0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Star Trek: Starfleet Command III Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Star Trek: Starfleet Command III and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Starfleet Command III. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 80
Game FAQs
IGN 82
GameSpy 90
GameZone 85
1UP 65






User Reviews (11 - 21 of 186)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Star Trek: Armada 2

4 Rating: 4, Useful: 10 / 11
Date: November 20, 2001
Author: Amazon User

This sequel to one of the more popular of the Star Trek PC games has a a whole new look and feel for the gameplay experience. Imagine this game as Star Trek Armada 1 bred with Homeworld Cataclysm. This game has much more to offer than it's predecessor. This game has an entirely new 3D view similar to that of Homeworld and the same overhead view found in Star Trek Armada 1. The graphics have been retouched and more beautifully sculpted in the computer and the action sequences can now be viewed in a wide variety of views and a new zooming feature for the feel of detail in every ship in your armada. Activision has added new ship classes as well to 6 different races (Federation, Klingon, Borg, Cardassian, Romulan, and Species 8472. Although you can only play all 6 in multiplayer mode and only 3 of the races can be played in single player mode; newer strategic abilities have been added to this game. Much like Homeworld, your ships can now be grouped into 3D formations such as 16 of your ships into X Formation or Wall Formation. Ships can now run on both impulse and warp speeds during gameplay. The ship classes for each race has numbered over 20 each. An example of the classes include Federation ships: Venture, Defiant, Akira, Sabre, Steamrunner, Intrepid, Iwo-Jima, Aegian, Colony, Cargo, Galaxy, Sovereign, Nebula, etc. Ships each have the existing special weapons of the first game and also new additions of special weapons. There are several new starbases such as ship upgrade facilities where the player can upgrade the ship shields, life support, engines, sensors, and weapons. Planets can be colonized by colony ships and also trade centers can be built so that you could mine and trade dilithium, latinum, metal from planets, and crew. The storyline is well written and takes place just shortly before Voyager returns home to Earth from the Delta Quadrant. Overall, Star Trek Armada 2 is a much improved game that deserves player attention. This is a game for all Star Trek fans and a definite must buy!
Gameplay = 9/10
Graphics = 9/10
Sound = 8/10
Value = 9/10

Engage!

5 Rating: 5, Useful: 13 / 17
Date: March 01, 2002
Author: Amazon User

This game rocks. Even the demo has sweet graphics- you can see each and every port on your ship. The real version will have about 16 playable ships, including the Federation(Akira, Ambassador, Galaxy, Nebula, and Sovereign,the Klingons(B'Rel and Vor'Cha), the Romulans(D'deredix), the Ferengi(Marauder), the Cardassians(Galor, Keldon), and a new race called the Kessok. In terms of weapons, settings, and how things work the game stays so close to the series it seems like you're in an episode. Also, it's voice activation technology is quit remarkable. Star Trek: Bridge Commander has 4 possible outcomes from total, complete sore defeat to conquering the known universe with a Sovereign-Class battleship.

Starfleet Command 3-Simplified and More Fun.

4 Rating: 4, Useful: 15 / 21
Date: January 05, 2003
Author: Amazon User

Ahhh yes, finely, the long awaited Starfleet Command 3 has arrived. For those of you unfamiliar with it's previous incarnations the Starfleet Command series is based loosely on a board game known as Starfleet Battles. The first game was, to be frank, a clunky transition straight from the bored, grid and all. It was great! The next incarnation improved on the actual play but mad the System more complicated. This version has combined the two giving it a simple interface and good game play.

The game play is excellent, allowing you to target individual systems. Turns and camera angles are excellent. The main problem with the previous games, the long destines between targets has been cut down via the tactical warp(also allowing you to do the Picard maneuver). However there are still a few boring missions that could easily have been cut down. Despite this the good out ways the bad, making this one of the most fun Starfleet Commands yet.

The first part of the game that is likely to concern you if you were to buy it would be the game play. If you start the game from the tutorials (which you should unless you have played the game before) the first sound you'll here is captain Picard's rich baritone voice. The sound will probably be the sound of red alert. However this is no indication of the rich soundtrack that will continue.

The excellent models of starships for ach race are excellently destroyed, with nacelles falling off and hull being scorched. Each starship has a range of motions, dipping side to side when you make sharp turns. Tractor beams, phasers and torpedoes all emit light, which plays over the hulls of starships. When a ship is destroyed it explodes in classic Starfleet style.

The interface for this version of Starfleet Command has been simplified. The systems for both passive scanning and shield reinforcement have been simplified to point and click, instead of being hidden beneath layers of useless crap. Talking of useless crap this version of Starfleet Command has gotten rid of "Electronic Counter Measures" and their counterpart "Electronic Counter Counter Measures." The systems for hit and run and boarding parties have also been simplified and are now right there on the main screen. Also the map and missions screen now has an addition, the refit button, allowing you to customizing your ship. All these features add up to a easier game to play. Their are still some systems that are just too far away, so you had better memorize the hot keys.

