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PC - Windows : Supreme Commander Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Supreme Commander and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Supreme Commander. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 87
Game FAQs
GamesRadar 90
CVG 90
IGN 89
GameSpy 90
GameZone 90
Game Revolution 85






User Reviews (41 - 51 of 80)

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Supreme Extreme mayhem...

5 Rating: 5, Useful: 3 / 7
Date: March 09, 2007
Author: Amazon User

I've just got this game I'v been paying it for 3 days now. the graphics are great but the storyline is alittle bit weak. I like the interface though it's a bit confusing. may be it's just because I'm having tomuch funn zooming in and out to watch the carnage.

mediocre at best

2 Rating: 2, Useful: 3 / 7
Date: April 11, 2007
Author: Amazon User

Gaemplay is too slow, runs very poorly even on very high-end PCs. More a novelty than a solid game, too much emphasis on being cutting edge and no effort when it comes to simply being fun to play.

Horrible RTS

1 Rating: 1, Useful: 5 / 17
Date: April 04, 2007
Author: Amazon User

This game was intended to be pretty, nothing more nothing less. I played this game for a total of two hours before I realized its complete poop. Why do I say its so bad? Mainly because Each of the three sides have virtually identical units, the only thing I can find thats different about them is the artwork. Upgrading individual buildings one at a time is tedious and time consuming. Go and buy command and conquer three.

A Supreme Turkey

1 Rating: 1, Useful: 2 / 4
Date: March 17, 2007
Author: Amazon User

After playing this game for awhile, and waiting for the game play to get better via patches, I have to agree with most people here. Supreme Commander is simply just hype. It's all show and no substance. The graphics are great as far as explosions go. But the terrain lacks any detail or strategic points. The game units are too much the same. Land-grabbing, and holding onto it, is not necessary for play. Bases can just make metal now without the players needing to search for metal on the maps. Bases, and their buildings contained within them, are so well protected now that a player's only choice is to just go after the other Commanders on the map. Just send bombers over them once found. And repeat tactic until they're dead.

Total Annihilation has been mention so many times with these reviews, but with reason. Total annihilation and its expansion pack, The Core Contingency, raised the bar for RTS gaming ten years ago. So a lot of RTS players here (including me) were hoping for something great from the designer of Total Annihilation with this new game. It was a mistake all of us had made. For Supreme Commander has turned out to be just another RTS we will forget about. With its boring campaign story, it's much less powerful GUI and HUD, and its supremely steep hardware requirements for online multiplay, this game was a major insult to the huge Total Annihilation fan base that was Supreme Commander's prime demographic.

Rated 1 star for not being fun or addictive.

Good, but could be better

4 Rating: 4, Useful: 1 / 1
Date: July 02, 2007
Author: Amazon User

Interface is cool, but the could have done more w/ graphics. You can zoom way out to see your radar stations, but not really that far in. Units are very small. Over all game is pretty fun. Sci fi stragegy. Stays true to the genre.

Once the hype died...

3 Rating: 3, Useful: 1 / 1
Date: March 20, 2008
Author: Amazon User

After a while I begin to wonder just what it was about this game that got me going thinking it was gonna be the greatest thing when I considered that Starcraft 2 might never be a reality. That much has changed now with SC2 only a few months away (maybe longer if we know Blizzard LOL!) and it would seem like if you were looking for RTS elsewhere, Supreme Commander suits just that... for about an hour or two. I'll be honest, when I first got the game, I was psyched to have a successor to Total Annihilation. Though not quite made by Cavedog Entertainment, that may be where it's downfall was but that's speculation.

I remember more than 10 years ago how I would spent countless hours and sleepless nights playing Total Annihilation because it set itself apart from most RTS's in the the only unique way it could. SIZE! TA was a massive upscale for combat and touched base on every aspect of strategy for you. What Red Alert did in the same time, Total Annihilation exceeded that and gave you even more.

This may be due in part to the nature of what gaming has become today, where it's not so much a commodity but a competition and that strategies for... well... 'strategy games' have changed. Who can zerg who the fastest. Who can win the battle and claim the war is theirs also? It would seem the FPS element of striking hard, fast and unrelentlessly has diminished the key factor of what made RTS games what they were meant to be played by. Implementing defense AND strategy-- but now I'm just beating a dead horse. Onto the main contemplation at hand.

Supreme Commander is a game that's awesome... 5 years ago. Its kindred spirit to Total Annihilation can be found but definitely not felt by any measure as far as I can say. Even with the epic-sized experimental units you can construct, they still feel nothing like what the Arm's KROGOTH unit in Total Annihilation felt... pure and UTTER destruction where it was limitlessly unstoppable; and had you found out your enemy was constructing one of these gargantuans wasn't just a threat, it was a death wish waiting to happen and you suddenly create your own agenda and scenario to seek out AND DESTROY ALL ATTEMPTS!

