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Game Cube : Mega Man Anniversary Collection Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Mega Man Anniversary Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Anniversary Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 83
Game FAQs
IGN 85
GameSpy 60
GameZone 82
Game Revolution 75






User Reviews (11 - 21 of 67)

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GREAT FUN!!!!!!!

5 Rating: 5, Useful: 3 / 4
Date: June 30, 2004
Author: Amazon User

I've been a mega man fan for a long time and i have to tell you, when i heard the collection was comin out, holy crap, i needed it.

Gameplay(10/10): GREAT!!! megaman 1-8 plus the 2 arcade games are on here, personally i like the original megaman series over the X and battle network series.

Sound(8/10): The sounds are the same, the music are the same, exactly like i said it, its not any better in loudness or clearness, just exactly like on the NES, SNES, PS, and arcade

Control(3/10): WHY WHY WHY are the buttons switched around, its confusing when u first play it, you'll be slower and you'll dies alot when u start playin but once u got the controls down, theres no stopping

Extras(7/10): Trying to unlock stuff is fun, you can unlock pictures, videos, music and the 2 arcade games(dont worry they are easy to get)

THE END - GREAT game, but if you have a ps2, id get it for ps2 cause you can unlock a mega man episode from the old series on tv, on the gamecube one u unlock an interview. besides the controls, its a great game, i recommend picking it up for mega man fans and non-mega man fans.

Mega Man Anniversary

4 Rating: 4, Useful: 3 / 4
Date: July 04, 2004
Author: Amazon User

OK, so I only played Mega Man 2 on the NES and never got around to playing the other Mega Man series.

I was so excited about the MegaMan Anniversary game and I played Mega Man 2. It is true about the controls, it can be difficult at first, but it takes some getting used to. I tried playing the other games and I'm still having fun with them. I really don't care too much for Mega Man 7 or 8, even though the graphics and the music are better than Mega Man 1-6.

Two things though, where was Mega Man X for the Super Nintendo? And they should have had a control configuration in the options screen.

In Mega Man 2 (this is what I know so far), you don't have to write down the password. The game saves where you left off so I don't think there is a need to write down a password. And you also don't have to go to your weapons screen. You can change your weapons using your L button. (Now I see why people are complaining about the controls LOL)

Other than that, I will continue to play the Mega Man Anniversary.

The Blue Bomber the way he should be

4 Rating: 4, Useful: 3 / 4
Date: July 09, 2004
Author: Amazon User

This is pure entertainment. Something about this nostalgia is incredible! Mega Man has never had any better adventures than in his 2-D sidescrolling world. This Megaman Anniversary collection depicts his first 8 adventures. The port is a re-release. Unchanged and untarnished.

The game centers on Megaman who is running around saving the world from the likes of Dr. Wiley. This is the foundation that Megaman was built off of. When your adventure begins you select one of many bosses to go and battle. Each time you battle a boss you get a special weapon for Megaman that allows him to use his techniques. Each boss has their own weakness and part of the strategy of beating Megaman is figuring out which boss is weak to what weapon as well as the order to find them in.

The graphics are the exact same as they were before. Even the weird glitches and such from the NES version are here. So it's all the same. If this bothers you then you may or may not enjoy Megaman Anniversary Edition.

There are a few changes though. Controls are now easier. There is a now a short cut in accessing Megamans arsenal so that you don't have to open the menu each time. The game also has an "auto-save" feature so that you don't have to wrtie down all the passwords and such.

Each version also features exclusive bonus material. The Gamecube version features interviews with the Producers of the series. Oddly enough its quite entertaining and interesting to watch.

Megaman has changed over the years but this edition truly captures Megaman at his best! If you enjoy Megaman and have been playing his games since he debuted in 1987 you'll love this! Others may not find it as enjoyable as it is an "Old Skool" game.

Had for 5 minutes, already FURIOUS

1 Rating: 1, Useful: 5 / 10
Date: June 23, 2004
Author: Amazon User

OK, I've been playing MegaMan games since I can remember, and I was looking forward to this game like nobody else. I just bought it and popped it into my Gamecube, and already, I can't beleive how STUPID CAPCOM IS!

For 15 years, MegaMan games have had the A button being the jump button, and the B button being the fire button, but for NO APPARENT REASON, Capcom decides to totally switch the A and B buttons around! I just cannot believe this. 15 years, and Capcom is still making ridiculous mistakes.