The storyline gets a +1 right off the bat for including the Romulons, (something Star Trek Armada noticeably left out from it's story line,) but dos not relay on just that. The story involves Unity One, a star base created by the joint work of the Federation and the Klingon Empire, its constructed on the border between Federation and Klingon Space and Romulon Space which is why one of its main features is that it can detect cloaked ships, something that, as you can imagine, the Romulons are not at all pleased with. The story line continues through three races, the Klingons, the Romulons and the Federation (you can play the Borg only in multi-player).

The multi-player system (which actually works in this incarnation), known as the Dynaverse, is a never ending war between the 4 races. Each battle played by you or anyone of your race, either gains or losses a territory. As you battle you increase in prestige getting you better ships, (and even possibly a star base) and better officers. Once one group gains a large majority of territory your prestige, ship, officers and map reset itself. The progress and gameplay is excellent. It could be more fun then what amounts to an interstellar deathmatch but is still excellent.

In conclusion this is an excellent game with only a few errors that hopefully will be corrected with a patch. It also has a large learning curve for those not familiar with the game series, so you had better take the tutorials if this is the first SFC game you've played.



The Best Game ever

5 Rating: 5, Useful: 14 / 19
Date: March 29, 2003
Author: Amazon User

The Best game you could ever get, even if you dont like star trek. I mean, even look at the guns, there awsome. Plus there's a ton of multiplayer game types like: capture the flag, Bomb placement, turn people into machines on the assimilation mode. And you get to go out side into space anf shoot things. Trust me its awsome. And whats cool is that there are tons of ways to get to something not just 1 like normal.

Let's see....PLAY THE GAME BEFORE you gripe about it...

5 Rating: 5, Useful: 14 / 20
Date: May 27, 2003
Author: Amazon User

That lady who left a bad review here recently does not, obviously, understand that a more complex game (that will include a romance for th elead character) needs to be more realistic. Unless she wants to see girl on girl action in this sequel. Give me a break. ONE star because there's no girl in the game? I have played the demo as well, and can fully agree that this has the potential to extend the star trek universe in MANY positive ways. Graphics are , as expected, superb. Plot line hasn'
t really been revealed too much yet. However, it is known that the plot will be taken from the series. In the finale of the tv show the voyager went into a wormhole. Then, they went to a commercial. After the commercial, they came out of the wormhole and nothing was ever explained as to what had happenned inside the wormhole. This game is the answer. Very interesting. I have seen that the system requirements are relatively low compared to todays' average powerhouse game releases...

Resistance is Futile... Yeah, yeah, but before that...

5 Rating: 5, Useful: 7 / 7
Date: November 14, 2001
Author: Amazon User

Scratching the surface of an excellent story line in Star Trek Armada, the Federation is at it again with a stronger fleet, and powerful allies at it's side. But fear not assimilation lovers the universe's ultimate bad guys the Borg are also ready to make the Federation and Klingons into whipping boy drones. Seing 8472 on the scene should make things interesting. Wha-hoo! warp capabilities & a shiny new 3D interface, with more fluid controls, (I feel like Homer at a doughnut factory, mmm... sprinkles) take it from a harcore gamer and trek fan, this is the one is going to be the envy of everyone during the holidays. (. . .)

What you need to know about Star Trek Armada 2

4 Rating: 4, Useful: 7 / 7
Date: January 25, 2002
Author: Amazon User

Revised Star Fleet Recon Report,
post-patch (01-28-02)update:

Technical Stuff:
The game is nearly bug free, but if you are running XP and/or an ATI graphics card get the patch that will fix issuses with those two things, then buy two copies from Amazon! Have your drivers updated and have 2 Gigs of open space for the game/swap file and any Admiral's Logs and screen shots you save. There have been reports of the game freezing up during missions but not with everyone so it may be specific situations. Some have reported trouble playing on the internet but the reasons why vary. The game design is sound and it runs out of the box and better for some after the patch is applied.

Graphics, sound, and all that jazz:
Looks good, sounds effects great, music repetitive, interface a little large but it can be minimized in part or whole. TONS of options in MP and Instant Action, game can be edited beyond that in root directory (ODF's, AI, etc.) Reinstall function is nice for when you mess something up as it does not overwrite your mission progress or preferred settings.

Plot and missions: Takes place after Armada 1 and before Janeway's return from the Delta Quadrant. 30 missions, final battle is an apocalyptic confrontation between a combined Federation and Borg fleet vs. Species 8472 in Fluidic Space.

