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Game Cube : Resident Evil : Code Veronica X Reviews

Gas Gauge: 53
Gas Gauge 53
Below are user reviews of Resident Evil : Code Veronica X and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil : Code Veronica X. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 69
IGN 50
GameSpy 40






User Reviews (1 - 11 of 27)

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Great game but so far one of my least favorites.

3 Rating: 3, Useful: 0 / 0
Date: March 07, 2008
Author: Amazon User

This game was great with graphics compared to RE2 and 3. The game play was a tad bit annoying.. such as hitting the A button to go up stairs. Now for my biggest complant. The final boss is by far the biggest pain in you know where. I rated it this way because in general its a great game but it does not give you enough of certain things.

Excellent Game

5 Rating: 5, Useful: 0 / 0
Date: January 23, 2008
Author: Amazon User

I enjoy so much all the resident evils' games and Code Veronica was the last game that I haven't played until I bought it here. For me was a great game.

RE!

5 Rating: 5, Useful: 0 / 0
Date: January 14, 2008
Author: Amazon User

This is one of the under appreciated RE titles. Although it doesn't fit into the story's official continuity (never referenced in future sequels) it was still fun during it's time (initial release.It follows the Redfield brother and sister as they battle Umbrella Inc.'s bio weapon minions.

Fun but my least favorite Evil

4 Rating: 4, Useful: 0 / 0
Date: December 19, 2007
Author: Amazon User

Being a Resident Evil fan who's gotten into the series recently, it's kind of hard to play each game and figure out which ones your favorite since the newer ones tend to be the most treasured while the oldies show their age and just aren't that fun. Whereas the REmake is probably my favorite so far, Code Veronica I could classify as my least favorite out of the main canon games. It's not that it's a bad game overall since it's RE as we all know it and love it and it's more progressive in its story than 3 was but at the same time, it just wasn't as fun to play as the others.

Story: 3 months after the Raccoon City incident (depicted in RE2 and 3), Claire Redfield is captured after an unsuccessful raid at an Umbrella Headquarters in Paris and imprisoned at an Umbrella-owned island named Rockford Island. Teaming up with a fellow prisoner, Steve Burnside, Claire finds out the background behind one of the Umbrella founders and their family as well as the plot set by an old acquaintance.

Graphics: I think it's very easy to say that Code Veronica is probably the blandest of all the games as far as graphics go. At least the Playstation games looked at least a bit colorful and while it did look polygon-deficient at times and other things were awkward, CV at times looks more impressive with bigger camera moves during gameplay, improved character designs and animation and 3D background uses as opposed to pre-rendered ones. However, the color scheme, with its dull grey-blue combo, just looks bland and the games doesn't have as vibrant a color palette as any of the games.

Sound/Music: Whereas the series always had bad voice acting, Code Veronica doesn't stray from this with actors for Steve and Alfred just sounding awful and while Claire's voice fits her character, others have either unemotional or just awkward readings. The music as well is not that memorable and while some music is exciting and gets you going, it leaves your brain rather quickly and even the always dependable Save Room music doesn't really hit me.

Gameplay: CV is the first RE I've played in awhile that doesn't bear resemblance to recent ones like Zero or REmake. Meaning that there's a noticeable difference in a few things such as zombies who die or get shot, the weird nonsensical puzzles (granted, they always had them but these at times felt vague) and a greater emphasis is placed on ammo consumption since you can easily find yourself sans bullet should you shoot everything. But CV, while a good story, just doesn't have the best presentation and the opening Rockfort Island section just didn't excite me like the mansion or the police station did.

As far as the difficulty is concerned, the game is a little bit unforgiving at times since there's plenty of zombies who can take their fair share of bullets and when they can respawn after awhile, it gets trying to duck around them when there's not enough space to (not to mention their rather long reach). Puzzles as well can be difficult to figure out and it's hard to tell how to solve a puzzle since the second half is meant to solve the puzzle while you're looking all over trying to figure it out and plus, who builds stuff like this anyway?

The story is interesting and it's always good to see the Redfields have their own game but Code Veronica is a game that needs a REmake-style overhaul since the game itself is just good enough to warrant a playthrough.

What a game!!!!

5 Rating: 5, Useful: 0 / 0
Date: July 23, 2007
Author: Amazon User

I just finished this game yesterday. While I was playing the game I was quite scared playing it (as usual). This game is really good. The ending was starting out a little surprising from a guest but overall it was good. I really like the battle game at the end after you finish the game. I would recommend this game to anyone.