This results in a problem Supreme Commander faces; the gaming utopian. Where gamers respect one another in elements to give each other a fighting chance in the not-so FPS standard and play the game out like a fancy chess game; you outsmarted your opponent with the same exact pieces, nothing more, nothing less, so I want to hear NOTHING about rushing being a strategy, that's not the point. You ever seen a chess player rush someone's king with pawns? Exactly. Supreme Commander fits under that feel where it's expected, though never quite lived up to tell the tale of each other's epic sized sci-fi battles where one side reaped so much victory over another, and how the tides could be quickly turned by the tap of an unnoticed force that was amassed earlier on that would ultimately save the losing side's game resulting in one hell of a turn up. Supreme Commander was meant for that standard, it just doesn't exist; if it does, you're one very lucky person to meet such people with particular standard.

Where I'm trying to go with this is that Supreme Commander was an affluently designed concept years behind. It marks back to a time when gaming was much simpler, and while I respect that, not alot of people seem to respect it in the same way. In turn, this game probably doesn't feel out long hour games via multiplayer I imagine, where most RTS games shine in their competitiveness, and you'll most likely get rushed before your hopes of a Star War movie style battle could happen. Remember the trailer gameplay scenes this game had a long while back? Who plays games like that against another person? I'd sure like to... it just doesn't happen.

In contrast, this review merits two rankings with me. As a game itself, I give it 3 engineer bots out of 5 for being an extremely hyped game that fooled me to begin with. However, in other likes, I give it a 5 KBOTS delivered out of 5 for being that kindred spirit to Total Annihilation... because I doubt we'll see any rendition of a TRUE successor to TotalAnn for a very, VERY long time, if at all... and somehow that feels like it's for the best. Some things were just best to sit in the rests of time and collects to that particular moment when "You should have been there when it was."

Supreme Commander isn't all out a 'bad' game, I do enjoy it for what it's worth, and perhaps there are a margin of people who do continue to enjoy this kind of gameplay. Maybe my own tastes in RTS have changed, but so have alot of innovations in the RTS genre, with so many blistering sub-genres you don't even know where to begin or what to consider strategy games anymore. I do however remember what strategy games felt like; and there was a magnum opus for them back in the mid/late-1990's. Here's hoping a revival to that comes again, it just definitely isn't now nor here.

Good, but basic

3 Rating: 3, Useful: 1 / 1
Date: April 02, 2008
Author: Amazon User

The 'skirmish' (botmatch) feature is pretty good, and the game is solid overall. I've run into a few crashes on one of the larger maps, when 7 bots are running (total of 8 players), but have had no problems, otherwise.

The replay value of the skirmishes is not great, mostly because the game lacks 'atmosphere.' I think this is mostly a shortcoming of the massive zoom capability; zooming all the way out makes coordinating units much easier, but it also means that you're only ever looking at very simplified graphics. Older games limited the user's ability to zoom out, which had the paradoxical side benefit of forcing the user to interact with the optimized graphics. If the gameplay is going to compel the player to zoom out in order to take advantage of the strategic value, then the game needs to compensate by optimizing the graphics and audio for the zoomed-out perspective.

Some variation among the units used by the different factions would have been nice. The vehicles and towers are virtually identical, compared with, say, Warcraft or Dark Reign 2, which featured unique and synthesized units across the different factions.

Finally, the fabrication and assault animations are relatively simplistic and cartoony. There are older games with more primitive graphics that have done it better.

Pretty good

5 Rating: 5, Useful: 3 / 11
Date: March 22, 2007
Author: Amazon User

Massive maps, long games, lots os tactics, simple economics, GREAT interface, good graphics.
If i had to say anything bad, the AI could be better, but its good overall.

Huge dissapointment, wasted buying a super gaming computer

1 Rating: 1, Useful: 3 / 11
Date: July 08, 2007
Author: Amazon User

This game is overhyped. Been playing RTS since Dune 2, Age of empires, StarCraft, etc. It's been such a long time since a good RTS came out, was expecting this game to be the game of all time.

Bought a super gaming computer, even a 2nd monitor, got the game, installed it, played for 30 minutes, then the DVD is now used for wall decoration, and the DVD box is used as a window stopper.

The good -
1. I now have a very powerful computer.
2. The DVD box was the perfect size to be used for my window stopper. Very sturdy made.

The bad -
1. 3 identical races.
2. Zoom in is pointless in actual playing, only good for seeing how powerful your computer is.
3. Story, well never got into it. The gameplay was so boring, couldn't even keep my attention span over 30 minutes.
4. Didn't even want to bother selling it back to a local retailer, don't want other gamers to get buy this junk.
5. typical Bad RTS - no strategy at all. Build up the units, attack, destroy all. Forget micormanage, forget counterunit, a bigger army always wins.

Scheduled for February 20th!

5 Rating: 5, Useful: 2 / 7
Date: January 17, 2007
Author: Amazon User

Yes... this is spiritual successor of Total Annihilation 2!
Played Beta, and I was just amazed how well the game was written!
Can't wait until February 20th (2007).


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