***At least there could have been an option to change the controls!!!!***

I am one mad MegaMan fan, and I feel gyped. I wanted a high quality game, but Capcom always has to throw a huge glitch into their Mega Man games.

Words cannot express my disappointment. I don't even feel like playing this carelessly made game.

BAD CONTROLS

1 Rating: 1, Useful: 4 / 8
Date: June 24, 2004
Author: Amazon User

OK, I've been playing Mega Man games for 15 years, and am a huge Mega Man fan. I just bought the game, and I am absolutely frustrated beyond belief.

In EVERY Mega Man game thus far, the controls have had the A button being the Jump button and the B button being the Fire button. But in this Gamecube version, they decided to totally switch the buttons around! It makes me disoriented and makes me die in these hard difficulty games, much more than usual.

I can't believe that Capcom made such a huge mistake... why don't they hire some decent game testers? If I could return it, I would in a heart beat, but I am stuck with it. Don't buy this game if you are a fan, because this button switch is a travesty among Mega Man fans everywhere.

For shame, Capcom. We had high hopes.

A great compilation with some flaws

4 Rating: 4, Useful: 2 / 2
Date: April 04, 2005
Author: Amazon User

Overall, this collection of Megaman games isn't too bad. There are a few flaws, but the good overshadows the bad.

Most people complain about the controls (with the B button being jump and A being fire). But if you're not giving this game a chance simply because of this, you've given up much too easily. I will concede that the controls should have been customizable, however, it doesn't take long to get used to this setup.

All eight classic Megaman games are here, along with two unlockable bonus games, Megaman Power Fighters and Megaman Power Fighters (previously released only in arcades). While the remixed music from the Playstation 2 version is absent, this version still has the "Navi Mode", which features hints and improved in-game weapon menu graphics for the NES games.

All the games play like their old selves, and while the graphics may be simple, the games are still a lot of fun. I recommend this to anyone who wants an old-school challenge or eight.

They Switched the Controls!!

1 Rating: 1, Useful: 3 / 5
Date: June 24, 2004
Author: Amazon User

They switched the jump button to "B" and the fire button to "A". It's difficult to control for players who are used to the old setup: "A" jumps and "B" fires. I'm selling this back today and will be trying the Playstation 2 version. Hopefully the controls are better.

Mega-Disappointment!

1 Rating: 1, Useful: 3 / 5
Date: July 02, 2004
Author: Amazon User

'Been looking forward to this one for months! Geez, what a complete and total let-down :( These are GREAT games, but if you love, own, and play the NES originals, you're not going to enjoy this disc at all.

The control scheme is BACKWARDS! Ahhh... it makes no sense. After playing the NES Mega Man games for 15 years, it's frustrating trying to reverse the learned standard jump/shoot layout which has become so familiar. Heck, EVERY side-scroller action game had the *same* button layout: "A" to jump, "B" to fire.... Super Mario Bros, Ninja Gaiden, Battletoads, Metriod, etc, etc, etc. I just don't understand.... why would they reverse what everyone's used to?

For the fans: rent it first and see if you can tollerate it.

I'm better off getting the few Mega Man games i'm missing off eBay, in their original format. 'Too bad about this colleciton! Seriously...

One the grestest game in history...

4 Rating: 4, Useful: 2 / 3
Date: September 05, 2004
Author: Amazon User

...Will be remembered for having some of the greatest flaws in history, but first, lets focus on the good:

GOOD:
-The price

-Capcom put a lot of time into the production. Capcom USA took the host/master material for the games from Capcom of Japan, and basically put them together, starting from scratch. The results for the most part are good. The 8-bit titles have no glitches, slowdown. They are much more colorful, and really have a nice, crisp, look to them. They look almost 16-bit thanks to the wonders of digital technology. MM7 looks a little bit more colorful, and MM8 has no load time.

-Capcom also remastered (and in some cases, remixed) all the orignal soundtracks for this collection to take advantage of the gamecube's amazing sound system. The sound effects, and music as a result sound much sharper, and clearer than the original releases.

-I really like the extras that are packaged in with this title.

-10 Mega Man games, in one tidy package.