Just Like The Other Ports, Much Could Have Been Done With This One

4 Rating: 4, Useful: 2 / 2
Date: November 20, 2005
Author: Amazon User

Resident Evil: Code Veronica was probably the most advanced and beautiful game the RE series had ever seen when it was released on Dreamcast a few years ago. With the DC's popularity dying off rather quickly though, the game was ported to PS2 a year later, and given the Wester Report, and renamed "Resident Evil: Code Veronica X". However the version of the game which appears on the Playstation 2 and this version on the Gamecube, have no differences whatsoever. This is exactly the same game that most have already played through on the PS2 or DC, and as marvelous as it may be, it is not worth purchasing again on the GC if you already own the original. Capcom did get lazy when it came to rereleasing RE 2, 3 and CV on Gamecube, but they were simply hoping to capitalize on the market that had not played any of the RE games before they made their way to GC. If that's the case, and you don't own a PS2, then this is a good chance to play one of the best installments in the RE series.

Story wise the game shifts back to Claire Redfield, who has never located her brother Chris Redfield after the events of the first or second game. Her quest leads her to a mysterious island which apparently has a few things going on that are less than normal. Her quest takes her across two continents, and through more zombies than you'll know what to do with. It's definitely the best story line since the first RE game, and is a major favorite among the RE faithful.

The most interesting aspect of the game is that it was the first RE game to be featured in a full 3D environment. The camera follows you the majority of the time when you move (except in certain circumstances where it is static for scary effect), and creates wonderous lighting throughout the game. When you fire a weapon you will see the light on the surroundings of the room, which gives it a true to life genuine feel. The 3D world creates some beautiful graphics (at the time they were amazing) and a feel that is not only lifelike, but genuinely creepy.

Control wise this is the same as every other RE game, just re-adjusted to suit to the GC control pad, much like Resident Evil and Resident Evil 0. If you've played any RE game before, especially on the Gamecube, then you should have no problems jumping right into the game and getting to things. If you're new to the series, then it might take some adjusting, but since you're buying the re-release on GC I'm guessing you've at least played one Resident Evil game on the Gamecube, so there should be no problems.

However if you already own this game on the PS2 or Dreamcast, there is absolutely no reason to buy this one. It's just a port, no added extras, no enhanced graphics, no nothing. There's nothing different from this than the game you already played 4 years ago. This is mainly aimed at the audience who only played Resident Evil on the gamecube, and its Capcom's attempt to capitalize on that. Marketing the game at $40 though, is ridiculous, especially when you can buy the same exact game on PS2 for $15. Fans should definitely realize this before they go shelling out cash on a game that they can get for an unbelievably cheaper price.

In the end, Resident Evil: Code Veronica is still one of the best games in the RE franchise, both story and game play wise. The addition of the 3D element added wonders to the game, and is still one of the reasons why this one should be played. This version is only a port, so if you own the original on either DC or PS2, it is wise to stay away from this one. If you don't own a PS2 or DC and have never played this game, then I would recommend buying it, if you can find it at a decent price ($20-$25). Otherwise stay away, because you're getting ripped off. Capcom exhibited a lot of laziness when it came to re-releasing these games, and it's pretty insulting to fans like myself who love the game and would have at least liked to have seen the game touched up a bit. Alas that didn't happen. Only buy if you can't get the original, and beware of ripoff prices.

Long, hard, and satisfying

5 Rating: 5, Useful: 3 / 3
Date: July 24, 2005
Author: Amazon User

Resident Evil Code: Veronica X is a port of the original Dreamcast game, and includes the extended cutscenes from the later PS2 version. You are Claire Redfield, and must escape from an island controlled by the Umbrella Corporation. You'll battle zombies, mutant animals and other abominations of nature. Halfway through the game you'll journey to the antarctic, and you'll take control of Claire's brother Chris as he tries to rescue her.

I've completed all the Resident Evil games with the exception of the Rebecca Chambers prequel, and Code: Veronica is a rather lengthy and intricate, yet difficult adventure. This is the first game where I've had to restart from the very beginning multiple times because I simply used up my ammo and healing items too quickly. The programmers weren't shy about placement of many of the "harder" enemies (such as the Tyrant-esque Bandersnatches or the infamous Hunters), and while usual player instinct is to gun these creatures down, there are even tougher boss monsters further in the game that need the ammo. Also, the more powerful weapons and ammo seem to be hidden on optional sidequests and backtracking, so players who don't really explore every area to its fullest are outta luck later on.

Otherwise, Code: Veronica has probably the most complex storyline of all the games, and it's set up in such a way that just when you think the game's coming to a close, you've only reached the halfway point. The voice-acting is typical Resident Evil, earnest in a deliberate B-movie kinda way but with one or two miscast actors (read: Steve). This is also the only game (excluding RE4) with full 3-D backgrounds and a dynamic camera.

