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Game Cube : Prince of Persia: Sands of Time Reviews

Below are user reviews of Prince of Persia: Sands of Time and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia: Sands of Time. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 62)

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Prince of poo poo

1 Rating: 1, Useful: 4 / 18
Date: December 09, 2003
Author: Amazon User

This game is way over rated!!!! camera problems, fighting control problems, and hyped up way too much!!! after reading reviews i expected the best game ever and now I feel robbed!! honestly i had more fun, actually WAY MORE FUN on the gameboy advance version!! with this title hope for the best , expect the worst...

the game is realy boring

1 Rating: 1, Useful: 4 / 13
Date: October 18, 2004
Author: Amazon User

Lets be honest here. All you do in this game is jump, grab poles, swing from them and step on switches oh and climb poles. thas it. Yea they are puzzles but you can just use a stragedy guide to get past them from gamefaqs if they are too hard. All of the puzzles are pretty tedius if u ask me. The story sucks, there is very little dialogue. There is really no music at all and the sound level is the most annoying part of the game. You cant hear anything the prince of the girl says but the action sequences sound is so loud your ear drum will pop. The graphics are not that good realy. Your always in some big dark room that has lots of poles in it. thas about it for the graphics. The fighting really is boring beacuse its sooo sloww. i mean it goes into slow motion at when u give the final death blow to the enemy. so it takes soo long and dragged out that you wil jus turn off the tv and keep hitting the A button and turn it on hoping their all dead. ok but there is ONE good thing about the game and thats maybee its replayability. once you beat the game and you know how to beat the enemies and you know the puzzles and where to jump and stuff then its fun to play it again just for the fun of jumping and swinging on the poles and platforms because its very high up in the air so its like a roller coaster ride. so go ahead and buy the game just for the fun of swinging 400 ft in the air.

Don't get sucked in

1 Rating: 1, Useful: 2 / 21
Date: January 10, 2005
Author: Amazon User

This is horrible. Horrible, horrible, horrible. The controls are tedious. The camera could not be worse. The game is touchy. I could not say "STAY AWAY" enough. I know many found this game fun, but I have been video gaming for over 25 years now and I say this is one of the worst!!!!!

GRRRRRRRRRRR!

1 Rating: 1, Useful: 0 / 32
Date: January 31, 2004
Author: Amazon User

What is that game which is not compatible with the Video Card Nvidia Geforce 4 MX 440 ?

Boaring game

1 Rating: 1, Useful: 0 / 12
Date: October 27, 2004
Author: Amazon User

This is the most boaring game l have ever played it was a wast of money and l wouldnt buy it for five dollars. would anyone one like to buy it for $35

Prince of Persia: Crap of Time

2 Rating: 2, Useful: 2 / 28
Date: December 24, 2003
Author: Amazon User

This game has been so hyped up. On every site I've seen it has gotten high reviews, and I couldn't wait for the awesome game. Hannukah rolls around, and I open my gift and there is Prince of Persia. I pop it in my gamecube and at first the game looked really cool. You could run off of wall, jump over people and kill them, and do all this other cool stuff. But, I saw through that. This game is the most reptitive, boring game I've ever played. All you do is jump for poll to poll, push things, pull things, I mean who wants to do that? I really don't have the time for this game. If I was abssesed, maybe it would be fun, but this game just pisses me off. Sometimes I can't even figure out where to go. Don't even waste your time with this game.

Promising beginning, but a let down in the end...

2 Rating: 2, Useful: 1 / 5
Date: June 21, 2004
Author: Amazon User

First off, let me say I like the "set-up" of this game a great deal. The game is actually a story told in the first person view by the main character. The plot therein is actually fairly well thought out considering the linear type story (a fault of the genre, nothing against the play of the game).

The true problem of the game is (while beautiful) that it's just very boring. After about the third "level" the puzzels and such go from intelligent to tedius. Nothing however burdens this game like the fighting. Wave after wave of the same enemies at periodic intervals throughout the entire game. While the fight scenes probably look interesting to your friend watching you over your shoulder, they are in reality, just the same 4 buttons combos over and over and over and . . . well you get the point.

A promising start, but in the end a bit of a snoozer.

Falls just short

3 Rating: 3, Useful: 23 / 26
Date: October 03, 2004
Author: Amazon User

Well, I'd heard very good things about Prince of Persia, so I decided to check it out. I can't say I entirely agree with all the positive reviews I read.

GAMEPLAY: GOOD
Gameplay in POP has three major aspects: platforming, combat, and puzzle-solving. There are not very many traditional puzzles, perhaps three or four. Most are pretty standard, but the "Hall of Learning" light-beam puzzle was fairly entertaining and had a unique and complex 3-dimensional structure. Additionally, in some locations just moving around constitutes a puzzle. In most places, however, gameplay is fairly linear, and generally there is only one way to get through any particular area.