THE BAD:
- Mega Man 7's production. Capcom had to take all the original elements to the SFX and soundtracks, and remix them. After that, the soundtrack had be mastered. The PS2 version turned out fine, this version did not. It sounds awful. The music fades out it certain parts, or gets too loud in some areas. Capcom's much critisized new mix for this collection really shortchanged a great game.
- The buttons are inverted: A is fire, B is jump. Start/Pause is select, and Z is Start/Pause. Capcom is the first company in video game history to invert what has been an industry standard since 1985. This controller setup makes it impossible to pull off certain functions (such as jumping and rapid firing at the same time).
-The memory, Capcom didn't have enough memory on this small disk to include the brand new soundtracks that were present on the PS2 versions.

All in all, this is an amazing game. It will go down as one of the greatest collections in gaming history, but it will always be critisized, and know, for the three flaws noted above. If possible, get the PS2 version instead.

Still Better Than a Lot of the 3D Platformers Out There...

5 Rating: 5, Useful: 2 / 3
Date: January 09, 2005
Author: Amazon User

The amazing thing about some older games is how well they age. Case in point--"Mega Man Anniversary Collection," a collection of Mega Man's 8 "Classic" series games, plus two unlockable arcade games that were never released in the U.S.

The formula for a "Mega Man" game is as follows: select a stage, defeat the boss, use their weapon to destroy some other boss, rinse lather, and repeat, until all bosses are defeated. Now, trek to Dr. Wily's fortress, go through the 3 or 4 stages there, and then meet up with a really huge robotic monstrosity at the end and defeat it. Now, try that for 8 games.

You know, viewing it as cut-and-dry as that, it seems like this might get tiring or even boring, but believe me, Capcom's little Blue Bomber manages to stay interesting and challenging all throughout the 10 different installments (though the arcade titles are a bit saccharine for my tastes). Considering the majority of these games were made ten to fifteen years ago, it speaks volumes on the integrity and experience that went into level design, character creation, and especially music. The older tracks may still be in their original 8- and 16-bit glory, but I dare you to listen to this masterful music and scoff. You'll be humming some of them the rest of the day, believe me.

These ports of the classic games run almost flawlessly, with most graphical glitches and flickering cut down to negligible or nonexistent levels. As far as changes go, there is now a hint-filled Navi mode for the first six games that eases younger or less-experiences players into Mega's big blue boots. You may use your shoulder buttons to flick through your special weapons' cache, a la "Mega Man"s 7 & 8, use in-game menus to manually save your game, or you can even dust off your old password notebook and use those to get right back to where you left these games years ago. One more interesting (and awfully helpful) feature is that a rapid-fire button has been added to your control set. Very handy indeed.

Also, one of the largest draws of this title, besides the classic gameplay stylings, are the unlockables that have been promised. Besides the aforementioned arcade games, original sketches of character art and remixed music can be unlocked after making certain amounts of progress through games. On the GameCube, you are also treated to a special unlockable video about the creation and history of Mega Man, complete with an interview with the creator himself, Keiji Inafune. On the PS2 version, I've been told you can unlock the first episode of the Saturday "Mega Man" cartoon show. Maybe we Kyoob owners did get a better deal here than the PS2 following...hmm...

But now comes the bad news. On the GameCube version (though I'm not sure this holds on the PS2), the button setup seems oddly reversed, and there is no option to change your control scheme. B is your jump button, and A fires your weapon. This makes no sense in the grand scheme of things, because it makes it very difficult to jump and fire at the same time, and due to the nature of the twitchy gameplay, the reversing of the buttons (and no option to change the settings) can get very, very frustrating. However, if you're willing to tough it out and face the fact that you won't get through those blasted snowboarding levels in "Mega Man 8" every time, you shouldn't slam your controller down too hard at the end of the day. Perhaps Atomic Planet should have taken a lesson from "Mega Man Network Transmission," and kept B as the traditional Fire button. At least that game got SOMETHING right.

Also, I noticed that some of the voice samples in MM8 (while--unfortunately--being as terrible as the originals) were either sped up or slowed down, for whatever reason. It's especially apparent in Aqua Man's voice--I mean, I knew it was high, but I don't think it was originally that high.

The look of these titles is spot-on with everything in the originals, which means if you want the graphical prowess that some games today offer (i.e. "Halo" or "Zelda"), take your money elsewhere.

The bottom line concerning MMAC: it's a collection of top-notch platforming titles that helped build Capcom's empire, a genuinely fun time-travel trip, and a worthy tribute to our buddy the Blue Bomber.


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