So should you buy the Gamecube port? If you have a Dreamcast or PS2, you can find those versions for much cheaper. Storywise the game is worth it, but of course the graphics are somewhat dated, even if the atmosphere is still convincing. Best bet for Gamecube owners is to find a cheaper, used version before shelling out big bucks for the retail price. Capcom has stopped production on this port, so don't expect it to come cheap.


Good Storyline, but mediocre gameplay

3 Rating: 3, Useful: 0 / 0
Date: June 07, 2005
Author: Amazon User

Nintendo has released another RE onto the GC, and yes, just like the other games, its just a port. This game's graphics aren't necessarily bad (in fact, this game came out on PS2) but they don't compare to the quality that the console can handle. So, what is going on this time? Claire gets locked up in Rockfort Island for trying to infiltrate the Umbrella Paris Facility. Unfortunately, she doesn't find her brother there.

In a shocking twist, the island gets attacked and the T-Virus is once again released to wreck havoc upon poor Claire.

Okay, the main problem I had with this game is the sound. Especially the voice actors (excluding Claire) who sound like they have no idea how to act. For example, the Alfred character sounds like a total retard. Sure he may be a little messed up, but he's also intelligent (with gadgets and locks, you should see the puzzles in this game).

Another thing, they have changed nothing where the other games had something new (eg RE2 had Scenarios, RE3 had Nemesis and so on). This game had me disappointed when I completed it.

So the big question here is, 'is it worth buying?' To that I would answer Yes to the fans of the series and to those who want to get into to it, but No to those who are tired of this mechinac and want something new. No monsters will chase you into other rooms (like RE3) and there is nothing new put a first person shooter like mode that has little use and has to be unlocked.

People who bought Code Veronica for Dreamcast might want to try this one out for the extra scenes involving a character loved and hated by many.

Pros:
- Has additional scenes that involve an old rival
- The storyline is some what good, but a little hard to follow at times
- There's an option in the battle mode to be in First Person mode.

Cons:
- This is just a port of RE:CVX on PS2
- The graphics could have been so much more better
- The controls in FP mode are very annoying
- The VO's can drive you crazy (excluding Claire's)

tries to improve on the past but fails

3 Rating: 3, Useful: 3 / 3
Date: June 05, 2005
Author: Amazon User

RE: code veronica X is all set up to go beyond raccoon city, provide more backstory and offers 3D movement.

The problem?
1.Although many didn't like the old RE camera angles, movements, and so forth... they did add to the atmosphere. When you walked into a room and the camera angle switched to show from under a bed, you were cautious that something might just jump out at you from it. Code veronica's free movements means less shadows and creepy scenes (they try to improve on it by making most scenes hazy or foggy but it doesn't really work). They do add a vibrating heartbeat when going through certain doors but you quickly realize that it means nothing. When your heart starts pumping... it probably means aboslutely nothing is on the other side of the door.

2.The characters. Steven is annoying. Alexia has her moments but her brother (and his voice especially) make you wish you were being attacked by zombies for real. Wesker couldve been cool but seems more like a superhero villian who will never go away and isn't fully explained.

3.Certain places in the game make little sense other than forcing you to walk past each room. In a graveyard with a bunch of zombies?: No, you can't just walk or climb past a 2' crumbling tombstone, you have to walk all the way around. The machine used to make alloys or whatever... also annoying.

4.Equipment. More than in other RE games, it seems like you can run out of ammo and be stuck in unwinnable situations. If you dont have enough ammo in the plane when the tyrant is after you, well you might as well start the game over and try to conserve ammo a lot better. After conserving ammo before facing alexia, I thought I was ready, used everything on her and was out of ammo without a prayer. I didnt restart the game all over to see the ending, i was sick of it by now (and I've beaten all the others multiple times).

On the upside, some of the cutscenes are very cool (especially in the beginning). The double guns are cool until youre out of ammo. And if you like RE, you'll probably just have to see it, but its my least favorite.

NnyCW for Capcom City

4 Rating: 4, Useful: 0 / 0
Date: May 29, 2005
Author: Amazon User

A slightly less impressive port of the original Dreamcast game with some extra features, pretty much sums up the GCN version of Code Veronica X. This is a great game, one of the better Resident Evil\'s in my opinion. Now, if you still have a Dreamcast, you should get it is more impressive visually and the VMU health meter is a nice touch and alternative instead of having to hit pause to check your current condition) Capadded about 5 minutes of cutscenes to this version, but really, if you never see them, you\'re not missing out on much as it\'s basically just a bunch of the cut scenes slightly longer and a more drawn out ending sequence (which actually hinders the moment IMO) So, if you don\'t have a Dreamcast, I\'m sure you can look past the few flaws and enjoy your 5 minutes extra of a great Resident Evil game. NnyCW for CapCity


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