The platforming is the game's strength, and most of the time it's a real treat to maneuver the Prince through the obstacle course that the Sultan's Palace has become. I found, however, that the controls could be difficult -- wall-jumping would inexplicably fail me at times, and also the Prince would occasionally run off the end of a platform (catching the edge) instead of running along a wall as intended. In areas where the platforms were temporary for any reason, this could be a real problem. Also, when fighting in a narrow space, the Prince would occasionally put his swords away and run along a wall if I was trying to guard and the enemy was just slightly too far away.

Of course, the game's special methods for controlling time often rescued me from the control problems. However, there are difficult segments of the game (near the end) where one does not have the ability to control time, and that can lead to a long, frustrating, and boring process of going all the way back through an area just because of a slight mistake near the very end. The "Climbing the Tower of Dawn" section was one place where I had this problem.

Overall, though, the platforming aspect was very strong and pretty enjoyable. It's the combat that really hurt the game. Here again the controls were occasionally problematic -- the Prince would often direct his attacks towards the wrong enemy. This became a major problem during some retrieves, as the Prince would Freeze one enemy instead of retrieving from another. Consequently, not only did I not get to fill up the dagger (and have to kill that guy all over again), I actually used up power tanks when I was trying to save up for Haste.

And you will want to use Haste, because combat is frequently long and trying, with endless waves of enemies. Additionally, the enemies are all very similar; one can roughly divide them into enemies you can vault (easy to kill), animals (easy to kill), and enemies you can't vault (harder). Wall-vaulting and wall-attacking make combat more exciting, but can be difficult to execute. Same for countering.

Farah's presence can be of assistance, but she causes as many problems as she solves, because she'll shoot you plenty of times, and is almost always in need of rescuing.

STORY: GOOD
It's not much of a story, that's for sure. The narrative structure includes an interesting gimmick that simultaneously rationalizes "video game" aspects like saves, and recalls aspects of the "Arabian Nights" tales. The plot of the story being told, however, is pretty bland for the Arabian Nights. The Prince's habit of talking to himself, however, creates some pretty funny moments, and the final cutscene delivers a great closing (featuring an interesting use of the dagger's "Rewind" ability). Overall, pretty standard story content for a game, but extra point for a reasonably good development of the theme of regret and responsibility.

GRAPHICS: SUPERB
The game looks awesome. The environments are spectacular, and little details (like dust shaking free when you swing on a flagpole) are executed flawlessly. The cutscenes look awesome, and the in-game character model for the Prince is looks great. Some of the enemies look very good too -- I thought the hammer fatties and chain guys were particularly well-rendered, not to mention the vultures and scarabs. Model movements look believable also.

However, the Farah model was bland, and I found it hard to believe she managed to wiggle (...)through all those cracks. Many of the enemies look stupid, particularly in close-up. I found the Sand King to be unintentionally hilarious in appearance. The floating pages in the Hall of Learning also looked odd. Additionally, most of the fire in the game didn't look very good, though the water looked quite nice. These are minor hiccups, however, in a really beautiful game.

AUDIO: EXCELLENT
The music was great, I thought, and most of the sound effects were pretty good too. The music generally matched what was going on and did a pretty good deal to evoke an impression of Arabia. I thought it might have been better if it used a little less "rock and roll" and relied more heavily on traditional instruments, but this is more or less forgivable.

Voice acting was very good for the most part -- the Prince and Sultan were excellent, and the others were passable. The volume level on the voices was very uneven and unpredictable, though... at times too quiet to hear, at others almost shouting, often within a few lines. There are also a few places where the producers tried to cut corners by reusing dialogue, to the detriment of the scene. Overall, though, sound quality was very good.

REPLAYABILITY: POOR
There's really nothing new to do your second time around. Which is a pity, because this game isn't really very long. This is one I would recommend letting sit a month or two before you come back to play it again. You can, of course, unlock the entire original Prince of Persia 1 game on here, but that doesn't add all that much.

OVERALL: GOOD (70%)
A very lovely game with good music and entertaining gameplay is frustrated by occasionally twitchy controls and monotonous combat. You will have plenty of fun playing it, but due to its short length and limited replay value, this is better as a rental than as a purchase.

Both good and Bad

3 Rating: 3, Useful: 5 / 7
Date: March 08, 2004
Author: Amazon User

Prince of Persia: Sands of Time is the first Prince of Persia game that I have played and overall it is quite an enjoyable title. The plot, in short, is you the prince have created a world catastrophe and must undo what you have done. With the aid of the princess and the dagger of time you must fight, jump, run forward and backward in time to restore the world.

The concept is fun and well executed. The visuals are awsome and the movement of the prince very fluid and easy to handle. The concept of the prince telling the story that you are experincing is great fun. The best part of the game are the puzzles that have you leaping, running and jumping across multiple levels. They are introduced excellently, gradually increasing in difficulty as the player becomes more proficent at the moves. This is by far the best aspect of the game. Even better is the ability to go back in time when you miss a jump, or otherwise would die, and have a second chance. You never know how useful this is until you don't get to use it anymore and you say "hey, that going back in time stuff was really helpful"

For those more interested in fighting this is probably not the game for you. The fight scenes are more of an after thought than actually intregal to the game and become very repetative after a while. The fact that you have 4 enemies every time and when you kill a new one spawns immediately until you go through about 16 of them can make fight scenes very frustrating. Additionally, many of the princes moves (esp. the need to "Kill" the enemies with the dagger) often puts the prince in a defenseless position making the fight scenes un-necessarily difficult at times. The Prince does have a few special moves, some of which are quite difficult to execute.

If there is one big drawback to this game it is the camera angles. Since the game is played from 3/4 view, the camera often swivels around to track the prince. The problem is often the camera is out of position making it hard if not impossible to correctly execute the moves required to solve a puzzle. You do have control over the camera, fortunately, but this can be a very annoying issue in both fighting and puzzles when you don't have the time to re-task the camera.

Overall the puzzles are what make the game and makes it worth a few fight scenes and camera problems to get to the next puzzle. If you don't like puzzles this is probably not the game for you. Gameplay lasts about 6 - 8 hours so a rental is probably the best way to go but for only about $30 the game is not a waste of money if you are able to sell it to GameStop or on E-bay once you are done. Be sure to check out the extra features showing how the concept developed and additional artwork, it is a small but interesting look into the development of a platform game.

Wish I found this game sooner

4 Rating: 4, Useful: 6 / 6
Date: February 27, 2006
Author: Amazon User

I'll be the first to admit, I favor Nintendo systems because of Zelda. I prefer puzzle games that involve a little brain power. I prefer sword combat as opposed to guns just because I stink at aiming. It's more a comedy of errors watching me play games like Halo or Splinter Cell. Not so long ago, I would've been hard pressed to say any game could match combat, puzzle solving, and storyline with the Zelda franchise. Yeah, well I have to say I must've been hiding under a rock for the past few years not to have picked up Prince of Persia sooner. Sands of Time not only meets expectations but exceeds them.

I've always felt that a truly great video game should entail a story. I love plots. I love games that use a story to move forward. SoT presents one of the best stories I've ever seen in a video game. From beginning to end, you're as drawn to the story as you are to the gameplay and puzzle solving. The cut scenes are always interesting, especially later in the game, and the ending is spectacular, really bringing the game to a grand conclusion. The banter between the Prince and Farrah is well done and amusing ... not to mention the Prince talking to himself at various points throughout the game. It's fun and all together adds to the experience.

I loved the puzzles throughout the game. It was never ridiculously difficult, though some parts caused you to think. For the most part, if you paid attention to the visions the Prince receives at every save point plus the zoomed out landscape views the camera offers whenever you enter certain rooms, it should never be rip-your-hair-out difficult. And of course, I love the Prince's acrobatics - running across walls, flipping, pole swinging, avoiding traps - all the moves the Prince has that make this a unique experience.

As for combat ... well, compared to its successors, SoT combat is pretty repetitious. Basically, you have two or three effective moves at your disposal as opposed to hacking and slashing away at the enemy. Always keep moving, use the sand powers wisely, and use your limited effective moves, and the enemies go down. However, this is usually easier said than done. I'd have to say the combat offered far more frustration than the puzzles. At times, the Prince is just swarmed by enemies, and they don't stop coming (ala elevator sequence which I had to try quite a few times before I got it right). In addition, when trying to perform a retrieve on a downed enemy, the Prince uses the dagger to freeze another enemy - really annoying. And it really isn't keeping the Prince alive that I had trouble with. A lot of the time, I had to retry combat sequences because I wasn't able to keep the baddies from killing Farrah - especially later on in the game. That has to be the most frustrating part of it (not to mention when she accidentally hits you with an arrow, which, thankfully, isn't too often). When the Prince is flying solo, its virtually smooth sailing through combat sequences ... or when Farrah stays out of reach of the sand monsters. But a good bit of the time, she's right in the middle of it. And don't get me wrong, it isn't that I didn't like the combat, and I certainly got better at it over the course of the game. It's just not what makes this game great. Over time, its just pretty much same old, same old: Get swarmed by enemies, keep from getting cornered, pray the camera angles won't screw with you, and keep Farrah breathing.

Overall, here it is: The gameplay is nearly flawless, despite some camera angle issues. The character animation is great. The voice acting is admirable for a video game. The background music is a treat. The scenery is breathtaking. If you enjoy puzzle solving games mixed with combat and highlighted by an intriguing storyline, you will not regret spending the money for this game. I'm happy to say it gives Zelda a run for its money, and though this Prince of Persia trilogy is now complete with the release of Two Thrones, I truly hope Ubisoft gives us more Prince of Persia games in the future.


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