enthralled by the story (A wicked god threatening to awaken after a thousand year slumber? Yawn.), I had faith it would develop into a complex and epic tale of twists and turns.

Luckily I kept playing.

I fell more in love with the battle system every time I fought an enemy, and the story DID get better. Much better. So much better that I'd go to sleep at night trying to figure out the story to completion. The highlight of the plot is a gigantic twist that nobody would expect about halfway through the game. I won't spoil it for you here; go out and play the game if you want to know what it is. Of course, no video game story is perfect. There are always plot holes or inconsistencies that are never explained, even in Baten Kaitos. Not to mention the conveniences that the game takes in order to sneak a character or two out of a deadly situation. But the solidity of the central story is good enough for you to look past those negatives.

One of Tales of Symphonia's biggest problems was the lack of a good soundtrack. Thankfully Baten Kaitos more than makes up for it. This game probably has the best soundtrack I've ever heard in a game, and some of its songs are comparable to those in the movie theater. The main theme that plays in story progressions throughout the game is a masterpiece. And I promise you'll love the tune that plays while fighting Giacomo. If not, go ahead and click "No" to say my review was unhelpful.

Reading through other reviews, everyone's main gripe with Baten Kaitos is the voice acting. Some claim of getting ear infections or being forced to mute the TV while playing. To tell you the truth, I didn't have much of a problem with the voice acting. Sure, it's not great, but name one video game that had great voice acting. *crickets chirp* Great voice acting is an oxymoron. The acting in Baten Kaitos is decent, and the actors that play the characters' voices were wonderfully casted.

Let's see...battle system, story, music, voice acting...oh yes, graphics. Personally, I loved them. The pre-rendered backgrounds in towns and cities are beautiful. The character models are nicely done. The battle animations are exciting. My only problem is the way some screens in cities are zoomed out and its hard to tell whether you're trying to talk to a person or a tree.

To summarize, Baten Kaitos is an excellent GameCube title. Its "pros" are major and its "cons" are minor. It beats out Tales of Symphonia by far, and I'm very glad I happened to purchase the box of pencils that contained a GameFly trial, or I would have never layed hands on this game. In fact, I almost immediately returned the rented copy to GameFly and purchased my own. Anyone who owns a GameCube and is an RPG fan should go play this game right away. Anyone who owns a GameCube and isn't an RPG fan should go play this game right away. It is impossible to express in words how much I enjoyed this game. Highly recommended.

Another excellent RPG from Namco

5 Rating: 5, Useful: 3 / 3
Date: March 13, 2005
Author: Amazon User

Baten Kaitos is an excellent inovative game that integrates many diverse RPG features with a card battling system. Though this game is based on a card battling system the game runs smoothly and is free from the many dumb rules the card battling genre seems to have been pulled into. The games starts as the hero Kalas awakens in a rural farming village though his head has been injured it is not he that has lost his memory but you his "guardian spirit" a being that has bonded with him. Throughout the game Kalas will turn right towards the screen and ask you questions and opinons.
Graphics 9/10 The Graphics are stunning the pre rendered beauty of the Baten Kaitos world is bustling with life and a treat for the eye. The only thing that keeps the graphics from a 10/10 is the fact that the pre rendered graphics (the camera does not move with the character) can sometimes create funky angles though this does not hamper gameplay to badly
Storyline 11/10 No that is not a typo i believe this game's storyline is perfect there are no flaws whatsoever At first you believe you are just out to get revenge but soon you find yourself caught between the power hungry empire and the you "save the world" friend Xhella (pronounced Shella) it is so intricatly woven nothing can top it

Characters 9/10 The characters in this game fit perfectally with the storyline first it is just Kalas a self serving vengeful hero soon you team up with Xhella a spellcaster out to save the world. Then you run into our newest teammate Gibari a gung ho firsherman out to help u achieve your goals, after that you meet the red haired imperial ambassador Lyude who abandons his evil emperors goals for you more righteous goals. After that you meet Savyna a quiet impassive warrior who seems to want nothing more that to defeat the emperor. The final party member is the mysterious masked enigma known as Mizuti his objectives are unknown when you first meet him.
Sound/Voice acting 7/10 The music in this game is superb but the voice acting is quite mediocre. Though some of the chars have great voices, the majority suffer from a strange almost hollow sound and thier voices have little emotion

Overall 10/10 Baten Kaitos is an excellent RPG that is a must buy for any Rpg fan if you liked Tales of Symphonia do not hesitate to buy this game. The huge game has over 40 hours of gameplay. This game will become an RPG classic.

Eternal Changes and the Lost Hours

5 Rating: 5, Useful: 2 / 2
Date: January 13, 2005
Author: Amazon User

I bought Baiten Kaitos simply because it looked interesting, and I wanted to try a card-based battle system to see if it was really as great/terrible as people keep saying. I must say that I was really quite impressed with this lovely little gem of a game.

Story: Above average. It's surprisingly coherent for a Japanese game (Final Fantasy players will know what I'm talking about)and the rather cliche and predictable plot is improved by several surprising twists. Playing as a Guardian Spirit rather than the main character is a nifty gimmick, but you're actually somewhat penalized if you don't agree with your "ward" all the time. The game is quite a long one, so naturally the story has to be extended over that length, but I never felt like it had outstayed its welcome.

Battle System: Not having played any other card-based games (at least none where you weren't actually playing a game of cards), it's hard for me to say how unique or innovative the system actually is. It is unusual for those of us who grew up on real-time combat or menu-based systems, but it's surprisingly easy to get used to. My biggest complaints are that as your character gains levels, you have less time to select your initial card (or "magnus") in the attack rounds, making it difficult to plan the long combos you need for the tougher bosses; and that you often need inhuman reflexes to pick a defensive magnus before the foe launches his first attack. The fact that damage isn't totalled until the end of the round helps offset this a bit, but I would still like a second to move my selection frame over the defensive card so I can choose it, thank you.

The fact that your cards change over time, while interesting, can be rather annoying at times. Say you have some Green Bananas, a weak attack item. After a few hours, they turn into normal yellow Bananas, a healing item. Fine and good. Then they turn into Blackened Bananas, another attack item a bit stronger than the green ones. Then they change AGAIN into Rotten Fruit, which can poison. All of this happens and they don't tell you, you actually have to open your Deck and look. You can get an item that tells you when stuff changes, but it goes away after 10 hours and there are some cards that change every 30 seconds or so, meaning that every time you open the menu you're informed that your Awful Fortune has yet again completed the cycle and returned to being an Awful Fortune.
And for those of you who are determined to collect every last one of the 1022 Magnus, you'd better be prepared to leave your GCN on all day for several days. One card takes 336 hours to change. That's two weeks.

Dialogue: This is probably the game's weakest point. The voice acting is, for the most part, fairly poor and unemotional, and also extremely slow. There are seconds-long pauses between sentences, and as has been mentioned repeatedly by others, everybody sounds like they're speaking through a cardboard tube. This isn't actually explained, though it could be written off as a side effect of hearing everything from two dimensions over (you're a Guardian Spirit, remember). It doesn't totally ruin it, but it's just one more thing that keeps this game from being perfect.
Also, heroes should NOT say "Say cheeseburger!" to ancient gods. I don't care HOW many pictures they take.

Music: Not too shabby. The music doesn't seem to suffer from transdimensional echoes and is pretty nice in its own right.

Graphics: Ooh! Why?! Most of the graphics are really quite splendid, but I couldn't help but feel cheated at times. For one thing, your perspective doesn't really change much when you're in a town or dungeon. This means that people who are tiny specks in the distance STAY tiny specks in the distance when you run over to talk to them. Also, instead of animating many things (changes in the world, characters moving places) it simply transitions from one state to the next. Even the most impressive bosses don't, you know, explode in unholy radiance or whatever, they just kind of fade away. As I'm a firm believer in the death sequence as an art form, this was highly disappointing. Presumably the whole "talking-through-a-pipe" voice thing is a side effect of a memory-saving technique. So what, might I ask, did they use all that memory they saved for?
The opening movie on the first disc is really nice, though. Very, very nice indeed.

FINAL WORD:
Baten Kaitos is the first worthwhile RPG I've picked up in a long time. Give it a try, you'll be glad you did. This oceanless world holds a great epic adventure that'll keep you playing for hours.

Greatested RPG I've played in a LONG time!

5 Rating: 5, Useful: 2 / 2
Date: January 20, 2005
Author: Amazon User

(Please excuse my bad spelling.)

Like the title says: The greatest RPG I've played in a long time. No joke. I've played some pretty good RPGs in the past (I'm a FF fan.)but this... it blew me away! I mean, look at the other reveiws. None of them are a low score.

The music is fantastic! It's soundtrack I know will be a big hit along with the game. They have different songs/tracks for the different moods of the game and they all fit perfictly.

Voices weren't as bad as people said. I didn't find them bad at all.

Charactors: I liked the differnet types of charactors... even if one looks ALOT like Wakka on FF-10.

Battle stile: I found this a bit hard at the begining but I got a hold of it quick. It's not like a card game... I wish to stress that. It has cards in the battle system but it's not a card game.

Story line: I haven't finished the game yet but I can't wait untill I do!! It's a great story line. And your even one of the charactors, the Guardian Spirt!

I play this game every second I can. And I strongly sigjest that you get this game! If your a big RPG player, you should defintly add this one to your collection!

One of my new faves

5 Rating: 5, Useful: 2 / 2
Date: July 29, 2005
Author: Amazon User

I love this game and it is now ranked up there with FFX on my list of awesome RPGs. I really love this game, it's as simple as that. I recently bought a GCN solely for the Legend of Zelda: Twilight Princess that will be coming out soon and was just wandering the aisles looking for anything decent when I happened upon this bad boy. Everything about Baten Kaitos is ingenious-- battle engine is awesome and intuitive, graphics are amazing, and storyline is incredible. I'm a die hard RPG fan and have grown tired of the same hack and slash, cast magic, heal your party, etc... that's out there. BK answers the call of breaking through the monotony via a card-based battle system and it works very well. Leveling seems like less of a chore since every battle is literally different; each time you'll be dealt different cards to use. The customization of each player's deck is also emjoyable for those who like card-based games. The utility of time is a really cool aspect. For example, if you hang on to some green bananas (an attack item at first. You chuck 'em at the enemy) they'll ripen and become a healing item. Hang on to them for too long and they become rotten and their status changes again. Cards can also be combined to create new cards-- mix up some Light magic with a flower bud and you have a flower, etc... The manner in which you collect money is the most creative system I've encountered and I really like it. You aren't paid for every victory-- you have to take pictures of either the monsters you're fighting or your characters-- and you can only do so if you're dealt the "camera" card. It's a really cool system in my opinion. Leveling is also done a little differently. You're rewarded with experience after each battle but it doesn't do any good unless you visit a priest and have him level you up. All of the small things in this game that have been tweaked from the norm of the RPG genre is what really sets it apart and makes it different-- the reason why I like it so much. Sound and voice acting don't apply to me since I'm deaf, I know that seems to be something that most people are complaing about but it doesn't affect me at all. The intro cinematic is just breathtaking, the graphics are stunning, and the concept of the world being presented is clever. Some more CG scenes would be nice but the graphics in the game are good enough to compensate. Other than that I recommend this title to all RPG fans and GCN owners. BK is not to be missed.

Flawed But Highly Playable

3 Rating: 3, Useful: 2 / 2
Date: January 14, 2006
Author: Amazon User

First, let's get the bashing out of the way.

Voice Acting: Horrendous. I found maybe 4 characters (Mizuti, Gibari, Savyna, and the NPC Queen of Anuenue) who had interesting/worth-listening-to voices, and the rest were fairly painful, particularly the 2 main characters with the most dialogue.

Magnus System: Confusing and frustrating. Without warning, healing items can rot and can damage you, weapons may become useless, and you have a limited time in which to play a hand you're not even sure of half the time. If you have a limited memory or attention span, this game's system is not for you.

Lack of FMVs: After as stunning an intro as this game had, this is nothing short of an atrocity.

That said, I'm enjoying this game immensely regardless. I can't comment on the story, as I haven't yet finished it, but so far the standard "Let's stop the evil god from awakening" cliché is being carried off nicely, and the "Guardian Spirit" aspect of your persona makes for a neat sense of involvement. Despite its flaws, the card system is a fresh and different approach to combat, and the graphics are nothing short of beautiful, lack of FMVs notwithstanding. Despite their voices, the characters are largely likable, if a little wooden. I'm hoping the further I go into the game, the deeper they'll get; it's already happening at my current point in the game with one or two.

I also greatly enjoy the music, which creates a problem with the voice actors. You can't just mute it or you miss out on some great melodies. So turn it down for the in-game scenes and turn it back up when they're over.

All in all, if you have a decent memory (and your TV has a volume control), there isn't much wrong with this game. Everyone with a GameCube should at least give it a try.

EXCELLENT!!!!!

5 Rating: 5, Useful: 2 / 3
Date: January 02, 2005
Author: Amazon User

I have just completed this game and am about to play it again :) I LOVED IT!! FIRST time EVER that I will go BACK to replay an RPG! I own several platforms and drawers filled with games especially RPG's.Do NOT miss this RPG. I do believe this is going to become a TRUE classic as well as the RPG of the year for Nintendo. I would say the RPG of the year PERIOD..but it came out at a bad time and did not get the advertising it needed/deserved. I also played Tales Of Symphonia but did not find it as riviting as this game!!!DO buy the Brady Game Strategy Guide since it is also one of the best guides to come along in awhile :)I had no problem with the voices and found the story to be sweet with twists and turns. The game play is EXCELLENT. DO NOT allow the fact that it has cards in battle to deter you. It is the most unboring battle system to date!!!! AND if a sixty year old finds it fun...you can be sure it is!! BECUZ there is not much I have missed doing in life :) I used VERY high tech equipment at work.If it were possible I would give this game 10 stars.The graphics are astounding. The gameplay takes a little getting used to but hey...so does any game that is DIFFERENT and interesting!I usually get bored with two disc games..but NOT this one! Remember the story unfolds and builds...like a good mystery :)There are only TWO VERY challenging difficult parts in the game but I won't spoil it for you. I can only say if you do not try this game you are missing something REALLY good! I also do not hand out excellent ratings easily :)


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