Trek Canon:
If you are looking for 'trek canon' this isn't it, Galors are stronger than Galaxies and Defiant-class vessels are not very strong. Cubes are not unstoppable, but Fusion Cubes are mighty tough.

Gameplay:
All six races are supposedly equal, although the Klingons seem a bit to strong. Each race's tech tree may seem daunting at first but you will gradually get use to it. Ship upgrades do wonders.
This game is about fleets, so don't fret if you lose one ship, just build more. The Officer cap limits the number of ships you build (settings are 300, 600, 800 and 999 officers). Species 8472 only needs piolets, no crew, but they only have so many of them (1/4 as many as the officers for any other race).
ALL races depend on resource gathering, you MUST gather what they need or you will lose. The ships build fast, you just need to get the stuff to build them, the game is won or lost on the economic front sometimes before the battle ever takes place. If you are using one of the four Alpha Quadrant races take advantage of the trading stations. The Borg, use the Recycler. Species has its own unique ways to economically dominate. Don't get soft playing on infinite resources all the time, that is for beginners and 'fooling-around'.

Notes:
The Sovereign-class ship for the Federation is just about worthless without the Corbomite Reflector, so keep building Galaxies. The Galor-class for the Cardassians is strong and has great firepower. The Keldon's special is frighteningly powerful. The Negh'Var is good. Borg Fusion Cubes are expensive but once you destroy 20+ ships in one battle with one you will not mind the resource burden. Standard Cubes are good. The frigates, science ships, marine ships, and artillery ships are worth building as they can save you warships if you use them right.
Specials are hard to utilize by hand so use the autonomy settings to compensate, the computer may waste them sometimes but it is either that or get destroyed before you get it fired off. Unless you want your ships wandering all over the place set the movement autonomy to medium or low.

'Artificial Intelligence',the Computer as an opponent:
The patch fixes this so the game's value is not all MP on the internet. The computer still falls for just about any trick you can pull on it. But it can manage resources and defend its base better than before the patch. The AI still needs a handicap to give you a run though and this is why it doesn't get five stars.

Conclusion:
The game is good, the patch is welcomed, but the AI is not as good as it could be. But then again this game can be modded so the AI may start trashing people after some tweaking.

Jason out.

Star Trek Bridge Commander

4 Rating: 4, Useful: 14 / 21
Date: March 08, 2002
Author: Amazon User

I downloaded the demo of the game two days ago. I went through the little bit of the game that is provided and played with the instant action mode, man it's fun blowing up a Galaxy class ship!

Space mode: The Ship graphics are great and the damage graphics are very well done. The smoke trails are a little hokie that puff out of the ship when it is damaged. The stars that float around between you and the ship take away from the immersion aspect. I do like the fact that the destroyed ships float around in pieces; I just wish they weren't translucent! It would be nice to be able to tractor a piece of a destroyed ship and use it as a defense or offense against enemy ships or just throw it into a star and watch it burn.

Bridge mode: The characters are terribly rendered. Picard looks like a marionette! The fact that the crew doesn't blink is unnerving too. The ship is exploding around them and they don't even grimace. Standing and moving about the ship would be a nice feature too.

Overall I was disappointed in this product. I have purchased all of the previous Star Trek games and I must say that Starfleet Command is much better. The ship graphics are as good or better in Starfleet Command too.

The Best Star Trek Game Yet!!

5 Rating: 5, Useful: 13 / 19
Date: September 24, 2001
Author: Amazon User

Star Trek Armada 2 looks really great. The Galaxy class seperation saucer and the new warp drives are going to make moving an entire fleet easier. Also you can occupy planets. The Borg now have a fusion cube that looks unstoppable! And the new species 8472 bio ships will give the Borg hecka problems. I'm also keeping an eye on the new Intrepid class for the Federation. I can't wait till November! You gotta get this game. Reserve now or you might not get one!!!

Based on the Full Version

5 Rating: 5, Useful: 9 / 11
Date: March 05, 2002
Author: Amazon User

Excellent game so far (I haven't hit the end of it yet, it's actually rather long)..the plot is developing nicely, with some interesting twists (and I still haven't managed to even venture a good guess as to some of the things that are going on, it's good at being mysterious.) The graphics engine is good enough to get the job done, the bridge/characters are it's weakest component, it does really well at rendering the ships during combat. You get some of those cinematic moments where you fire a shot from your rear tubs right into a hole in the hull of a cardaissian ship and watch it blow the ship apart. Speaking of which, the damage modeling is AMAZING, you can literally cut parts of a ship away (which is a rather effective method of destroying a large number of subsystems at once.)

Although everything is not 100% canon to the show, it is necessary to make the game balanced and fun. All in all, it's a fun game (which is what really counts, no?) and I highly recommend it to anyone who has always wanted to command a starship.


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions